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The Mighty Quest for Epic Loot might not be on Steam anymore, but we've tried the mobile version

Posted by Harry Slater on July 30th, 2018

The Might Quest for Epic Loot iOS preview screenshot - One of the early fights

I have a hat that makes me look quite a lot like a bear. This is pleasing to me. I also run around waving my axe about like I've gone a little bit bonkers. This is also pleasing. In fact, there's a lot of things about the soft-launched version of The Mighty Quest for Epic Loot that are going to please people, as you're going to find out in this preview.

It's a little more interactive than your usual midcore dungeon crawler, but it still manages to be wonderfully accessible. And then there are the little touches that set the game apart, and the polish and care that's clearly been lavished on the game. TLDR: this one's looking awesome.

Too fast, too furious, or just right? We go hands-on with Asphalt 9: Legends for mobile

Posted by Harry Slater on July 23rd, 2018

Asphalt 9: Legends iOS preview screenshot - Getting some air

Asphalt 9: Legends is stupid. But I don't want you to think that's a bad thing, because it's really, really not. This is the polar opposite of a hardcore racing sim, and it wears its arcade heart on its ridiculously pimped-up sleeve. Oh, and it looks amazing as well.

The game is currently out in soft launch in the Philippines, so we thought we should grab some time with it before its worldwide release to give you some idea of what to expect when the game lands in the coming month. And most of what we've seen has left us far from disappointed.

Can DC: Unchained scratch your Batman for mobile itch when it comes out of soft launch?

Posted by Harry Slater on July 2nd, 2018

DC Unchained preview screenshot - The Flash takes on some parademons

You sort of know exactly what DC Unchained is going to be from a glance at the App Store icon. It'll either be a squad-focused, turn-based RPG, or an all-but-on-rails ARPG. It's the latter, by the way, and it features a whole host of DC superheroes and villains who are battling to try and save the world.

But there's more going on here than in your average mobile ARPG, especially if you're a massive DC comics fan. And even if you're not, this soft launch build shows that there's promise in the meaty fighting and epic upgrading that the game has to offer.

Everything You Need to Know About World of Demons

Posted by Campbell Bird on June 22nd, 2018
+ Universal App - Designed for iPhone and iPad

Last month, Platinum Games, the developers behind celebrated games like Nier: Automata, Bayonetta, and Vanquish announced they were going to make a mobile game called World of Demons. While the trailer didn't show a whole lot of gameplay, it seemed to promise some super stylish character action-style gameplay.

In the time since the game's been announced, World of Demons actually entered soft launch in select regions, which has allowed us to get some hands-on impressions of the game. If you want to know what the game is like, check out the video above for some unedited early gameplay, and look below some key take-aways:

Everything You Need to Know About The Fortnite Mobile Beta

Posted by Campbell Bird on March 16th, 2018
+ Universal App - Designed for iPhone and iPad

In just over a week, Epic Games has made a flurry of announcements. First, they revealed that Fortnite—their ultra-popular PUBG competitor—is coming to mobile. This was followed by brief sign-up period for interested beta testers before sending out their first round of invites yesterday afternoon. Fortunately, we were able to get our hands on one of these early invites, so we can clear the air on exactly what Fortnite on mobile is like.

148Apps Goes Hands-On with Dead Effect 2

Posted by Jennifer Allen on September 23rd, 2015

Due for release on October 22, Dead Effect 2 is a first person shooter that’s clearly been influenced by the likes of BioShock and System Shock 2. Somewhat predictably for anyone who’s spent some time with those games, that means that Dead Effect 2 is at its strongest when it’s taxing your brain rather than your reactions.

It’s clearly still a work in progress, given that thetutorial is littered with references pertaining to keyboard controls, but it’s still looking rather delightful. As you’d expect with any sci-fi horror game, Dead Effect 2 is pretty dark and moody as you navigate your way around a spaceship full of puzzles to complete and zombies to annihilate.

A virtual joypad dictates your direction while the right hand side of the screen is littered with buttons for your weaponry, as well as interacting with objects. That’s one of the main issues for Dead Effect 2: on the iPhone 5’s screen, it can be too easy to tap on the wrong button, activating the wrong ability at the worst time. By default, auto-fire is switched on, meaning you can just hover the reticule over an enemy to shoot at it, but that ends up feeling a little weightless.

This becomes an issue when up against numerous zombies at once, meaning you feel like you’re fighting against the controls as much as the enemies. That’s in harsh juxtaposition to the slow but measured approach taken to figuring things out while away from combat. During those moments you’re expected to crack codes and use a bit of lateral thinking, which is immensely more satisfying and much easier to deal with on a smaller phone screen.

