Posts Tagged Quantum Sheep
With the release of iOS 8 (finally), Apple has made some noticeable changes on the App Store – bundles, videos, and Testflight integration, to name a few. Many of these additions will make things friendlier for App Store shoppers, but how has it been affecting developers? I asked George Ko (Quantum Sheep), Brandon Pollet (F5 Games), and Nadav B (NAFNA) what they thought of Apple’s changes to the developer submission process, and their answers were rather illuminating.
Surprise! The Rules Have Changed!With all the changes to the App Store that had been announced back in June when Apple officially revealed iOS 8, it’s not all that shocking to think that there might be a few more boxes to check off when submitting a new app. However, it seems as though there wasn’t a whole lot of forewarning.
According to Pollet, “I didn’t have any real warning about the submission changes. I’m sure the information was out there but I just happened to log into iTunes Connect last week and the entire interface was different.” Nadav had a similar story, and said, “we have been given access to iOS beta 2 as of June 20, yet, as to submission guidelines, I can find no info.”
“I think that, while Apple transitions from the old system it had, there will be some mistakes and oversights made,” Ko offered, “This is understandable, but it kinda sucks to be uncertain about things when trying to get a game out!”
Continue reading For Better, or for Worse? How the New App Store has Started to Affect Developer Submissions »
Quantum Sheep, the developers responsible for games such as Air Supply, have decided to go ahead and launch another title. This time, though, it’s an iPad exclusive and certainly seems to make good use of the iPad’s extra screen real estate.
The game has a Tron-esque art style, with bright neon colors on a black background, and employs a very simple method for both controls and gameplay. The player’s put in control of a little square that follows the players finger in a 1:1 sort of way While the gameplay is described by the developer as being just as simple: “Essentially, you have to avoid the red balls and grab the blue ones,” they say. “Just grab the blue balls – avoid anything even remotely red!”
With power-ups such as Shields, Smartbombs and, in Quantum Sheep’s own words, ‘the Repel Thingy’ — as well as online leaderboards and achievements provided by Game Center, it certainly looks as though it could be another one of those simple but addictive little iOS games.
The whole retro arcade feel is wrapped up with some real nice 8-bit music from chiptune artist, Amiga Agia, which come with track titles such as ‘The Never Played Atari’ and ‘My Gameboy is better’, which are sure to please any nerd (especially me).
Those who like the idea of .Matrixx can even pick it up at a special introductory price in the App Store which will only last a couple of days. Waiting to grab it until later will mean it’ll cost a little extra, although I wouldn’t mind, I’m sure Quantum Sheep deserve it.