Posts Tagged racer

New Cars, New Locations, and a New Season in Asphalt 8: Airborne Update

Posted by on August 28th, 2014
+ Universal App - Designed for iPhone and iPad

Asphalt 8: Airborne, the racing game by Gameloft, has had a lot more high-flying fun packed into the new update.

Now you can race around the new tracks in Dubai in one of five new cars: including the Mercedes-Benz Biome concept car, the Nissan GT-R NISMO, and more. Gameloft has also added a ninth season with 74 new events to keep you speeding along. Asphalt 8: Airborne now also has Twitch streaming for iPhone 5, iPhone 5c, and iPad (4th generation).

You can pick up Asphalt 8: Airborne for free on the App Store.

via: Our Review

Dots, Dots, and More Dots in Radiangames’ Fluid SE

Posted by on June 16th, 2014
+ Universal App - Designed for iPhone and iPad

In a gameplay style that harkens back to Pac-Man, Fluid SE by Radiangames is a fast paced, time trial racer. Guide a tiny black fish called Streak as he collects dots and does his best to avoid the specters that chase after him.

Fluid SE offers 40 levels, with 5 levels being unlocked at a time and is compatible with iOS7 game controllers. The game is available in the App Store for $1.99.

Fluid se

Red Bull Racers Review

Red Bull Racers Review

+ Universal App - Designed for iPhone and iPad
Red Bull Racers is fun for a while, but the free-to-play elements keep it in the slow lane.

Read The Full Review »
Blocky Roads Review

Blocky Roads Review

+ Universal App - Designed for iPhone and iPad
A game that could have just been a cheap cash-in on the Minecraft-esque voxel fad instead winds up being something that stands on its own.

Read The Full Review »

Get Airborne – Asphalt 8 is Totally Free for the Weekend!

Posted by on September 13th, 2013
+ Universal App - Designed for iPhone and iPad

Hop in the driver’s seat and get ready to get some air! Asphalt 8: Airborne is going free for this weekend only. Starting today, you can grab Gameloft’s latest arcade racer for zero dollars.

I hear it was worth the initial $0.99 cost, so being able to get it free is all sorts of awesome. If you don’t already have it installed, now is the time!

via: Our Review

Asphalt 8: Airborne Review

+ Universal App - Designed for iPhone and iPad
Asphalt 8: Airborne lifts off the ground and takes players soaring across the skies, offering multiple gameplay modes that provide hours of racing fun.

Read The Full Review »
Riptide GP2 Review

Riptide GP2 Review

+ Universal App - Designed for iPhone and iPad
Riptide GP 2 improves on the fast-paced hydro jet racing action of its predecessor, adding new tracks, vehicles, and tricks for players to splash around with.

Read The Full Review »
Red Bull Kart Fighter 3 – Unbeaten Tracks Review

Red Bull Kart Fighter 3 – Unbeaten Tracks Review

+ Universal App - Designed for iPhone and iPad
The newest addition to the popular racing series, Kart Fighter 3 is more of the same mad go-karting action, with a few new surprises thrown in.

Read The Full Review »
Whirl the Squirrel Review

Whirl the Squirrel Review

+ Universal App - Designed for iPhone and iPad
Whirl the Squirrel might look cute, but underneath all that quirkiness is a challenging and entertaining racer.

Read The Full Review »

Wow, what a month it’s been for racing fans. Specifically Real Racing fans! You might recall how we kicked things off with our three-part series documenting the history of the Real Racing series, Firemint’s (now Firemonkeys’) approach to designing the first two games, and a peek at Real Racing 3’s Time Shifted Multiplayer that everyone’s been talking about. If you don’t recall you should give them a read. You know, for science or something. Not because I wrote them and am proud of my work or anything.

Of course that was just the beginning. There was also our look at Real Racing 3’s first true hands-on demo. And of course that whole free-to-play business that turned into something of a debacle. Let’s not forget the seething jealousy that was undoubtedly felt when we all found out both New Zealand and Australia were getting the game a couple weeks earlier than the rest of the world!

