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The Nintendo/DeNA Partnership May Not be so Exciting After All

Posted by Jennifer Allen on March 19th, 2015
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Since the announcement on Tuesday that Nintendo and DeNA are going to start developing mobile games together, everyone’s gotten a bit overexcited. Will it be a disaster? Will it be amazing? Will the world end? Well, probably not. At least, I hope not. While Rob got quite excited about the possible games that this could bring, I feel a little more cynical about what’s going to happen.

I don’t think we’re all doomed by any means. First party Nintendo games on their respective consoles will continue to be awesome because, well, they always are. There’s no need to worry on that front. However, I’m not so sure that the Nintendo/DeNA meeting of minds will really come to that much worthy of note from a gamer's perspective. The more important part is the business and financial side of things.

DeNA are best known for freemium games like their collectible card game, Rage of Bahamut, and oddly distracting and compelling titles like Tiny Tower. Plus, there’s the dabbling in franchises like Star Wars: Galactic Defense and that awkward thing with Godus that no one really likes to talk about any more. They’re all reasonably well made games but are they the stuff that legends are made of? Nope.

Instead, I think this partnership will produce gateway games. Games that are there to highlight the potential of Nintendo to people who don’t normally game. A lot of smartphone owners dabble in games on their phones, but wouldn’t necessarily own a console. Introduce the concept of Nintendo to them and when it comes to considering a console, the name is already in their heads.

Is that a bad thing? Of course not. More people enjoying themselves with games is always a good thing. There’s no need for snobbery. Games have developed to the point that, much like cinema, there’s something for all tastes now. Whether you want a quirky indie darling or a mindless but distracting five minute session of a Match-3 game, you’re covered.

Nintendo won’t be coming up with revolutionary ideas through DeNA’s output, but they might just give you the chance to play a Match-3 game with the faces of Mario, Luigi, and co, or enjoy a card game made up of other familiar faces. Maybe we'll even get to see a Tiny Tower style game with a tower full of Nintendo characters? It'll be shallow but cute.

Regardless, these titles will be the tasty morsels while you’re out and about, before you go home and settle in front of your Wii U and play Super Mario 3D World. You never know, even if you have no interest in mobile gaming, such a deal might just help support your love of console games instead.

Here Are 14 Nintendo Licenses We Think Could Actually Work on Mobile

Posted by Rob Rich on March 18th, 2015

Now that Nintendo has decided to throw their hat into the mobile ring, it's only a matter of time before we'll start seeing Mario and the gang on the App Store. And we're already well past the point where people make free-to-play jokes. But if you really think about it, there are actually a fair number of mobile games that could do well with a Nintendo coat of paint.

With that in mind, we've taken a look at DeNA's current catalog (as well as a couple games from other developers) to try and pair like with as close to like as possible. And we came up with a list of 14 combinations that could actually be pretty interesting once the Big N gets their hands on them.

Nintendo and DeNA Will Be Developing Mobile Games Together, and That's Okay

Posted by Rob Rich on March 17th, 2015

By now most of the world has probably heard about the partnership between Nintendo and DeNA. While it's reasonable to be nervous about this prospect (free-to-play is still something of a slippery slope, and Nintendo's never really done it before), there's really nothing to worry about. In fact, there might even be room for some cautious optimism.

First of all, while Nintendo made it abundantly clear that they aren't going to be porting any of their games to mobile, there's a decent chance that resolve could waver in the future. Now I'm not saying it's a definite, but Nintendo did say that they'd never be bringing their IPs to mobile. And look at them now. So while they might be insisting that there won't be any ports, that tune could change.

Secondly, Nintendo hasn't been doing so great, financially [Editor's Note: Although they're a bit more optimistic about this year]. Assuming this partnership works out, the developer could stand to make quite a bit of money (everybody loves Mario, right?). If nothing else, the potential income from their new mobile library will let them keep making console/handheld games.

Nintendo has also stated that every single one of their properties and characters could potentially see their own mobile games. That's a pretty big back catalogue to pull from. Ignoring the obvious ones like Mario and Donkey Kong, because you just know they're a given, that still leaves all sorts of nostalgic goodies like Balloon Fight, Hogan's Alley, Excite Bike, Clu Clu Land, Gyromite, F-Zero, and so on.

