Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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Colorful and quite cute, it's a shame then that MugogyJump is a platforming game that doesn't offer anything hugely exceptional for the genre. It's pleasant enough but lacking something to make it stand out, it's set to be all too easily forgotten about in the long term.
The premise is a simple one. Players control a Mugogy monster (a cute fish kind of thing) as he bounces up the screen in order to reach the top and take out a piece of machinery that's bent on destroying his home. Controls are tilt based with players simply gently moving their iOS device to send the monster left or right on the screen. There aren't any manual calibration settings unfortunately, but they're mostly quite accurate.
To bounce up the screen, players have to hit various metal orbs or enemies to be propelled higher and higher. Miss out and begin to fall down the screen, and only the quick use of a power up (through tapping the screen) will save the player. It's fairly simple stuff that rarely evolves too much. Enemies can move around, which can make it harder to hit them, plus there's the threat of one type that makes the Mugogy monster translucent for a time, but it's fairly standard stuff. It doesn't take long to see everything that MugogyJump has to offer here.
Once the player hits the top of the screen and takes out the machinery, they then fall down, enabling them to snag various coins that litter the screen. These coins can be used to buy power-ups or new monsters, with power-ups proving most useful. They don't revolutionize MugogyJump's gameplay, but they do provide some extra reason to keep playing.
That's the problem with MugogyJump: it's a matter of finding reasons to play it. It's all pleasant enough and reasonably entertaining at the time, but it gets samey too soon and all too forgettable after a time. A dash more personality and variety would have gone a long way here.