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8 Features the Apple Watch is Doing Very, Very Right

Posted by Rob Rich on March 10th, 2015

The Apple Watch is almost here - you can preorder it on April 10, and it'll start shipping on April 24 - so naturally people are getting all up in a tizzy about it. And the thing is, it might just be worth the tizzy.

Sure the Apple Watch is about as much of an extravagance as an iPhone or iPad, but it sports a fair number of cool features. Many of which may in fact become a requisite for future smart devices (tablets, phones, and now wearables) once we get used to them.

6 Things the Apple Watch Can do that Nobody will Care About in a Week

Posted by Rob Rich on March 10th, 2015

Even more details have been revealed about the Apple Watch, and naturally it's gotten lots of people pretty excited. The thing is, amidst all the possibilities are several features that seem completely pointless. Oh sure they may sound cool when Tim Cook and Co. are talking them up in front of a big screen presentation, but their practicality is questionable at best.

Let's face it: most of this stuff you'll forget about within a week or two.

Who Wore it Best? The Final Episode

Posted by Jordan Minor on March 5th, 2015

After 16 episodes and nearly a year of comparing App Store clones, our regular video series comes to an end. It's the Who Wore It Best of Who Wore it Best?

Who Wore it Best? The Counting Dead vs. AdVenture Capitalist

Posted by Jordan Minor on February 27th, 2015

Like it or not, the "clicker" genre, popularized by cute distractions like Candy Box and Cookie Clicker, seems like it's here to stay. So Who Wore it Best? takes a look at two recent examples: The Counting Dead and AdVenture Capitalist.

Who Wore it Best? Minimo vs. Fish & Shark

Posted by Jordan Minor on February 2nd, 2015

It's 2015 and Who Wore it Best? is back for a whole new year of comparing all those iOS games that are just too darn similar. Today we're taking a look at two opposing branches of the Flappy Bird family tree: Minimo and Fish & Shark.

Who Wore it Best? Best of 2014

Posted by Jordan Minor on December 23rd, 2014

It's the end of the year, so it's time for some arbitrary internet awards! In this wrap-up episode of Who Wore it Best? we present our winners for the best, worst, and flat-out weirdest cloned games that graced the App Store in 2014.

Game of the Year 2014 - 148Apps Staff Picks

Posted by Rob Rich on December 18th, 2014

The end of 2014 is almost here, which can only mean one thing.

Okay it can mean a lot of things, but in this specific context it means Game of the Year lists!

Which is why the 148Apps staff have all picked their favorites from the past year. And why we've put them all into one handy list for you all to enjoy. It's a nice list, too. Lots of variety and even a few free downloads that are worth checking out. So give it a look, and if you agree (or even if you disagree) please chime in below!



Puzzle to the Center of the Earth



Puzzle to the Center of the Earth feels like a breath of fresh air compared to most everything else I played this year. It's a fair free-to-play puzzle game that encourages and rewards patience in all of the best ways and none of the bad. It's also a platformer that requires forethought and strategy rather than reflexes.

Unlike other mobile games like it, Puzzle to the Center of the Earth is not pushing players to make huge combos or speed-run through levels. Instead they can take their time planning out the best courses through a cave, much like an actual spelunker might (albeit with the power to carve out paths by magically matching blocks). It's a super well made game that isn't scared to have players get lost in its levels for a good while, which makes it unique as a puzzle game. For a mobile title, it strikes a fantastic balance of being engrossing, replayable, rewarding, and light enough for playing on the go, all of which lend to it being my favorite mobile game of 2014. - [Campbell Bird]

Hitman GO



When I heard that an original Hitman game would be coming to iOS, like plenty of other people I couldn't wait to cheese wire a guy to death while disguised as a security guard before popping another target in the face with my silenced pistol, all while waiting for a bus. When Hitman GO was released, many were initially disappointed to find that wasn't the case. However, after playing what is a deceptively simple and infectious game of strategy for a short time, many (including myself) were hooked.

Hitman GO looks like the board game you wish your family would play at Christmas (put away the Cluedo box, grandma) with its sheen and minimalistic graphics that just ooze class akin to the suit Agent 47 is known for. Combine that with accessible gameplay that calls for multiple play-throughs thanks to the variety of challenges available, forcing players to tackle levels in different ways, and you have a winner in Hitman GO. It's a game that should be on everyone's hit list - [Lee Hamelet]

Mmmm, Tasty - Having the Angry Birds for Thanksgiving Dinner

Posted by Nadia Oxford on November 26th, 2014

The very first Angry Birds debuted on iOS back in 2009. When you sit back and tally up the number of Angry Birds games out there and the impact they've had on pop culture as a whole, you just need to ask yourself: "How would the birds taste following a three-hour engagement with a broiler?"

