Version Reviewed: 1.0
Device Reviewed On: iPhone 5
Graphics / Sound Rating:
Game Controls Rating:
Replay Value Rating:
Having regularly imitated familiar titles and ideas, Triniti has now moved onto the big one: the Halo franchise. It’ll only take a few seconds of playing Call of Mini: Infinity to realise that this is clearly inspired by Master Chief’s exploits. Unfortunately, it’s nowhere near as good and far from a tantalizing prospect.
Solely focused on multiplayer sessions, players start out with a choice of 1 on 1 duels or team deathmatch. As they gain more experience and level up, King of the Hill and Fight For Cash opens up. The former is a matter of holding a certain area of the map for a sufficient amount of time, while the latter is a twist on deathmatch, with success determined by the amount of kills, which lead to cash, that are achieved.
The modes might be fine, if a little uninspired, but it’s the controls and general gameplay that suffer most. Immediately, it’s apparent that there are two key performance issues here. The game frequently crashes when trying to join a new match, proving quite irritating. More fundamentally, once in a match, the action is distinctly laggy. Something that no one wants to experience in a multiplayer game.
All too often, I found myself dying a second or so before the game had caught up properly, so I had any chance of surviving. The hitboxes feel similarly flukey, with head shots often a matter of luck rather than judgement and many, many shots required to kill anyone. It’s awkward to move around too, with no way of turning quickly, ensuring that it’s all too easy to get caught up in crossfire. There’s no manual reload either, and a melee attack is only unlocked after quite a way into the game. A few different maps are available, and some prove more interesting than others, but they never require a huge amount of exploration, annoyingly.
It’s possible to use acquired crystals and coins to upgrade skills and weaponry, but it never feels substantial enough to seem worth the initial outlay. That doesn’t stop there being plenty of in-app purchases available for the determined, or potentially gullible, though. There’s no timer restricting how often one can play, which is a slight bonus, at least, plus bonus missions offer a way in which to acquire some extra funds.
Managing to fail at the best bits of a multiplayer shooter, Call of Mini: Infinity really isn’t worth checking out, even for free. Excluding the brief joy of reaching the top of the leaderboard, there’s little to excite.
Tagged with: Call of Mini Infinity, deathmatch, free, Halo, multiplayer, Online Only, shooter, triniti games