We were obviously big fans of Genshin Impact when it launched last year, so much so that it grabbed our Game of the Year award. Since that time, though, the game (and our enthusiasm fo it) had gone somewhat quiet.
You see, Genshin Impact is a service game, but since last winter there had been precious little added to the experience. Post-Dragonspine, a couple of story quests showed up and a trickle of new characters came and went, but there was nothing really new and exciting for players to latch onto--regardless of whether they played daily or dropped off months ago. This summer showed a glimpse of excitement with a temporary archipelago being added to the game, but the whole experience felt like stopgap effort designed to prevent more of the player base moving on to something else.