But the biggest reason you shouldn't let any of this worry you is that Nintendo's current and previous games aren't going anywhere. No matter what comes out of this partnership - good or bad - none of it will invalidate the Nintendo games you already know and love.

8 Features the Apple Watch is Doing Very, Very Right

Posted by Rob Rich on March 10th, 2015

The Apple Watch is almost here - you can preorder it on April 10, and it'll start shipping on April 24 - so naturally people are getting all up in a tizzy about it. And the thing is, it might just be worth the tizzy.

Sure the Apple Watch is about as much of an extravagance as an iPhone or iPad, but it sports a fair number of cool features. Many of which may in fact become a requisite for future smart devices (tablets, phones, and now wearables) once we get used to them.

6 Things the Apple Watch Can do that Nobody will Care About in a Week

Posted by Rob Rich on March 10th, 2015

Even more details have been revealed about the Apple Watch, and naturally it's gotten lots of people pretty excited. The thing is, amidst all the possibilities are several features that seem completely pointless. Oh sure they may sound cool when Tim Cook and Co. are talking them up in front of a big screen presentation, but their practicality is questionable at best.

Let's face it: most of this stuff you'll forget about within a week or two.

Who Wore it Best? The Final Episode

Posted by Jordan Minor on March 5th, 2015

After 16 episodes and nearly a year of comparing App Store clones, our regular video series comes to an end. It's the Who Wore It Best of Who Wore it Best?

Who Wore it Best? The Counting Dead vs. AdVenture Capitalist

Posted by Jordan Minor on February 27th, 2015

Like it or not, the "clicker" genre, popularized by cute distractions like Candy Box and Cookie Clicker, seems like it's here to stay. So Who Wore it Best? takes a look at two recent examples: The Counting Dead and AdVenture Capitalist.

Who Wore it Best? Minimo vs. Fish & Shark

Posted by Jordan Minor on February 2nd, 2015

It's 2015 and Who Wore it Best? is back for a whole new year of comparing all those iOS games that are just too darn similar. Today we're taking a look at two opposing branches of the Flappy Bird family tree: Minimo and Fish & Shark.

Who Wore it Best? Best of 2014

Posted by Jordan Minor on December 23rd, 2014

It's the end of the year, so it's time for some arbitrary internet awards! In this wrap-up episode of Who Wore it Best? we present our winners for the best, worst, and flat-out weirdest cloned games that graced the App Store in 2014.

Game of the Year 2014 - 148Apps Staff Picks

Posted by Rob Rich on December 18th, 2014

The end of 2014 is almost here, which can only mean one thing.

Okay it can mean a lot of things, but in this specific context it means Game of the Year lists!

Which is why the 148Apps staff have all picked their favorites from the past year. And why we've put them all into one handy list for you all to enjoy. It's a nice list, too. Lots of variety and even a few free downloads that are worth checking out. So give it a look, and if you agree (or even if you disagree) please chime in below!



Puzzle to the Center of the Earth



Puzzle to the Center of the Earth feels like a breath of fresh air compared to most everything else I played this year. It's a fair free-to-play puzzle game that encourages and rewards patience in all of the best ways and none of the bad. It's also a platformer that requires forethought and strategy rather than reflexes.

Unlike other mobile games like it, Puzzle to the Center of the Earth is not pushing players to make huge combos or speed-run through levels. Instead they can take their time planning out the best courses through a cave, much like an actual spelunker might (albeit with the power to carve out paths by magically matching blocks). It's a super well made game that isn't scared to have players get lost in its levels for a good while, which makes it unique as a puzzle game. For a mobile title, it strikes a fantastic balance of being engrossing, replayable, rewarding, and light enough for playing on the go, all of which lend to it being my favorite mobile game of 2014. - [Campbell Bird]

Hitman GO



When I heard that an original Hitman game would be coming to iOS, like plenty of other people I couldn't wait to cheese wire a guy to death while disguised as a security guard before popping another target in the face with my silenced pistol, all while waiting for a bus. When Hitman GO was released, many were initially disappointed to find that wasn't the case. However, after playing what is a deceptively simple and infectious game of strategy for a short time, many (including myself) were hooked.

