iPhone App - Designed for the iPhone, compatible with the iPad
Posted November 10th, 2011 by Rob Rich Our Rating: :: SO NOT JUNK
Junk Jack is another sandbox game with rather obvious "inspirations," but to simplify it as such would be doing the game (and fans of this somewhat new-ish genre) a HUGE disservice.
I’m as agreeable to the concept of breaking blocks with a ball bounced off of a paddle as the next person, but unless it’s a “classic” or does something “different” I’m generally not going to get excited about it. That said, I think it’s safe to assume that ArkanoArena is “different” enough to pique my interest. In fact, it’s a bit more than piqued at this point.
On a basic level, it’s the same as any other paddle and brick kind of game: bounce a ball around, destroy the blocks, don’t let the ball get past the paddle. It’s the finer details that really set ArkanoArena apart. Details like using a steampunk vehicle situated on rails rather than a floating paddle and upgradable weapons and equipment. I’ll admit, it’s technically not “new” because iPad users have been able to enjoy this title for some time now, but it’s new to those of us who don’t own the Apple tablet. Regardless, it looks like something worth checking out.
ArkanoArena is available for both iPhones and iPod Touches, with 3GS and up (or equivalent) hardware, right now for $1.99. Arkanoid lovers: check this one out.
To be honest, I’m not entirely sure what to make of Ciganoid. On one hand it’s an entertaining Arkanoid clone with the added incentive of purchasable upgrades. On the other hand it’s essentially an interactive anti-smoking ad which has players more-or-less playing the part of cancer as it destroys a smoker’s lungs. Brick-by-brick. It’s actually pretty twisted, the more I think about it.
It makes me a little uncomfortable when I play it, actually. The concept, I mean. I’m moving this cigarette paddle around, using the little ball (cancer?) to break up the lungs and grab falling green stuff (??). The green stuff can then be used between games in the store to upgrade the paddle or ball, but really it’s being used to make the cancer more effective. Creepy.
I find it a little odd to have an interactive anti-smoking ad that has participants play the role of the “badguy.” Although I suppose making it the other way around wouldn’t make for much of a game. Still, as a game and not a condemnation of one of the world’s most disgusting habits, it’s fun. Ignoring the moral dilemma, Ciganoid is actually a fairly enjoyable game. It’s retro in all the right places (looks and sounds), and I’m enjoying chasing the upgrade carrot quite a bit. As with most iOS games that taunt players with new, oh-so-close abilities, I want to keep playing (and inevitably failing) so that I can earn more cash and get better stuff. So I can use it to kill people more effectively.
It’s interesting that Black Phoenix Games‘ other title, Don’t Die, involves a vaguely similar idea. Granted it has more to do with unhealthy eating habits (and platforming) than lung cancer, but I’m starting to notice a pattern here. I’m not implying that they’re crusaders for public health or anything, but it’s interesting to see more developers creating games with a real message.
Chuck’s Challenge is a game about a guy (Chuck) who’s been kidnapped by a purple alien monkey-thing (Woop) and forced to create “games” for it to “play” because it’s bored. I think. It’s essentially a follow-up to Chip’s Challenge, with the original game’s creator, Chuck Sommerville, acting as both the designer and main character.
Niffler may have carried over a good deal of concepts from the older title, but the most significant aspect is the community integration. Sure, Chuck’s Challenge features 100 levels, about a quarter of which are free (the rest can be bought through in-app purchases), but the real draw is the ability for users to create and share their own. In a way the concept’s not all that dissimilar from Media Molecule and their community-centric platformer, LittleBigPlanet.
Level editors and sharing aren’t new ideas, even on iOS, but they’re very rarely incorporated as lovingly as they are with Chuck’s Challenge. Heck, the entire game is essentially designed and built around the concept of creating and sharing levels among the community. I kind of wish more games, both on the App Store and just in general, would think about doing things like this more often.
Chuck’s Challenge is available right now for absolutely nothing. Check it out, maybe?
Posted August 17th, 2010 by Robert Corra Our Rating: :: PLUMBER'S CRACK
By combining a pipe building motif with sliding block style gameplay, and sprinkling in a variety of special tiles, Aqueduct brings just enough originality and polish to the mix.
iPhone App - Designed for the iPhone, compatible with the iPad
Posted August 5th, 2009 by Bonnie Eisenman Our Rating: :: WELL DONE!
Mino charges onto the scene with online multiplayer and a strong alternative to EA's bloated, official Tetris incarnation. If you're a Tetris fan, you definitely need to take a look at this!
iPhone App - Designed for the iPhone, compatible with the iPad
Posted May 4th, 2009 by Billy Miller Our Rating: :: RETRO-TWIST BLISS
Reflexion by Trileet stands out among a huge group of Breakout clones on the App Store. A few have shaken up the formula with 3-D perspectives and circular paddle paths, but this game takes things a step further.
iPhone App - Designed for the iPhone, compatible with the iPad
Posted March 19th, 2009 by Bonnie Eisenman Our Rating: :: RECOMMENDED
Drop7 is a minimalistic game that describes itself as a blend of "Tetris and Sudoku." Combining falling discs with basic counting, Drop7 is surprisingly challenging and is definitely worth a look.
iPhone App - Designed for the iPhone, compatible with the iPad
Posted March 12th, 2009 by Perrin Stewart Our Rating: :: RECOMMENDED
Ngmoco:) strikes again from their vault of creativity - Topple 2 is here! Read on to find out if they managed to outdo the insanely popular original, or whether it crashed like a pile of poorly stacked blocks in our hands-on review.
iPhone App - Designed for the iPhone, compatible with the iPad
Posted March 4th, 2009 by Bonnie Eisenman Our Rating: :: HIGHLY RECOMMENDED
EDGE is a stylishly simplistic platformer in which you navigate a series of dynamic levels, trying to guide your cube to the end. It's a challenging game, but a rewarding one, and the latest update adds plenty of new value—seventeen levels worth, to be exact.