There’s time yet to see how this manifests in the full release and whether compensations are made for those with small screens and large fingers. In its current form, Dead Effect 2 is shaping up to be an appealing - but flawed- game.

Going Hands-On With LucasArts-Inspired Adventure, Deponia

Posted by Jennifer Allen on August 24th, 2015

Invoking the memories of classic LucasArts and Sierra games, I’ve got a good feeling about the once PC-only adventure game,Deponia. It’s not out until next month so it’s early days in terms of my time with it, but it offers an appealing return to adventures of old; warts and all.

Hands-On With Raceline CC

Posted by Jennifer Allen on July 1st, 2015

Set for release soon, Rebellion’s motorbike racing game, Raceline CC certainly looks stylish. But how does it play? I got my hands on a preview build to answer exactly that.

More like a drag racer than a conventional racing game, Raceline CC is going to be quite familiar to some. You play your way through various races, using up fuel before eventually having to wait for it to regenerate. Where Raceline CC grabs you a bit more noticeably is with its sense of speed.

Each race only takes around 30 seconds to complete. A quick and steady tap on the revs counter, and the rest is a matter of dodging around traffic. The key to reaching high speeds is to draft behind vehicles. There’s a visual indicator telling you when is best to pull around them, and there’s a real sense of satisfaction when you repeatedly dodge around cars. Do it just right and the race can be constantly frantic but ultimately very fast. Do it wrong, and you get stuck behind a vehicle and all the rhythm immediately vanishes.

One thing that stood out as a little different from the norm is a grid-based challenge, whereby you partake in a series of challenges for an ultimately good prize at the end. It at least feels more organized than some races.

It could turn tedious, though. All the areas I’ve seen so far look very similar, with the level of competition being the only thing really that distinguishes stages. There’s a plentiful supply of races to compete in with the usual bevy of daily challenges in there too, plus plenty of upgrades to pursue, but time will tell how enticing that will be after extended play.

We’ll be sure to let you know more about it when Raceline CC released on the App Store, later this summer.

Oh My Pixel! We Go Hands-on With The Knights of Pen & Paper 2nd Edition

Posted by Jessica Fisher on April 30th, 2015

I recently had a chance to play around with the upcoming Knights of Pen & Paper 2 from Paradox Interactive. I was a huge fan of the first game, so I had a lot of expectations going into it - and I wasn't disappointed. The game has gotten some serious upgrades including a sweet jump to 16bit graphics, new dynamically generated dungeons, and expanded crafting systems for equipment.

If You’re Getting an Apple Watch, Get SPY_WATCH, Too

Posted by Rob Rich on April 22nd, 2015

There was mention of the existence and upcoming release of Bossa Studios’ (Surgeon Simulator, I Am Bread) SPY_WATCH, but now things are different. Now it’s something I’m super-anxious to get my hands on when it releases tomorrow - and I don’t think I should be the only one.

Take a Look at The Walking Dead: No Man’s Land Coming This Fall.

Posted by Jessica Fisher on April 10th, 2015

Next Games has released some new details and visuals for its upcoming gameThe Walking Dead: No Man’s Land. The game will revolve around a group of people as they struggle to survive the walker apocalypse. There are not many details about the game yet, but Next says it will be more open and less story driven, giving you a continuing experience without a set end.

While there is no set release date, Next Games and AMC have decided to launchThe Walking Dead: No Man’s Landaround the beginning of season 6 this fall. We'll just have to wait a bit longer to sate our zombie hunger.

N-Fusion and 505's Ember is Totally Going to be the Next Ultima

Posted by Jessica Fisher on March 29th, 2015

Recently, I was invited to check out N-Fusion and 505's upcoming RPG title, Ember. Set in the land of Domus, you'll be embroiled in a rich story with over 70 quests, a ridiculously expansive skill tree, and gorgeous landscapes. You play as aLightbringer who is trying to save the embers - which the world covets to the point of war, of course.Jeff Birns, CEO of N-fusion, walked me though his work and it was obvious that this was truly a labor of love. And he was happy to answer a few questions on his beloved game.

Hands-On With Allstar Heroes - A Promising Casual RPG

Posted by Jennifer Allen on March 27th, 2015

Let’s get this out of the way quickly. Allstar Heroes looks a lot like a certain other recent action RPG release, but it turns out that while it’s not yet available here, Allstar Heroes has been around for much longer than that other title. Now that copyright row is out of the way, I can say that Allstar Heroes seems pretty fun.