Hitman GO looks like the board game you wish your family would play at Christmas (put away the Cluedo box, grandma) with its sheen and minimalistic graphics that just ooze class akin to the suit Agent 47 is known for. Combine that with accessible gameplay that calls for multiple play-throughs thanks to the variety of challenges available, forcing players to tackle levels in different ways, and you have a winner in Hitman GO. It's a game that should be on everyone's hit list - [Lee Hamelet]

Mmmm, Tasty - Having the Angry Birds for Thanksgiving Dinner

Posted by Nadia Oxford on November 26th, 2014

The very first Angry Birds debuted on iOS back in 2009. When you sit back and tally up the number of Angry Birds games out there and the impact they've had on pop culture as a whole, you just need to ask yourself: "How would the birds taste following a three-hour engagement with a broiler?"

No, seriously. The anniversary of the Angry Birds and American Thanksgiving are in the same neighborhood, date-wise. And while not everyone eats fowl for Thanksgiving (or meat in general, for that matter), Thanksgiving is still synonymous with roasted bird-meat. So let's sit back, loosen our belts, and have a solemn conversation about how the Angry Birds would fare as a main course this holiday season.

Come on, it's worth considering. There are no wings to contend with, no drumsticks - not even any bones if the way they fling themselves around is any indication. The Angry Birds are just big buttery balls of white meat. That said, some probably make for better eating than others. Let's get on with this vital holiday breakdown.

Six iOS Games to Get You Ready for Thanksgiving

Posted by Rob Rich on November 25th, 2014

Image Source: Friends Wiki

At this point in the month, you or at least a few people you know are probably getting ready to scramble around (or are already scrambling around) for Thanksgiving Dinner. It's a hectic day of precise oven utilization, but there's also the whole family and camaraderie thing.

We've already put together a handy list of useful apps that should make your Thanksgiving a breeze, but what if you want to unwind while staying in the holiday spirit or practice for the insanity that is to come? Well you're in luck, because now we've got a list of a half-dozen iOS games that evoke all sorts of Thanksgiving feelings - both heartwarming and... well, not so heartwarming.

Who Wore it Best? The Hunger Games: Girl on Fire vs. The Hunger Games: Panem Run

Posted by Jordan Minor on November 20th, 2014

With The Hunger Games: Mockingjay Part 1 out this weekend, Who Wore it Best? pits two Hunger Games tie-ins, Girl on Fire and Panem Run, against each other in a brutal and pointless fight to the death. I wonder where we got that idea from?

148Apps' Top Picks for the Scariest, Spookiest, Creepyiest, and Halloweeniest iOS Games

Posted by Rob Rich on October 30th, 2014

It's All Hallows' Eve once again. And what better way to enjoy the holiday spirit(s) than to have a good scare - or ten?

Since nobody at 148Apps could come up with an answer to that question we've created a list of our top picks for spooky, creepy, scary, and unsettling iOS titles in honor of the ghoulish festival. Hopefully these games won't be too much for you to handle...



The Walking Dead - Season 1



The Walking Dead isn't conventionally scary in the "Aargh! What the heck just jumped out at me??" kind of way, but it's distinctly unnerving. It taps into that instinct to protect those we care about then shows us just how easily the life we once knew can be taken away forever. Forcing you to make tough decisions that are a matter of life and death mean you never get a chance to calm down or relax. Instead, you're constantly on edge in a world that makes no sense any more. If that's not deeply scary, I don't know what is. - Jennifer Allen

Ellie - Help me out... please



Ellie - Help me out... please is a short, but creepy puzzle game that revolves around the player's interactions with a kidnapped girl through a security camera feed. It definitely has some Saw vibes thanks to its puzzle room nature and voyeuristic perspective.

Although the puzzles are a little opaque, immersion in the very tiny game world is precisely what makes it kind of creepy. Not necessarily creepy in the "spooky" sense, but in the sense that players start questioning the game's bizarre setup. Who is the player character? Why is this girl in this room? What does it all mean? - Campbell Bird

Here's How the Apple Watch Could Transform iOS Gaming

Posted by Blake Grundman on October 17th, 2014


With the Apple Watch’s generic release date of, “early 2015” hovering on the horizon, it's only a matter of time before gamers begin to ask “What’s in it for us?” The obvious choice would be to place entire games directly on the face of the watch, but its limited form factor could prove to be a problem - to say the least. We've thought long and hard about the impending reality of wearable entertainment and decided to think outside of the box a bit. Here are just a few of the ideas of what developers might have waiting for us very soon.