Posts Tagged robots
Reliance Games Sure does love robots. Then again, who doesn’t? And with Labor Day fast approaching it’s time to share that love on the cheap.
Starting today, Real Steel will be on sale for $0.99 through Monday, September 2. Not just the game itself, either. The extra in-app purchase packs will be going on sale as well. And that’s just one half of it. Pacific Rim will be totally free from Sunday, September 1 through Monday, September 2. Check out the full list of discounts below.
8/30 – 9/2
Real Steel will be $0.99
- Abandon will be 50% off
- Starter Pack will be 33% off
- All Robots Pack will be 25% off
- All In One pack will be 20% off
9/1 – 9/2
Pacific Rim will be $0.00
Pretty much everyone has been buzzing about “Pacific Rim” this month. The movie has been doing quite well from what I understand (plus it’s freaking awesome), but like most summer blockbusters that popularity also equates to some tie-in games across multiple platforms. While I found the Xbox Live Arcade game to be pretty enjoyable, the iOS iterations – yes, there’s more than the one – were both extremely disappointing. However all hope is not lost. While the Pacific Rim iOS title may have been a colossal (*rimshot*) letdown, there are still a fair number of great games on the platform featuring giant robots and giant monsters that can be quite a bit of fun.GiganderX (Prodigy Co. Ltd, $0.99)
I’ve sampled a fair number of “giant robot” games across multiple platforms but none have managed to capture the oversized and plodding nature of these massive engines of destruction quite like Robot Alchemic Drive or Remote Control Dandy. And no other iOS games have managed to capture a similar feel of either title better than GiganderX. It’s fairly simplistic – there’s an extremely basic combo system, one special attack, and only a handful of levels – but it does an admirable job of making you feel like you’re piloting a slow, lumbering, oversized toy as it combats other slow, lumbering, oversized toys.
Giant Metal Robot (Poppy, $0.99)
Giant Metal Robot is a bit unorthodox, but that’s a big part of why I like it. You have to tilt your device to steer the young girl (and later her dog, too) along a rooftop, while swiping down to make the robot smash its fists. Flatten the little girl or her companion and it counts as a loss. Fail to smash all the skeletons that are chasing them around before time runs out and it’s a loss. Accidentally launch the little girl off the roof after smashing something and you lose. It’s deceptively tough, and yet it’s easy enough to play that it should keep you entertained for a while.
As a long time fan of giant monster movies, I can’t not find the idea of raising and training my own to be both awesome and oddly charming. And that’s before taking the adorable and weird characters, goofy skills, and ridiculous hats into consideration. It’s an odd hybrid of virtual pet and simple action game, but it’s also a neat distraction for any kaiju fan.
RoboCat Rampage (Luke Turvey, $1.99)
Some robots are more interested in preserving nature than in protecting humanity; and that’s exactly what RoboCat Rampage is about. You move the enormous mechanized feline around each stage attempting to squish anything that looks industrial while also trying to avoid stepping on anything green (i.e. trees, etc). The more smoke-belching factories and vehicles you smash before reaching the end of the level, the higher your score and the happier the little woodland creatures will be.
Giant robots aren’t a genre; they’re a subject. So while The War for Eustrath may not seem quite as “typical” as the other games on this list, but it’s definitely relevant and possibly one of the best. The characters are quirky in an eye-rolling kind of way, but it’s a very competent strategy game. One that features some pretty cool-looking mechs. Cool-looking mechs that fight each other. It’s like Xenogears crossed with Fire Emblem, and I can’t think of a single thing about that description that isn’t awesome.
OFFWORLD (6waves Lolapps, FREE)
I wasn’t expecting to enjoy OFFWORLD‘s Rock-Paper-Scissors style combat as much as I did, honestly. But enjoy it I did, and I think it adds a fair bit of strategy to what could have otherwise been a very basic game. Not only is there plenty of mental back-and-forth as you try to predict your opponent’s next move, there are also lots of customization options for various weapons and attachments. Plus it looks and animates gorgeously.
I happened upon Monster Jam Jam accidentally, but I have to admit I was rather impressed by its no-frills simplicity. Each match is random, and the only difference between monsters is their appearance, so all you have to worry about is out-thinking your opponent (AI or otherwise). It uses a fairly simple combat system wherein each combatant picks an action (attack, power up, heal, defend) and attempts to guess what the other side is planning. No scores, no leaderboards, no upgrades or unlockables; just a bunch of quick pick-up-and-play kaiju action.
Roar Rampage (FDG Entertainment, $0.99)
What is it most people think of when they think about giant monsters? Property damage. And property damage is you’ll get when you start playing Roar Rampage. The giant boxing glove-toting lizard moves along automatically, so all you have to worry about is flinging his fist all over the place in order to bust through buildings and knock helicopters out of the air. It’s simple, destructive fun.
Destroy Gunners ZZ is a freemium/social sequel of sorts to the original Destroy Gunners; the latter of which has been one of my most preferred mech combat games to date. I decided to list the sequel over the original simply because it looks a little better, has a little more variety, and has had a few control refinements but the first game is also totally worth a look. Especially for any early series Armored Core fans hoping to find a comparable experience on iOS.
Robot Rampage (Origin8, FREE)
Just like people, not all robots are friendly. In fact, the robot headlining Robot Rampage is a total jerk. All it does is stomp around smashing everything in sight, while occasionally blasting stuff with lasers. Of course when you get to control the giant robo-jerk as it smashes up buildings and fries all military resistance with heat beams it’s actually pretty cool.
