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This Week at 148Apps: July 23-27

Posted by Chris Kirby on July 29th, 2012

The Olympic flame was fanned to extreme levels at 148Apps.com this week, as Jennifer Allen explored PlayUp's socialization of the London games. She writes, "We’ve covered PlayUp before, appreciating its ability to bring sports fans together in their love of their chosen sport. Just in time for the London 2012 Olympics, a major update has been released geared towards keeping users informed during the summer Olympics.

The app offers users all the latest information on their favorite teams and athletes, as well as the latest news on the medal tally. That’s 17 days worth of coverage, across 26 sports, 39 disciplines and 302 medal events. Content is geared towards the geographical location of the user, ensuring that the most regionally relevant content is brought to the forefront when first launched."

Want to know more? Read the full article at 148Apps.

Giggleapps.com got Disney-fied with a review of Minnie Bow Maker. Amy Solomon writes, "Minnie Bow Maker is a cute and enjoyable application for kids – part craft experience – as well as including story and fashion show elements. Having a son, I have not had to deal with a daughter who wants to dabble in the world of fashion at a young age. For this reason, I consider myself fortunate as I could easily be a killjoy when it comes to many action figure dolls geared to fashion-conscious girls that to me, send inappropriate messages.

For this reason, I think many parents, especially those of girls, will enjoy Minnie Bow Maker as this app touches upon fun accessories that may satisfy young children who have shown an interest in the world of fashion."

Read Amy's full review at GiggleApps.

Finally, 148Apps.biz featured a story about 6waves' WaveX. Carter Dotson says, "Mobile publisher 6waves has announced WaveX, a new advertising tool for developers to drive traffic to their games. This serves essentially as a traffic exchange, where developers can display advertisements for other games, and get more opportunities for traffic by helping to drive new installations of other games. Developers can upload graphics for both portrait and landscape games, and the service is completely free to use."

Read all about WaveX at 148Apps.biz.

The week is over, but there's more ahead across the 148Apps network. Follow us on Twitter or Like us on Facebook to gain access to the latest news, reviews, and even a contest or two. Until next week, game on Olympians!

Silicon Sisters' School26 for iPad Preview GDC 2011

Posted by Rob LeFebvre on March 10th, 2011

We had the pleasure of sitting down with Silicon Sisters' Brenda Gershkovitch at GDC last week, and chatted a bit about the studio and the new game coming from them to the iPad.

Silicon Sisters is a newly created development studio founded by women with a goal of creating games that can "tickle the female brain." More than just pinkification, the studio aims to create games and apps that speak to women of all ages, using a thorough review of current research to create a game development bible that will inform the development process and subsequent games. Their first app, School26, is aimed at girls aged 10 - 16. It's a game of social interations, in which the protagonist, Kate, navigates the social environment of a high school, making friends and helping her peers with a variety of real-world problems that may tweens and adolescents can face in our modern world. Created for the iPad, School 26 uses a variety of game and quiz mechanics to tell the story of Kate and her friends and hopefully help the girls playing the game learn better ways to get through their own school days as a result.

The play build we were able to look at had a school locker dashboard, and involved some gameplay to help Kate and her two friends manage their own complicated and realistic friendships. There was a teen-magazine style quiz along with some dialogue response choices that we tapped our way through, hoping to calm an angry friend, and support another who needed some cheering up. The colorful, cartoon-y graphics rounded out a solid package, even for an early build.

We're looking forward to seeing more of this and future games from Silicon Sisters. Not only do we applaud the efforts to make games for a typically under served target population (pink isn't how we make games for girls!), but to make them with style and fun only enhances the package. No doubt many people, kid and adult, male and female, can benefit from such an appealing experience, and more developers can take a note from the concept of research studies to inform their development process.

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