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Tag: Turn Based Strategy Game »

Hit Game Frozen Synapse Coming to iPhone Later This Year

Posted by Stephen Hall on April 9th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: A GOOD DUST-UP :: Read Review »

Frozen Synapse, a popular turn-based strategy game from renowned developer Mode 7, will become a universal app and arrive on the iPhone and iPod touch at some point later this year, according to a report from Pocket Tactics. You can get the game on the iPad right now, however, and that version has received a plethora of great reviews.

Notably, the game's user interface is jam-packed on the PC version and it's already clunky on the iPad; there's just a lot of buttons and options that make the game work. It's hard to imagine Mode 7 being able to fit all of the game's buttons on such a small screen.

We'll see how it works on a 4-inch (or 3.5-inch) screen when Frozen Synapse is released for the iPhone later this year.

Breach & Clear Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 19th, 2013
Our rating: starstarstarstarblankstar :: A GLOBAL THREAT TO PRODUCTIVITY
Elements from several of the most popular (and beloved) modern tactical franchises come together to create something no strategy fan should be without.
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Arena of Heroes Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 3rd, 2013
Our rating: starstarstarstarblankstar :: GOOD GAME
A lot of people are familiar with MOBAs at this point, but how many of them have played one that's turn-based?
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Great Battles Medieval Review

iPad App - Designed for iPad
By Rob Rich on July 3rd, 2013
Our rating: starstarstarstarblankstar :: AIMLESS KNIGHTS
Guiding soldiers around the field can be a pain, but aside from that Great Battles Medieval is pretty sweet.
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Eden to Green Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 25th, 2013
Our rating: starstarstarstarblankstar :: FLOWER DEFENSE
Eden to Green is probably the first tower defense CCG I've ever played. It's also set the bar pretty high.
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XCOM: Enemy Unknown Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 20th, 2013
Our rating: starstarstarstarhalfstar :: VIGILO CONFIDO
Not only is XCOM: Enemy Unknown one of 2012s best strategy games, it's also one of the most faithful iOS ports I've ever seen.
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Warhammer Quest Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 30th, 2013
Our rating: starstarstarstarhalfstar :: HAMMER TIME
Rodeo Games has supplied iOS gamers with yet another excellent strategy RPG. Possibly their best yet.
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Frozen Synapse Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 20th, 2013
Our rating: starstarstarstarblankstar :: A GOOD DUST-UP
The slightly weird PC strategy game has crept onto the iPad and made itself right at home.
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Leviathan: Warships Review

iPad App - Designed for iPad
By Rob Rich on May 7th, 2013
Our rating: starstarstarhalfstarblankstar :: BLOW SHIP UP
This naval strategy game's nuances are borderline inaccessible but with enough patience it can be fun. Sort of.
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Command and Conquer Tiberium Alliances Will Eat your Life

Posted by Rob Rich on February 19th, 2013

A number of players have been able to enjoy Command & Conquer: Tiberium Alliances in all its meticulously strategic glory for almost a full year now, but the experience has been tied specifically to web browsers. That’s a problem that will cease to exist in the near future.

Fans of the series should note that this isn’t a typical C&C. It’s not real-time strategy and its not divided into small half-hour long skirmishes. Each of the game’s 50,000 (that’s “fifty-thousand”) player servers houses a gigantic circular world map. Players begin on the outside and attempt to fight their way to the middle, which is far easier said than done. Simply reaching the center of the map can take months of planning and teamwork, and then there’s the matter of holding on to the bases that sit within those areas. Comparing this to the original series is sort of like comparing checkers to chess.

Tiberium Alliances is an incredibly player-driven experience. Hence the “Alliances.” NOD and GDI exist pretty much in name only here as player-formed groups can and will consist of both. Once these alliances have been established it’s up to the participants to figure everything out. Who wants to play the heavy hitter? Who wants to act as support? When will so-and-so be on so that you can coordinate an attack against a nearby enemy outpost in order to take it over and gain its bonuses for your alliance? There’s a ridiculous amount of strategy to be found if players are willing to travel deep enough into the rabbit hole.

Combat is also a rather involved affair with specific units gaining an automatic advantage over specific defenses and vice-versa. By the same token, different buildings within a base have different levels of importance in a fight. The Defense Facility, for example, will repair other buildings over time. Take it out and the base will take a while to get back to full strength. Or there’s always the Construction Yard. Kill that and the base is toast regardless. Of course not all bases can be overrun in a single attack, which is why it’s vital to communicate with other alliance members and really plan complex maneuvers ahead of time.

The overall experience is largely unchanged from the browser-based version, with the exception of a new touch-based interface. However, once the iOS version is released Tiberium Alliances will be totally cross-platform with players able to manage their bases and assemble armies on their computer, then immediately jump in where they left off on their mobile devices if need be. Which will be a boon for any serious players as the community is looking pretty intense and involved. In a good way.

