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Latest iPhone, iPod Touch, and iPad App Reviews:

A Game of Thrones: Board Game review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on April 14th, 2021
Our rating: starstarblankstarblankstarblankstar :: FINALE VIBES
The digital version of the Game of Thrones board game is deeply flawed in more ways than one.

League of Legends: Wild Rift review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on April 12th, 2021
Our rating: starstarstarstarstar :: BETTER THAN PC
Wild Rift is the definitive mobile MOBA experience.


Say No! More review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on April 9th, 2021
Our rating: starstarstarstarstar :: NO BRAINER
Say No! More is a hilarious and thoughtful game about self-expression.

Card Hog review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 26th, 2021
Our rating: starstarstarstarblankstar :: THREES LITTLE PIGGIES
Card Hog is a solid card-based dungeon-crawler packed with variety.


Beat Workers review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 25th, 2021
Our rating: starstarstarstarblankstar :: BUILDING BEAT
This rhythm game could provide a little more feedback, but is otherwise an inventive hidden gem.

Doctor Who: Lonely Assassin‪s review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 23rd, 2021
Our rating: starstarstarhalfstarblankstar :: LONELY FOR WHO?
This licensed “found phone” adventure game is an enjoyable—though extremely directed—experience.


Unruly Heroes review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 19th, 2021
Our rating: starstarstarstarstar :: HEROIC HOPPING
Unruly Heroes is a top-tier platformer that feels great whether you’re playing with touch controls or a controller.

Dungeon of the Endless: Apogee review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 16th, 2021
Our rating: starstarstarstarblankstar :: ENDLESS STRUGGLE
Dungeon of the Endless is so good that it’s somewhat worth fighting through bugs and control issues to play this otherwise complete version of it.


Lyxo, the light-based puzzler for mobile, lets you light up the dark

Posted by 148Apps Staff on February 24th, 2021

Vienna-based independent game studio Emoak has just released its unique light-based puzzler for iOS and Android. Founded in 2014 by Tobias Sturn, the company is also the creative force behind the infinite climbing game Paper Climb, as well as the sandbox game Machinaero on iOS.

In Lyxo, players will need to guide rays of light through dark environments in a simple but striking Bauhaus-inspired design. The minimalist aesthetics blend nicely with the goal of the game, which is to avoid obstacles, create new sources of light, and light up designated targets by mixing and matching different colors. With its stirring soundtrack, the game aims to build and heighten an emotional connection between infinite darkness and the light.

Poly Vita is a chill puzzle game coming to iOS next month

Posted by Olly Smith on February 23rd, 2021

Indie developer Alejandro Zielinsky is releasing Poly Vita, a puzzle game with visuals that remind us of Monument Valley, and it’s coming to iOS on 17th March.

Poly Vita will take you on a journey through a variety of different locations, asking you to solve a series of puzzles to help you guide Maya, the protagonist, through her dreams. The main goal of each stage is to build a path linking each of the soul fragments that you find in Maya’s subconscious.

Crimson Company commences early access and a new Kickstarter for its first mobile version

Posted by Luke Frater on February 23rd, 2021
+ Universal App - Designed for iPhone and iPad

Competitive card game Crimson Company is out in early access on iOS and Android, while also launching a brand new Kickstarter campaign to support further development.

The game’s developer continues its aim to change-up the duelling card game genre by providing a mix of parity and intense gameplay, without requiring players to invest time or money to keep up with the latest meta. The iOS and Android apps are now officially in Early Access with no more progress resets to come! But there’s more - a new Kickstarter campaign has just started to fund a brand-new expansion and a cross-platform PC version.

Apple Arcade: Ranked - 126+ [Updated 4.6]

Posted by Campbell Bird on February 22nd, 2021

This is part 6 of our Apple Arcade rankings. Quick navigation to other parts:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126+


126. Decoherence

Description:

Decoherence is a multiplayer game where you build and program robots to fight alongside your own player character. This turns what would be a one-on-one battle into a dynamic battlefield that challenges you to master both tactical decision-making and sharp reaction times to defeat your opponents. Each match consists of a building and planning phase followed by a real-time battle where players can hop into their own robots to take matters into their own hands.

