Monster Hunter Freedom Unite is a surprisingly intricate game – well, surprising if you’re unfamiliar with the series, anyway – and as such there’s no shame in getting a little help. Which is exactly why we’re here! We’ve put together a handy guide for hunters who are just starting out, full of all sorts of useful knowledge that will hopefully keep you all alive out there.
So suit up, grab your gear, and get ready to lay the smack down on to very large critters!
So You Want to be a Hunter?
The first step to getting anywhere in Monster Hunter is figuring out what type of weapon (or weapons) will work for you. There are quite a lot to choose from – 11, in fact – and each one is different. The best way to try them all out is at the Training School.
- In order to access the Training School you’ll need to first speak to the village chief (the elderly woman by the fire). To find her, just head up/North from your home. Once that’s finished you can find the Training School on the opposite side of the Guild Hall.
- Select the Beginner School, read through the basic Hunter Info, then you’ll be able to select Weapon Usage.
- Weapon Usage will allow you to try out every single category of weapon in the game. You’ll be given a temporary set of equipment, and an item box full of handy items at the start. The weapons you use are decent, and the tasks are simple – just enough to give you a sense of how the weapon functions.
- The distinctions between each of the 11 weapon classes are too numerous to go into in a beginner’s guide, but an important thing to remember is that there are two main groups: Melee and Ranged. Both groups utilize completely different types of armor, so make sure to keep that in mind when crafting new gear. Continue reading Monster Hunter Freedom Unite – Tips, Tricks, Cheats, and Strategies for New Hunters »
The announcement that Capcom’s Monster Hunter Freedom Unitewas made just over a week ago, but even so I couldn’t help but be surprised to find it on display at their E3 booth. Even if it was tucked away in a quiet, forgotten corner.
I jumped in after someone left a quest partway through, just to see how it all works. And I have to admit I was pleasantly surprised. It doesn’t set the bar for touch controls or anything, but the interface works pretty darn well. Moving is done with a virtual stick on the left side of the screen, swiping the screen moves the camera while tapping resets it behind the character, and a series of virtual buttons and sliders on the right allow you to attack/block/dodge roll with relative ease. It took some getting used to as this control scheme is more in-line with the classic system from the original that relied on attacking with the right analog stick, but overall it worked quite well. making the button for harvesting, climbing, and so on contextual was also a good call.
The verdict is still out until we get the chance to review Monster Hunter Freedom Unite later this summer, but so far it’s looking like a very respectable port of one of Japan’s most popular series.
It looks like it might be time for hunters to rejoice, as a fully fledged Monster Hunter game has made its way onto the iOS platform. Monster Hunter Portable 2nd G for iOS released yesterday in Japan and appears to be a port (unlike 2011′s Monster Hunter Dynamic Hunting) of the PSP game of the same name, known as Monster Hunter Freedom Unite in Western territories.
Like the PSP version of the game, players can group with up to four other people via Wi-Fi and take on quests that otherwise may be too difficult to take on alone. The game also supports MFi game controllers, with a controller for the game made by HORI currently in development.
Monster Hunter Portable 2nd G for iOS is available in Japan now for ¥1600, with an international release date yet to be announced.
The Game Breakers and Capcom have joined forces to bring VFX beat-em-up king Viewtiful Joe to Combo Crew as an extra playable character.
Players who are interested in using the goofy silver screen superhero can unlock him via in-app purchase for $1.99. To celebrate Joe’s arrival (and possibly soften the blow of shelling out an extra $2 for a new character), Combo Crew is also going on sale for $0.99 until September 3.
Posted by Andrew Stevens on May 21st, 2013 iPhone App - Designed for iPhone, compatible with iPad
Pocket Gamer reports that Street Fighter IV is currently available to download for only $0.99 cents as part of Capcom’s summer kickoff sale. The brawler features 14 characters with 11 different environments and an arcade mode to fight in head-to-head battles with your friends via Bluetooth.
When Street Fighter x Tekken was quietly announced at E3 this year, many were relieved. It had been rumored for a while, but it was there, in the flesh (or silicon) and it was real. Demos started at PAX earlier this month. And we just got our hands on a build. Take a look at the video below to see what to expect.
Full details are still to come. But from the build we can get a sense of what characters we will be able to play, though others are likely to unlock as you progress in the game. In our early look it seems like the controls are pretty well done. As expected as the controls for Street Fighter IV also from Capcom were exceptional for a touch screen button masher like this.
Global multiplayer system will be included in the game. We were unable to test that in our version, though. It could add considerable interest to the game if it works well.
Look for Street Fighter x Tekken later this year, perhaps sooner, perhaps later. If we had to guess, from this build we would say sooner. But Capcom are being particularly cagey about this game. We hope to know more soon.