Before we knew it, Real Racing 3 was only a week away. Our lord and master, Jeff Scott, really dug into the mathematics at play and analyzed the in-game economic structure, for better or for worse. Blake Grundman followed with a look at the top 5 drool-inducing rides players can get their hands on (thus far), and soon after that Carter Dotson stepped up with a look at the 5 most alluring real-world racetracks on offer. Finally, the week was capped off with Carter’s in-depth look at Time Shifted Multiplayer while Jeff hopped back in the driver’s seat (sorry, I’m only human) one last time to bestow his Real Racing wisdom with an impressive number of tips and tricks. We also reviewed it, of course.

 

Get Racing – we’ve got prizes!

 

Since it’s been something of a non-stop Real Racing 3 party here at 148Apps we wanted to draw things to a close with a bit of style. Which is why we’re going to capitalize on all the spirit of Time Shifted competition and challenge you, our readers, to a race. Specifically the Pure Stock Challenge, Indianapolis Motor Speedway, Nissan Silvia (S15) Showcase Cup race pictured above. I think I’ve typed that out correctly. Why this event? Because it requires one of the first cars new players will have access to and doesn’t allow for any other; providing as even and easily accessible a playing field as we could find.

All you have to do is drive your heart out. Snap a screen shot (hit the Power and Home buttons on your iOS device at the same time) of your best time and post it in the comments below along with your Game Center username. We’ll pick random winners from all of the entries and post the results here on Monday (3/4) afternoon.

The prizes? We’ll give away three $10 iTunes gift cards to spend how you see fit. Although in the spirit of the contest we’d suggest something like, oh, maybe the Race Car Booster Pack that includes 65 gold and a 2010 Dodge Viper SRT10 ACR-X?

Update: We’ll contact our three winners via email. Thanks for playing and look for more Real Racing 3 contests coming up soon.
---

Real Racing 3 Review

+ Universal App - Designed for iPhone and iPad
Free-to-play or not, Real Racing 3 is a fantastic game that no iOS gamer should be without. Especially if they have Game Center friends to compete with. Turns out the best things in life *are* free.

Read The Full Review »

Speed Kills, Great Looking Combat Racer Released

Posted by on February 23rd, 2013
+ Universal App - Designed for iPhone and iPad

Very odd for a release time, but Speed Kills has been released today. It’s a great looking combat racer built with the Unreal Engine. It reminds me a lot of Death Rally, let’s hope it’s as good as that. It’s free, download it now and give it a try. Let us know what you think.

The soon to be released Real Racing 3 is on a lot of iOS gamers’ minds these days, especially many of us here at 148Apps. Because of this we thought it would be a good idea to recap the series. In fact, we might have gone a bit beyond that and created a trilogy. First we’ll be taking a look at the series’ history and the history of Firemint, the Melbourne based studio that created the series. After that we’ll be taking a look at the design factors and what when into creating the first two Real Racing titles as well as a little of the third. And in the third part of this series, we’ll take a look at the new Time Shifted Multiplayer found in Real Racing 3.


Humble Beginnings

One of the best-known examples of how far developers can push Apple’s new iPhone 5 hardware is looming just over the horizon. However, it wasn’t always so. Sure the Real Racing series has steadily become pretty much synonymous with near console-quality visuals on mobile platforms, even going so far as to have a permanent spot on the App Store’s Big-Name Games and Racing Games lists, but there was once a time when no one knew the name Firemint. This was around four years ago, when most mobile games were still easily distinguished from virtually every other platform. You know, when Solitaire and box-pushing puzzles came preloaded on everything and acquiring new games wasn’t anywhere near as convenient as it is now. Oddly enough, the developer’s first major innovation wasn’t even based around graphics.

