Ahead of the release of ZeptoLab’s King of Thieves, we were able to ask ZeptoLab’s co-founder, Semyon Voinov, a few questions about the inspiration behind the game and what that means for the Cut the Rope franchise.
148Apps: What was the inspiration behind combining so many familiar genres into one package? Semyon Voinov (SV): The initial idea was brought up by one of our team members. We created a quick prototype, and suddenly many people around the office were eagerly competing with each other, building their defenses and breaking into the opponent’s dungeons. There was plenty of laughter and cursing in the process – and we immediately realized that the game had the most important component for success: it drives emotion!
You can find plenty of games in the App Store with the strategic “attack and defend” gameplay (including the famous Clash of Clans), but our game is vastly different because of the arcade skills-based experience at its core. It’s something we haven’t seen in any other games and while building King of Thieves, we discovered why: it’s a very challenging type of game to build. It took two years of time, dedication, and extensive testing to create a balanced and highly enjoyable game. Continue reading King of Thieves – An Interview With ZeptoLab’s Co-Founder Semyon Voinov »
Marking quite a departure from ZeptoLab’s past successes, namely the Cut The Rope series, King of Thieves is shaping up to be quite promising. Due for release in February, we were lucky enough to have some time with a preview build to see exactly what it’s all about.
Focused on multiplayer, King of Thieves is best described as part tower defense, part platformer. Your mission is to break into dungeons and steal the opposition’s treasure chest. This requires a certain amount of finesse when it comes to your platforming skills. Controls are fairly simple here, with a series of taps and double-taps being pivotal. You automatically run, with a change of direction only possible when you bounce away from a wall. At first it seems a little awkward, but it turns out to be reasonably effective.
As you’d expect, levels steadily get trickier the further you progress, with up to three stars for the taking depending on how well you perform. There’s a PvP side to things too, with you able to tackle other players’ dungeons as well as needing to protect your own. The latter is where things turn more tower defense-like, with it being possible to place turrets and spikes around your dungeon in order to ward off attack. To save your creation, you have to be able to complete it twice to prove it’s possible. Something that may end up testing your own skills as well as other players’ abilities.
So far, King of Thieves is shaping up to be an interesting mixture of puzzle style elements and platforming that’s sure to test your reflexes. My only concern is whether or not it will be able to keep everyone hooked for an extended period of time. There’s the race to be top of the leaderboard and to have the most intricate dungeon, but it’s hard to say just yet whether or not that will keep people hooked for a long time to come.
We’ll be able to see how things unfold once the game goes live worldwide. For now, it’s certainly an interesting combination of genres.
King of Thieves is set for release in February. Of course, we’ll let you know when.
Cut the Rope 2: Om Nom’s Unexpected Adventure gets its first gameplay trailer that takes a closer look at the game and its challenges. The game is set to release with 120 levels throughout new locations that take players to a forest, junkyard, city park, sandy dam, and underground. It’s scheduled to release next week on December 19 for $0.99.
“With Cut the Rope 2, we’ve taken Cut the Rope to the next level, creating a game that not only does justice to the original, but enhances the experience in every possible way,” said Misha Lyalin, ZeptoLab CEO, in a press release. “It’s literally and figuratively a huge leap for Om Nom as he ventures out into the world for the first time.”
Posted by Rob Rich on August 29th, 2013 iPad Only App - Designed for iPad
A little while ago, Chillingo released this adorable little game about giving a cute little monster some candy. Cut the Rope has done pretty well for itself since then.
Well, if for some odd reason you’ve missed out on either the original or iPad-only HD version, now is the time to act! For one week only, both Cut the Rope and Cut the Rope HD are totally free. So there’s certainly no time like the present to start feeding the little critter sweets in the most complicated fashion imaginable.
Over one million apps have made their way onto the App Store during its five years of existence. A million. That’s a pretty miraculous number when you think about it. However it’s not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple’s new smartphone.
On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.
2008 – The Beginning of the Beginning
The App Store’s first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.
Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn’t make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn’t as bad as stuff like More Cowbell!, though.
