App Reviewed on: iPhone 4
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Side-scrolling beat-em-ups are a genre of gaming that have always been popular. Whether it was in an arcade or comfortably nestled into the couch while playing on a home console, gamers would flock to these brawlers in droves. iOS is no exception to this rule, becoming the defacto home to bare knuckle smack downs on the go. The new title SuperCock hopes to cash in on this recent trend, while delivering a never-ending flow of action.
We might as well get this out of the way, right out of the gate. The name of this title is not as salacious as it sounds, we promise. Though the justification is feeble at best, the low-brow title card gives way to a character in a chicken suit. Hence, the 'SuperCock.' Curiously enough, the name is never explored in depth, nor is the player ever referred to by the moniker. Some advertising agent is probably going to get a raise over sneaking the cleverly shameless and crude wordplay onto the App Store.
But enough about the title, this is actually a game, right? BARELY. The player's goal is to navigate around a glorified "kill room," complete with invisible walls, trying to avoid being struck by enemy zombies, while dealing out damage of their own. And that's about it. There are a few enhanced attacks that have a wide radius of effect, and a couple of extra objectives such as escorting a second character to safety or protecting an egg, but really the goal is still to kill as many zombies as humanly, or in this case as in-humanly, as possible.
As the missions progress, players get the option to level up basic character attributes, which mainly correspond to speed and damage dealt, as well was defensive prowess and super-move recharge rates. There is also the option to upgrade weapons and character costumes using coins earned in-game or purchased as an additional microtransaction.
The main issue remains the lack of overall variety. SuperCock has a handful of mission types at best, that are repeated forever, with the occasional change of scenery or addition of an enemy type. The game will literally keep generating stages forever. Really, once players have played the first ten levels, essentially you have played all the game has to offer. As fun as the combat might be, it is a far cry from the classics of yesteryear.