Not all vicious giant monsters walk around on two legs. In fact, some of them don’t have any legs at all! And while watching a giant radioactive shellfish level a city can be pretty intimidating it can be just as bad when dealing with a subterranean horror you’ll never see coming. Being said subterranean horror, rather than running from it for dear life, is a lot cooler. Especially when you can evolve new traits between levels.
Super Monsters Ate My Condo! ([adult swim], FREE)
Super Monsters Ate My Condo! is admittedly a bit of a stretch, but it features plenty of giant monsters so I figure it has a place on the list. Plus it’s a lot of fun. The odd physics-based match-3 puzzles coupled with the quirky kaiju waiting to gobble up each high rise floor are a great match. It’s the kind of game that could very easily make an hour disappear if you give it half the chance.
+ Universal App - Designed for iPhone and iPad
I’ve been looking forward to this game from Illusion Labs since it was announced a few weeks ago. Now that I’ve had a chance to play through a couple dozen levels, I’d describe it as a Portal-inspired, yet has a very different game play style, puzzle game with robots.
Carter is working on a full review for you and it will be up in the morning.
Unstoppable Robots. Do I need to say any more than that? Robots fighting. Has to be worth a look, surely? Still here? OK, I’ll explain why Unstoppable Robots is worthy of everyone’s time.
As the screenshots ably demonstrate, the robots in the title look a little colorful and crazy. The reason behind this is because they’ve been compromised by a virus called ‘Dummy Algorythm.’ Players must stop these corrupted and defective robots as soon as possible. Fortunately there are plenty of ways to do this across the 25 different locations and numerous boss fights.
16 different weapons keep the action fresh as players battle against the 30 different types of enemies. To an extent, it’s like a Tower Defense title except instead of sitting back and watching the robots be destroyed, players can take an active role by inflicting the damage themselves.
Unstoppable Robots is a free app for iPad users with some in-app purchases to add to the game or remove the adverts if the player so wishes. At that non-existent price, it has to be worth a play!
Toca Boca Robot Lab is the new and original universal app and “digital toy” that kids of all ages as well as parents will enjoy.
This new Toca Boca app allows players to create their own robot from a series of creative and interesting scrap pieces or metal and other industrial materials. Although many pieces are ultimately available to choose from, kids will have a choice of three head, body, and leg selections each session, as well as left and right arms, mixing or matching, or however the player chooses.
I really enjoy that the robot lab building area takes place in a corrugated box, and that the robot pieces to choose from are recycled bits from other machines that adults will be familiar with, such as old radios, coffee machines, sinks, the electronic eye from a surveillance camera or incandescent bulb, giving the players a way of viewing these bits of scrap in a new way, transforming them into pieces of a new robot.
Perhaps best known for their quirky flash game Samorost, Amanita Design has since gone on to make a real name for themselves with their first full-length title, Machinarium. The minimalist adventure of an adorable little robot created somewhat of a stir on the Mac and PC, and now it’s ready to make another group of unaware consumers into rabid fans. I am, of course, referring to iPad owners.
In a statement issued to Pocket Gamer, the developer’s founder Jakub Dvorský mentioned that the iPad version has not only been in the works, but that it’s also nearing completion: “It’s almost finished, but we still need to fix a lot of small bugs and test it properly. It should be ready during the next month…hopefully.”
We can’t do much but speculate on how the Flash title will handle the port, but I think it’ll do just fine. The PC controls are as simple as it gets, with single left mouse clicks as the only required interface. The inventory is almost never larger than a handful of items and it’s in an unobtrusive drop-down menu. There aren’t even other action icons to select (as is usually the custom in other adventure games); instead the game uses context sensitive icons that change depending on what the cursor is hovering over. Controls like that should translate to a touch screen quite easily, I would think.
This is a rather big deal for adventure game fans, even if they’ve never played the PC version (pictured). Machinarium is one of the most beautiful, stylish and clever games of its kind. From the amazing artwork to the incredible soundtrack, not to mention the clever puzzle design, it’s a downright treat to play. Between this version and Machinarium‘s impending release on the PlayStation 3, I think it’s safe to say that the folks at Amanita Design are doing quite well.
iPad users, keep an eye out for this one. I promise it’ll be worth it.
[via Pocket Gamer]
If I had a dollar for every gravity/physics based puzzler, I’d be writing this from a sunny beach on my own private island. OK, maybe not quite, but there are a heck of a lot of them out there. While I might be a cynical person when it comes to such a genre, that doesn’t stop me being intrigued by Gravity Lab!
Gravity Lab! (the exclamation mark clearly being rather important and keeping it separate from Gravity Lab, a gravity simulator for the iPad) is shaping up to be a rather special game indeed. It’s from Mobile Snap, developers with some great resumes encompassing time with Gameloft, OneNineStudios and Sonic Boom Inc, makers of games such as Puzzlings and Hidden Expedition: Everest. Having joined forces, they’ve come up with the story of Steve the Robot.
Poor Steve needs help in order to take revenge on the mad scientist who has left him all alone. Players must help Steve by tracing a path for him as he smashes into blocks across 70 levels and 3 worlds while avoiding hot and dangerous stars. Looking at the trailer, players must still pursue these stars but by knocking them down with blocks rather than hitting them directly. This is bound to then form the traditional 3 star system of rewarding players after each level, while encouraging them to go back and improve their previous record.
Most impressive of all with Gravity Lab! is the great use of 3D imagery giving Gravity Lab! a very memorable appearance. No solid release date has been offered yet but the trailer below looks pretty great. The graphics manage to carefully maintain a cartoon like style with some great 3D effects.
I’ll leave this with the trailer and series of screenshots we’ve been provided, but mark our words, this is one to watch.