Rank Explanation:

There’s a lot going on in Decoherence, and I like almost all of it... in theory. In practice, it’s a bit overwhelming. The game’s tutorial is long and explains a lot regarding how the game works, but it also somehow feels like not enough. I’m not sure why I should prefer one kind of bot over another, or what match ups are favorable vs. unfavorable and why. I assume you can learn these things by just playing the game a lot, but there’s not really anyone online to play against. This leaves you with the option to play random matches against AI or Decoherence’s roguelike mode, both of which feel like fallback modes that support a cool multiplayer experience, but not particularly substantive modes in their own right.


127. Murder Mystery Machine

[img id="102400" alt=""]

Description:

Murder Mystery Machine is a modern detective mystery game where you investigate crimes by gathering evidence, questioning witnesses, and connecting the dots between a given scenario to determine what happened.

Rank Explanation:

The mystery-solving in this game feels like you’re playing a big guessing game. The evidence you find rarely feels like it actually proves the conclusions you’re drawing, yet Murder Mystery Machine also insists that you gather each little detail of evidence and literally draw connections between them. It’s a weird imbalance that makes for a pretty unsatisfying experience.


128. Towaga: Among Shadows

[img id="102401" alt=""]

Description:

Towaga: Among Shadows is a sequel to Towaga, which is a defense shooter where you stand in place and blast away at shadowy creatures with beams of light. Much like its predecessor, Among Shadows is gorgeously animated and moves at a super smooth frame rate. This sequel also adds a "Flying Mode" which feels a lot like a dual-stick shooter.

Rank Explanation:

Aside from having some nice animation, Towaga: Among Shadows is a pretty hum-drum shooter. It’s also one that makes you grind out a currency to improve your ability to beat certain levels. Even in early stages it feels like it doesn’t matter how good your reflexes are. If you don’t have the stats, you won’t succeed. Not a great look for an action game.


129. Lego Brawls

Description:

If you turned a side-scrolling beat ‘em up into a multiplayer game, you’d end up with something like Lego Brawls. Players make their own minifigures, join a team online, and battle in "territory control"-style competitions. In addition to using their fists, players can pick up items like hot dog guns and rocket ships shaped like fists to take down enemies and capture control points.

Rank Explanation:

There’s some goofiness and charm to Lego Brawls, but none of that comes from actually playing it. Without the appeal of Lego, Brawls is a really lite and floaty multiplayer game that grows stale almost immediately. This game also loses points because it’s basically multiplayer only.


130. Mind Symphony

[img id="102098" alt=""]

Description:

Mind Symphony is a music game with two modes. In the first, you play a Geometry Wars-like shooter that spawns enemies in time with a song you’re listening to in the background. In the other mode, you fly a peaceful, metallic bird through a desert and tap on rings in an effort to match the beat of the song you’re listening to.

Rank Explanation:

I can kind of see how Mind Symphony can be fun using your own music, but the game only works with Apple Music users. If you aren’t a subscriber (like me), you’re stuck with a collection of a dozen songs, and only one of them really convinced me that Mind Symphony does much to make interesting gameplay in response to the music you’re listening to. Also, the shooter mode is the only mode worth playing. The meditation mode is a super simple rhythm game that doesn’t even seem to sync up with songs very well.


131. Stela

[img id="101669" alt=""]

Description:

Did you play Inside? The developers of Stela sure did. This game is shockingly similar to Playdead’s gorgeous puzzle platformer from 2016. There are a few differences, like you play as a woman, and... well, that’s about the only difference. You still jump around desaturated environments and solving strange puzzles, all while trying to avoid dying too much.

Rank Explanation:

I’m not sure how such a blatant Inside rip-off made it onto Apple Arcade. It’s not even a good imitation, either. The game doesn’t communicate how you can interact with its environment very clearly at all, so most of the time you just end up dying repeatedly wondering what you’re supposed to do. It does have some terrific music and creates a pretty intense atmosphere, but that's about it.


132. Sonic Racing

Description:

It’s a cart racer that has Sonic and all of his compadres in it. Just like Team Sonic Racing, which came out on consoles, the twist in this game is that racers play on teams. This means you don’t necessarily have to get in first place to win. As long as your team does better than your opponent’s, you’re the victor.