At the same time, the games available on the App Store were beginning to show people that “mobile” didn’t have to equal “mediocre.” Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.
2009 – Moving Right Along
The following year saw even more impressive releases as Apple’s digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.
Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean “an awesome and super-convenient way to transfer files between multiple platforms.” And this same level of refinement could be seen creeping into the games as well.
So many of the App Store’s most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers’ minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples’ free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.
Moms and video games. I know there are always exceptions, but, at least for my generation, more often than not the two just don’t mix. I’ve spent over 25 of my 31 years playing them, and my mom has spent almost as much time expressing her distaste for them, specifically, she said, “all that bloody, gory, gooey violence.” I decided to take the time to really talk to her about it; to figure out exactly why she had a tendency to turn up her nose at my hobby-turned-career, why she eventually stopped scrutinizing my pastime, and what iOS games (if any) she could even end up liking. It was interesting, to say the least.
A Bit Of The Old Ultraviolence
As it turns out, my mom’s disinterest/distaste for video games stems from a fairly common issue: violence. Not just the concept behind the acts, but the increasingly realistic depictions. When I was little and playing something on my Nintendo it never really bothered her since she and my dad could simply nix anything they thought was too much for me. Not that it happened often since very little from that era was all that graphic. However, as I got older, I tended to play more violent games. I personally attribute it to the industry increasing its mainstream focus on violence as it grew into itself, along with coincidence. I mean, sure, I played Resident Evil and Silent Hill, but I also played Intelligent Qube and Jet Moto which probably wouldn’t have bothered her at all if she’d ever seen me playing them. This is when it really started to bother her. She was legitimately worried that my constant exposure to video games would alter my personality. As time went on, she realized I was doing just fine, but she still wasn’t too crazy about all the gore.
Even after I graduated college and moved out of the house, video games continued to bother her. As a teacher, she had begun to notice a shift in her students as more and more of them began to make video games a larger part of their lives. “It’s much harder to keep kids’ attention,” she said. Many of them required more and more visual stimuli in order to keep their focus. She also noticed that many of the younger or more impressionable kids started to act out things they saw on TV and in video games. “It seemed like they thought they were invincible,” she told me. One group of boys she’d taught years before went so far as to murder a 25 year old cook as he walked home from work simply out of boredom; an act that some claimed was inspired by a video game. I now realize why my success at getting her to accept the medium has been so difficult.
However, she hasn’t written games off entirely. She’s come to appreciate the technology behind it all, and can definitely appreciate the imaginative visuals found in many of the more offbeat titles. With my increased interest in all things iOS, I’ve managed to have even more success in convincing her that the industry isn’t all headshots and zombies. In fact, I’ve managed to find a few iOS games she’s even curious to try on her own.
Easing Into It
First I asked her to take a look at Triple Town. I figured a turn-based game with no timer and some cute, if oversized, cartoon bears might be okay. I mean it’s a fairly adorable game with some really addictive puzzles, so why not? And I was right for the most part. She didn’t have a problem with it since the only vaguely troubling imagery is “just angry looking bears.” She also thought, “(It) sounds exciting. Build a city. ‘Plot’ against the bears. Looks like something ‘I’ may even be able to handle.”
Next up: Spaceteam. Both because it’s family-friendly fun and because I freaking love it so, so much. Although it can get pretty frantic; I wasn’t sure how well she’d respond to it. “I remember watching you and dad play this one,” she said. “It looks and sounds like a great time.” And really, who wouldn’t like to try and desperately keep a lone starship functioning by shouting commands at their friends while simultaneously trying to follow their own sets of instructions?
After that, I decided to show her Paper Titans. Since my mom has an art background and actually teaches art, I figured there was a good chance that she’d appreciate the visuals. I mean it’s flippin’ gorgeous to begin with but it also does a fantastic job of capturing the look of a paper world with paper inhabitants. I was right again. “LOVE the bold graphic style,” she said. “Looks like my kind of game; fun, colorful, sounds easy (low stress). So far (this is) my fav.”
