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Will Luton's Free-To-Play Book Is Chock Full Of Good Info For Developers

Posted by Rob LeFebvre on July 17th, 2013

Book: Free-to-Play: Making Money From Games You Give Away
Author: Will Luton
Price: $12.99


I just finished reading Will Luton's new book, Free-to-Play: Making Money From Games You Give Away. It's a $12.99 purchase in the iBooks store, making it a better deal than, say, the current paperback version, at $21.38 over on Amazon.

The book is a healthy roundup of what makes free-to-play (F2P) games tick, with sections on the economics, gameplay, monetization, marketing, and analytics--the underpinnings of any successful free-to-play game on any app store.

The examples he uses within the book are Farmville, naturally, Dungeons and Dragons Online, and Bejeweled Blitz. In this way, Luton is able to illustrate his points with concrete examples from real world games that use the principles within.

The author believes that free-to-play games are a win/win proposition, letting developers quickly and inexpensively release games that have a chance of making some money, and letting players who wouldn't typically touch a $60 console "gamers' game" experience fun for no money down. It's a delightful ideal, and I hope most, if not all, developers take it to heart: free-to-play games should be good games first, and monetization engines second. Luton continues to make this point throughout the book, though the message tends to get lost in the discussion of variable reward schedules (the same type of reinforcement schedule slot-machines are built on) and how to analyze key performance indicators.

As a non-developer, I did get lost within the many industry acronyms and other such jargon, but Luton does a good job of helping the novice reader get through it all. The title is clear: this is a book on making games that make money, and the information between the front cover and end flap is focused on that part of game making.

The level of depth and detail that Luton brings to the explanation of how free-to-play games work is astonishing. While the gameplay section, for example, tends to focus on player retention, play sessions, and triggers to keep your players coming back rather than actual game mechanics, it's an interesting read nonetheless. I've definitely increased my understanding of what a complex achievement successful free-to-play games have attained.

I'd highly recommend this book to anyone who develops games for iOS or other mobile platforms, as well as readers and writers who want to get a better grasp on the breakout phenomenon of the free-to-play genre. Luton has created a fantastic resource, here.

The book Free-toPlay: Making Money From Games You Give Away, by Will Luton, can currently be found on the iBooks store for $12.99.

instaPress - Create Your Own Books From Web Pages, PDFs, or Word Docs

Posted by Andrew Stevens on May 20th, 2013
iPhone App - Designed for iPhone, compatible with iPad

instaPress allows you to create your own books from word docs, PDF files, and web pages. Once created, books can be ordered through the app in quality hardcover or softcover formats and shared as eBooks with family and friends.

The Thirty-Nine Steps Review

iPad App - Designed for iPad
By Jennifer Allen on April 24th, 2013
Our rating: starstarstarstarblankstar :: MULTIMEDIA FEAST
Capturing the intrigue and mystery of the original book, The Thirty-Nine Steps is a visual and aural feast for interactive novel fans.
Read The Full Review »

Sci-Fi Library Review

iPhone App - Designed for iPhone, compatible with iPad
By Angela LaFollette on April 10th, 2013
Our rating: starstarstarstarblankstar :: OUT OF THIS WORLD
Fans of the genre can easily keep tabs on their favorite books, as well as over 100 Science Fiction and Fantasy books preloaded.
Read The Full Review »

Too Far Review

iPad App - Designed for iPad
By Jennifer Allen on February 6th, 2013
Our rating: starstarstarstarblankstar :: IMAGINATIVE
Weaving an interesting tapestry of text, art and music, Too Far is an interesting way of making a novel come to life.
Read The Full Review »

Comics Unlimited Review

iPad App - Designed for iPad
By Jennifer Allen on January 23rd, 2013
Our rating: starstarstarstarblankstar :: VARIED SELECTION
Offering users both a free way to read comics and a subscription service, Comics Unlimited is a fun package of reading material.
Read The Full Review »

Underground Kingdom Review

iPad App - Designed for iPad
By Jennifer Allen on January 15th, 2013
Our rating: starstarstarstarblankstar :: DELIGHTFUL FICTION
Interactive fiction from the 1970s that is just as strong as it was before.
Read The Full Review »

Coin & Flour Alpha Issue Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on January 14th, 2013
Our rating: starstarstarhalfstarblankstar :: ATTRACTIVE MANGA
The interface lets it down but Coin & Flour tells the start of an interesting story of a mismatched couple.
Read The Full Review »

Audiobooks HQ Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on December 10th, 2012
Our rating: starstarstarstarblankstar :: LITERATURE RICH
Audiobooks HQ gives users access to over 5300 audiobooks, comprising of many of the great classics over the years.
Read The Full Review »

Wine Simplified Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on November 8th, 2012
Our rating: starstarstarstarblankstar :: FRESH INSIGHT
Doing exactly what the name suggests, reference guide Wine Simplified deciphers the myths and confusions about choosing what wine to buy. It's a handy resource.
Read The Full Review »

Emanata Comics Review

By Jennifer Allen on October 24th, 2012
Discover new and emerging comic book artists through this iPad-optimized app. Comic book fans will particularly love it.
Read The Full Review »

