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148Apps 2014 Holiday Shopping Guide for Gamers

Posted by Rob Rich on December 11th, 2014

Welcome, one and all, to another 148Apps holiday shopping guide! Are you having trouble figuring out what to get for a distant relative, new neighbor, or estranged second cousin? Thankfully there are people like us putting together handy-dandy holiday shopping guides for you! Whether you’re looking for new hardware and accessories, or just something a bit less impersonal than an iTunes gift card, we’ve got you covered.

Other 148Apps Holiday Gift Guides: for [Health Nuts] [Socializers] [Creative Types] [Power Users]

Today’s guide centers around iOS gamers. These are the folks who love their portable games and spend most of their morning commute matching pieces of candy or fighting immortal titans. If you’d like to make the gamer(s) in your life have an overall more pleasant and convenient gaming experience, or simply get them some really cool stuff to play, check out our list below for some ideas.

148Apps' Top Picks for the Scariest, Spookiest, Creepyiest, and Halloweeniest iOS Games

Posted by Rob Rich on October 30th, 2014

It's All Hallows' Eve once again. And what better way to enjoy the holiday spirit(s) than to have a good scare - or ten?

Since nobody at 148Apps could come up with an answer to that question we've created a list of our top picks for spooky, creepy, scary, and unsettling iOS titles in honor of the ghoulish festival. Hopefully these games won't be too much for you to handle...



The Walking Dead - Season 1



The Walking Dead isn't conventionally scary in the "Aargh! What the heck just jumped out at me??" kind of way, but it's distinctly unnerving. It taps into that instinct to protect those we care about then shows us just how easily the life we once knew can be taken away forever. Forcing you to make tough decisions that are a matter of life and death mean you never get a chance to calm down or relax. Instead, you're constantly on edge in a world that makes no sense any more. If that's not deeply scary, I don't know what is. - Jennifer Allen

Ellie - Help me out... please



Ellie - Help me out... please is a short, but creepy puzzle game that revolves around the player's interactions with a kidnapped girl through a security camera feed. It definitely has some Saw vibes thanks to its puzzle room nature and voyeuristic perspective.

Although the puzzles are a little opaque, immersion in the very tiny game world is precisely what makes it kind of creepy. Not necessarily creepy in the "spooky" sense, but in the sense that players start questioning the game's bizarre setup. Who is the player character? Why is this girl in this room? What does it all mean? - Campbell Bird

The Walking Dead Pinball Review

+ Universal App - Designed for iPhone and iPad
By Blake Grundman on August 29th, 2014
Our rating: starstarstarstarblankstar :: DECISIONS
Zen Studios is at it again, taking a property that would never seem to work as a pinball table and turning it into an "must play."
Read The Full Review »

Shuffle as Fast As You Can for The Walking Dead: Season Two - Chapter 4: Amid the Ruins

Posted by Jessica Fisher on July 24th, 2014
+ Universal App - Designed for iPhone and iPad

The wildly popular The Walking Dead: Season Two's new chapter, Amid the Ruins, sees a return to Clementine's story about a young girl orphaned in the middle of the zombie apocalypse. Who will she save? How will she evolve as a character? It is all up to you as every choice you make changes Clementine's fate.

This is the fourth chapter that Telltale Games has released for Season 2. Users will be able to buy the chapter alone as an in-app purchase, or Save 25% by purchasing the Multi-Pack [Episodes 2-5 bundle] via in-app in the 'Episodes' menu.

AMC Partners with Next Games to Develop a New App Based on The Walking Dead

Posted by Tre Lawrence on March 7th, 2014

On the heels of its insanely popular television program The Walking Dead, AMC TV has announced that it is tapping Finnish developer Next Game to develop a mobile game based on the TV show. The game is said to be in production, and the launch should coincide with Season 5 of the show.

Both companies will partner to market the app. According to AMC President Charlie Collier, "We chose to team up with Next Games because of their outstanding creative and technical talent, as well as a willingness to re-imagine the unique and compelling world of The Walking Dead, which has built a significant and passionate global fan community,” he says.

Next Game chief Teemu Huuhtanen is equally upbeat. “Our take on the undead survival franchise will match the against-all-odds action and moment-to-moment tension of the TV series. We want to find that sweet spot where gameplay and narrative inform and reinforce one another. Like AMC’s The Walking Dead itself, we’re not giving away too many details right out the gate, but I can confidently state it’s unlike anything we’ve seen from The Walking Dead franchise on home or mobile gaming hardware before.”

More details will be released in coming months.

Halloween - The Walking Dead: Dead Yourself Adds New Parts, Filters, and Camera Types for Over a Million New Combinations

Posted by Andrew Stevens on October 8th, 2013
iPhone App - Designed for iPhone, compatible with iPad

The Walking Dead: Dead Yourself gets an updated experience for the new season of The Walking Dead. This adds over 100 new parts, filters, camera types and more that allow for millions of new walker combinations.