Getting A Little Retro
I didn’t want to focus entirely on new releases, though. I also thought there might be some worthwhile considerations from the App Store’s past. Hence my next choice: Zen Bound 2. “Very, very appealing,” she said. “[The] graphics look excellent.” It’s the kind of reaction I was hoping for. The entire game is meant to be serene and calming with no timers or real possibility of failure. It’s almost more of a relaxation exercise than a game. “This is my top choice,” she enthused. “I want to wind the rope!”
Moving right along, and in keeping with the visually inoffensive, I brought up Tiny Tower. Nimblebit’s first major iOS success still has quite the following today, and it’s managed to last this long without resorting to any sort of violence. My mom liked it right off, saying, “Everyone looks HAPPY!” This is true: I’ve yet to spot a bitizen who doesn’t look like they’re having the best day of their life at all times. “My kind of game,” said mom. “I would try this one.”
After some thought, I figured I’d also show her Heads Up!. Not because she’s my mom or there’s much of a chance she watches The Ellen Degeneres Show, but because the game itself seems right up her alley. It’s a party game that requires interacting with other people, it’s goofy, and there’s a good chance that several laughs will be had. “Yes! Looks like fun,” she said. “My kind of game.”
Last, but not least, I tested the waters with a slightly more complex game that keeps things cute: Cut the Rope. I wasn’t entirely sure if the more involved gameplay mechanics would be off-putting but I was willing to bet that the adorable mascot would win her over. “Probably wouldn’t keep my interest at all,” she said. Ouch; I was totally wrong on this one.
The Heart Of The Matter
So why go through all this effort? Why try so hard to show my mom examples of iOS games that don’t fall under the rather broad viewpoint she used to view the medium with? For two reasons:
First, video games have been a significant part of my life for close to its entirety. It’s something that I’ve enjoyed immensely, but was never able to truly talk about with her due to her previous experiences. Since I began writing about them professionally they’ve become even more significant in my life, and I wanted to be able to find some way of sharing that with her. I think introducing her to the casual market is a great way to accomplish that and I’ve already found a few titles she’s interested in checking out. Say what you will about casual games, they’re still a great way to introduce non-gamers to the medium.
Second, I don’t want her to keep worrying. I know she understands that I’m an adult and that none of the virtual violence I’ve taken part in over the years has had any sort of negative effect on me, but I also know there’s still a part of her that worries. Both about me and about what the industry may or may not be doing to children. I wanted to help her to understand that, despite all the media attention and tendency of AAA releases to rely on violence, it’s a very diverse field that’s grown immensely ever since I first tried to get Mario past that first walking mushroom.
I suppose in the back of my mind I’ve always been concerned that she had the wrong idea about what I do and what I write about. This was my chance to finally address that concern and I feel like we really made some progress. Granted, I doubt I’ll be excitedly discussing Star Command or Robot Unicorn Attack 2 with her any time soon. Still, I can finally, really, talk to her about one of the major facets of my life for the first time. It’s a great feeling.
Posted by Andrew Stevens on April 18th, 2013 iPad Only App - Designed for iPad
What better time than now to begin your time traveling adventures? Cut The Rope: Time Travel is available in the App Store and follows Om Nom, the candy loving monster, as he discovers and uses a time machine to learn about his roots. ZeptoLab will also be expanding on the Om Now Stories animated series to expand on Om Nom’s travels through time.
Posted by Jeff Scott on February 7th, 2013 iPhone App - Designed for iPhone, compatible with iPad
Zeptolab has released an update to the favorite Cut the Rope that includes a new series of levels called the Lantern Box. These new levels, demoed below, have been released to celebrate the upcoming Chinese New Year. It’s nice to see a game like this still getting updated.
Posted by Rob LeFebvre on January 4th, 2013 + Universal App - Designed for iPhone and iPad
Om Nom, the cute little monster from Zeptolab & Chillingo’s hit game, Cut the Rope, is back and still hungry. Flick treats into his adorable little mouth to watch him animate up in three dimensions. Got two iOS devices? Animate him on one, play on the other. Sweet!