Strøssel Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on October 2nd, 2012
Our rating: starstarstarstarblankstar :: STYLISH WRITING
Simple and clean to look at, Strøssel offers plenty of interesting stories gathered from around the internet, wrapped up in an attractive package.
Read The Full Review »

Business Plan For Entrepreneurs' Startups Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on October 2nd, 2012
Our rating: starstarstarstarblankstar :: INFORMATIVE
It might not win any prizes for its looks but Business Plan For Entrepreneurs' Startups is a great resource for those starting their own business.
Read The Full Review »

This Week at 148Apps: September 10-14

Posted by Chris Kirby on September 15th, 2012
iPad App - Designed for iPad

This week at 148Apps.com, everything was about - what else? - the iPhone 5. Site founder and all-around iPhone guru Jeff Scott provided some much-needed advice for anyone interested in switching carriers when upgrading: "So you, like many, have decided to switch carriers with the iPhone 5? You could go data only but perhaps you still need the phone part of the iPhone. Let’s say for instance you are tired of the customer-hostile management at AT&T and want to move to Verizon. Just, you know, as an example.

Let’s rundown what you will need to make the switch and any pitfalls you might hit. It’s a fairly simple process, but there are some things you should know first, before starting."

Read all of Jeff's great advice at 148Apps.com.

Meanwhile, GiggleApps headed to the Great White Way, courtesy of Amy Solomon's review of Broadway Barks: "Broadway Barks is a lovely interactive story, written, narrated and sung by Tony-winning actress Bernadette Peters, based on the previously published children’s book with CD of the same name. Versions for both iPhone as well as iPad are available.
This is a cute and charming story of a dog who no longer has a home and is all alone in the park until he is discovered and given a chance to be seen at Broadway Barks – a charity event in New York City to promote the adoption of animal, ultimately finding a new home."

Read the full review at GiggleApps.com.

Finally, 148Apps.biz featured a how-to for creating a better mobile app from Prince Arora: "You just came up with a great idea for a mobile app or you are working on a new feature to add in your existing app. You have laid out all the screens, primary & secondary actions, and interaction flow in your head and you get down to write the code.

Great! However, this scenario is the same as starting to build a house without a blueprint. Wireframes are like blueprints and visual design is like interior decoration for an app.

So before you start writing code, work on a blueprint — this includes writing down the features/user stories, designing the flow charts, defining the primary & secondary action and designing the wireframes. These sounds like a lot but I’ll walk you through each step to show you how simple it can be."

Read all of the steps at 148Apps.biz.

And that, my friends, brings us to the end of a very busy and exciting week. Stay abreast of the latest news, reviews and contests by following us on Twitter and Liking us on Facebook, and be sure to meet me back here next weekend for a rundown of what you might have missed. See you next week!

This Week at 148Apps: August 20-24

Posted by Chris Kirby on August 26th, 2012
+ Universal App - Designed for iPhone and iPad

This week at 148Apps.com, Carter Dotson asked the question that so many iPad owners have thought to themselves: "Why can't I work from just my iPad?"

"I’m sick of desktops, laptops, and netbooks. The iPad is lightweight, has great battery life, and I don’t have to take it out of my bag when I’m flying. Most of the work that I do is writing, covering iOS and Android, so it seems appropriate to primarily do this work from mobile devices, right? That’s what I want, but there’s still just so many shortcomings that keep it from being a regular reality.

"What I find is that for basic tasks, the iPad is great. I like the focus that the iPad’s limitation of running a single app on screen at a time provides, especially for writing. I use a portable Bluetooth keyboard, and while it’s not full-size, the benefits I get from being forced to focus on what I’m writing is a huge benefit. As well, with the customer support job I work with that uses Zendesk, I discovered that it’s actually quite easy to do it efficiently through Safari and the Zendesk mobile app. I didn’t feel like I was any less productive in working from the iPad than I do when I work from my Mac in this case. But it’s the exception to the rule."

Read more of Carter's home-to-work manifesto at 148Apps.

Meanwhile, Amy Solomon at GiggleApps.com took a trip to the zoo via ABC ZooBorns: "My son, a fan of these other apps, was excited to hear about ABC ZooBorns, asking me about a list of his favorite animals, all of which are included – much to my son’s excitement. I too enjoy the list of animals included – be it more traditional zoo animals, such as tigers or zebras, but also including some unique choices such as Ural owl, wombat or quokka. We do love to look at these animals as babies, especially those are simply precious to look at such as baby Gorillas or Elephants."

Read Amy's complete review at GiggleApps.com.

Finally, AndroidRundown.com featured a story about a fascinating new KickStarter project named InstaCube. Joseph Bertolini writes, "It streams photos directly from any user’s Instagram account and displays them on a large 6.5″ LCD touchscreen. Display those photos from the park yesterday or randomly check in on some friends, because what good are those photos if they are stuck on a tiny phone screen all the time. Probably the greatest element of InstaCube is its ability to stay away from being one dimensional by including full access to Instagram. Doing this allows for photo browsing, ‘liking’ of photos, and InstaCube will even display live photos of sunrises and sunsets from around the world."

Sound intriguing? Read more about it at AndroidRundown.com.

Summer's heading to a close, but we still have so much more to offer across the 148Apps network. Keep track of all the latest happenings, as well as reviews and contests, by following us on Twitter or liking us on Facebook. You'll be glad you did.