Fired Up is Noodlecake Games’ high score chasing, firefighting adventure. You take control of a wayward firefighter who propels himself up the side of a highrise with blasts of water. Sound silly? It is. It’s also pretty difficult.
You can’t control the angle at which you climb the building, sending you flying willy-nilly, oftentimes into the flames. You’ll die many, many times, but there are ways to reach high scores. Here are a few tips to help you survive for as long as possible.
Set for release next month, RAD Boarding is looking to be a pretty fun endless runner in the vein of Tiny Wings. You play a burnt-out 90s celebrity with nothing left to do in life but grab his snowboard, don his shades, and go on one final ride because, oh yeah, the world’s ending. The game promises a 90s inspired soundtrack as well as the inclusion of collectible Milk Caps, which will seem somewhat familiar to fans of Pogs from the 1990s. Plus you can smash through tombstones, if that’s your kind of thing.
Developed by Other Ocean, best known for NBA Rush, and published by the team behind the Super Stickman Golf series, Noodlecake Games, RAD Boarding certainly has some quality pedigree backing it. Intrigued by the game, we were able to talk to Noodlecake Games’ Ryan Holowaty and Other Ocean’s Marc McGinley to learn more.
148Apps: As a Tiny Wings style game, how many areas/worlds are there going to be to explore in RAD Boarding overall? Marc McGinley (MM): Players can unlock new environments by beating Tiny the Bear (the boss). Tiny is a (not-so-tiny) eye patch wearing circus bear who is impressed by performing crazy trick combos. There are four environments in the game at launch: Grasslands, Desert, Jungle, and Ice Lands. Later environments help you earn more coins and collect more frogs.
148Apps: How long has the game been in development, roughly? MM: We started out with a very different game and have gone through a lot of iteration and player feedback to get to where we are today. What you see right now in the game took us around a year to develop.
148Apps: What kind of in-app purchases will be available? Are there any upgrade paths to pursue? MM: All of the upgrades in the game are focused around helping the player get further into the level, or earning them more currency to buy more upgrades. For convenience, players can purchase coin packs to speed up their progress, but the game is balanced fairly for non-paying users. Players can also buy Boost Tokens that multiply the number of coins they earn for a number of runs. We also have ads in the game, we're proud that they're very non-intrusive and players can optionally earn rewards by watching certain ads. Rewards could include Boost Tokens, coins, or Frogs.
148Apps:Regarding the Milk Caps and other types of collectible, are they just visual collectibles or do they offer anything extra? MM: Milk Caps are just one type of collectible which you can find inside a frog. Frogs spawn on the slope occasionally and you have to collide with them to collect them. Milk Caps are mostly for collection, but who knows.... maybe they'll be worth something in the future? Players can also collect costume pieces which unlock new costumes once players have a full set. Tombstones and Tricks are earned by leveling up, and upgrades can be purchased with in-game currency.
Thanks to Ryan and Marc for taking the time to answer our questions. RAD Boarding sounds like it could be a pretty cool endless racer. It’s set for release March 5 and, of course, we’ll have a review for you then.
Carter talks to NoodleCake Games and musician Whitaker Trebella about their work on Super Stickman Golf 2, including the musician asking the programmers about elements of the game, and the programmers learning something about how the music for their game was created.
Carter and John Dunbar talk about his new game Plasma Sky, along with discussing how this side effort fits in with his day job at Runic Games, known for Torchlight.
Super Stickman Golf (formerly Super Stick Golf) has gotten a major update. 6 challenging new courses have been added to the game, bringing the total up to 30. As well, you now have the ability to pay to unlock all features, if you'd rather pay than play the game to unlock them. However, these new courses and in-app purchases aren't just it for the new content, as online multiplayer, briefly discussed when developer Noodlecake Games was on The Portable Podcast, has been added to the game.
The multiplayer mode supports 2-4 people either locally through wifi or Bluetooth, and online with matchmaking through Game Center. The game plays a bit different here - instead of competing for the lowest score, your goal is to get your ball in the hole as quickly as possible. This changes the dynamics of the game, as you need to find the quickest path to the ball, not the one with the fewest strokes, necessarily. You get points based on your finishing position, and your goal is to have the most points at the end of the 9-hole course. Powerups are still in play - you get a total of 10 that you can use during each course, and you can use any unlocked powerups you have, instead of having to choose which ones you specifically want to use at the beginning of the course. This whole setup leads to great moments of joy when you'll just barely manage to beat out your opponent, and those moments of agony when they do the same to you. And there's plenty of variety, too, as all 29 courses are playable online. It is incredibly addictive, and it provides a different enough experience that even if you've played the game a lot already, this really starts to mix it up.
If you haven't played the full version, then you'll be glad to know that there's now a free version of the game that's available. It comes with 3 all-new courses exclusive to this version of the game, as well as online Game Center multiplayer for those 3 courses. It's a great way to get people into the game, and is worth downloading even for people who own the full version. Both Super Stickman Golf Free and the update for the full version, which is a free update, are available on the App Store right now as universal apps.
Carter speaks with Jonas Antonsson of Gogogic about their new puzzle game Symbol6 Redux, and how it fits into the current culture of the App Store, including the different purchasing habits of iPad and iPhone gamers.
Carter speaks with the developers of Super Stick Golf, Jordan Schidlowsky and Ty Bader of NoodleCake Games, to discuss the making of Super Stick Golf, the top-secret plans for future updates including multiplayer, and why you shouldn't do work in jacuzzis.
Who We Are:
Host: Carter Dotson
Guest: Jonas Antonsson - Gogoic
Guests: Jordan Schidlowsky & Ty Bader - NoodleCake Games