· Om Nom in 3D animation
· Augmented Reality game
· Game Center achievements and leaderboards
Insanely popular physics-based puzzler Cut the Rope has received yet another update adding even more levels. It’s been a few months since the last update (December), but the game has been constantly releasing new levels and content since its release back in October of 2010.
With this release, Cut the Rope has added another “box” with 25 more levels to the already insane level count of 250. That puts the total levels up to 275 and total boxes to 11. This box has a DJ theme with vinyl records throughout. In addition to the extra levels added, a new Om Nom drawing has been hidden in the game for players to collect as well as a new leaderboard and achievements.
The game was released with 100 levels. The game has almost tripled in content since its release with no extra charge to players.
They always say that during the holidays it is better to give than to receive. Cut The Rope developer ZeptoLab seems to have taken that to heart. To show their unwavering dedication and appreciation to the fans they just released update version 1.6 to the App Store classic, entitled “Buzz Box,” completely free of charge.
So over a year after this iOS mainstay debuted it is once again, both literally and figuratively, changing the game. Here is what you can expect to find in the newest update:
“The award-winning, physics-based puzzler you can’t get enough of introduces Om Nom to a new box filled with 25 exciting levels. The update also introduces a Busy Bee feature with bees that never stop buzzing as they keep moving and stretching the ropes, bringing a challenging new element to the game…”
Just in case you were curious to see how the new “Busy Bee”s will mix things up, check out the trailer below. For those out there without this installed on every iOS device under the sun, what the heck are you waiting for? We promise that you will not regret it.
When an iOS game has over 1.6 million unique users every single day, it is pretty safe to say that it might be successful. One of the very few apps that can boast that kind of statistic would be the run away success Cut The Rope. Just trying to wrap my brain around the absurdity of that many players in a single day is nigh impossible, so I don’t even bother trying to comprehend the game’s total download count of over 60 million across the iOS and Android platforms.
So with that many people being invested in the plight of poor little Om Nom, you might have wondered where the little critter came from, what exactly it is, and how it came to love sugary treats. ZeptoLab decided that the best way to answer this and many more questions was to launch a new comic, explaining his entire origin story. The series’ companion app just launched yesterday on the App Store, with a completely free first issue.
If the first story strikes your fancy, the rest of the episodes will be available for two dollars. There will also be a full print run of the comic coming next year, so there is a little bit of something for everyone. Give the first issue a read and let us know if you like it in the comments.
With the holidays right around the corner, many developers are releasing holiday-related updates for their apps, not to mention extra content in general. Chillingo is one such company. The publisher contacted us today to inform us about its own holiday gift to its fans.
For fans of Cut the Rope, the studio is releasing Cut the Rope: Holiday Gift, which comes with 25 holiday-themed levels and holiday-themed obstacles. The levels in the game feature holiday-inspired visuals, including scattered Christmas trees and ropes made of lights. Furthermore, some levels feature holiday stockings with special physics effects. Users can drop candy into on stocking and it’ll shoot out of another.
The update also adds a new holiday gift card feature. Here, users can create gift cards by adding the game’s mascot, Om Nom, to pictures in user’s photo library. There are also other holiday related visual effects that users can superimpose over their photos, including Santa hats, bells and more.
The best part about Cut the Rope: Holiday Gift is it’s free.
The publisher is also celebrating the third-year anniversary of Sneezies with a free update for fans. The update adds new levels to play through. The developer chose to make the content available to all users, including those who have not played through the original set.
“Before this update, we hesitated to add new levels to Sneezies, because we know the Classic game mode gets progressively harder, and making it to the end is pretty epic already,” the developer wrote in its blog update. “So, we added a completely new menu option: New Sneezies.”
Both the Cut the Rope: Holiday Gift and Sneezies update are now available on the iTunes App Store.
Hugely popular iOS game developers, Chillingo, have today announced that they’re not finished with feeding the cute little creature, Om Nom, just yet. The hit game, Cut the Rope, will be receiving its version 1.4 update in the near future, entitled ‘Toy Box’. With this update will come 25 brand new levels, some new features and even new game mechanics that’ll offer players some different ways to feed the little, green fellow.