It’s not out here yet, with a release date being vaguely hinted at sometime next month, but it’s shaping up to be a fairly solid release.

You gather a team of fighters, then go from stage to stage taking out the enemies in your wake. It’s a simple take on an RPG really, as it can be fairly hands-off if you want. Combat is conducted automatically with you able to cast special attacks as and when the power bar builds up. There’s a campaign mode as well as PvP options, giving you plenty to do.

The fun, as always with these kind of games, stems from developing your team. You can do a lot in terms of helping your team level-up, with equipment playing a valuable role in helping your party out. Fill all the equipment slots on one character and these can be combined to make the character more powerful, starting back at the beginning equipment wise but with a considerable stats boost.

And that’s where Allstar Heroes should keep you interested. Evolving your characters and watching as they steadily develop is always a satisfying thing to see. While it would have been good to be able to manipulate the characters more in battle, it’s the kind of lightweight RPG experience that lends itself well to mobile gaming. You can get a lot done in the space of a few minutes, with the only restriction being having an internet connection available to you.

Given its lengthy release in China (it was released there in February, 2014), Allstar Heroes'US release can't be far off. I’ve got a good feeling that it’s going to be a pretty fun timesink when it does come out. We’ll be sure to keep you in the know.

Fearless Fantasy is Fantastic for the iFone (it was worth a shot)

Posted by Rob Rich on March 27th, 2015

I actually had my first look at Fearless Fantasy last year at E3, but it was on a PC so there wasn't much for me to talk about. But now that I've been able to play with a pre-release version of the iOS build, there's quite a bit for me to talk about.

The story so far has been every bit as weird and it seems on the surface, thanks almost entirely to the oddball characters. What's impressive is that it all works. It's not just silly for the sake of silliness. Okay, well, it might be but it's actually pretty funny, and not in a "so awful it's good" sort of way, either.

The incredibly weird visuals struck me as a little off-putting at first, but once I got to see everything in motion it became very endearing. A lot of these enemies behave in extremely strage ways that you might not expect, and many of the combat animations are a combination of cool and surreal.

Combat mechanics and overall sructure are what really make Fearless Fantasy stand out on iOS, though. The story is broken up into several individuals levels, which are themselves made up of a set number of encounters. These encounters can be played (and replayed) on one of three different difficulties, and as you'd expect the rewards go up as the challenge increases. It's not just that enemies absorb and deal more damage, though - as you move from Casual through Normal and eventually on to Veteran the combat itself will get harder, with more complicated inputs required for both attacking and defending.

But oh, the combat. It's easily my favorite part of Fearless Fantasy so far and almost as easily my favorite approach to combat out of any iOS RPG I've played. When an enemy attacks, you'll have to perform a sort of mini-game where you'll be tapping on circles as the rings surrounding them close in or swiping through arrows in a specific pattern. The thing is, the harder the difficulty the more mobile these symbols are - to the point where you'll need to start familirizing yourself with the types of attacks most enemies like to use if you want to avoid failing to block.

Attacking works much the same way as defending, only if you mess up you deal less (or no) damage. What's great is that as each of the three characters gains more powerful abilities, they'll be able to string together longer chains of attacks for even greater potential damage. It also means that the mini-games get more complex, creating a cool synergy between a character's actions on-screen and your actions... on-screen. Whatever, it works really well and it's cool.

Fearless Fantasy hasn't graced the App Store with its presence yet, but you can be certain we'll let you know when it does. This is definitely a mobile RPG to keep an eye on.

Drifter is Still Bound for iOS, and it’s Looking Great

Posted by Rob Rich on March 22nd, 2015

Drifter is a pretty cool-looking space adventure that’s currently in Steam Early Access, but Celsius Game Studios has teased an iOS version before. A couple of weeks ago I was able to see it running on an iPad, so I can definitely say that the iOS version is still a thing.

It’s looking really nice, too. I didn’t play it myself but the controls seem to be simple and responsive, and the visuals are pretty darn... pretty. Of course since it’s still in Early Access there are lots more features in the works that haven’t been implemented yet, so it’s bound to be even more interesting once it’s officially released.

Since the App Store doesn’t actually have anything comparable to Early Access we’re going to have to wait a bit for the iOS version, but that’s understandable given how - let’s go with “finicky” - App Store reviews can be. But I’ve been assured that the iOS release should be right behind the Steam release, so we won’t have to wait too terribly long to get our hands on Drifter in its final form.

I think it’s going to be worth the wait.