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Stormblades Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on March 25th, 2015
Our rating: starstarstarblankstarblankstar :: SHALLOW SLICING
It might look cool, but Stormblades is pretty shallow.
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Stormblades - Tips, Tricks, and Strategies to Slice & Dice Your Way to Victory

Posted by Jennifer Allen on March 25th, 2015

[Not sure if Stormblades is for you? Check out our review]

So, you’ve downloaded Stormblades and you want some tips on how to be the best warrior out there. Never fear, for we’ve got you covered.


General Tips

  • Timing and rhythm is everything when it comes to earning the most points in this game. Practice is the best way to learn timing.
  • Conversely, if you just want to progress and work your way through the levels, slash like crazy at everything. This is a particularly good tactic early on, so you can unlock the second sword quickly.
  • Once you’ve unlocked that new sword, it’s the ideal time to learn to anticipate so you can parry blows. You do this by swiping in the opposite direction of the attack coming at you.
  • Remember to go nuts when the enemy is vulnerable. It’s the ideal time to inflict a ton of damage.
  • Learn your enemy’s attack patterns. They’re fairly clear to see and simple to fight against.
  • Double tap to dodge a charged attack. These hurt, otherwise!

Stan Lee's Hero Command Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on March 23rd, 2015
Our rating: starstarstarblankstarblankstar :: DULL ADVENTURING
Being a superhero really shouldn't be this unexciting.
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Dungeon Hunter 5 Has Been Announced By Gameloft and is Set to Release Later This Year

Posted by Ellis Spice on January 20th, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: ALWAYS ON :: Read Review »

Gameloft has just unveiled Dungeon Hunter 5, a new addition to their mobile hack 'n' slash franchise. Playing as a 'common-guy' bounty hunter following on from the events of Dungeon Hunter 4, the game is set to feature improved graphics, new animations 'built from the ground up', and all new weapons and effects.

Players will also be the owners of their own dungeon 'hideouts' in the new multiplayer mode, where they'll aim to defend their loot whilst stealing from others. Each hideout is designed by the player, with the ultimate goal of an attacker being to defeat the owner of the hideout at the end and claim some of their loot as their own. This loot can then be used in the new weapon fusing system, which allows players to combine and level-up their weaponry.

Dungeon Hunter 5 is set to slash its way onto the App Store later this year. Players can pre-register for the game now, which gives them the opportunity to work toward exclusive launch day items including concept art and a minion to help protect their loot.

KingsRoad Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on January 15th, 2015
Our rating: starstarstarstarblankstar :: SIMPLE FUN
It's simple and far from innovative, but KingsRoad is a fun way to spend some time, hacking n slashing.
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Darkness Reborn Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on November 28th, 2014
Our rating: starstarstarstarblankstar :: HACK
It's a little mindless but Darkness Reborn is mostly just good fun.
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Iron Knights Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on August 4th, 2014
Our rating: starstarstarhalfstarblankstar :: MESSY HACK N SLASHING
Messy but offering some entertaining dungeon crawling, Iron Knights is inconsistent.
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Hercules: The Official Game Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on July 7th, 2014
Our rating: starstarstarblankstarblankstar :: NOTHING SPECIAL
Remaining pretty shallow, Hercules: The Official Game is a hack n slasher lacking some much needed personality.
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Hack, Slash, Loot Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on May 7th, 2014
Our rating: starstarstarhalfstarblankstar :: SIMPLE ROGUE-LIKE
Pursue plenty of randomly created dungeons in this streamlined and simple rogue-like.
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Dawn of the Immortals, a Dungeon-Crawling, Cross-Platform MMORPG, Announced with Pre-Registration Bonus

Posted by Carter Dotson on April 30th, 2014

Perfect World Entertainment has announced their new MMORPG coming to iOS, Dawn of the Immortals, releasing this summer in North America and Europe. Players will fight through dungeons, teaming up with fellow players to take down their opponents in both PvP and PvE (player vs. environment) arenas. There will be guilds, parties, group chat, and more social features, including cross-platform play with the Android version.

Dawn of the Immortals is planned for this summer, and players who pre-register can get a free mystic pet summoning card when the game releases.