Rank Explanation:

I’m impressed at the lengths Sega HARDlight went to to make a mobile-friendly racing game, but perhaps they went a bit too far. By default, the game presents itself as something you play in portrait mode with a virtual steering wheel, but you can go so far as to play the game in landscape mode with a controller. Playing in either mode never really ends of feeling that compelling. Using touch, you feel like you don’t have the fidelity you’d like, and playing console-style ends up making it feel like an overly light and dumbed-down experience.


133. Towers of Everland

[img id="105091" alt=""]

Description:

Towers of Everland is a dungeon-crawler in the same vein as Legend of Grimrock, albeit a much more stripped down and procedurally generated affair. You choose a hero from several fantasy archetypes, go on quests to kill enemies and loot towers, and then use your spoils to upgrade your hero and town to take on more difficult quests.

Rank Explanation:

Towers of Everland is so streamlined that it’s pretty boring. The environments are almost completely non-interactive, and any new loot or stat upgrades to your hero don’t really change up the combat. They just make you stronger as your enemies get stronger, so everything ends up feeling static throughout.


134. The Get Out Kids

Description:

Interactive fiction is a good way to describe The Get Out Kids. It’s a very story-focused adventure game set in the 1980s. What starts as a fun night of mischief between friends becomes something much darker and more sinister, and it’s up to you to figure out what’s going on by tapping your way through diorama-like scenes.

Rank Explanation:

Apple Arcade has quite a few adventure puzzlers on its service, and The Get Out Kids is probably the hardest one to recommend. The controls are awkward, the puzzles too simple, and the whole thing moves at a snail’s pace. Aside from an intriguing setup and nice visuals, The Get Out Kids isn’t a particularly strong Apple Arcade title.


135. Hot Lava

Description:

What if someone turned the old childhood "ground is lava" game and turned it into a video game? That’s what Hot Lava is. It’s a sort of parkour-like platformer where you try to race through levels hopping on objects that somehow aren’t being melted by the lava underneath it.

Rank Explanation:

I’d love to have a platformer on Apple Arcade focused around time trials, provided it wasn’t a first-person game. First-person platforming rarely feels good because it’s always so hard to tell where your feet are. Same is true here with Hot Lava, plus the game defaults to a goofy motion-based control scheme that asks you to wave your phone or tablet around to look. All of this feels better once you change some settings (ideally to play with a controller), but even then, Hot Lava doesn’t feel as good to control as it should.


136. Super Mega Mini Party

[img id="101614" alt=""]

Description:

Super Mega Mini Party is like Mario Party, but without Nintendo characters and weird board game meta-layer on top of it. This is to say it’s a multiplayer mini-game collection where you and up to three other people can compete in challenges like hopping on pogo sticks over lava and passing dynamite around like it’s a hot potato.

Rank Explanation:

I actually think the mini-games in Super Mega Mini Party are actually kind of fun. They control well and are reasonably well thought out to make for some fun multiplayer moments. The only bummer of all this is that you can’t really enjoy it whenever you want. Gathering multiple people to play games together is hard, but it’s especially hard when you ask them to play a mobile game modeled after Mario Party. Of course, you can try to play online with random people, but very few people appear to be doing that as far as I can tell. This just leaves you with the option of playing practice mode in single-player, which isn’t much of a party at all.


137. Hyperbrawl Tournament

Description:

Hyperbrawl Tournament is an arena combat sports game. Two teams of two compete to put a ball in their opponent’s goal by any means necessary. This includes punching, kicking, and even using weaponry like hammers and swords to KO opponents, take control of the ball, and score.

Rank Explanation:

I’d probably rate Hyperbrawl Tournament higher on this list if more people were playing it. The game’s biggest issue right now is it’s basically multiplayer-only and queuing for matches is quite long (perhaps infinite?). Once you’re matched with someone though, Hyperbrawl Tournament is a heck of a good time. There’s a surprising amount of depth here, and it allows for a lot of mind games and tricky high-level play.


138. Frogger in Toy Town

[img id="101552" alt=""]

Description:

Frogger in Toy Town takes the basic tenets of the classic Frogger arcade game and turns it into a sort of collection-based physics platformer. You control a frog and wander through various household environments, avoiding things like toy cars and pens as you climb over toy blocks and books to rescue baby frogs and collect jelly beans.

