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Inferno 2 Review

+ Universal App - Designed for iPhone and iPad
By Andrew Fisher on October 21st, 2014
Our rating: starstarstarstarblankstar :: TWIN STICK GOODNESS
With tight controls and awesome, stark visuals, Inferno 2 is loads of fun.
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Super Crossfire Re-Release Super Crossfighter Coming Soon, Other Radiangames Titles Go 50% Off

Posted by Ellis Spice on July 31st, 2014

Back in March, Radiangames had to take down its neon-tinted arcade shooter Super Crossfire from iTunes, due to a trademark clash with an online F2P FPS. For those to you who missed out on the game, don't despair, as an updated version will be making a welcome return to iTunes soon with a new name - Super Crossfighter.

Alognside various minor fixes, this updated version of the game has rebalanced victory points and upgrades, with enemy shots designed to be more visible. The game now also supports iOS7, MOGA, and Bluetooth controllers during gameplay, with iCade support also improved. Alongside this release, all of Radiangames' iOS library will on sale from now through Sunday evening, cutting the price of each game down to $0.99.

Super Crossfighter is set to fire its way onto the App Store sometime soon at the time of writing, where it will be free for a couple of days so owners of Super Crossfire can get their hands on it. After this period, the game will go up to its usual price of $1.99.

Ballistic SE - $0.99
CRUSH! - $0.99
Fireball SE - $0.99
Fluid SE - $0.99
Inferno+ - $0.99
JoyJoy - $0.99
SideSwype - $0.99
Slydris - $0.99

Dots, Dots, and More Dots in Radiangames' Fluid SE

Posted by Jessica Fisher on June 16th, 2014
+ Universal App - Designed for iPhone and iPad

In a gameplay style that harkens back to Pac-Man, Fluid SE by Radiangames is a fast paced, time trial racer. Guide a tiny black fish called Streak as he collects dots and does his best to avoid the specters that chase after him.

Fluid SE offers 40 levels, with 5 levels being unlocked at a time and is compatible with iOS7 game controllers. The game is available in the App Store for $1.99.

JoyJoy Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on May 15th, 2014
Our rating: starstarstarstarblankstar :: ENJOYJOY IT
Like frantic dual-stick shooters? JoyJoy is the game for you - and its controller support is an added boon.
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SideSwype Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on April 15th, 2014
Our rating: starstarstarstarhalfstar :: ON YOUR SIDE
SideSwype is a puzzler that takes inspiration from Threes, but becomes its own incredibly fun game.
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Radiangames Celebrates Upcoming Launch of SideSwype by Putting Four Games on Sale for a Limited Time

Posted by Tre Lawrence on April 10th, 2014
+ Universal App - Designed for iPhone and iPad

To celebrate the upcoming launch of SideSwype, Radiangames has placed four of its games on sale for a limited time. The four games are Slydris, Inferno+, Ballistic SE and Fireball SE.

Each of these games are 50% off ($1.99 down to $0.99) on the App Store util Friday, April 11.

CRUSH! Review

+ Universal App - Designed for iPhone and iPad
By Angela LaFollette on June 25th, 2013
Our rating: starstarstarstarhalfstar :: TOUGH PUZZLER
CRUSH! is an intense block-based puzzler that’s best described as Tetris’ evil twin brother.
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Second Home - Xbox Live Indie Developers on the Shift to iOS

Posted by Rob Rich on May 17th, 2013

The indie game development scene has been around for an incredibly long time; pretty much ever since people had the opportunity to program for themselves. However it wasn’t until shareware became a common method of distribution the 90s that it began to catch the notice of the masses, and even so, it took another decade to really take off. Throughout all of that there have been a number of successes and failures, as it is with most games regardless of their budgets or marketing strategies. No one remembers the duds, of which there are always many, but people tend not to forget games like Minecraft or Fez.

