Ahead of the release of ZeptoLab’s King of Thieves, we were able to ask ZeptoLab’s co-founder, Semyon Voinov, a few questions about the inspiration behind the game and what that means for the Cut the Rope franchise.
148Apps: What was the inspiration behind combining so many familiar genres into one package? Semyon Voinov (SV): The initial idea was brought up by one of our team members. We created a quick prototype, and suddenly many people around the office were eagerly competing with each other, building their defenses and breaking into the opponent’s dungeons. There was plenty of laughter and cursing in the process – and we immediately realized that the game had the most important component for success: it drives emotion!
You can find plenty of games in the App Store with the strategic “attack and defend” gameplay (including the famous Clash of Clans), but our game is vastly different because of the arcade skills-based experience at its core. It’s something we haven’t seen in any other games and while building King of Thieves, we discovered why: it’s a very challenging type of game to build. It took two years of time, dedication, and extensive testing to create a balanced and highly enjoyable game. Continue reading King of Thieves – An Interview With ZeptoLab’s Co-Founder Semyon Voinov »
Marking quite a departure from ZeptoLab’s past successes, namely the Cut The Rope series, King of Thieves is shaping up to be quite promising. Due for release in February, we were lucky enough to have some time with a preview build to see exactly what it’s all about.
Focused on multiplayer, King of Thieves is best described as part tower defense, part platformer. Your mission is to break into dungeons and steal the opposition’s treasure chest. This requires a certain amount of finesse when it comes to your platforming skills. Controls are fairly simple here, with a series of taps and double-taps being pivotal. You automatically run, with a change of direction only possible when you bounce away from a wall. At first it seems a little awkward, but it turns out to be reasonably effective.
As you’d expect, levels steadily get trickier the further you progress, with up to three stars for the taking depending on how well you perform. There’s a PvP side to things too, with you able to tackle other players’ dungeons as well as needing to protect your own. The latter is where things turn more tower defense-like, with it being possible to place turrets and spikes around your dungeon in order to ward off attack. To save your creation, you have to be able to complete it twice to prove it’s possible. Something that may end up testing your own skills as well as other players’ abilities.
So far, King of Thieves is shaping up to be an interesting mixture of puzzle style elements and platforming that’s sure to test your reflexes. My only concern is whether or not it will be able to keep everyone hooked for an extended period of time. There’s the race to be top of the leaderboard and to have the most intricate dungeon, but it’s hard to say just yet whether or not that will keep people hooked for a long time to come.
We’ll be able to see how things unfold once the game goes live worldwide. For now, it’s certainly an interesting combination of genres.
King of Thieves is set for release in February. Of course, we’ll let you know when.
Cut the Rope 2: Om Nom’s Unexpected Adventure gets its first gameplay trailer that takes a closer look at the game and its challenges. The game is set to release with 120 levels throughout new locations that take players to a forest, junkyard, city park, sandy dam, and underground. It’s scheduled to release next week on December 19 for $0.99.
“With Cut the Rope 2, we’ve taken Cut the Rope to the next level, creating a game that not only does justice to the original, but enhances the experience in every possible way,” said Misha Lyalin, ZeptoLab CEO, in a press release. “It’s literally and figuratively a huge leap for Om Nom as he ventures out into the world for the first time.”
Cut the Rope 2 is coming soon and we’re plenty excited for its release. However, there is a problem as Om Nom seems to be missing. We want to make sure to keep you in the know and to pass along any news as we get it. Right now, the only source of information and clues comes from Om Nom’s local newspaper, The Sweet Times. Read it over and see what you can discover!
Posted by Andrew Stevens on May 16th, 2013 iPhone App - Designed for iPhone, compatible with iPad
Pudding Monsters has been updated and is now available for free. In the Sky View update, it’s your job to help the monsters climb mountains and reach the sky as you play through 25 levels with new gameplay elements. Mr. Powerlifter is a new available monster who has the ability to move mountains, helping you to collect all the available stars. Pudding!
Posted by Andrew Stevens on April 18th, 2013 iPad Only App - Designed for iPad
What better time than now to begin your time traveling adventures? Cut The Rope: Time Travel is available in the App Store and follows Om Nom, the candy loving monster, as he discovers and uses a time machine to learn about his roots. ZeptoLab will also be expanding on the Om Now Stories animated series to expand on Om Nom’s travels through time.
Posted by Andrew Stevens on February 21st, 2013 iPad Only App - Designed for iPad
Zeptolab has released new content for Pudding Monsters, a level box named City Tour that features 25 new levels and two new types of monsters. Also, after listening to critique, Zeptolab has mentioned that its new and brain-bending gameplay is much more challenging with this update.
Posted by Jeff Scott on February 7th, 2013 iPhone App - Designed for iPhone, compatible with iPad
Zeptolab has released an update to the favorite Cut the Rope that includes a new series of levels called the Lantern Box. These new levels, demoed below, have been released to celebrate the upcoming Chinese New Year. It’s nice to see a game like this still getting updated.