According to Kynan Woodman, Real Racing 3’s Development Director, the original Real Racing was actually more of an experiment than a real game. Specifically they were trying to figure out how to rig up accelerometer steering for a Nokia handset in a way that wasn’t awkward or unnatural. Keep in mind this was back in 2008, and up to that point attempts at such a control scheme would tilt the view along with everything else which wasn’t exactly conducive to a driving game. “To solve this problem we tilted the horizon dynamically to counter your steering of the device,” he said, “so that regardless of where you moved the horizon in the game would match the real world. It seems obvious now, but no one had done it at the time.” Firemint didn’t just find a work-around for a common problem, the team developed a solution that set a new design standard for accelerometer controls.

Building A Unique Race

Once it had the horizon tilting figured out, Firemint began to construct the game that would eventually become Real Racing around it. “There was a lot more to the Real Racing franchise than great controls,” said Woodman, “but it started with that as a key innovation.” As it turns out, innovation ended up being Firemint’s calling card of sorts.

The developer’s second major task was to construct an interior view that the series has come to be known for, “… so players could actually see the steering wheel move as they steered,” Woodman said. It’s a feature that isn’t uncommon in console racing games these days (Codemasters’ Race Driver: Grid is a prime example), but it’s not prevalent in many – if any – iOS racers. The added level of detail, and by extension immersion, goes a long way to enhancing the “simulation” experience.

The decision to create a racing game built around closed tracks was made fairly early on in the cycle, however, but the rest of the design evolved as the game was developed. No one at Firement (now Firemonkeys) expected their project to become such a juggernaut on the App Store or to be the target of much speculation when early gameplay footage (above) was first revealed on PocketGamer in August of 2008. “We particularly enjoyed all the comments from consumers about how it was ‘clearly fake,’” said Woodman. Encouraged by these reactions, Firemint continued its work on through 2009, listening to fan and potential consumer feedback all the while. “We had a good idea of what people would like from the game,” he said, “because we could read comments and talk to press and consumers about it. Although we couldn’t do everything that players would like, we did use their feedback to help us focus the game design.”

Not Just A Racing Game Studio

Amidst all the hullabaloo surrounding console-quality visuals and innovations up the wazoo it can be easy to forget that Firemint doesn’t only make racing games. In fact, before Real Racing came out, it was already flying high (*rimshot*) thanks to the success of Flight Control. This casual mobile rendition of a day in the life on an air traffic controller began as a simple experiment concocted by Firemint CEO Robert Murray. It was meant to be a simple design exercise created over the winter break when the studio was shut down for the holidays, but garnered so much attention around the studio that fellow Firemint designers, Alexandra Peters and Jesse West, hopped on board to help turn it into a full-blown game–a good call considering that it’s sold over half-a-million copies in its first month and well over three million to date.

Award Winner

The original Real Racing went on to receive plenty of accolades, including 2010’s Apple Design and IMGA’s Excellence in Connectivity Awards, as well as a Best App Ever Award for Best Racing Game, Best Graphics, and Best Simulation Game in 2009. It’s also sold a whole bunch–and that’s just the first game. Not surprisingly, after Real Racing was launched in June of 2009, work on Real Racing 2 began roughly 6 months later.

The sequel to Firemint’s critical darling turned its fair share of heads as well when it was released in December of 2010. In addition to carrying over all the new concepts and special features that made the original Real Racing so noteworthy, Real Racing 2 added plenty of new items to its pedigree. The career mode was greatly expanded upon by allowing players to earn cash to purchase new cars and even upgrade their current ones. More camera options were added along with a special TV broadcast-style instant replay system. Vehicles were given damage models so that particularly rough races would leave telltale signs all over the racer’s cars. Online save options were added to allow players a chance to carry over their racing career when they installed the game to a new device. It was one of the first games to incorporate Apple’s Airplay technology which allowed players to view their games on their TV, using their iOS device as a stand-in for a controller. Actually, it allowed up to four players to view their games on the bigger screen all at once by way of the special Party Mode.