New features will include a ‘Star Key’ that allows players to unlock boxes and the ability to choose what type of food is being played with — so it’s the players’ choice whether Om Nom has candy or donuts, but please do try to mix it up and ensure the little guy gets a balanced and varied diet. They’re also putting some hidden drawings into every box which can be unlocked and shared with friends via Facebook, while the final listed feature will allow one to get those friends playing by way of a built in ‘Gift This App’ option.
Finally, seeing as it’s a ‘Toy Box’ update, there had better be some toys, right? Well there is; Chillingo are also launching a range of plush Om Nom toys, pictured below, although there’s no revelation of when or where we’ll be able to buy these from just yet.
Carter speaks to Todd Hamilton of Joypad about their app that turns iPhones and iPod touches into game controllers for PC, Mac, and iPad games, and talks about what could come in the future for games that support Joypad.
Carter speaks to Semyon Voinov of ZeptoLab about the game’s new Android release, and the content that’s been added to the game since its original release.
Next up in the Chillingo gauntlet of awesomeness was a game that was very obviously catering to the kind of audience that would have appreciated the publisher’s prior smash hit, Cut The Rope. No, Roll In The Hole isn’t a sequel or even really a spiritual successor as much as it is borrowing from a very similar graphical art style and simplistic control scheme. That said, not only is the game aesthetically pleasing, but the easy to grasp controls will surely catapult the game to the top of many’s “must own” list.
Players are placed placed in control of a portly panda that is shaped like a giant beachball. This poor misshapen mammal is not only lost, but is in dire need of sustenance of the ice cream variety. Sure, his doctor may be advising against massive lactose consumption, but the overweight heart wants what the heart wants. In order to snag these frozen snacks and reach the end of each of Roll In The Hole’s seventy two levels, the goal is to guide the gentle giant from left to right, using only a simple touch to the left or right side of the screen.
While navigation may be easy, the different terrains make it more difficult for this panda to move. Ice, sand and grass all have different amounts of drag and effect how quickly your bear rotates and gains momentum. Making matters even crazier, the ridiculously and purposefully ludicrous plot-line will take you anywhere from a desert to outer space!
If you couldn’t tell already, this is the kind of game that is not concerned with being taken too seriously. For that very reason, I can’t help but think that it will be a smashing success. Roll In The Hole has a little bit of something for everyone and come on, how could you not want to download the game when you see how adorable it is? It should be rolling onto the App Store later this July.
Chillingo had quite the busy week last week; recent release and iPhone Game of the Week recipient Feed Me Oil hit number one on the iPhone App Store. As well, their published title Cut The Rope, developed by ZeptoLab, won an Apple Design Award. On top of all this, Chillingo announced that their apps have reached 140 million total downloads. In order to help increase that number, they’ve released several new games and updates for their current titles.
Rocket Bunnies is an action platformer where players must navigate an eponymous Rocket Bunny around planets, using their gravity to feed hungry bunnies throughout the game’s 60 levels. Controls are as simple as tapping on a different planet to fly to it, keeping timing of where the Rocket Bunny is in account to launch at the proper angle, with boost bonuses available for launching at certain spots. The game is available now for iPhone/iPod touch and iPad.
iPad Only App - Designed for the iPad
Released: 2011-06-07 :: Category: Games
SEED 2 Free is a free version of the second entry in Chillingo and CH Games’ action-RPG franchise for iOS. The game promises over 200 battlefields, 24 villages, and a wide variety of missions, all culminating with multiple endings. This is the same game as the $0.99 full version, just supported by ads on the title screen and in the character status/inventory menus. There are also in-app purchases for SEED points that can be used for in-game upgrades.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-06-09 :: Category: Games
As well as these new releases, Spider Jack, recently discussed on The Portable Podcast, has gotten a new set of 25 levels. The veritcally-scrolling shmup Sky Combat has been updated with a new Arctic Campaign. Finally, the action/puzzle game Collision Effect has gotten a new game type, called “Life Force Mode.” Chillingo have been publishing a lot of games this year, and between these recent releases and updates and other titles previously announced, there’s sure to be more to come.
