Posts Tagged robots
+ Universal App - Designed for iPhone and iPad
I’ve been looking forward to this game from Illusion Labs since it was announced a few weeks ago. Now that I’ve had a chance to play through a couple dozen levels, I’d describe it as a Portal-inspired, yet has a very different game play style, puzzle game with robots.
Carter is working on a full review for you and it will be up in the morning.
Unstoppable Robots. Do I need to say any more than that? Robots fighting. Has to be worth a look, surely? Still here? OK, I’ll explain why Unstoppable Robots is worthy of everyone’s time.
As the screenshots ably demonstrate, the robots in the title look a little colorful and crazy. The reason behind this is because they’ve been compromised by a virus called ‘Dummy Algorythm.’ Players must stop these corrupted and defective robots as soon as possible. Fortunately there are plenty of ways to do this across the 25 different locations and numerous boss fights.
16 different weapons keep the action fresh as players battle against the 30 different types of enemies. To an extent, it’s like a Tower Defense title except instead of sitting back and watching the robots be destroyed, players can take an active role by inflicting the damage themselves.
Unstoppable Robots is a free app for iPad users with some in-app purchases to add to the game or remove the adverts if the player so wishes. At that non-existent price, it has to be worth a play!
Toca Boca Robot Lab is the new and original universal app and “digital toy” that kids of all ages as well as parents will enjoy.
This new Toca Boca app allows players to create their own robot from a series of creative and interesting scrap pieces or metal and other industrial materials. Although many pieces are ultimately available to choose from, kids will have a choice of three head, body, and leg selections each session, as well as left and right arms, mixing or matching, or however the player chooses.
I really enjoy that the robot lab building area takes place in a corrugated box, and that the robot pieces to choose from are recycled bits from other machines that adults will be familiar with, such as old radios, coffee machines, sinks, the electronic eye from a surveillance camera or incandescent bulb, giving the players a way of viewing these bits of scrap in a new way, transforming them into pieces of a new robot.
Perhaps best known for their quirky flash game Samorost, Amanita Design has since gone on to make a real name for themselves with their first full-length title, Machinarium. The minimalist adventure of an adorable little robot created somewhat of a stir on the Mac and PC, and now it’s ready to make another group of unaware consumers into rabid fans. I am, of course, referring to iPad owners.
In a statement issued to Pocket Gamer, the developer’s founder Jakub Dvorský mentioned that the iPad version has not only been in the works, but that it’s also nearing completion: “It’s almost finished, but we still need to fix a lot of small bugs and test it properly. It should be ready during the next month…hopefully.”
We can’t do much but speculate on how the Flash title will handle the port, but I think it’ll do just fine. The PC controls are as simple as it gets, with single left mouse clicks as the only required interface. The inventory is almost never larger than a handful of items and it’s in an unobtrusive drop-down menu. There aren’t even other action icons to select (as is usually the custom in other adventure games); instead the game uses context sensitive icons that change depending on what the cursor is hovering over. Controls like that should translate to a touch screen quite easily, I would think.
This is a rather big deal for adventure game fans, even if they’ve never played the PC version (pictured). Machinarium is one of the most beautiful, stylish and clever games of its kind. From the amazing artwork to the incredible soundtrack, not to mention the clever puzzle design, it’s a downright treat to play. Between this version and Machinarium‘s impending release on the PlayStation 3, I think it’s safe to say that the folks at Amanita Design are doing quite well.
iPad users, keep an eye out for this one. I promise it’ll be worth it.
[via Pocket Gamer]
If I had a dollar for every gravity/physics based puzzler, I’d be writing this from a sunny beach on my own private island. OK, maybe not quite, but there are a heck of a lot of them out there. While I might be a cynical person when it comes to such a genre, that doesn’t stop me being intrigued by Gravity Lab!
Gravity Lab! (the exclamation mark clearly being rather important and keeping it separate from Gravity Lab, a gravity simulator for the iPad) is shaping up to be a rather special game indeed. It’s from Mobile Snap, developers with some great resumes encompassing time with Gameloft, OneNineStudios and Sonic Boom Inc, makers of games such as Puzzlings and Hidden Expedition: Everest. Having joined forces, they’ve come up with the story of Steve the Robot.
Poor Steve needs help in order to take revenge on the mad scientist who has left him all alone. Players must help Steve by tracing a path for him as he smashes into blocks across 70 levels and 3 worlds while avoiding hot and dangerous stars. Looking at the trailer, players must still pursue these stars but by knocking them down with blocks rather than hitting them directly. This is bound to then form the traditional 3 star system of rewarding players after each level, while encouraging them to go back and improve their previous record.
Most impressive of all with Gravity Lab! is the great use of 3D imagery giving Gravity Lab! a very memorable appearance. No solid release date has been offered yet but the trailer below looks pretty great. The graphics manage to carefully maintain a cartoon like style with some great 3D effects.
I’ll leave this with the trailer and series of screenshots we’ve been provided, but mark our words, this is one to watch.
SmackBOTS is a fun game for kids. Nothing entertains me more than a game I can dive right into without having to worry about strategy and story lines. The animation is simple, yet amusing and the game play is challenging in spite of the deceptively easy controls.
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