Posted June 18th, 2013 by Rob Rich Our Rating: :: THE FAMILIAR FRONTIER
Galaxy At War Online has all the familiar trappings of many compelling freemium games. The problem is that it's a very familiar formula. And it's not actually free at the moment.
Posted December 5th, 2012 by Rob Rich Our Rating: :: TOO CUTE. NO, REALLY.
Build a tower that stretches to the heavens or a dungeon that reaches into the depths of the earth in this free-to-play builder that's high on style, and unfortunately overdrawn on adorable.
This week at 148Apps.com, we got to known iOS developer Lady Shotgun. Jennifer Allen writes, “Doing things a little differently from the rest, Lady Shotgun considers itself as a co-operative of freelance game developers, with the team working remotely from each other rather than through a central office. It might be unorthodox but this team is made up of folks with some extensive experience in the game industry. Uniqueness continues through the fact that Lady Shotgun is made up, predominantly, of female game designers and coders with men forming the minority here.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-10-28 :: Category: Games
GiggleApps.com headed to work for a review of the unique Grandpa’s Workshop. Amy Solomon says, “Grandpa’s Workshop is a fun interactive app which teaches about the tools found in a workshop as well as learning about simple math concepts.
I really enjoy how this app works, as a fun older gentleman walks children through workshop-related activities such as identifying tools, painting different projects or mending broken objects jigsaw style.
Simple math-related activities are also included such as using a tape measure to measure boards, cutting boards into fractions such as halves or quarters, choosing the correct number of screws or other parts grandpa needs as well as a spot-the-difference section involving tools that may be similar or different.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-10-25 :: Category: Education
Finally, AndroidRundown.com’s KickStarter spotlight this week was for the BlueTube Amplifier. Joseph Bertolini writes, “Being a sort of audiophile I appreciate the sound of a classic tube amplifier and I recently just started re-downloading my favorite albums as lossless FLAC files to preserve that original sound quality. Looking around the market today, it is really a sad time for those who really care about the quality of their music as cheap parts are appearing from overseas and there is a resulting flood of bargain Bluetooth speakers and docks on the market. These sound terrible, and combined with the super-compressed audio files that the average user has in their music collection music really has taken a technological step backward at a time when there has been nothing but technological advances. Well, audiophiles and smartphone owners rejoice because I have discovered our savior and it does not come from the likes of Sony or any large corporation. Meet the BlueTube Bluetooth Tube Amplifier, and built out of solid cherry and walnut hardwood it promises to look as great as it sounds.”
Thus ends November, but that means December fun is just getting started. Join us on Twitter, Facebook and now on Pinterest for the latest news, reviews and more. See you next week, true believers.
Posted November 28th, 2012 by Angela LaFollette Our Rating: :: MUSIC FESTIVAL BUILDER
Gamers work hard to create the biggest music festival ever in this freemium builder, but the gameplay doesn’t stand out enough to make this title a must-have.
It’s always nice to see something a little different in a market saturated with a bunch of “Me, Too” freemium titles. Chillingo‘s Zooniverse is one such deviation for a couple of different reasons, not just because of the unobtrusive tutorial. Seriously, it’s incredible how many developers think interrupting the player with pop-up boxes is “good.” *deep breaths*
While Zooniverse is about running a zoo first and foremost, it’s also about keeping the customers happy. These core customer demographics are divided into three main categories: men, women, and children. Each group has its own preferences when it comes to facilities and adorable critters to ogle, so it’s important to find a balance that caters to everyone. Making more people happy means more money, and more money means being able to expand the zoo with more enclosures, animals, and just space in general.
A great deal of critters ranging from woodland to aquatic, and even prehistoric and outright impossible, can be housed in the many available enclosures. Once an animal is settled in, be it through a purchase or breeding, players have to make sure to keep it well fed. Starvation won’t result in horrible complex-forming consequences, but it will cause the creatures to stop earning cash. So, you know, don’t be a jerk and keep them well-fed.
The burning question of what happens with a mouse is bred with a hippo (a Hippopotamouse) will finally be answered for free later this summer.
When the squirrel god – god of squirrels? I’m a little fuzzy on the specifics of this particular theology. No pun intended – sees a lone bushy-tailed critter dragging itself through the desert, he bestows it with a special acorn that creates a rather large tree. This tree becomes an oasis and eventual home to other wayward squirrels; constantly growing to make room for even more denizens. It’s similar to Tiny Tower, no doubt, but Chillingo‘s Happy Squirrels is much more than a simple re-skinning of a familiar concept.
