148Apps Network Post
Developer: Wode Mobile
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 3GS

Graphics / Sound Rating: ★★★½☆
User Interface Rating: ★★★½☆
Gameplay Rating: ★★★½☆
Re-use / Replay Value Rating: ★★★½☆

Overall Rating: ★★★½☆

Action RPGs come in all shapes and sizes, but I’ve yet to personally encounter one that emphasizes survival. At least until now. Glorious Quest combines the hacking, slashing, leveling, shooting, and casting one would expect with levels that have the solitary goal of not dying as wave after wave of monsters attack. It blends together quite well, actually.

Glorious Quest gives players a choice between each of the three main RPG classes (warrior, rogue/ranger, and mage) right from the start. Each class has their own obvious strengths and weaknesses that most should know automatically thanks to years of RPG tropes, so picking a character to match a specific play style won’t take much effort. They each also have two unique skills to choose from, allowing for a tiny bit more customization. After that, it’s all about beating down monsters and lasting through the time limit in order to get through the stage. Cash is earned from defeating enemies and bonuses are handed out for surviving, which can then be used to upgrade weapons, armor, and skills.

Make no mistake, this is not a complicated game. I mean that in a good way. Because Glorious Quest limits the number of items and characters it’s incredibly easy to pick up and play. Jumping into a game after any length of time never involves trying to remember where things were left off. It also means that there are just enough virtual buttons on the screen to get the job done without creating a heap of clutter. And it’s fun, can’t forget that.

There is a little bit of awkwardness to Glorious Quest, however. The animations are a little stiff at times. It can also be difficult to keep an enemy lined up after they’ve been knocked to the ground as the characters have a tendency to move forward with each attack and monsters usually move forward as they stand up, as opposed to simply standing straight up, which sometimes results in over-shooting a target. And then results in getting a sword/dagger/club to the rear while locked in an attack animation. I also think the “upswing” attack or whatever people want to call it needs some serious tweaking. Having to drag the button up to pull it off is fine, but the sensitivity is totally borked and it doesn’t register properly half the time. This tends to result in a character standing in one spot like a moron as enemies swarm them. Cheap deaths abound.

All things considered, Glorious Quest is an ideal quick fix for action RPG fans. It can be a little finicky at times but its heart is in the right place. And despite the control issues it’s actually quite a bit of fun.


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