Posts Tagged Action Game
I freaking love mech games. It’s just a shame that this is a largely ignored genre on the App Store. Or at least it was, until Small Impact Games took it upon themselves to show it some love.
M3CH looks to be the answer to iOS mech combat fans’ prayers. Of course showing a little love yourself on the developer’s Kickstarter page might speed things up a bit. It evokes a similar feeling to other gritty/semi-realistic mech piloting titles and sports some pretty impressive production values. I had to pry myself away to ask M3CH’s animator, James Rowbotham, about Small Impact Games’ baby.
Were there any particularly major influences in the design of M3CH‘s world? I know it’s not exactly the same but I’m getting a pretty strong Steel Battalion vibe from it.
At the time 3D iOS games exploded, we were playing a very mixed bag of games but fortunately they were all with the same genre, Mechs! We just loved the direction the iOS store was heading, it was screaming for a game with user-friendly touch-screen controls but with the in depth details you get in our favourite mech games.
Surprisingly however, Killzone 2 was a big inspiration in terms of AI and cover based action. What some mech games lack is the use of buildings as cover and enemy’s that work together to out flank you, something we saw that had been untapped in the genre (a lot of open spaces/terrain), so we looked at the great AI in Killzone and their behaviour and found a way to work it into our game.
You folks have done a bang-up job with the control scheme. Was it the product of rigorous testing and polishing or did you know right from the start how you wanted to handle it?
The aim with M3CH since the beginning has been to try and create an iOS game that doesn’t feel like it’s an iOS game, and more like a console experience. Touchscreen controls are notorious for being hard to use and something that we really wanted to nail. We went through a lot of different iterations to get to where we are now; having both shoot buttons on one side, holding down shoot instead of the auto toggle system, putting the shoot buttons on the thumbsticks and a lot more. We are keeping open minded about it and although we are getting later into development if we have an idea for an even better control set then we will be sure to test it out!
Were there any mech designs you wanted to include that ended up being scrapped?
There are quite a few that didn’t make it into the game (we already have 40 different mechs in the game). At the moment we have a mix of legs styles such as reversed legs in the game but [an] animalistic style is something we are keen on in terms of animation and how the mechs behave.
What exactly are your plans for the multiplayer?
We are hitting some technical limitations which means it most likely be 1-on-1 to start with. We would love to get a larger number of players battling at the same time (8v8 is the dream!), especially where the winning players get new weapons unlocked and credits to spend. At the moment its deathmatch style gameplay but we have plans set for objective based multiplayer.
Are you allowed to talk pricing?
It’s still early days but we are hoping for around the £1.99 [$2.99] price range. One thing we are certain of however is that we don’t want pushy monetization and in-app purchasing interrupting your gameplay experience, all mechs and weapons are attainable without too much grinding and we reward dedicated hard working players with big payouts.
How about a release date?
As for a released date, a lot of that depends on the kickstarter campaign, if we are successful then we are aiming for an April release this year.
Thirty years after Mattel dominated TVs and toy chests with all manner of hokey and impossible men and monsters, The Most Powerful Man in the Universe is getting his video game dues.
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What do you think of when I mention fur underwear, lots of muscles, and a really big sword? Okay, it calls a couple of different pop-culture icons to mind but what if I include flowing blond locks and an alter-ego that wears pink tunics? Couldn’t be anyone other than He-Man, could it? Well it is. And The Most Powerful Man in the Universe is getting The Most Powerful Game in the Universe at the end of the month by way of GlitchSoft (Destructopus, Star Marines) and Chillingo.
The developers have teamed-up with Mattel in order to bring the App Store an interactive celebration of the iconic 80’s action figure’s – I mean action hero’s – 30th anniversary. Hem-Man: The Most Powerful Game in the Universe is quite possibly the first iOS Tap n’ Slash, too. Players will tear through several different environments and over 25 levels throughout Eternia as they attempt to thwart Skeletor yet again. The game features destructible environments, un-lockable and upgradeable attacks, hidden artwork, a very tongue-in-cheek sense of humor, and a surprisingly clever control scheme. I didn’t get the chance to play around with it at all but it looks pretty intuitive with the left side for the screen used exclusively for movement and the right for jumping, attacking, and a bunch of special moves.
The glorious homage to one of the manliest toys ever to have graced the 1980s – with its self-referential humor, giant boss battles, and promise of more content in the form of new playable characters and levels in the future – is due out in the App Store at the end of the month, specifically October 25th. I wasn’t able to get a solid price point but it should go for between $0.99 and $1.99. Very soon we’ll all HAAAAVE THE POWEEEEEER! Make sure to use it wisely.
Things are looking pretty grim. A despicable race of alien beings has planted a doomsday device called “The Cosmic Fuse” deep inside the Earth’s core. Rather than wait for a team of semi-washed up actors lead by Hillary Swank to ride a drill train through the center of the Earth we’ve enlisted the help of Verticus, the world’s first (so far as I know) free-falling superhero.
Verticus is a new “endless faller” headed to the App Store courtesy of Moonshark, Controlled Chaos Media (creators of Texting of the Bread), and Stan Lee. Yes, that’s Stan – The Man – Lee. The comic book legend has created a special story and superhero for his first iOS outing, as well as supplying his own voice as the player’s mission commander. Commence geeking out. I was able to have a chat with Moonshark’s CEO, Matt Kozlov, and he filled me in on the whole world-saving affair.
The titular do-gooder must fall his way through the Earth’s atmosphere, past cities and their streets, and beyond its very center in order to reach and diffuse the alien invaders’ bomb. Then he has to make it through to the other side. This isn’t a mere dodge-em-up, however. The fledgling hero will have both offensive and defensive abilities to aid him in his task, as well as a number of upgrades to earn and unlock through multiple playthroughs. So there’s obviously plenty of incentive for multiple replays, what with the upgrades and new suits to earn. It’s also possible (though not necessary) for players to purchase in-game cash to speed up their development if they so desire.
Verticus is slated for a release sometime this fall (we all see what you did there, Moonshark). If you’re too excited to sit idly by and wait for the action to commence, you can also check out the game’s official Facebook page for more details. Oh, and you can enter to win one of a few pieces of official Verticus artwork signed by Stan Lee while you’re there, too. Wait, what?