Excalibur: Knights of the King Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on March 13th, 2014
Our rating: starstarstarhalfstarblankstar :: FUN BUT FORGETTABLE
Don't expect anything too impressive here, but Excalibur is still an enjoyable, if not altogether memorable, side-scrolling MMO.
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Ben 10: Wrath of Psychobos Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on December 4th, 2013
Our rating: starstarstarblankstarblankstar :: BEN 6/10
Ben 10: Wrath of Psychobos has good ideas in play but falters in its execution.
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Trouserheart Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 26th, 2013
Our rating: starstarstarstarblankstar :: PLENTY OF HEART
Simple yet fun, Trouserheart is a charming hack n slasher that's ideal for when one wants to play something a little more casual.
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Ultima Forever: Quest for the Avatar Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on August 14th, 2013
Our rating: starstarstarhalfstarblankstar :: QUEST FOR CASH
Ultima Forever: Quest for the Avatar is a fun online hack 'n slash that unfortunately lets its monetization play too big of a role in the game.
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10tons Discuss Publishing Fantasy Hack n Slasher Trouserheart

Posted by Jennifer Allen on August 12th, 2013

Recently announced, Trouserheart looks like quite the quirky, DeathSpank-style fantasy action game. Notably, it's a game that is being published by established Finnish games studio, 10tons and developed by similarly established and Finnish firm, Dicework Games. With our curiosity piqued, I was able to talk to 10tons's Jaakko Maaniemi about how the union came to be, and just what players should expect when the game is released next month.

148apps: Why is it called Trouserheart?
Jaakko Maaniemi (JM): It's awesome you ask about the name, as we put some serious effort into coming up with it. We wanted to achieve all kinds of things with the name, and we're very happy with Trouserheart. We wanted the name to be short, preferably one word – Trouserheart is ok in that regard.


We obviously wanted the name to be catchy, memorable and distinct, as there are hundreds of games released every day. As the name was your first question, I believe we succeeded here as well. The name also had to communicate the lighthearted, humorous tone of of the game. Check! Trouserheart is also the name of the game’s hero, King Trouserheart.

Finally, we wanted to [be] associated [with] the fantasy genre. The something-heart is a pretty well known fantasy convention, all the way from King Lionheart and Braveheart to hit games like Battleheart and Kingdom Hearts. Trousers also feature in the game’s storyline, but we’ll talk about that in detail later.

148apps: Will Trouserheart be a story-led game?
JM: Trouserheart is not very story driven, apart from the clear setup and rewarding conclusion. The reason is that Trouserheart's gameplay is very short form. In other words, a single session of Trouserheart is just a couple of intensive minutes. There's not a whole lot of time, nor point, in cramming a lot of storytelling in there. And we’re concentrating 100% on making the gameplay as great as possible.

148apps: What inspiration led to the game?
JM: We wanted to make a game that’s simple, easy to pick up and fun to play. It takes literally about five seconds from the start of each session to be in a fight with monsters, knee deep in your next quest. Seasoned gamers can probably name titles Trouserheart reminds them of, but there’s no single source of inspiration in that regard.


Visually, we wanted to make Trouserheart look instantly familiar, but with a recognizable quirky tone. The kind of blocky look works well with the gameplay. The bright colors and clear shapes also help the game look clear on the smaller screens of mobiles.

148apps: Are you able to discuss any of the features within the game? It looks quite hack n slash style in the screenshots, is that the case?
JM: Trouserheart is definitely hack'n slash. In fact, hacking and slashing is basically the only interaction there is in the game, although you do a few kinds of different things with the whackage. We're especially proud of how well we've nailed the virtual controllers. They're really good. We've always been annoyed by how many bad implementations of virtual controllers are out there, and one of the driving factors in creating Trouserheart is that we wanted to do virtual controllers right.

We should also mention that Trouserheart is as relaxed and easy-going as a good hack’n slash game can be. We hope that if Trouserheart is the first hack’n slash game someone plays, they’ll enjoy it.


148apps: What motivated 10tons to go into publishing rather than development?
JM: 10tons has been around for ten years now, and so far we've published around two dozen titles we’ve developed ourselves - and we’ll definitely keep developing games in the future as well. We’ve released games on most mobile platforms and know our way around different markets so we already had a nice toolset for publishing games. Both Dicework Games and 10tons are located in Tampere, Finland, so we had a chance to see the game very early in development. We immediately liked Trouserheart’s concept, instant accessibility, and style. A bit later it we found ourselves in a position where we could help each other: Dicework needed resources to finish and launch the game to realize its full potential and 10tons was dreaming of an easy-going fun mobile game that would also work with gamepads.

Thanks to Jaakko for taking the time to answer our questions. It's great to see indie developers working together towards a common goal. We'll be sure to cover Trouserheart in more depth when it's released in September.