Rank Explanation:

The physics aspect of Frogger in Toy Town make this game both an interesting and frustrating experience. On the one hand, it’s neat to experience what it’s like to disrupt the classic Frogger experience by suddenly being able to block cars from moving by moving a block into the road to stop them. On the other, it can feel like you’re constantly fighting tons of variables in Frogger in Toy Town just to do simple tasks like jump up on top of something. This can lead to a lot of times where you die or miss an objective, and it doesn’t really feel like there’s a whole lot you could have done differently to prevent that from happening.


139. Scrappers

[img id="104356" alt=""]

Description:

In the far-flung future, the Earth is only inhabited by two things: robots and trash. This is the setup for Scrappers, a side-scrolling beat ‘em up where you play as a robotic sanitation worker who needs to fight their way through junkyards while depositing trash into your truck to earn money. You can also do all of this with up to three other people in the game’s co-op mode.

Rank Explanation:

Scrappers is a mound of poor decisions that got bundled up into a colorful package. Beat ‘em ups are rarely ever good; co-op focused games with no online players makes for a boring time; and making "picking up trash" your differentiating mechanic is not exactly my idea of fun. Even if you happen to like beat ‘em ups, Scrappers is a tough sell because of how easy it is to exploit the game’s combat system and suck all of the challenge out of it.


140. Spidersaurs

[img id="102126" alt=""]

Description:

Spidersaurs is a 2D shooter that tries to stir up lots of 80s and 90s nostalgia. Its "Saturday Morning Cartoon" style combines with throwback gameplay that has you running and gunning to take down dinosaur/spider hybrids.

Rank Explanation:

For as cool as Spidersaurs looks, it controls horribly. It seems to be going for a Contra-like experience, but it’s impossible to control using touch and is functional, but sluggish, on controller.


141. The Mosaic

[img id="101769" alt=""]

Description:

The Mosaic is a narrative adventure set in a future society where a single corporation has seemingly taken over the world. You play as an employee of this corporation who (surprise!) doesn’t seem to enjoy his job. Over the course of the game, you’ll play through this worker’s commute, which gets routinely interrupted by strange visions and dream sequences.

Rank Explanation:

There’s something really compelling about The Mosaic’s balancing of the surreal and mundane, but it all ends up feeling like a missed opportunity. Playing the game is pretty boring, not to mention super clunky to control, and by the end of the game, it’s not really clear what The Mosaic is trying to say. The surface-level critiques of modern society that are presented at the beginning of the game persist throughout the experience, but nothing that happens over the course of the story dive much deeper than that. By the end of the game it doesn’t feel like you’re reached a satisfying conclusion, and there’s nothing about the mechanics, visuals, or storytelling that make the trek feel particularly worthwhile.


142. Hogwash

[img id="101667" alt=""]

Description:

Three little piggies are dead set on muddying up a farm, but they have to be smart to make sure they aren’t caught by a farm hand that’s trying to keep the place clean. This is the setup for Hogwash, an asymmetrical multiplayer game where teams of three players try to outsmart one player who is trying to chase down and hogtie all three pesky pigs.

Rank Explanation:

Hogwash is like a family-friendly version of Dead by Daylight, and it’s a decent one of those. Without a horror element though, Hogwash doesn’t feel particularly intense, and therefore a little less rewarding than the game it draws inspiration from. Also, like so many other multiplayer Arcade titles, no one is playing Hogwash anymore, and there's no fun in playing it solo.


143. Pac-Man Party Royale

[img id="101668" alt=""]

Description:

In Pac-Man Party Royale, four players all chomp pellets on a single Pac-Man stage, with the ultimate goal of being the last player standing. Players can knock each other out by eating each other after picking up power pellets, knocking opponents into ghosts, or staying alive the longest as a glitched-out ring reduces the playable area. The first player to hit three wins takes the match.

Rank Explanation:

Pac-Man Party Royale isn’t Pac-Man Vs., nor is it Pac-Man Battle Royale, and both of those are better multiplayer Pac-Man games than Party Royale. It also doesn’t help that this game has a terrible online setup where players can essentially only play with friends using lobby codes, as opposed to offering any kind of matchmaking for folks to play online with random players. Overall it’s a pretty disappointing Pac-Man game, and a generally weak offering for Apple Arcade.


