Hot on the heels of Bouncy Hoops, Noodlecake's latest release, comes Flipping Legend. The prolific indie publisher is hard at work this month it seems with two new games out this month.
Tag: NoodleCake Games »
Noodlecake Games launched Bouncy Hoops, their latest mobile game, today. The game's stylish retro graphics are reminiscent of NBA Jams, but the game is pure arcade score chasing. The developers liken it to Flappy Bird with basketballs.
The ever prolific Noodlecake Studios is ending the year with a splash, publishing just one last game before 2016 is through. Island Delta, created by Mantisbite Games, will be arriving on iOS on December 22 as an early Christmas gift. We think that's plenty of reason to celebrate!
Island Delta is an action adventure game set in a colorfully rendered cartoon world. Its sci-fi, futuristic setting has you wielding an anti-gravity gun as either Zoe or Baxter, the game's main protagonists. Zoe seems to specialize in tech skills, while Baxter is all about blowing things up. You'll have to make good use of both of their abilities if you want to succesfully escape from the evil Doctor Gunderson's lab.
Succesfully navigating levels and defeating enemies all comes down to how creative you get with using the objects around you to solve puzzles and maneuver your way around traps. That means sucking in enemies and crates and throwing them to block lasers and cross platforms hovering over poisonous green gloop. There seems to be a lot of room for creativity in how you approach exploration.
While the game will only be on Apple devices for the time being, Android users shouldn't feel too bad. Noodlecake's bringing Pixeljam Games' browser pinball game Snowball! exclusively to the Google Play Store on the 22nd.
What do you think of Noodlecake Studios' latest? Let us know in the comments below.
Flappy Golfis back with a new sequel featuring dastardly physics puzzles in a charming and colorful little package. The aim of this game is to get the lowest score possible, which can be tricky when you have to make your way through each course's unique traps and obstacles. We have a few tips to help you get the best score possible. Read on!
There’s a whole lot more to Pumped BMX 3 than meets the eye. Your goal is to perform a wide array of sweet flips and tricks, but that’s easier said than done. It takes well practiced timing and coordination, and the game doesn’t really explain that to you right off the bat. Starting out you’ll probably be flipping face first into the dirt, limbs flailing with gruesome, yet colorful, ragdoll animation.
Once you do get a hang of things, though, the game is great fun and incredibly rewarding. Here are some beginner tips to help you get started.
Fired Up is Noodlecake Games’ high score chasing, firefighting adventure. You take control of a wayward firefighter who propels himself up the side of a highrise with blasts of water. Sound silly? It is. It’s also pretty difficult.
You can’t control the angle at which you climb the building, sending you flying willy-nilly, oftentimes into the flames. You’ll die many, many times, but there are ways to reach high scores. Here are a few tips to help you survive for as long as possible.
Set for release next month, RAD Boarding is looking to be a pretty fun endless runner in the vein of Tiny Wings. You play a burnt-out 90s celebrity with nothing left to do in life but grab his snowboard, don his shades, and go on one final ride because, oh yeah, the world’s ending. The game promises a 90s inspired soundtrack as well as the inclusion of collectible Milk Caps, which will seem somewhat familiar to fans of Pogs from the 1990s. Plus you can smash through tombstones, if that’s your kind of thing.
Developed by Other Ocean, best known for NBA Rush, and published by the team behind the Super Stickman Golf series, Noodlecake Games, RAD Boarding certainly has some quality pedigree backing it. Intrigued by the game, we were able to talk to Noodlecake Games’ Ryan Holowaty and Other Ocean’s Marc McGinley to learn more.
148Apps: As a Tiny Wings style game, how many areas/worlds are there going to be to explore in RAD Boarding overall?
Marc McGinley (MM): Players can unlock new environments by beating Tiny the Bear (the boss). Tiny is a (not-so-tiny) eye patch wearing circus bear who is impressed by performing crazy trick combos. There are four environments in the game at launch: Grasslands, Desert, Jungle, and Ice Lands. Later environments help you earn more coins and collect more frogs.
148Apps: How long has the game been in development, roughly?
MM: We started out with a very different game and have gone through a lot of iteration and player feedback to get to where we are today. What you see right now in the game took us around a year to develop.
148Apps: What kind of in-app purchases will be available? Are there any upgrade paths to pursue?
MM: All of the upgrades in the game are focused around helping the player get further into the level, or earning them more currency to buy more upgrades. For convenience, players can purchase coin packs to speed up their progress, but the game is balanced fairly for non-paying users. Players can also buy Boost Tokens that multiply the number of coins they earn for a number of runs. We also have ads in the game, we're proud that they're very non-intrusive and players can optionally earn rewards by watching certain ads. Rewards could include Boost Tokens, coins, or Frogs.
148Apps:Regarding the Milk Caps and other types of collectible, are they just visual collectibles or do they offer anything extra?
MM: Milk Caps are just one type of collectible which you can find inside a frog. Frogs spawn on the slope occasionally and you have to collide with them to collect them. Milk Caps are mostly for collection, but who knows.... maybe they'll be worth something in the future? Players can also collect costume pieces which unlock new costumes once players have a full set. Tombstones and Tricks are earned by leveling up, and upgrades can be purchased with in-game currency.
Thanks to Ryan and Marc for taking the time to answer our questions. RAD Boarding sounds like it could be a pretty cool endless racer. It’s set for release March 5 and, of course, we’ll have a review for you then.
Heavily edited for your enjoyment.
On This Episode:
- Carter talks to NoodleCake Games and musician Whitaker Trebella about their work on Super Stickman Golf 2, including the musician asking the programmers about elements of the game, and the programmers learning something about how the music for their game was created.
- Carter and John Dunbar talk about his new game Plasma Sky, along with discussing how this side effort fits in with his day job at Runic Games, known for Torchlight.
- Host: Carter Dotson
- Guests: Jordan Schidlowsky, Ty Bader, and Ryan Holowaty, NoodleCake Games
- Guest: Whitaker Trebella, independent developer and musician
- Guest: John Dunbar, Spike Pit Games
- "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:
- "Nanocarp" by The Eternal
- Selected tracks from Super Stickman Golf 2 by Whitaker Trebella
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