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Far Cry 4, Assassin's Creed Unity, Destiny, and Beyond - AppSpy Takes a Look at AAA Companion Apps

Posted by Rob Rich on December 19th, 2014

These days it's not uncommon for big game releases to be accompanied by their own iOS app - a Companion App if you will. In fact, it seems more uncommon for a AAA game to come out and not have some sort of iOS presence.

And goodness do they ever have an iOS presence. It's the very reason AppSpy has taken the time to put together a list of many of the AAA companion apps you'll find on the App Store. Grand Theft Auto V, Shadow of Mordor, Elite: Dangerous, Far Cry 4, and Dragon Age: Inquisition are only a few examples of what they've covered.

You can find the complete list right here.

Dementia: Book of the Dead Review

+ Universal App - Designed for iPhone and iPad
By Lee Hamlet on October 31st, 2014
Our rating: starstarstarblankstarblankstar :: A TOUGH READ
A witch hunter is sent after a demonic book in the spooky but short-lived Dementia: Book of the Dead.
Read The Full Review »

Beautiful RPG, Lili, On Sale For Only A Dollar

Posted by Rob LeFebvre on November 28th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: DELICATE FLOWER :: Read Review »

Lili is a gorgeous, Unity-powered 3D RPG game that we reviewed back in September of this year. It just dropped in price from $2.99 to $0.99, so if you were wondering what all the fuss was about, now might be the time to pick it up.

Knightly Adventure Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on November 14th, 2012
Our rating: starstarstarstarblankstar :: HEAD IN THE CLOUD
Knightly Adventure's individual social and action-RPG components may not be all that remarkable when apart, but put together with cloud-based saving? It's a solid package.
Read The Full Review »

Crate 360 Review

+ Universal App - Designed for iPhone and iPad
By Dale Culp on August 2nd, 2012
Our rating: starstarstarblankstarblankstar :: LACKS PIZZAZZ
When it comes to seeing things from a different angle, this game offers a complete range of them. See how this 3D, physics-based puzzle game stacks up to its competition.
Read The Full Review »

The Portable Podcast, Episode 126

Posted by Carter Dotson on February 28th, 2012

Faster, faster!

On This Episode:

  • Carter speaks to Rush City developer Bryan Duke about developing the game in Unity, and the little tweaks and aspects that may not be immediately apparent to users.
  • Carter chats with Retro Racing developer Jamie Woodhouse about the inspirations for the title, and about what is coming ot the game in the future

  • .

    Who We Are:

  • Host: Carter Dotson
  • Guest: Bryan Duke, Acceleroto
  • Guest: Jamie Woodhouse
  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:

  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen Here: [powerpress]
  • Apps Mentioned on This Episode:

    Upcoming 3D Runner, Blood Roofs, Releases Next Month

    Posted by Kevin Stout on February 15th, 2012
    iPhone App - Designed for iPhone, compatible with iPad

    Gamesmold, developer of games like Puzzle Dozer and Cart Cow, has schedule the release for their upcoming 3-D runner, Blood Roofs, for next month.

    Gameplay looks similar to recent hit, Temple Run. The player controls the runner by tilting the iOS device left and right to avoid obstacles and jumps by tapping the left side of the screen. In addition, the running character is carrying another female character that can fire her gun at incoming monsters by tapping the right side of the screen.

    The game has some high quality 3-D graphics but the developers claim that it will work on some older devices such as the iPhone 3GS and iPad 1. According to comments on YouTube from the developers, it uses the Unity game engine. Also, the pricing isn’t fixed but it “won’t be too expensive.”

    The storyline is supposedly inspired by H. P. Lovecraft. There’s a glimpse of a huge monster bursting out of a large building at the end of the trailer attached below.

    This Week at 148Apps, September 26-30

    Posted by Chris Kirby on October 1st, 2011

    This week at 148Apps.com, writer Blake Grundman offered part one of his developer interview with the folks behind Squishy's Revenge, Toy Studio. Grundman writes, "Despite only having been in existence since September of 2009 the team working behind the scenes at Toy Studio have been hard at work, churning out an impressive thirteen games in that short span. Having successfully released titles on both the Nook Color and Facebook, it seemed like the next logical step was to transition into the iOS space."

    Read the rest of part one at 148Apps.com, and keep checking in for parts two and three soon.

    Over at 148Apps.biz, founder Jeff Scott reported on Unity's big announcement at Unite11. Scott says, "Shown during the Unite11 keynote, Unity 3.5 includes lots of new, very impressive sounding features like Multi-threaded rendering, Improved occlusion culling, and Radiosity Normal Mapping lightmaps. All in all, about 40 major new features. I’m thinking this will make some developers very happy — and me, as a game player will reap the benefits! For a full list of new features in Unity 3.5, check out the press release."

    Read more about the big announcement on 148Apps.biz.

    GiggleApps writer Amy Solomon contributed a review of Snap and Share Kids Cam, stating, "I take a lot of photos of my son, who will also now ask me to take a snapshot many times of things he finds amusing, sometimes asking me to email them to family members. This app easily allows a child his age to take and send photos himself, as this app is very simple to use and contains nice spoken prompts explaining each event leading up to the emailing of photos. So easy to use in fact, that I plan to use it myself as this application is surely quicker than taking a picture, finding it on the camera roll, tapping to email, typing the recipient’s email address and tapping again to send the email on its way."

    Read the rest of Solomon's review on GiggleApps.

    And thus we come to another weekly round-up of 148Apps network goodness. There's so much more to see on the various sites, so check them out for yourself - and don't forget to follow our Twitter and Facebook feeds for daily news updates and contests galore. See you next time.

    Holy Crap, Bladeslinger!

    Posted by Rob Rich on September 30th, 2011

    To think, I'd nver heard of Bladeslinger before roughly fifteen minutes ago, but now I find myself obsessively searching for any kind of release date that's more specific than "Q4 2011." In my defense, I think it's with good reason. Not to jump on the hype train, but Luma Arcade seems to have crafted a very compelling world and an awesome game to flesh it out with. Oh, and it looks freaking amazing.

    Set in an alternate and rather depressing (although that could just be coincidental) future, BLadeslinger tells the story of William Glaston's homecoming. A homecoming made much more interesting and game-centric when he finds Hammer's Peak to be overrun with horrible mutants that are just as aggressive as they are ugly. He'll have to fight his way through the town using a bunch of different weapons and abilities, then find and "fix" the problem at the heart of it all. So "The Usual," basically.

    According to the website, it's a "3rd person action brawler" that utilizes gesture-based controls. It certainly has that air about it in the video below. I just hope it's responsive and smooth, which it looks to be but there's no way to know for certain until it's out.

    I'm also curious about these abilities that Glaston will eventually gain. I'm pretty sure one can be seen in the clip (where he does the Ground Pound), but it almost looked like a one-off. Like it's some kind of single-use item or something. Then again, maybe it can only be used once per fight. Or maybe the "card burning" effect was only used to illustrate the activation of the ability and not "using it up" as it were. Gah! Too many questions!

    I think it's safe to say that expectations will probably be pretty high for this pseudo-steampunk alternate future mutant-fighting western. Assuming nothing goes awry, I think Luma Arcade can pull it off. I mean, it looks like they have a finished game already. Here's to hoping we can nab Bladeslinger off of the App Store in the earlier part of Q4 rather than later.