Version Reviewed: 1.1.4
Device Reviewed On: iPhone 5s
Graphics / Sound Rating:
User Interface Rating:
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The year is 2361, and after a period of war between the planets the intergalactic community devises a universally understood system to avoid having another break out in the future. The Mech Conquest. Joining a faction, players will aim to compete for ultimate supremacy as the planets elect machines - called "mechs" - to take part in a galaxy-spanning battle for victory.
Starting out by choosing a type of commander, players will be automatically guided through the basics to survive in this new machine-driven world. Battling rival factions and their elected mechs, players will aim to land the perfect blows in an out-and-out machine on machine death match. The aim is to win as many of these Mech Conquests as possible, and subsequently gain total control over the planets they are fighting for.
Once players get past the tutorial section they'll see a map of available plants to invade and conquer. To defeat their opponents, players will have to tap targets in order to gain in-game credits. The more targets one manages to hit the higher the damage to the opposing mech will be - increasing one's chances of a win. Enhancing a commander's skill level and gaining more credits will see players able to equip themselves with ever more powerful mechs to do battle across the galaxy. Gaining different abilities along the way, which will eventually see one's experience and HP levels increase, it's the best of three rounds. But don't blink, because that next blow from an opponent might just cost one the planet. Quite literally.
When I first ran across Mech Conquest it seemed like a good concept, but unfortunately its reliance on automated battles somehow reduced my want to continue playing. That said, the addition of a persistent multiplayer mode made up for some of the game's lost replay value, with art style and overall well achieved 3D visuals suiting the intended genre. The forced walkthrough tutorial on the game's interface (which I found complex, at first) was also a welcome addition, although not being able to deviate to other sections to explore by myself was slightly frustrating.
Sadly, there just isn't enough here to make me want to come back.