iPhone App - Designed for iPhone, compatible with iPad
Having never played either the iOS game Gibbets or the flash game Gibbets 2, I thought I'd best see what all the fuss is about before I announce that Gibbets 2 is set to hit the app store during Q2 next year.
I quickly learnt why the franchise has been played over 250 million times. It sucks up time in a manner that's a sign of something truly special.
It's a simple enough game. Each level comprises of a few people hanging from nooses and it's the player's job to cut them down by shooting arrows in their direction. Underneath that surface is a compelling game thanks to the keen physics engine within that means it's vital to line up the shot and speed just right. Players are also provided with a limited number of arrows per level and are punished accordingly for taking too long or hitting the poor victims.
It's great fun on the PC and I suspect it'll be an ideal game for iOS with easy touch based controls and 30 levels promised.
Gibbets 2 is set for release sometime in Q2 2012. We'll be sure to keep up to date on any developments.
When it comes to things that gamers like, guns, robots and science fiction just seem to go hand in hand. The only thing missing from the formula is a few undead brain munchers and you will have covered virtually ever shooter ever produced, not to mention the most derivative game ever. Thankfully, some people have common sense and realized that while not everything can be packaged together successfully, the first three items seem to combine quite nicely, and thus the new iPad game Robokill – Rescue Titan Prime was born.
Based on a flash game of a similar name (it is hard to determine if it is a port or sequel), Robokill is a futuristic shooter, where your main goal is to fight off a hoard of futuristic robots hellbent on your destruction. The real question becomes: in futuristic, sci-fi settings have you ever met a robot outside of R2-D2 and 3CPO, that DIDN'T want you dead? This epic space-themed throwdown has some of the following features:
460 levels with 13 hardcore missions
Stunning graphics optimized especially for iPad
Blazing fast gameplay
Uber-responsive controls
Awesome original soundtrack
A smooth learning curve with increasingly challenging maps and smart enemy AI
Inventory for customizing onboard weapons before each new battle; try different combos of arm and shoulder-mounted guns, shield boosters and emergency repair packs
Detailed weapons stats & in-game weapons feedback for kickback, fire rates and damage estimates
Experience points
Character progression
Hidden power-ups
Weapons and gear drops
Map-based exploration
Checkpoints / teleportation nodes
Cash and hidden loot to purchase upgrades in the virtual shop
Wow, that is quite a bit of boasting for a single press release. I did manage to find some time to boot up the flash game this afternoon and found it to be a fairly enjoyable experience that - if handled well - could transition into being a fun iPad experience. Plus, when you figure that there will be a whopping 460 stages, The purchase will surely give you an experience worth your time and money.
Robokill's developer, Wandrake Game Studio, was kind enough to provide us with a trailer to help satiate the masses until its November release in the App Store. Give it a look and let us know what you think in the comments.