The best part yet is that you can easily bite a friend on Facebook and turn their picture into a walker. Get it done!

Appealing To The Romantic, Empathic Gamer: A Q&A With Silicon Sisters' Brenda Bailey Gershkovitch

Posted by Jennifer Allen on August 1st, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: GRITTY & COMPELLING :: Read Review »

Only last month, George Lucas spoke at a games industry event, saying that he thinks the "big game of the next five years will be a game...aimed at women and girls." For an industry still primarily focused on appealing to men, that could be quite a shift for the future. While I don't have a crystal ball to see what's to come, I reckon one source of such a game is Silicon Sisters. It's the first female-owned and run video game studio in Canada, and it's already achieved some success with high school-focused School 26 and School 26: Summer of Secrets.

Brenda Bailey Gershkovitch with co-founder, Kirsten Forbes.

Brenda Bailey Gershkovitch, CEO of Silicon Sisters, was kind enough to find time in her busy schedule to discuss women gamers, empathy in games, and reveal some information on the firm's latest title, Everlore.

148apps: Empathy is a primary issue that both George Lucas and Steven Spielberg feel games need to overcome in order to progress as a medium, do you agree?
Brenda Bailey Gershkovitch (BBG): I guess that depends on how you perceive progress. If amazing graphics and incredible physics are your criteria, then we are very advanced as a medium. But if, like the filmmakers mentioned, you view the ability of the storyteller to connect with their audience in a more emotional and meaningful way, then I think empathy is an important tool. And there are some games that have done that incredibly well. Playing The Walking Dead can rip your heart out. But as an industry, we have lots of room to play this out more fully in our storytelling. We also have a fairly limited repertoire of voices through which we tell stories, and that can expand and be part of the growth of our medium as well. The market is expanding and needs to expand further, and expanded voice and perspective are part of that change.

Telltale Games's The Walking Dead.

148apps: Do you think women gamers solely need empathy and romance, or is something else needed in order to encourage the female market further?
BBG: I think that women gamers are a huge and growing segment and that no one or two things can possibly define what they would like to enjoy in this medium. I think it’s parallel to other forms of entertainment like film or books. Would we think that because rom-coms exist, that means women won’t have interest in sci-fi or thrillers or animated films or historical films or documentaries? Silicon Sisters is building romance games not to limit the market, but to expand the range of choices in the market, which we feel is somewhat limited currently.

148apps: What games do you feel encapsulate empathy and romance the best at the moment?
BBG: I think Bioware is nailing a lot of this right now. So are some of the smaller more innovate indie games. I am playing a little game out of Vancouver Film School called Allie and the storytelling is terrific. As I mentioned above, the empathy and moral dilemmas in The Walking Dead or The Last of Us are really compelling. Silicon Sisters Interactive’s first title, School 26, is a game based on empathy and we’ve had more than 700,00 downloads in 30 countries. Girls ages 12-16 love that game, and empathy is the primary mechanic.

Silicon Sisters' School 26.

148apps: A recent study has found nearly half the female population already game, a marked improvement on past years. Is a game specifically designed for women really needed at this point? Does that gender divide need to be created?
BBG: This question always seems a bit weird to me. Why are we uncomfortable with games made for women or girls? (More so than with books written for women or movies targeted at women?) Why does this make us so uncomfortable? We segment markets all the time – it doesn’t mean anything beyond the idea that a market can be well served if a product is designed for them specifically, and built with them in mind. What gets my Irish up is when games are very haphazardly and disrespectfully built for women and girls – the “pink it and shrink it” model. These games are usually not designed from the ground up with that market in mind. Often, in the old days of manufactured product, these games had smaller budgets, lesser teams and were ‘guy games’ quickly re-wrapped for girls. These games often tried to reach the female audience through cheap tactics like lots of pink and throwing in a cute animal or two. That’s not game design. But games that really look for mechanics that connect with women and girls or that are designed from the very beginning with them in mind are a good thing, I think. Of course, there will always be games that appeal to both sexes and that’s great, but having segmented games isn’t a problem. It’s respectful of the audience you are trying to serve.

The Walking Dead: 400 Days Creeps Its Way Onto The App Store

Posted by Andrew Stevens on July 12th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: GRITTY & COMPELLING :: Read Review »

The latest episode in The Walking Dead video game series has released, available through in-app purchase for $4.99. The Walking Dead: 400 Days follows five new characters as the fight to survive the first 400 days of the undead outbreak. You are able to play each character's story in any order, and we're told that the choices you make affect the course of the story, as well as the upcoming Episode 2.