Capcom announced not one, not two, but all three games in the Phoenix Wright series, originally released on the Nintendo DS, are coming to the iPhone and iPad in glorious HD. First two episodes will be free to download, third one will cost ya. No details on when, exactly, but be ready – it’s coming.
“Hold It!” – Three whole games! Phoenix Wright: Ace Attorney, Justice For All, and Trials and Tribulations will be included in a single app. Relive the saga of gaming’s most daring legal eagle, or experience them for the first time.
“Take That!” – All three classic games will not only be presented in their entirety, as seen on the Nintendo DS, they’ve also been painstakingly remastered in glorious HD in order to take advantage of the iPhone/iPad’s luscious Retina display with further optimized tap and swipe controls for easy navigation.
Capcom has announced that hugely successful beat em up crossover Street Fighter X Tekken will be making its way from the consoles over to iOS this summer.
The beat em up successfully melds together the worlds of Street Fighter and Tekken in order to make for a fantastic brawler. The iOS version promises to bring with it a balanced character roster including the likes of Ryu and Chun-Li from the Street Fighter series and Kazuya and Nina from the Tekken series.
There is some bad news for certain iOS device owners, however. Street Fighter x Tekken Mobile is set to be compatible with iPhone 4 and 4S, iPod Touch 4th Gen and iPad 2 and the New iPad. Bad luck, 3GS owners.
We’ll be sure to keep you up to date with all the latest developments surrounding Street Fighter x Tekken Mobile. For now, enjoy these screenshots.
It’s a series that may not be as insanely popular as other Capcom franchises, but it’s certainly no less loved by its fans. The Ace Attorney series is about to get its fifth title – only in Japan thus far and no confirmed platform, no other details are available at present – but it seems like the developer is also interested in giving the series’ roots some love. Andriasang has reported that they’ve also announced Ace Attorney 123HD, an HD remake of the first three Ace Attorney games (back when they were called Phoenix Wright: Ace Attorney) for iOS and other platforms.
The original has already been brought to iOS, but it was pretty much a straight port. Once this Turnabout HD is released (sorry, couldn’t resist) anyone who owns this port can upgrade to the HD version. For everyone else, they can download the first two episodes/turnabouts for free then unlock more via in-app purchases. The prospect of digging into HD renditions of some of my favorite Nintendo DS games (all conveniently located in one place no less) has me very, very excited.
There’s no confirmed release date yet, but Capcom says Ace Attorney 123HD should be available “shortly.” Gotta love that intentionally obscure information.
When I reviewed Monster Hunter Dynamic Hunting earlier this year, I enjoyed it but it was a bit shortlived. With only 12 monsters to defeat, the experience ended way too quickly for my liking. A shame given the enjoyment gained from the title. Fortunately, someone must have been listening as four new monsters and a new weapon, Gunlance, have been added to the title, bolstering the enemy battles up to a not too shabby 16.
The new monsters: Diablos, Azure Rathalos, Kirin and Lunastra, are set to offer a sound challenge to fans of the game, and I’ll be sure to not spoil the experience with any extra details.
Besides the extra monsters and the new weapon, Monster Hunter Dynamic Hunting has also benefited from a new Replay Function. For those players who manage to clear the quest without needing to continue, they can now record their entire playthrough from a variety of different camera angles. Twitter functionality has also been added so that fans can tweet the results of their battles and exchange questions and information on the game.
Monster Hunter Dynamic Hunting is available now, priced at $4.99. Existing owners get the update for free.
It’s all go for Capcom and beat em up fans the world over at the moment with two new releases and a new update for Street Fighter IV: Volt.
First up is the much anticipated release of Final Fight bring classic side scrolling beat em up action to the iPhone. As it was upon its original release in the arcades, Final Fight allows its players to choose from one of three characters: Guy, Cody or Haggar. It’s then down to that character to rescue a kidnapped woman, Jessica, from a ruthless street gang. With each character offering their own fighting style and abilities, there’s plenty to hook beat em up fans. The iOS version includes a finishing move button which allows the player to blow up enemies at any given time, much like the special move seen in games like the Streets of Rage series. Added functionality exists with the ability to join up with a friend for co-op play thanks to the game’s Bluetooth network support. Final Fight will be regularly priced at $2.99 but it’s currently on offer priced at $0.99 until September 21st as part of Capcom’s Super Sale.
Another new release comes in the form of Street Fighter II Collection which for a mere $3.99 offers three Street Fighter II games in one, namely Street Fighter II, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting. We all know and love this title. For many it was their first taste of beat em up wonder. It’s all here in an iOS format with a button command system that fits into the touch screen nature of the system. There’s also the addition of a finishing move button and of course there’s competitive play via Bluetooth.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-09-15 :: Category: Games
Finally, Capcom has updated Street Fighter IV: Volt and added two new characters to the roster: Fei Long and Yun. Due to this update and Capcom’s Super Sale, Street Fighter IV: Volt is currently priced at only $2.99 rather than the usual $6.99 price tag. This offer lasts until September 19th so get in there fast.