It is hard to argue that people are not looking for hardcore gaming experiences on their iOS devices. In a world where Angry Birds and Cut the Rope sell millions of copies, it was nice to see a niche hardcore game succeed against all odds. Sure, it didn’t hurt that ChAIR‘s release had the backing of development powerhouse Epic Games, but when Infinity Blade racked up an impressive $1.65 million dollars in sales over the span of a mere five days, skeptics were suddenly silenced.
Ever since then the studio has quietly been churning away on several additional content updates, but nothing that would satiate the yearning of multiplayer junkies that desired to face off head-to-head with human adversaries. This is why yesterday’s announcement of a brand new update to everyone’s favorite medieval Mike Tyson Punch-Out clone is so exciting! The full rundown of Thursday’s upcoming update are as follows:
Enter the Arena: Assuming the role of Titan or Knight, Infinity Blade fans can now challenge their friends to multiplayer matches online via Game Center!
Survivor Mode: Players face off against a legion of Titans to see how far they can go!
New Holiday Helms! A new helm for every season, ready to be played and mastered!
More than two dozen new magic rings, swords, shields, and helmets for players to collect and master.
New Facebook integration allows fans to view their character on their profile and take a screen grab to share with friends.
Much more! New Achievements, additional Leaderboards, and some new surprises!
Just when you thought Infinity Blade was getting a little old and tired, news like this comes along and kicks the game’s fanbase into overdrive. All of those that have been crying out for Game Center multiplayer should be more than pleased, while the developers still haven’t forgotten the hardcore single player supporters that have been patiently grinding away since the last update.
So now the question becomes where can ChAIR go from here? Let us know what you think is coming next in the comment section.
Gaming app behemoth Chillingo has just released details on their Spring lineup and it’s looking pretty strong for pretty much all tastes comprising of a mixture of casual and more complex concepts.
There’s Spider Jack, a game that looks guaranteed to enthrall fans of Cut the Rope. You have to help Jack the hungry spider collect up all the flies in each level. The trailer looks like the perfect combination of cute cartoon graphics with pretty simple yet compelling gameplay.
Continuing the simple yet fun theme, there’s Spoing that has a great looking indie style to it. This time round you have to guide little Spoing, a rather cute little black ball thing, levels while collecting gems and avoiding monsters. It’s looking rather simple in the trailer suggesting you direct the ball around by flinging him up trampolines, hopefully it’ll get a bit harder as the levels progress. The ability to create your own trampolines certainly has a lot of potential.
D.A.R.K promises a mixture of science fiction horror survival RPG elements alongside 3D two stick shooting action. The trailer doesn’t appear to offer any in game footage but the premise certainly sounds intriguing. Screenshots certainly look atmospheric. A possible rival to Dead Space?
Another cryptic title is that of Swords & Soldiers – an iOS conversion of the Wiiware and PC game of the same name. Only one image has been released so far and it makes the game look rather ‘busty’ offering some buxom blonde women in, er, knitted form. Chillingo promises 2D side scrolling strategy action so it’ll be interesting to see how Swords & Soldiers turns out.
Vampire Rush looks a bit more obvious with Torchlight/Gauntlet style gameplay. As the trailer suggests, there’ll be plenty of hack n slashing fun to be had as well as some elements of tower defense too. Hopefully there’ll be plenty of looting to do too.
Dream Track Nation offers slightly mental looking 2D racing action. Physics will play an important role here in order to leap through the numerous obstacles ahead and frantic racing seems to be the order of the day here. It’s also going to include a level designer which should promise some great creations amongst you and your friends.
As always, check back here for the latest on all of these titles as we hear about them. While you wait though, take a look at the selection of screenshots below.
I am eager to let readers know about Oceanhouse Media’s annual app sale in honor of Dr. Seuss’s birthday from Wednesday, February 25 through Monday, March 9. During this time, five of their best-selling Seuss stories will be on sale for $0.99 each, and there will be discounts for other classic Dr. Seuss titles as […]