Last but not least, and in keeping with the whole “innovation” thing, Firemint also managed to include 16 player races (against AI in single player or 15 other people online), which was a first for iOS games at the time and no small feat in and of itself. All of these various features reportedly pushed Real Racing 2’s development costs to over $2 million. So it wasn’t just a first for iOS multiplayer, it was also a first for iOS development costs. Real Racing 2 has received a fair share of success with a combined (critic) Metacritic score of 94 to date along with taking the Best App Ever Awards for Racing and Graphics in 2010. With so many hits on Firemint’s hands, it’s no wonder large publishers like EA took notice.

Big Changes

The following year, Firemint was absorbed into the collective that is Electronic Arts. Some were understandably concerned about the acquisition, as it’s not uncommon for smaller studios to lose most of what makes them special (or get dismantled entirely) once they become a part of a much larger whole. However, Firemint CEO Rob Murray, as well as EA Interactive’s Executive VP, Barry Cottle, were quick to put those fears to rest by recalling the developer’s history. Many of Firemint’s pre-Flight Control and pre-iOS releases (Need for Speed Most Wanted, Madden, etc) were created while under contract for EA Mobile. One could even argue that EA helped to shape the folks at Firemint into the dream team they are today. Getting bought by one of the largest video game publishers in the business while being able to maintain their creative freedom made for an exciting opportunity for the already quite successful developer. But it didn’t end there. In July of 2012, Firemint joined forces with IronMonkey Studios (Dead Space, Need for Speed Undercover) to create Firemonkeys. I hope they braced for all the inevitable Infernape jokes beforehand. Since then, EA’s involvement has most likely influenced Firemint’s/Firemonkey’s pricing structures, but overall it seems like they’ve left the developer to do their own thing, which is to make fantastic games.

A more recent and potentially troubling development was the announcement that Rob Murray–former CEO of Firemint, mastermind behind Flight Control, and Executive Producer at Firemonkeys–would be leaving to spend time as a full-time dad. It’s a perfectly good reason to step down and Tony Lay, EA’s Melbourne Studio GM, has more than enough experience to see Real Racing 3 to its release as the new Executive Producer, but it’s difficult not to have a little concern over what this means for Firemonkeys. Development heads come and go from time to time, as is the nature of the industry, but sometimes major shakeups can be difficult to shake off. There have also been rumblings of another kind of shakeup for Real Racing 3. The App Store is still a tough market to predict when it comes to pricing structure, and it’s rumored that Firemonkeys might do away with the premium price tag for their new racer. In fact, if the rumors are to be believed Real Racing 3 just might be free-to-play. It’s not definite by any stretch of the imagination at this point, but it is possible.

It’s impressive to think that Firemint accomplished all of this–several multi-award winning games, millions upon millions in cumulative sales, and a significant acquisition by a major publisher–in about three years’ time. Where they go from here is anybody’s guess, but with Real Racing 3 looming on the horizon, the future definitely looks exciting, and pretty shiny.

Tomorrow, we’ll delve into the design decisions and what it took to make the premier iOS racing game series, so stay tuned.

Noble Nutlings Review

Noble Nutlings Review

+ Universal App - Designed for iPhone and iPad
Is Noble Nutlings really the next Angry Birds? That's a matter of opinion. However, it *is* a fun casual game.

Read The Full Review »
Repulze Review

Repulze Review

+ Universal App - Designed for iPhone and iPad
Almost all of the basic elements are here: speed, sleek and shiny surfaces, impossible angles, etc. But where are all the other racers?

Read The Full Review »
Word Derby Review

Word Derby Review

+ Universal App - Designed for iPhone and iPad
I don't know how they did it, but Chillingo's released a racing/word game hybrid that actually feels a lot like a racing game. With words.

Read The Full Review »

Realore, the folks behind the Roads of Rome series of games, today announced a new competitive arcade racer with, you guessed it, jet trains. Check out the trailer below; the game will release in December.