144. ATONE: Heart of the Elder Tree

Description:

ATONE is a wild mishmash of game mechanics. It’s part adventure game, there’s tons of environmental puzzles, and it also has combat that plays like a hardcore rhythm game. This disparate pieces are all tied together with a story steeped in Norse mythology.

Rank Explanation:

ATONE’s strangeness works both for and against it, but it’s mostly a bad. The game itself is beautiful and fascinatingly odd. It’s puzzles and rhythm-based combat are really intriguing, but they feel borderline broken. The bizarre character movement, game dialogue, and some unclear pathfinding just make matters worse.


145. Red Reign

[img id="101768" alt=""]

Description:

Red Reign is a real-time strategy game that borrows the concept of lane-based combat from MOBAs like Arena of Valor. The concept is simple: two players race to build units and upgrade their base to eventually send an army (or armies) down lanes that are large enough to destroy their opponent’s base.

Rank Explanation:

I don’t have a problem with Red Reign’s core mechanics, but it seems heavily biased toward anyone looking to maximize their actions per minute. There are so many little actions you can (and should) do to gain advantages over your opponent that if you don’t train yourself to do them, your opponent will be able to beat you every single time. In this way, Red Reign feels like a throwback strategy title, but it’s also so streamlined to the point that you it doesn’t feel worth diving deep into. Perhaps if it had less of a focus on multiplayer and had more robust single-player offering, it would be higher on this list.


146. Various Daylife

Description:

Do your job. Buy your food. Go to sleep. Colonize the land. These are all the main directives of Various Daylife, a role-playing game that seems very caught up in simulating routine activity. Players create their own character, choose one of 20 classes, and start grinding away, all in the name of colonizing and mysterious new land.

Rank Explanation:

There’s a ton of things in Various Daylife that rub me the wrong way. First and foremost is the way it talks about colonization like it’s part of the natural order and is somehow good. Aside from that, the game seems built around being pretty boring and repetitive, and is designed similarly. Huge chunks of screen real estate are just an empty void, and there are lengthy load times in between just about everything that you do. I will say that there is some interesting combat design happening in Various Daylife, but all of the repetitive, slow, and problematic crap you have to dig through to see it is not worth it.


147. Nightmare Farm

Description:

Nightmare Farm is an idle game about growing crops to earn hearts that allow you to grow different plants and entertain your dog. If this doesn’t sound nightmarish, that’s because it isn’t. Aside from having a slight Burton-esque bent to its cartoon aesthetic, Nightmare Farm is mostly a colorful and cute game where you tap on things to help you build more things.

Rank Explanation:

For an idle game, Nightmare Farm takes far too long to boot up. First you get the Apple Arcade screen, then the developer logo, then a menu that you tap to hit a load screen, and then you can do your maintenance tasks. This can result in play sessions that last shorter than the boot sequence. Beyond this, Nightmare Farm seems totally serviceable as an idle game, but I don’t know why you’d pay for Apple Arcade to play this when there are so many idle game options out there that provide superior experiences for less money.


148. Discolored

[img id="101785" alt=""]

Description:

Discolored is a first-person puzzle adventure where you’re trying to restore color to a monochromatic environment. You do this by activating certain color prisms, though the game is very mum about what these prisms are about, who you are, or why you’re doing any of this. As a result, it’s up to you and your magical viewfinder to figure out what parts of the environment you can manipulate and which items you can combine to slowly bring colors back into the world.

Rank Explanation:

This game is too minimalist for its own good. Everything, including puzzle solutions feel like things that you happen upon by chance as opposed to anything logical that you might be putting together based on context. To make matters worse, your character moves as slow as molasses, so most of the game consists of you sluggishly sliding between objects randomly tapping on them and waiting for something to happen.


149. Way of the Turtle

[img id="103728" alt=""]

Description:

Way of the Turtle is a very conventional platformer starring two turtles. These turtles may walk automatically, but you choose when they jump or when they use their different shell powers that they accumulate over the course of the game.

