For years, Ubisoft and RedLynx have taunted mobile gamers with physics-based racers that have been sorta similar to the acclaimed Trials series on console and PC, but not quite the same. But now there’s a mobile Trials game in Trials Frontier. Designed as a free-to-play game, it’s currently undergoing a soft launch in Canada. So I strapped on my helmet, revved up my motorbike’s engine, and prepared to defy death for this edition of It Came From Canada!
Trials Frontier does not dawdle. Tired of games that keep away from the action for too long? So is this game. Trials Frontier gets players going right from the initial launch, eschewing even a title screen, as it sends players through a few levels and introduces the story’s antagonist, Butch, that players (as the anonymous Rider) must race against because Butch is a huge jerk. Like, he almost kills the Rider in a rock cave-in. That’s good enough motivation to help the people of the dusty village, as they too have been terrorized by Butch. Help them by riding a motorbike through various levels, completing different objectives like performing a certain number of backflips to impress a fan, and earn rewards to upgrade and buy new bikes.
Yes, there is a two-tiered currency here: coins earned for doing well and performing stunts, which can be used to buy bikes, and gems, which can be bought or earned and are used to skip upgrade wait timers and buy certain upgrade items without getting them as a reward for completing levels. Discovery of new levels is mission-based, though any level can be repeated at any point.
There is an energy mechanic, but it largely regulates the initial playing of levels, not restarting them while in the level. So yes, restart to your heart’s content, even complete a level. On the final screen where it shows the postcard with the final time and crashes, just hit the restart button again. This isn’t necessarily a way to grind for coins while cheating the energy system, but it is a way to repeat levels to get better times and better medals without having to use energy, necessarily. It’s easy to be critical of energy systems, but this seems to be an implementation that doesn’t get too much in the way of actually playing the game. As well, gems can be earned through in-game actions and as end of race rewards, so a relative free-to-play fairness, without impeding the core game too much, seems to be the order of the day here.
With this game soft-launching so close to Christmas, I almost wonder if this is an emergency test of the monetization just to make sure that everything is hunky-dory before a likely launch before the holiday iTunes freeze. So for non-Canadians and non-“Canadians”, this one might be in the hands of the general public sooner than later.
Posted by Jeff Scott on October 30th, 2012 iPhone App - Designed for iPhone, compatible with iPad
One of the more innovative racing games we’ve seen pass our screens, Drawrace 2 is free right now. With amazing graphics and good replay-ability, why wouldn’t you download it? Available for iPhone/iPod touch and iPad, both free right now.
Posted by Jeff Scott on September 10th, 2012 iPhone App - Designed for iPhone, compatible with iPad
MotoHeroz, the car-based trials like game from RedLynx/Ubisoft has gone free through tomorrow via App-o-Day. The iPad version MotoHeroz HD is also free. Grab them both, you will enjoy it if you like the trials genre at all.
While the world waits for RedLynx to make a mobile version of their most popular game on consoles, Trials HD, they had a new iOS title to show off: MotoHeroz. Based off of the popular WiiWare game, we got our hands on the game at Ubisoft’s San Francisco headquarters. Playing like a more involved 1000 Heroz, the goal is to get to the end of levels fraught with crazy loops, obstacles, and that familiar nemesis: bottomless pits. The game is laid out with a more traditional level system than 1000 Heroz’s daily races, where there are 6 worlds with levels to try and get three-star ratings in. There are also hidden treasure chests that involve creative driving to collect.
MotoHeroz boasts a more robust ghost system. There are ghosts for not just the next star rating to pursue, but also for the best ghost time for friends, though this was not working when we tested it out. RedLynx’s Pekka Kupiainen claims that the game will sync up the ghosts from both the iPhone and iPad versions of the game.MotoHeroz will release worldwide on the 15th, and will be available for iPhone and iPad.
RedLynx’s daily running trial game 1000 Heroz is steadily advancing toward its promise of one thousand different heroes to play as, one new each day. In order to keep the momentum of the game going, RedLynx has decided to make the title free to play on both iPhone and iPad. Free users only have access to the daily run mode, and a limited number of restarts. For the first three days, restarts are unlimited, but afterward, free users are limited to 10 restarts a day. Buying the full version for $0.99 on iPhone/iPod touch and $1.99 on iPad not only offers unlimited restarts, but access to the Adventure mode, which provides an easy way to go back to previous days and improve times and scores.
Previous owners of 1000 Heroz will be glad to know that they will automatically be upgraded to the full version upon upgrading. As well, there’s a new cumulative 10-day leaderboard to reward those who keep on playing the game daily. Owners of one version of the game who wanted to check out a version on a different platform will not automatically get that platform’s full version, but the high score posted to the leaderboard does sync up between platforms. This free update for 1000 Heroz is available now, and I encourage those playing to join the “The Portable Podcast” custom league.
Developer RedLynx is well known for their PC and Xbox LIVE Arcade hits Trials and Trials HD. With the help of Chillingo, the independent studio is looking to follow up their 2009 freshmen release of DrawRace on iOS with a new sequel. This isn’t just any sequel though, it is a MASSIVE update to the game that was number one in the App Store in seventeen countries worldwide.
For those that are unfamiliar with the original iOS game, the title revolved around using your finger to successfully draw your car’s path around a race course twice. The faster you drew, the faster the car would go, while as you also might assume, the slower your drew, the slower your vehicle drove. Once you had finished drawing your laps the race would then commence with your car facing off against others on the track. The problem with this game design was that it lacked the actual feedback and input during the actual race process. This is the reason why in DrawRace 2 there are power boosts that can be used to blast your car far ahead of the competition, pending you use them wisely of course.
As is also very evident, DrawRace 2 has seen a significant graphical overhaul featuring highly detailed cars and lushly populated environments for the game’s thirty-two different tracks. On top of this, I was able to demo the “couch-play” multiplayer mode and found it to be tremendously challenging, yet still entertaining. Factoring in each of the title’s one hundred and eighty different single player challenges, this is the kind of game that will keep players occupied for quite some time.
Check out the trailer for the game below, as well as some early screenshots of what you can expect when the game goes live in the App Store later this July.
Ok - This review took far longer than I had wanted. I couldn't get my son off it long enough to have a go myself! Action packed, easy to use and a whole lot of excitement! Monster Trucks Nitro, is exactly that!