No, seriously. The anniversary of the Angry Birds and American Thanksgiving are in the same neighborhood, date-wise. And while not everyone eats fowl for Thanksgiving (or meat in general, for that matter), Thanksgiving is still synonymous with roasted bird-meat. So let's sit back, loosen our belts, and have a solemn conversation about how the Angry Birds would fare as a main course this holiday season.

Come on, it's worth considering. There are no wings to contend with, no drumsticks - not even any bones if the way they fling themselves around is any indication. The Angry Birds are just big buttery balls of white meat. That said, some probably make for better eating than others. Let's get on with this vital holiday breakdown.

Six iOS Games to Get You Ready for Thanksgiving

Posted by Rob Rich on November 25th, 2014

Image Source: Friends Wiki

At this point in the month, you or at least a few people you know are probably getting ready to scramble around (or are already scrambling around) for Thanksgiving Dinner. It's a hectic day of precise oven utilization, but there's also the whole family and camaraderie thing.

We've already put together a handy list of useful apps that should make your Thanksgiving a breeze, but what if you want to unwind while staying in the holiday spirit or practice for the insanity that is to come? Well you're in luck, because now we've got a list of a half-dozen iOS games that evoke all sorts of Thanksgiving feelings - both heartwarming and... well, not so heartwarming.

Who Wore it Best? The Hunger Games: Girl on Fire vs. The Hunger Games: Panem Run

Posted by Jordan Minor on November 20th, 2014

With The Hunger Games: Mockingjay Part 1 out this weekend, Who Wore it Best? pits two Hunger Games tie-ins, Girl on Fire and Panem Run, against each other in a brutal and pointless fight to the death. I wonder where we got that idea from?

148Apps' Top Picks for the Scariest, Spookiest, Creepyiest, and Halloweeniest iOS Games

Posted by Rob Rich on October 30th, 2014

It's All Hallows' Eve once again. And what better way to enjoy the holiday spirit(s) than to have a good scare - or ten?

Since nobody at 148Apps could come up with an answer to that question we've created a list of our top picks for spooky, creepy, scary, and unsettling iOS titles in honor of the ghoulish festival. Hopefully these games won't be too much for you to handle...



The Walking Dead - Season 1



The Walking Dead isn't conventionally scary in the "Aargh! What the heck just jumped out at me??" kind of way, but it's distinctly unnerving. It taps into that instinct to protect those we care about then shows us just how easily the life we once knew can be taken away forever. Forcing you to make tough decisions that are a matter of life and death mean you never get a chance to calm down or relax. Instead, you're constantly on edge in a world that makes no sense any more. If that's not deeply scary, I don't know what is. - Jennifer Allen

Ellie - Help me out... please



Ellie - Help me out... please is a short, but creepy puzzle game that revolves around the player's interactions with a kidnapped girl through a security camera feed. It definitely has some Saw vibes thanks to its puzzle room nature and voyeuristic perspective.

Although the puzzles are a little opaque, immersion in the very tiny game world is precisely what makes it kind of creepy. Not necessarily creepy in the "spooky" sense, but in the sense that players start questioning the game's bizarre setup. Who is the player character? Why is this girl in this room? What does it all mean? - Campbell Bird

Here's How the Apple Watch Could Transform iOS Gaming

Posted by Blake Grundman on October 17th, 2014


With the Apple Watch’s generic release date of, “early 2015” hovering on the horizon, it's only a matter of time before gamers begin to ask “What’s in it for us?” The obvious choice would be to place entire games directly on the face of the watch, but its limited form factor could prove to be a problem - to say the least. We've thought long and hard about the impending reality of wearable entertainment and decided to think outside of the box a bit. Here are just a few of the ideas of what developers might have waiting for us very soon.

Who Wore it Best? Plague Inc. vs. Bio Inc.

Posted by Jordan Minor on October 14th, 2014

Who Wore it Best? goes viral as we take a look at Plague Inc. and Bio Inc., two games about crafting the deadliest diseases possible.

Pointless or Prophetic - is Apple Pay a Sign of the Times?

Posted by Andrew Fisher on October 8th, 2014

A couple of years ago, with the holiday season rapidly approaching, my mother generously asked me if there was anything I wanted for Christmas. As it turned out my wife and I were just getting into board games as a hobby, but not wanting my mom to bother wandering into a Manhattan board game specialty store I just told her I'd give her the names of a few games we were interested in that I knew she could find on Amazon. She surprised me with her response - that she wasn't going to be able to get me those games because she didn't feel comfortable shopping online.