Zeptolab, the studio behind the great Cut The Rope physics puzzler game has announced their next big game, Pudding Monsters. Another puzzle game, but very different from Cut the Rope, Pudding Monsters will be out December 20th.
They always say that during the holidays it is better to give than to receive. Cut The Rope developer ZeptoLab seems to have taken that to heart. To show their unwavering dedication and appreciation to the fans they just released update version 1.6 to the App Store classic, entitled “Buzz Box,” completely free of charge.
So over a year after this iOS mainstay debuted it is once again, both literally and figuratively, changing the game. Here is what you can expect to find in the newest update:
“The award-winning, physics-based puzzler you can’t get enough of introduces Om Nom to a new box filled with 25 exciting levels. The update also introduces a Busy Bee feature with bees that never stop buzzing as they keep moving and stretching the ropes, bringing a challenging new element to the game…”
Just in case you were curious to see how the new “Busy Bee”s will mix things up, check out the trailer below. For those out there without this installed on every iOS device under the sun, what the heck are you waiting for? We promise that you will not regret it.
When an iOS game has over 1.6 million unique users every single day, it is pretty safe to say that it might be successful. One of the very few apps that can boast that kind of statistic would be the run away success Cut The Rope. Just trying to wrap my brain around the absurdity of that many players in a single day is nigh impossible, so I don’t even bother trying to comprehend the game’s total download count of over 60 million across the iOS and Android platforms.
So with that many people being invested in the plight of poor little Om Nom, you might have wondered where the little critter came from, what exactly it is, and how it came to love sugary treats. ZeptoLab decided that the best way to answer this and many more questions was to launch a new comic, explaining his entire origin story. The series’ companion app just launched yesterday on the App Store, with a completely free first issue.
If the first story strikes your fancy, the rest of the episodes will be available for two dollars. There will also be a full print run of the comic coming next year, so there is a little bit of something for everyone. Give the first issue a read and let us know if you like it in the comments.
Carter speaks to Todd Hamilton of Joypad about their app that turns iPhones and iPod touches into game controllers for PC, Mac, and iPad games, and talks about what could come in the future for games that support Joypad.
Carter speaks to Semyon Voinov of ZeptoLab about the game’s new Android release, and the content that’s been added to the game since its original release.
Chillingo, a division of Electronic Arts most recognized for its creation of Angry Birds, which sits almost always as the #1 paid application in App Stores across the world, announced today that Cut the Rope will receive a special update for Valentine’s Day, February 14.
“The new Cut the Rope 1.2 update marks the annual celebration of love and affection with adorable Om Nom as cupid in a special Valentine’s Box filled with 25 gorgeous levels. A romantic and fun, “split-candy” gameplay is also introduced to challenge players as they strive to slice the right ropes to feed the insatiable green creature. Brand new artwork and a distinctive Valentine’s icon make Cut the Rope the perfect gift for your special someone” reads the official release.
“This 1.2 update is our gift to you this Valentine’s Day for being the greatest fans out there; we hope players love the new box, levels and features just as much as we enjoyed creating it,” states Efim Voinov, CTO of Zeptolab. “Thank you for the continued support, we are already working closely with Chillingo to enhance the game and think fans will be extremely delighted!”
Such holiday updates are becoming more and more popular, even within Cut the Rope’s own development. In December of last year, 148Apps reviewer Brad Hilderbrand announced the Christmas update of the popular application, which to date has now sold more than six million copies. Conservatively, that means Cut the Rope has generated over $4 million in revenue (after Apple’s 30% commission), not taking into account the price difference between the iPad and iPhone version of the immensely popular game. It stood as the sixth most popular paid-for iPhone game in 2010.
When 148Apps reviewed the game last year, writer Carter Dotson awarded it 4 stars. “Cut the Rope is ingenious, following a similar formula to Angry Birds – charming graphics, simple gameplay that gets complexity steadily layered on top of it in a way that feels natural, almost without even feeling like it’s getting more difficult” he writes. “That is just brilliant game design, and with more levels promised, Cut the Rope has an exciting future, but is still great with even just the core game content.”
Available for $0.99 on iPhone and $1.99 for iPad, a free lite version is also available to download, allowing you to try-before-you-buy. A sneak peak video of the update is available below:
Carter and Dennis Fong of Raptr talk about the new Raptr app for iPhone. It lets people track their friends and receive push notifications for messages from their friends on Xbox Live, Playstation Network, Steam, the Raptr network, and more.
Carter also talks to Semyon Voinov of ZeptoLab about Cut the Rope, what went into the design and concept of the game, and how the game has performed relative to their expectations.
WOTA: U-Boat Compass is a 3D simulation of a naval gyrocompass created by Mark Hessburg, in cooperation with the Technical Museum U 995 of the German Naval Association. The compass is based off those used in German submarines during World War II. The app is a spin-off of WOTA: Wolves of the Atlantic, a submarine […]