Rank Explanation:

There’s nothing wrong with Way of the Turtle’s concept per se, but it also doesn’t feel all that special. It’s just very expected. This is the kind of game that may be satisfying at times, but is rarely surprising. It’s also worth noting that Way of the Turtle bugged out a few times loading into the game on a couple occasions, and I had to restart it to get it working properly again.


150. Redout: Space Assault

[img id="103777" alt=""]

Description:

You like Starfox? Well, Redout: Space Assault is kind of like that, which is to say it’s an on-rails space shooter. Your ship fires automatically and follows a set path, but you have to fine-tune the maneuvering of your ship to shoot at enemies, avoid obstacles, and shake heat-seeking missiles off your tail.

Rank Explanation:

Redout: Space Assault scores poorly because of how generic it is. There’s almost nothing about the game that makes it special. Even the graphics, which I guess arguably are technically "good," don’t really read as impressive, nor do they enhance the experience all that much.


151. Big Time Sports

Description:

Big Time Sports is a colorful mini-game collection that where you participate in sporting events like basketball, skiing, and skateboarding by performing quick-time events.

Rank Explanation:

Big Time Sports may feature more sports, but it feels like an also-ran to Cricket Through the Ages. There’s some charm to its visuals, but it lacks the goofiness that mini-game collections traditionally rely on to keep you engaged.


152. Word Laces

Description:

Word Laces gives you a picture and a bunch of letters below it. From there, you’re supposed to figure out the words you should spell using the letters given based on the picture. As you get further into Word Laces, you start having to solve puzzles with multiple words and more complicated answers.

Rank Explanation:

I generally like word games, but Word Laces is really not for me. Guessing words based on pictures is a novel idea, but it’s really easy to have different associations with pictures than those of the game designers. There are no penalties for forming words incorrectly or misspelling things, which I guess keeps it from being frustrating, but it also removes all the stakes. As a result, Word Laces doesn’t really feel like a game so much as just "a thing to do," and there are enough other things to do on Apple Arcade that I’d prefer to spend my time elsewhere.


153. Lifeslide

[img id="101606" alt=""]

Description:

Lifeslide is a game about being a paper airplane. You glide around, picking up "parts" and "time" which help you upgrade your plane and continue flying respectively.

Rank Explanation:

This is one of those games that really wants you to tilt your phone to control something. Perhaps it’s better if you play it that way, but I refuse to do that. Instead, I changed Lifeslide’s controls to touch and experienced what is a pretty dull flying game. If someone hops in the comments here as the Lifeslide defender, I might give it a chance using tilt controls, but until then, no thanks.


154. Lifelike

[img id="101700" alt=""]

Description:

Lifelike is an abstract game about flocking particles. You move an orb of light around flatly colored backgrounds until you reach spheres of particles that you move into to activate. From there, the particles move with you until you wander into a new set of particles. If that sounds weird, then I’m describing it well. Lifelike is weird.

Rank Explanation:

I’m not opposed to abstract games, but I literally fell asleep playing Lifelike. In piloting my little light around, I felt like I was wandering aimlessly to no end or purpose, waiting for something to happen, and what happened was I got bored. While this game is certainly pretty, there’s just precious little to Lifelike that makes it worth checking out.


155. Loud House: Outta Control

[img id="103314" alt=""]

Description:

Remember Flight Control? Well, Loud House: Outta Control is basically the same game, but it features locations and characters from Nickelodeon’s animated series, The Loud House. Characters wander onto the screen and you have to draw walking paths for them to reach specific objectives while making sure no one runs into each other. It’s a basic concept that can get complicated quickly.

Rank Explanation:

I have no familiarity with The Loud House, but I used to play a ton of Flight Control, and Outta Control feels like a bad knock-off version of a classic. Although this game tries to mix up the action with different kinds of levels, Outta Control feels weirdly imprecise for a game where you literally draw lines for characters to walk along. Even if you don’t have any intersecting paths, it is still quite easy to have characters run into each other, which immediately ends the level you’re on, leaving you no option but to try it again from the very beginning. It’s pretty frustrating and unimaginative from top to bottom.