My mother is the first to admit that she's not the most tech-savvy person around, but I was still shocked that she wouldn't order anything from Amazon, and further shocked that she had never bought anything online. When I asked why, both she and my father explained that they simply didn't trust the technology and that it made them uncomfortable.

I guess the reason I found it difficult to accept is because online transactions have represented the majority of my expenses for years. So the idea that people who are otherwise modern, educated, competent folks wouldn't trust something as universal as online shopping - their instinctive distrust - seemed downright silly to me as someone who is, by upbringing and profession, constantly exposed to the world of social media, online commerce, and internet connectivity.

Which is why I had to stop and scold myself when I saw Apple Pay and immediately shook my head in disapproval.

Sure, there are security features in place. Sure, your credit info isn't technically stored on the device. And sure, what is locally kept is locked behind a biometric defense system, can be disabled remotely, and probably has a dozen other security protocols I'm unaware of. Still, my gut reaction to the idea of using my phone to pay for things was instantaneous distrust - and that's ridiculous.

Whether you're an adherent to the Cult of Apple, just think their products are cool, or even if you have no intention of buying Apple's newest miracle device, the fact is that this idea of a unified way of managing your credit, integrated into your mobile electronics, is a very likely technological progression. Of course security will always be an issue, but is there really any difference in using my computer to order something from an online retailer via my credit card or tapping my iPhone against a sensor to initiate the exact same kind of transaction in person? The bottom line is that (semantics aside) there isn't, and I doubt very much that this feature will remain exclusive to the iPhone for long.

I also doubt I'm the only one who looked at Apple Pay and scoffed. But I think that, like my parents not trusting the idea of internet commerce, it's just a product of technological inertia. No, I'm not one of the folks who ran out to get an iPhone 6 Plus on day 1, but I won't be one of the naysayers who resists the direction this new tech is taking us simply because 'it's different and that makes me nervous.'

Rest in Peace My Beloved iPod Touch, the iPhone Minus The Phone

Posted by Ellis Spice on October 3rd, 2014

I'm an iPod Touch owner, and I think it may be time for me to admit that my device's time is almost up. But firstly, a little bit of back story for you: 

My first iOS device was a 2nd generation iPod Touch, which is long ago enough for it to not have had a camera or microphone. My second iOS device was a 4th generation iPod Touch, with my current device being a 5th generation device. Putting it bluntly, I'm a fan of the iPod Touch.

To me, the iPod Touch was Apple's accidental handheld console. Sure you can purely use it as an iPod with a camera if you so wish, but to someone like me, it was (and still is) my gateway into iOS gaming at a much cheaper cost than an iPhone - one that also just happened to fit into my pocket. The fact that I could access the wide variety of iOS games through a relatively cheap device (compared to other iOS devices, anyway) is the reason I'm here today, on a site devoted to iOS apps.

Once upon a time the release of an iPod Touch was a yearly thing, with the tech in the device just below that found in that year's iPhone. The 4th and 5th seemingly started the pattern of a new device every two years, meaning this year should've bought on the release of the 6th generation. The September 9 iPhone 6 announcement event has long since come and gone however, and the world is seemingly nowhere nearer to seeing a six next to the iPod Touch name.

If you sit down and think about it though, in this day and age the iPod Touch is an unusual thing. It's the size of the phone and does almost everything you'd expect from a modern phone besides be a phone: it has a touch screen, two cameras, a microphone, and the ability to run apps. To be fair, that's also everything the average person would likely expect from a modern tablet as well. And therein lies the rub.

I can understand why Apple seems to be no longer supporting it. In the past year, the hardware giant released four iOS devices - the iPhone 6, iPhone 6 Plus, iPad Air, and the 2nd generation iPad Mini. Four devices, all varying in price and size, and each with their own niche to cater to. Within those devices, there's something there for pretty much everyone. You want a phone-sized device to play your iOS games on? Fine, go get an expensive contract and get an iPhone. You want a device devoted to running apps? Fine, go get an iPad or iPad Mini with their bigger screens and better resolutions. You want both? Before, the answer to that question was the iPod Touch. Now, I think Apple would much rather you gave them more money and bought an iPhone and an iPad.

This time next year, we'll likely see the release of iOS 9 and the end of support for the generation of devices that used the A5 chip - including the 5th generation iPod Touch. As much as I hope Apple will announce a new iPod Touch next year, part of me knows that the brand is effectively a dead parrot at this point. And as much as I want to nail it to a perch, it's already pushing up the daises and has joined the choir invisible.

So, farewell iPod Touch. The iPhone minus the phone. The iPad Mini but even smaller. The accidental handheld console. You will be missed.