Anyone interested in checking out Tiberium Alliances can do so right now through their web browser, of course. But in another month or so the entire life devouring, free-to-play strategy monster will go cross platform. And then there won’t be anywhere left to hide.

Stratego Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 30th, 2013
Our rating: starstarstarstarhalfstar :: NEVER PLAY ALONE
The classic board game makes its way onto iOS with gusto. Just be sure to give the unbalanced single player side of things a wide berth.
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Battleship Airstrike Adds a Bit More Excitement to an Old Classic

Posted by Rob Rich on October 25th, 2012

Did the Battleship movie get you all pumped up and ready to take on some hostile aliens? Yeah, me neither. In fact it was fairly unimpressive. Classic Battleship, on the other hand, is all kinds of alright. EA Mobile’s upcoming Battleship Airstrike looks to sit somewhere in the middle, containing the spirit of the classic board game and coupling it with a faster-paced asynchronous multiplayer experience.

Imagine a typical game of Battleship. Each player takes their turn one shot at a time, trying to find their opponent and sink their fleet before they meet a similar fate. Battleship Airstrike ratchets the formula up a bit by allowing players to take multiple shots per turn. In addition to that, special limited use shots can be purchased with money earned through play in order to gain some possible advantages. Advantages such as destroying a ship with a single hit or deploying a kind of artillery sonar that doesn’t cause damage but will reveal vessel locations within a certain number of tiles.

Once a turn is completed - which may consist of several strategic bombings and even paying for repairs on your own damaged (damaged, not destroyed) ships - it’s all submitted to the servers and the opposition is alerted. Typical asynchronous multiplayer stuff, really. It’s more the mold-breaking multi shot turns and special shells (not to mention the possibility of repairs!) that make Battleship Airstrike enticing.

Battleship Airstrike should be out sometime this fall.

Aliens Versus Humans 2.0 is Coming, and I Helped!

Posted by Rob Rich on September 20th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: A HEAVENLY HOMAGE :: Read Review »

When I first reviewed Aliens Versus Humans I found it to be full of promise, but the lack of a Geoscape and base maintenance of any kind sapped some of my enjoyment. What’s already there is great stuff, but in the back of my mind - and most likely in the back of everyone else’s - it just wasn’t the complete experience. However, Leisurerules has been hard at work since the initial release and are preparing to hit the App Store with their 2.0 update early next month. Just in time for XCOM: Enemy Unknown if all goes to plan. I’ve had the fortune of being able to check it out early, and I can honestly say it’s not going to disappoint.

So why is Aliens Versus Humans 2.0 special enough to warrant such attention? Because it’s essentially a totally different game. The original AvH missions are being sectioned off as “Training Missions,” while the real meat of the game has been designated “Onslaught.” In Onslaught players can expect the kind of portable X-COM experience they’ve always wanted. The Geoscape, ‘pedia, recruitment, research, staffing, manufacturing, and base construction (with multiple bases) is all present and accounted for. It’s practically perfect X-COM in all its immaculate and frustrating glory, only now you can play it whenever and wherever you want. And I helped.

Jim Coughley (coding, artwork, sound, music, testing), contacted me after my review of AvH had gone live, we had a brief back-and-forth regarding our mutual love of the original series and thoughts about what AvH could use in terms of various improvements, then before I knew it I was asked to help out as an advisor for future versions. In other words I take a look at various builds and offer feedback. According to Jim, this was largely due to my love of the series as well as the way I “…didn't hold back in [my] comments and criticisms and [my] feedback came with sound reasoning…” And now I take a moment to blush (seriously). The lack of a Geoscape was a major (and fairly obvious) issue but we’ve also discussed smaller things like interface tweaks and menu layouts. As someone who loves video games, and especially X-COM, this has been an awesome and surreal experience all-around.

I’m obviously proud (and possibly a little biased) about how Aliens Versus Humans is turning out, but that shouldn’t keep you X-COM fans from checking it out. It really is fantastic and once the 2.0 update goes live it should fill that strategic alien-fighting gap quite nicely. But if you’re still not sure there’s always the free version, limited to early missions only and no Onslaught mode, to try out which is slated for the same release window as 2.0 (early October).

Spectral Souls Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 17th, 2012
Our rating: starstarstarstarblankstar :: FLASHY
The epic, 100+ hour mobile strategy RPG finally makes its way to iOS. It was worth the wait.
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Reiner Knizia's Kingdoms Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 17th, 2012
Our rating: starstarstarstarblankstar :: TILE DOMINATION
It's not the easiest Knizia game to get into, but it's probably one of the most worthwhile.
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