156. Things That Go Bump

Description:

Imagine a fighting game where you have to build your character as you play. That’s kind of what Things That Go Bump is going for. You control a spirit that possesses household objects to build a body of sorts that you then use to battle other spirits doing the same thing. You do this in either a single-player wave-based "Horde Mode" or online up against up to three other players.

Rank Explanation:

There’s not a whole lot to Things That Go Bump’s combat, and it seems like a lot of other people agree. The online multiplayer for this game is a ghost town, leaving you only with the option to play the Horde Mode, which isn’t a whole lot of fun, either.


157. Operator 41

[img id="102124" alt=""]

Description:

Operator 41 is a stealth action game where each level involves moving your spy past guards to reach a telephone. Your character and guards move in real-time, so you need to time your movements carefully and take advantage of distractions to avoid getting caught.

Rank Explanation:

Operator 41’s stealth mechanics are not particularly innovative and the game itself exudes zero personality. You could play this game, but there’s nothing about it that makes you want to do so.


152. Secret Oops!

[img id="103315" alt=""][img id="103316" alt=""]

Description:

This is essentially a spy-themed Lemmings game. Your special agent infiltrates buildings by blindly walking straight ahead toward his goals, and you have to look out for him by tapping cameras to shut them off, open doors for him, and reveal evidence for him to gather. Secret Oops is also largely designed around augmented reality, where you can move your phone or tablet around to get a better view of your agents actions and the obstacles that lay ahead.

Rank Explanation:

The idea of playing a game where I have to physically move my phone around to get a better view of the action is completely unappealing. Secret Oops gives you the option to play in a non-AR mode, but it’s virtually impossible to see and tap the things you need to tap while playing this way. Even if the game was more playable outside of the AR mode, Secret Oops would still feel pretty generic and unimpressive.

And that's it for all our rankings! Check back in as we add new titles and update old ones, or see below to jump to another page:

1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126+

Hearthstone’s new expansion coming soon, more updates to follow

Posted by Olly Smith on February 22nd, 2021

Blizzard is releasing a new expansion for Hearthstone called Forged in the Barrens. It’s coming to all platforms later this year to coincide with its celebrations for Year of the Gryphon.

Forged in the Barrens introduced 135 new cards to play which are themed around the same iconic location from World of Warcraft. There are also new keywords and game mechanics being added too, as well as ten Legendary Mercenary minions that each represent a different class in Hearthstone.

Exos Heroes' latest update sees both sets of Synergy Fatecore's available through Choice Fatecore Re

Posted by Stephen Gregson on February 19th, 2021

Today's update for LINE Games' Exos Heroes will see the Fatecore series Synergy become available through Choice Fatecore Re. These will be the characters created for both Synergy and Synergy 2, which are inspired by K-pop and J-pop respectively.

This will be available from now until February 24. During this period, players will be able to choose and Recruit one of the following Fatecores at an increased rate. This will include Supreme Queen – Jinai, Supernova – Monica, Screaming Soul – Wilkes from Synergy and Millennial Star – April, Astral Idol – Liffy, Violet Sound – Nika from Synergy 2.

LifeAfter's GHOST IN THE SHELL: SAC_2045 crossover event is now life in the survival game

Posted by Stephen Gregson on February 18th, 2021

NetEase's GHOST IN THE SHELL: SAC_2045 crossover with the popular survival game LifeAfter is now available. The event is set to run from today until March 4th. It will feature a host of different outfits from the show alongside various other items.

These will including clothing based on the attire worn by Motoko Kusanagi and her partner Batou. Meanwhile, logging into the game during the event will net players a Ghost in the Shell figurine whilst the Tachikoma Decoration and Backpack, Ghost in the Shell motorcycle, Illusory City Wallpaper and Mokoto poster are also available.

Quad racing game ATV XTrem out on iOS and Android

Posted by Olly Smith on February 16th, 2021

Dream-Up has released a brand new free to play racing game featuring quad bikes called ATV XTrem, available on both iOS and Android devices.

In ATV XTrem, you speed around different off-road courses around the world, visiting places such as Brazil, Utah, Dubai and Los Angeles to win big prestigious awards. This allows for a variety of different climates and track types which will challenge your quad biking skills.

Five Dates, an interactive rom-com, is out now on iOS

Posted by Olly Smith on February 15th, 2021

Five Dates, a self-described “interactive rom-com” from Wales Interactive, is out now on iOS after an earlier release on PC and consoles last year.