As the tree grows and floors are added, players are able to choose what rooms they would like to create from a total of 25 different options. These rooms can earn nuts, the game’s main form of currency, at different rates and with different caps on how much they can hold. Each chamber can also be upgraded up to five times, with each iteration able to earn even more, faster. These munchies can be used to purchase new rooms and otherwise expand the tree. Potions, the other form of “kinda” currency, are needed to speed things up if players don’t feel like waiting X-number of hours for construction to finish. Or they can be exchanged for more nuts. Whatever the situation demands.
What really sets Happy Squirrels apart is its level of interactivity. At any time the iOS device can be jostled or titled in order to make the tree’s occupants jump or slide around, respectively. A number of other cosmetic interactive touches such as doorbells to ring, as well as a couple of acorn-earning mini-games, make it feel like there’s always something to do while waiting for the workers to finish their tasks.
Happy Squirrles will be setting up shop for free sometime this summer.
Everyone’s messed around with building bocks in some form or another at some point in their life. Everyone. It’s kind of a universal thing. Which is a big reason as to why I’m somewhat amazed that very few people have attempted to merge the concept with interactive design. It’s one of those ideas that doesn’t seem obvious until someone comes up with it. And Boldai came up with it.
Blocksworld is, in essence, a set of virtual building blocks. Structures can be cobbled together, tiny people can be crafted, and all manner of impossible creations can appear with a few taps and flicks. But simply creating a thing is only the beginning. Once that mutant frog or towering skyscraper is complete, it can be brought to life or used as an asset in an animated movie or even video game. This is because it’s more than just a sandbox, it’s an incredibly easy to use toolset for creative types.
Any iOS user can open up Blocksworld and create whatever their imagination can come up with. Then they can use it to create their own action movie or turn it into a game, then they can share it with the world on the official website. Or Twitter and Facebook, of course. The tools are rudimentary but the sky is indeed the limit.
Blocksworld is still in beta but is expected to release later this summer. There’s no official word on pricing yet but users will be able to purchase additional content packs (prices also TBD) in order to bolster their creative arsenal.
iPhone App - Designed for the iPhone, compatible with the iPad
Posted June 5th, 2012 by Rob Rich Our Rating: :: RP-GLEE
Even after game development, feudal Japan, malls, alien worlds, indie racing, and even high school, Kairosoft still manages to find new territory to cover.
Posted February 20th, 2012 by Rob Rich Our Rating: :: DEVOURS FREE TIME
The gritty, almost awkward presentation in this zombie apocalypse strategy game might cause some hesitation. Make no mistake, however, it's one heck of a Must-Own for genre fans.
Holy crap. No, seriously, holy crap. Pixowl Inc, in collaboration with Bulkypix, are poised to unleash something major on the App Store. It might look like a simple toy at first, but make no mistake: The SandBox is packing some seriously intense concepts behind that cute facade.
When The SandBox first caught my attention, I thought it looked like a nifty little pixelated world-building game. In a way, it kind of is. However, I was thoroughly unprepared for just how many different aspects of this created world could be manipulated. Water will flow down hills, erode stone into sand, turn dirt into fertile soil, evaporate in extreme heat and freeze in extreme cold. Flowers and trees can grow. Weather will develop based largely on the environment. Players can even make rudimentary circuits to do anything from heating to creating light.
The SandBox is still very much in beta at the moment, but that’s no reason not to get excited. What’s already implemented is pretty amazing, actually. A lot of specifics are still up in the air, such as the final number of “story” levels (currently around 20), price and release date. It’s kind of a shame because this is all so cool, but then again it’s probably best not to rush things. Although the super-curious or anxious can try to get in to the beta. No guarantees, though. Regardless, be sure to keep an eye out for The SandBox whenever it does hit the App Store.
Microcraft is something of an oddity. It’s a fan-made “remake” of a port of a Notch-made knockoff of one of the most popular indie games of all time. Wow, that was intense.
The game itself functions much like a top-down Minecraft, with a few other key differences. While surviving assaults by vicious monsters and crafting items from wood and stone are still a major factor, there’s not much in the way of building. So while players can (and should) explore the world and create helpful tools and weapons for themselves, they can’t construct a fortress to live in. Kind of a shame, but making something like that from this perspective would undoubtedly be tough to pull off.
With several “mobs” to fight, a number of different environments to explore and a day/night cycle (not to mention all the crafting), I think Microcraft should make for a good time. Whether or not it stays on the App Store for very long is up in the air at this point since it does share many a similarity to Mojang’s runaway train of a game, as well as Notch’s Ludum Dare spin-off, but I’d like to think that it’s different enough to earn a permanent place among the other hundreds of thousands of titles up there.
World War Z the game is celebrating the movie releasing into theaters by dropping its price for a week. Starting today and lasting until Monday, June 24th, you will be able to download the game for $0.99 cents. That means you get 28 levels of combat for less than a dollar, which is a good [...]