Jet Trains takes place in a world of gangs and rivals where players take on the role of the son of the gang’s leader that was killed in a race. In the chaos that followed, the gang split into separate groups, with members of each fighting for control of the gang, and the ultimate position as best racer. In this environment players must embark on numerous missions, face off against challenging bosses, customize their trains, and execute outrageous stunts in order to be the first across the finish line.

via: Realore source: YouTube Video
Skyriders Review

Skyriders Review

+ Universal App - Designed for iPhone and iPad
High-speed thrill seekers will have plenty of fun with this one. Race through 40 challenging tracks filled with obstacles, gaps and other hazards.

Read The Full Review »
Carmageddon Review

Carmageddon Review

+ Universal App - Designed for iPhone and iPad
Does the move from classic PC game to iOS port suit this little piece of ghoulish nostalgia?

Read The Full Review »

Pocket Trucks Review

+ Universal App - Designed for iPhone and iPad
Pocket Trucks is a side scrolling physics racer that is almost impossible to stop playing.

Read The Full Review »
Shaun the Sheep – Fleece Lightning Review

Shaun the Sheep – Fleece Lightning Review

+ Universal App - Designed for iPhone and iPad
Britain's stop-motion ovis aries goes for the gold in this unorthodox barnyard racer.

Read The Full Review »
Ion Racer Review

Ion Racer Review

+ Universal App - Designed for iPhone and iPad
Ion Racer takes mission-driven progress and combines it with third-person racing to great effect.

Read The Full Review »

Reckless Racing 2 Review

iPhone App - Designed for the iPhone, compatible with the iPad
The original Reckless Racing game set the bar for down and dirty iOS racing. Reckless Racing 2 has raised the bar even higher.

Read The Full Review »
RPM: Gymkhana Racing Review

RPM: Gymkhana Racing Review

+ Universal App - Designed for iPhone and iPad
RPM: Gymkhana Racing does racing a little different: with a focus on timed runs, bonus track challenges and lots of drifting.

Read The Full Review »

NuOxygen has just released “The Racing 3D Flight Simulator,” Ikaro Racing HD for iOS devices, and it’s looking pretty neat. Players will race through a diverse set of environments (and 22 tracks), from sprawling cities to winding canyons, jockeying for first place. It won’t be easy, but it makes winning that much more satisfying.

The game is designed to steadily increase in difficulty, so that players adjust naturally to the curve. It’s meant to be more pleasant than panic-inducing, with cameras that highlight the beauty of the landscape or the details of the planes so that the visuals can truly be appreciated. Of course, spending too much time drinking in the details are a good way to end up face-planting into an obstacle. A danger that becomes even more real when the dynamic weather system opts to replace those clears skies with a thunderstorm.

Ikaro Racing HD was designed with the iPad 2 in mind, but it’s also available for most other iOS devices. It just requires some tweaking in the options menu first. Aspiring air jockeys can grab it off of the App Store right now for free.



FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-10-15 :: Category: Games

Ionocraft Racing Review

Ionocraft Racing Review

iPhone App - Designed for the iPhone, compatible with the iPad
Ionocraft Racing is a genuinely thrilling and addictive racer, even if it can feel a little empty.

Read The Full Review »
Ducati Challenge Review

Ducati Challenge Review

iPhone App - Designed for the iPhone, compatible with the iPad
Any bikers out there? Ducati Challenge offers up a top-class motorcycle racer that can be played by all.

Read The Full Review »
Sideways Racing Review

Sideways Racing Review

iPad Only App - Designed for the iPad
Classic top down racing with a techno punk vibe

Read The Full Review »
Jelly Car 3 Review

Jelly Car 3 Review

+ Universal App - Designed for iPhone and iPad
Here's what happens when you combine cars, jelly and platforming.

Read The Full Review »
Cubed Rally Racer Review

Cubed Rally Racer Review

iPhone App - Designed for the iPhone, compatible with the iPad
With a multitude of additional features, such as the ability to challenge friends via OpenFeint, a wide variety of different track elements and the ability to unlock up to 99 different sections, this nostalgic throwback crosses the checkered flag a winner in both original unoriginality and replay value.

Read The Full Review »
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