The game is a dating simulator that consists of live-action filmed sequences and a choose your own adventure format. You play as Vinny, a single man bored during the COVID-19 lockdowns and joins a dating app to go on virtual video dates with women living in London.

Project CARS GO will speed onto iOS and Android devices in March

Posted by Stephen Gregson on February 12th, 2021

Slightly Mad Studios and GAMEVIL has announced that their upcoming racer Project CARS GO is available to pre-register now for iOS and Android. It's set to come speeding onto mobile devices on March 23rd. Additionally, those who opt to pre-order will net themselves 100 Diamonds – the in-game currency – when the game launches.

Project CARS GO is intended to be an accessible mobile racer that introduces real-world cars and tracks to a more casual audience. It will make use of one-touch controls so that it can be played by anyone whilst incorporating realistic graphics and sound effects.

Genshin Impact - Everything you need to know about Theater Mechanicus

Posted by Campbell Bird on February 12th, 2021

It's Lantern Rite season in Genshin Impact! The latest update to the game adds a whole bunch of new stuff to see and do to commemorate this in-game holiday, which is presumably a reflection of Chinese New Year. Celebrated primarily in Liyue Harbor, the bustling merchant city has transformed into a festive market where merchants sell their wares to raise funds for the construction of Xiao Lanterns.

As part of this celebration, game designer Ruijin has set up her game, Theater Mechanicus, in the harbor, which you can spend Xiao Lanterns to play to earn sweet rewards while playing a cool tower defense mode in the process. Check out some video above to see how the mode works, and read on below to learn what you should know about Theater Mechanicus, including some tips on how to make you a Mechanicus Master.

Reset Earth is an education platformer that's available now for iOS and Android

Posted by Stephen Gregson on February 11th, 2021

Reset Earth is an educational game from The United Nations Environment Programme that's available now for iOS and Android. It's a game all about climate change that hopes to teach children and adolescents about the role the Ozone layer plays in protecting the Earth.

It's set in 2084 and sees three teenagers – called Knox, Sagan and Terran – embarking on an adventure to save themselves and the world from the GROW. The GROW is a life-threatening disease that prevents anyone from being able to live beyond the age of 25.

Knightin’+ is a Zelda-like adventure game coming tomorrow for mobile

Posted by Olly Smith on February 9th, 2021

Crescent Moon Games has revealed its upcoming puzzle adventure game, Knightin’+, will launch tomorrow on iOS and Android. It’s being developed by Muzt Die Studios and was originally released on Steam back almost two years ago.

Self-described as a “Zelda-lite”, Knightin’+ puts you in the role of Sir Lootalot, a knight battling through several dangerous dungeons which are filled with traps, puzzles and magical artifacts.

Genshin Impact Guide - How to beat Primo Geovishap

Posted by Campbell Bird on February 8th, 2021

With the 1.3 update to Genshin Impact, another world boss has made its way into Teyvat. The Primo Geovishap is a hulking beast that has some unique tricks up its sleeve. Read on below to get the full picture of this new boss and how you can make sure you're in fighting shape to defeat it.

AIMIsocial is the AI driven marketing tool that makes social media management easy

Posted by 148Apps Staff on February 8th, 2021
iPhone App - Designed for iPhone, compatible with iPad

Online marketing is a demanding mistress, especially when it comes to building brand presence using social media. Anyone that's attempted to build an online business will be more than familiar with the constant pressure to deliver regular and relevant content for their followers. Besides the challenge of creating the content itself, there's the continual issue of inconvenience to contend with; scheduling your social media posts to go out during peak times and having to post across multiple platforms within your social network.

There are currently a number of tools out there to help make the job a little easier; Buffer, Hootsuite, and Social Sprout are all great management platforms for integrating your social accounts together and scheduling your posts but, unfortunately, offer no help when it comes to actually creating your content. If you have the cash you can look into hiring social media experts to assist you, or you can go another way...

AIMIsocial provides a perfect solution for scheduling your social media posts and creating content that will help elevate your social media presence and increase engagement with your brand.Best of all, with AIMIsocial this is all acheivable with minimal fuss.