E3 Wrap Up: Robocalypse
I often wonder about iPhone gaming in its infancy. I get the feeling that developers are creating games in a bunch of different genres, feeling out which genres work, and which don’t. It’s obvious to me that platformers work fine, along with tower defense, turn based strategy, and the occasional casual game… while 3D shooters struggle due to their lack of proper controls. RTS’s are on the fence in my opinion. Part of me wants to say that they can’t be done correctly due to the small screen size, but another part of me thinks that the touch screen options are too much to pass up. I’ve seen games like Warzone Inc. implement the RTS genre on the iPhone quite nicely, but I’m still waiting for that killer app.
Ready to take on this hurdle is Vogster entertainment with their game, Robocalypse. Robocalypse is an RTS in the Warcraft 2 mold, with a good balance between lighthearted graphics and action. Written by Micah Wright and Jay Lender (an ex-writer for Spongebob), Robocalypse offers a full, 17 mission single player campaign on top of 18 multiplayer maps that can be played with 2-4 players. From what we saw of the game, it looks like an extremely funny, well executed RTS… possibly capable of outshining Command and Conquer when it arrives in the app store.
Vogster is expecting Robocalypse to launch Q3 2009.

The goal of Seek ‘n Spell is to spell out a word with letters that are virtually hidden all around you. After you have found a nice, open area, the game starts by scattering a bunch of letters across your iPhone map. Using GPS technology, you run around the field in an attempt to make as many words as possible. In our attempt at a game, Jeff and I faced off in a battle to the death. The rules were simple… the first one to spell a word wins. Due to time constraints and bizarre LA rain, we were forced to play a short match. My attempt at glory was quickly thwarted by Jeff, spelling something dumb like “WIN”. Apparently trying to spell “antidisestablishmentarianism” right off the bat wasn’t a smart move. Such is life.

My thoughts today are swirling around E3, the mega gaming convention in LA that I will be going to from June 2-4. It’s amazing that in only a year the app store has gone from absolutely nothing to making a major splash at international gaming conventions. Looking back at my youth, I never would’ve guessed that EA, the makers of legendary games such as System Shock and Skate or Die (remember that one!), would be showcasing games made for a phone… and that I would finally be going to E3 to play them. It’s exciting to think that soon (hopefully sooner that later) the iPhone may be seen as a legitimate gaming platform, competing with the Nintendo’s and Sega’s of the world. Later on this week, Bonnie, inspired by her recent
148Apps will be a sponsor the the second iPhone Developers Union meet up at WWDC. The event will be held at Jillians in the Metreon on Monday night, June 8th at 7pm. For more information, see the 





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