It seems like only yesterday that Capcom‘s “little fighter that could,” was announced to be coming to the iOS platform. Masses of gamers waited patiently to learn if Street Fighter IV was the portable combat experience that would prove the iPhone and iPod Touch to be viable for hardcore fans of the genre. We were pleasantly surprised to learn that not only did the game perform admirably, but it set the standard for how virtual joysticks should be implemented. Both far and wide, the game was praised for its high quality production values and emphasis on precision and detailed button interactions. This was the beginning of a new age for the Street Fighter franchise, and the first in a series of evolutions to the game on iOS.
Though later on the game was updated to include several new characters, including the likes of Cammy and E. Honda, there was always one piece of the puzzle that still seemed incomplete: multiplayer. Sure, there was a clumsy Bluetooth multiplayer mode, but nothing that could leverage the power of GameCenter. For this very reason, Capcom went back to the drawing board when it came to their netcode and are now proudly ready to unveil details about their next installment in the Street Fighter brand: Street Fighter IV: Volt.
The new game, which will unfortunately not be available as an update to the current Street Fighter title, will be the first of its kind to implement full GameCenter compatibility with friends lists, as well as a bevy of ranked matchmaking experiences. Further sweetening the collective pot is the introduction of four new combatants to the arena: Vega, Cody, Balrog, and a mystery character. Capcom’s representatives were coy when addressing questions about price point and launch window, only divulging that the game was aiming for a June or July launch. As soon as we have more details, rest assured that they will be found here on 148Apps.
Nowadays Capcom is on board the freemium bandwagon in a big way. One such example of that is their upcoming title Monster Petshop. Modeled as a hybrid of time management games and Tamagotchi animal raising simulators, the upcoming time sink looks to dip into your inner nurturer, while still forcing players to be ruthless business people.
Players are placed in the kitty litter covered shoes of a pet store owner, specializing in raising unique breeds of monsters. These interactive creatures that you raise from an egg are you ticket to success, as long as you can avoid becoming too attached to the little buggers. Any number of different processes that might be done with a traditional Tamagotchi pet are intimately necessary to the creature’s survival and ultimate well being, including such tasks as feeding, cleaning up after and even scratching them in their “special spot.” Don’t worry, the person demoing the game for me admitted to feeling creepy after uttering the phrase.
Once your pet has reached some level of maturity it can either be bred with other creatures owned by your friends or sold for a profit. The trick is keeping enough balance that these pixelated little beasts can be constantly reproducing and either building or replenishing your store’s stock, while still keeping the critters at peak happiness. It is a juggling act to be sure, but if you manage to succeed, the imaginary financial windfall could prove to be rather lucrative.
As you become a bigger success as a store owner, abilities to add in new decorations to your shop and options for your breeds will open up, allowing for players to do what they love most in freemium games, customizing the ever-loving hell out of everything. You can look forward to more details on the game hatching as the title’s June/July peak incubation window draws nearer.
As I stepped into the demo for Dream Park, I couldn’t seem to shake this feeling that I have seen this game somewhere else. Echoes of PC gaming’s past were calling out the name of Rollercoaster Tycoon as I was shown the second of Capcom’s trio of upcoming freemium offerings. While the game doesn’t expressly feature the ability to build your own rollercoasters, many of the other amusement park design and upkeep mechanics are present in their full glory, silently urging you to indulge your inner Walt Disney.
For those that have ever fantasized about building their own fledgling theme, or rather, “Dream Park,” from the ground up, this is the title that will definitely scratch that itch. Players can choose from a park that employs any one of three different themes: Jurassic, Science Fiction, or Fantasy Medieval. After deciding upon a motif to follow, players then can set off to create rides, modify or upgrade their existing attractions, and better please their consumers.
Once new rides have been put into full operation they will continue to earn a steady income until customers either become dissatisfied with the attraction, or it breaks down. Depending upon the popularity of the ride, you will have to make the tough choice to either repair the ride or sell it for scrap. These are the kinds of decisions that will plague progression through the lifecycle of this interactive magic land. But really who are we to complain? Even the worst day on a Ferris Wheel beats any day in the office…
As you might predict, the more successful your Dream Park becomes, the more money that will be at your disposal for customizing and beautifying the layout of the park. Even the small touches like adding in proper queue lines for attractions can go a long way towards cleaning up the appearance and better managing crowds. Once again, the name of the game when it comes to freemium design is customization, and this is an experience that has it in spades. Will you chose to indulge your inner control freak?