Microsoft even got in on the action when they made their Xbox Live XNA Game studio available. It wasn’t until 2008 that they brought Xbox Live Community Games (later dubbed Xbox Live Indie Games, or “XBLIG” for short) to Live users across the globe, but it created an environment full of possibilities for fledgling developers as well as people who wanted to get their games noticed. And now, five years later, a number of these developers have been making their way to the App Store. But why are they shifting their focus away from XNA development and on to iOS? We wanted to know. Luckily, Luke Schneider (Founder of Radiangames - Bombcats, Ballistic SE, Fireball SE, Gobs of Fun, Slydris, Inferno+, Super Crossfire, Super Crossfire HD), Jesse Chounard (code monkey for Third Party Ninjas - Happy Piggy!, Hypership Out of Control), Mike Oliphant (Founder of Nostatic Software - Sokoban for Beginners, Kung Fu FIGHT!, Quiet, Please!, Quiet Christmas, Ascent of Kings), Nick Mudry (Co-founder and CEO of Play Nimbus - Ball 2 Box, Wobbles), Andy Gibson (Art Director at Team Pesky - Little Acorns), and Martin Caine (Founder, lead programmer, producer, and director for Retroburn Game Studios - Accelerate, Positron) were willing to share their thoughts on the matter.


Exodus


One theory behind this new focus on mobile devices is that iOS’ treatment of indies is a bit more welcoming. Not to say that Microsoft is terrible or that Apple is perfect, but there have been quite a few stories of Xbox Live Indie Game headaches.

Luke Schneider/Radiangames
"I felt like I was always fighting against the grain when Radiangames was focused on XBLIG," said Luke Schneider on the shift away from XNA development. "I wanted to try to reach a broader audience and find more success. Though really it hasn't been significantly different in terms of success on iOS."

It was more a case of seeing the writing on the wall for Jesse Chounard from Third Party Ninjas. Once Windows Phone 7 came out it seemed as though Microsoft forgot all about their indie developers. "XBLIG developers actually lost access to some important features," he said. "When the phone failed to gain traction, it seemed like the blame was placed on XNA."

Nick Mudry and Play Nimbus came to a similar conclusion once the impending "death" of Microsoft’s service was announced. "We also moved away from XBLIG and to iOS because we were unable to develop with XNA for iOS," he said

In this particular case, the discovery of Unity is what ended up tipping their hand. "We stepped up and started redesigning our game's prototype," said Mudry, "and it was done 10 times quicker compared to XBLIG/XNA."

Jesse Chounard/Third Party Ninjas
Not everyone simply jumped ship from one platform to the other, however. Mike Oliphant opted to stick around the XBLIG scene while expanding Nostatic Software's reach to other platforms at the same time. "Last year I ported my game engine so that it also runs on top of Unity," he said. "This gave me the ability to target iOS and Android as well."

A smart idea that has the potential for a lot more exposure, although it also means more work to create all those ports, though he admits that more platforms ultimately means more users.

Martin Caine of Retroburn Game Studios was initially drawn to XNA because of the development tools and allure of the Xbox 360 hardware support, but it didn't seem like he would get a whole lot of publicity on the platform. "I had heard of the limited exposure and low download figures," he said. "I'm now just focusing on getting one game released but plan to release it across many platforms including iOS and XBLIG."

Andy Gibson and Team Pesky actually did things the other way around when they prototyped Little Acorns on XNA, then ended up developing it for iOS once the basic framework was in place. After a few iterations the team brought the squirrel-themed platformer back to Xbox Live.

"Personally, I was really pleased to get Little Acorns out on XBLIG," Gibson said. "The game feels great, has a good level of polish and an added split-screen co-op mode to celebrate Mr. Nibbles making it home."

Bombcats Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 17th, 2013
Our rating: starstarstarstarblankstar :: KITTY KABOOM
It might just be time for the birds to make way for the cats.
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Slydris Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on July 26th, 2012
Our rating: starstarstarhalfstarblankstar :: ELECTRIC SLIDE
Slydris is a puzzle game that combines line-formation gameplay with touchscreen-friendly controls.
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Inferno+ Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on June 5th, 2012
Our rating: starstarstarstarblankstar :: HOT FIRE
Inferno+ is the latest iOS port from Radiangames, a level-based twin-stick shooter where players fight through hordes of enemies and earn upgrades.
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Fireball SE Review

By Jason Wadsworth on March 20th, 2012
This fireball has some slick moves and it will need them to get away from the hordes of enemies out to get it.
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