Developer: Quantum Sheep
Price: $1.99
Version Reviewed: 1.3

Graphics / Sound Rating: ★★★½☆
Game Controls Rating: ★★★½☆
Gameplay Rating: ★★★☆☆
Re-use / Replay Value Rating: ★★★☆☆

Overall Rating: ★★★☆☆

Gravitrixx feels, to me, like the odd birth child of Tron and Orbital, with a splash of Mega Man to explain the sound. The concept of the game though is nothing like any of the above games, other than the use of gravity a la Orbital, and firmly falls into the “doesn’t scream importance” category.

It’s hard to explain what makes a game not feel important, but when you see it you know it. The premise of the game is to get your little ball around the screen to collect little PAC-MAN-like nuggets. Most levels past the first few have these angry red orbs that hurt you, but the majority of the challenge is just controlling your character (if you want to call it that).

The controls in Gravitrixx are all indirect controls. You don’t get a D-Pad or a joystick; instead you have to touch the edge of the screen that you want gravity to go. For instance, if you touch the top of the screen the gravity will push you upwards, and then if you hit to the right you’ll start to veer towards the right. Quick maneuvering is all done by residual motion, so you really have to get a feel for how the gravity works to truly master the game.

Unfortunately, due to the lack of perceived importance, getting through all the levels seems like more of a chore than an experience. I’m not saying the levels aren’t fun, but they all sort of feel the same. After you’ve seen 10-15 Tron-looking levels with no characters to root for and no story, it becomes hard to keep on going. The casual gamin genre has become so advanced these days that titles like Gravitrixx will naturally fall by the wayside. Until it either gets a story or a complete graphics overhaul, I just can’t say that I’d recommend this title.


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