Posts Tagged brawler

Teenage Mutant Ninja Turtles Review

Teenage Mutant Ninja Turtles Review

+ Universal App - Designed for iPhone and iPad
The pizza power is weak when it comes to this Teenage Mutant Ninja Turtles game.

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Iron Dragon II – Revenge Review

Iron Dragon II – Revenge Review

iPhone App - Designed for the iPhone, compatible with the iPad
Iron Dragon II - Revenge suffers from poor controls and mind-boggling repetition. Best to let the bad guys run amok.

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Fright Fight Review

Fright Fight Review

+ Universal App - Designed for iPhone and iPad
If they can manage to find 3 other players to enter a brawl with, players will have a great time with Fright Fight. Even despite the lack of content.

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Big Action Mega Fight! Review

Big Action Mega Fight! Review

+ Universal App - Designed for iPhone and iPad
Invoking the memories of some great old games, Big Action Mega Fight! is a mindless but enjoyable brawler.

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Ever wanted to play Super Smash Bros. while on the move? Of course! Anyone with sense would want that! While Nintendo haven’t quite made the move to mobile just yet (but we can hope, right?), that doesn’t stop a similar experience from hopefully coming to iOS soon, courtesy of zGames. That title is Fright Fight, a horror-themed game inspired by Mario’s brawling ways.

The zGames team.

The zGames team.

As is increasingly common these days, Fright Fight‘s development is being supported by a Kickstarter campaign which has just launched. As the project page explains, the hope is that Fright Fight will be the first 3D cross-platform mobile fighting game, with the plan being to port it to systems such as OUYA and Nvidia Shield as well as iOS and Android. Free-to-play, many of the pledge rewards relate to the acquisition of in-game coins or the unlocking of characters in order to give early backers an extra edge. It’s shaping up to look pretty good so we had a word with Game Designer, Pavel Shtangeev, to learn more.

148Apps: Inspiration has clearly been taken from Super Smash Bros. but what other games have inspired Fright Fight?
Pavel Shtangeev (PS): Devil May Cry series: Additional inspiration for [the] battle mechanics, Diablo series [for the] RPG elements, Pokemon series for some gameplay elements and RPG mechanics, Awesomenauts [for some of the] gameplay elements, world and level design, art style. A lot of other games have minor influence on the game: Marvel vs. Capcom, DOTA, Quake III, etc. The list can go on forever.

frightfight2148Apps: Has anything non-gaming related inspired it? Such as in terms of the choices of characters available?
PS: A lot of classic horror novels and movies influenced our decisions for worlds to include and characters to add. Still, we added twists to most of them. For example the vampire character is a combination of Carmilla from a classic novel of the same name and a mad variant of Luigi Galvani.

148Apps: How long has Fright Fight taken to develop?
PS: Right now, it’s been 9 months in development.

148Apps: What challenges have you faced with making Fright Fight cross-platform?
PS: Unity3D makes things much easier, but certain problems still occur. These problems are mostly related to different form-factors of devices. NVIDIA SHIELD uses hard buttons instead of gestures so we put some tweaks here and there and remade all menus to fit both control schemes. OUYA uses bigger displays and this requires more advanced camera behavior, etc.

frightfight4148Apps: The trailer suggests there will be RPG elements to Fright Fight. Can you elaborate on these?
PS: The game introduces a lot of classic RPG elements to the fighting formula: stats, skills, perks, etc. Right now, all characters already possess a full set of stats that can be upgraded through the course of the game. Moreover, each character is packed with an individual skill tree that allows customization of his attacks and play style. We have plans to introduce even more RPG elements by adding gear with different skins, items, and accessories and create pets that can aid characters in battle.

Thanks to Pavel for taking the time to answer our questions.

frightfight5With the game already offering 3 different arenas, 4 different characters, and a fairly strong gesture-based control scheme, Fright Fight is shaping up nicely. Hopefully, by meeting its Kickstarter goal, the game will soon enjoy bot AI, and if the goal is beaten, new characters and arenas. For now, why not check out the teaser trailer and consider supporting the campaign?

FIST OF AWESOME Review

+ Universal App - Designed for iPhone and iPad
A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.

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Gentlemen! Review

iPad Only App - Designed for the iPad
Fight it out with a friend in this Victorian-era party brawler of sorts.

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Way of the Dogg Review

Way of the Dogg Review

iPad Only App - Designed for the iPad
Part Kung-Fu epic, part rhythm-based fighting game and part self-promotion, Way of the Dogg is a fan-only affair, if that.

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Combo Crew Review

Combo Crew Review

+ Universal App - Designed for iPhone and iPad
Certain rather important maneuvers can be difficult to pull of with any regularity, but Combo Crew is fun enough for it to not matter very much.

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Kingdom & Dragons Review

Kingdom & Dragons Review

+ Universal App - Designed for iPhone and iPad
How well do the brawler and city building genres go together? About as well as one might expect.

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SuperCock Review

SuperCock Review

iPhone App - Designed for the iPhone, compatible with the iPad
Everyone loves a good brawler. So a game that keeps generating new levels forever sounds like fun right? Here's why it's a bad idea.

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Unstoppable Fist Review

iPhone App - Designed for the iPhone, compatible with the iPad
I'm sitting in a smoldering crater wearing an outfit ripped right out of Miami Vice while sporting a mullet and aviator sunglasses. Let's do this thing.

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Roblade Review

Roblade Review

+ Universal App - Designed for iPhone and iPad
The potential is there, but this arena brawler with robust robot customization needs some streamlining.

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Rock ‘em Sock ‘em Robots Review

Rock ‘em Sock ‘em Robots Review

iPhone App - Designed for the iPhone, compatible with the iPad
Rock 'em Sock 'em Robots isn't just some simple nostalgia trip.

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Sarge and his partner Trysh have been contracted for a dangerous job. They have to disable a beacon hidden aboard an human ship that, if activated, could prove disastrous in the ongoing war between the United Terra Initiative and the alien Nova Imperium.

Sounds rough, right? But hey, a guy’s gotta pay his bills somehow. There’s never a dull moment in the life of an interstellar mercenary.

Sarge is the newest iOS release from Avalinx. Over six stages of hand-drawn 2D brawling, players will control the eponymous merc as he wades fist-first through hordes of alien foes in his quest to save the planet Zephyr… and get paid in the process.

The visuals are all hand-drawn, and from the trailer it appears that the fully-voiced story has a quirky sense of humor to match the cartoony presentation. There is nothing about that last sentence that is in any way unappealing to me.

Hurry up, though. Because while Avalinx is releasing Sarge for the very agreeable price of free, they’ve stated that it’s only for a limited time. So punch that time clock and start racking up an alien body count already.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-11-11 :: Category: Games

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