The announcement that Capcom’s Monster Hunter Freedom Unite was made just over a week ago, but even so I couldn’t help but be surprised to find it on display at their E3 booth. Even if it was tucked away in a quiet, forgotten corner.

I jumped in after someone left a quest partway through, just to see how it all works. And I have to admit I was pleasantly surprised. It doesn’t set the bar for touch controls or anything, but the interface works pretty darn well. Moving is done with a virtual stick on the left side of the screen, swiping the screen moves the camera while tapping resets it behind the character, and a series of virtual buttons and sliders on the right allow you to attack/block/dodge roll with relative ease. It took some getting used to as this control scheme is more in-line with the classic system from the original that relied on attacking with the right analog stick, but overall it worked quite well. making the button for harvesting, climbing, and so on contextual was also a good call.

The verdict is still out until we get the chance to review Monster Hunter Freedom Unite later this summer, but so far it’s looking like a very respectable port of one of Japan’s most popular series.

monsterhunterios