The Walking Dead: 400 Days To Follow Five New Characters This Summer

Posted by Andrew Stevens on June 11th, 2013

Telltale Games has announced that The Walking Dead: Season One is set to receive an all-new installment of downloadable content, available this summer on iOS. The Walking Dead: 400 Days takes players on a journey through the eyes of five new characters as they struggle to survive the first 400 days of the undead outbreak. The five connected character stories are playable in any order, and players decisions and actions will control the flow of the story.

Walking Dead: The Game - Telltale Releases A Vine Teaser

Posted by Andrew Stevens on June 4th, 2013

Touch Arcade reports that Telltale Game's has released a Vine video for The Walking Dead: The Game that tease's either characters from the second season or for something extra that is coming between season one and two. The Walking Dead: The Game Season 2 is set to release this fall while the mysterious something extra should come sometime before that.

[vine b3gbMwUuD1x]

The Walking Dead Now Supports The iPhone 5

Posted by Andrew Stevens on May 16th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: GRITTY & COMPELLING :: Read Review »

Walking Dead fans with the iPhone 5 will be happy to learn that The Walking Dead: The Game has been updated, adding support for the iPhone 5. "The Walking Dead: The Game is one of the finer examples of interactive fiction in recent years. Giving players some tough decisions that can have far reaching consequences ensures that every choice made is one that’s pondered thoroughly," said Jennifer Allen, in our review.

Stargate SG-1: Unleashed Episode 1 Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on March 28th, 2013
Our rating: starstarstarhalfstarblankstar :: MIXED FEELINGS
Not quite hitting the spot, Stargate SG-1: Unleashed is an interesting mishmash of genres but it doesn't quite fire on all cylinders.
Read The Full Review »

The Portable Podcast: Episode 169

Posted by Carter Dotson on January 8th, 2013

You're the best around, no one's ever gonna keep you down!

On This Episode:

  • It's a yearly tradition! Various members of the iOS media come together and discuss the best releases of 2012, covering some of their honorable mentions before they discuss each of their top 3 games of 2012.
  • Episode Cast:

  • Host: Carter Dotson
  • Guest: Brett Nolan, AppAddict.net and the Apple'n'Apps and AppAddict Weekly Podcast
  • Guest: Blake Grundman, 148Apps and EvilCast Recap
  • Guest: Rob Rich, 148Apps and Press Pause Radio

  • Music:

    How to Listen:

      Click Here to Subscribe in iTunes:

    Games Of The Year:

    Rob Rich:

    Blake Grundman:

    Brett Nolan:

    Carter Dotson:

    Jen's Favorite Things Of 2012

    Posted by Jennifer Allen on December 26th, 2012
    + Universal App - Designed for iPhone and iPad
    Our rating: starstarstarstarblankstar :: FOCUSED TEXT EDITING :: Read Review »

    Is it really nearly 2013? How did that happen? And why did 2012 go so fast? I have no answer, but I can answer what I enjoyed so much about 2012. It wasn't the greatest of years for me in many respects, but it was a fantastic year for the technology fan part of me.

    Fairway Solitaire



    Tell me at the start of the year that my main gaming addiction this year would be a card game and I'd have laughed. A lot. I've always quite enjoyed solitaire games but usually when I have nothing better to do. Fairway Solitaire has established its place in my daily routine ever since I reviewed it at the start of the year. No mean feat given the wealth of games I've played across the year. Its constant trickle of new content each day is all too tempting and I've found it to be very relaxing. Shame that some elements of the game require quite a lot of in-app purchases.

    iPhone 5



    I've never owned an iPhone since launch before, having always picked them up much later down the line. Thanks to things working out well, I picked up an iPhone 5 two days after its initial launch. I'm so glad I did. Out of all the technology in my house, it's the most used and not just for work reasons. It might not be the most revolutionary of hardware updates, but the extra screen space and processor power is very handy. Owning the 32gb variety (for the first time) is a particular revelation. Finally, I don't have to swap out apps and games all the time.

    Summer of Sport



    As a soccer and athletics fan, this summer was a memorable one. Euro 2012 kept me happy, if predictably disappointed, as an England supporter. The London 2012 Olympics and Paralympics, made me proud of my country and ecstatic to watch so much fantastic sport. It also marked the first Olympics when iOS devices played an important part in coverage, which was shown through the plethora of apps available.

    The Walking Dead



    The most emotional game I've played in recent years. Bar none. It's perhaps a little weak on gaming elements and there are a few plotholes by the end, but it doesn't stop The Walking Dead being a tour de force of emotion. I have no children but I can only imagine the powerful story of a girl desperate to find her parents amongst a zombie invasion, being all the more potent for those who do.

    Zombies, Run!



    More zombies! Not quite in the same way, though. Zombies, Run! is my exercise companion. I jog, rather than run. A distinct lack of stamina and a continuing foot problem means things are a little slower for me. The key thing is, though, Zombies, Run! motivates me to keep trying. Telling a story linked into exercise is an inspired move and one that genuinely encouraged me to regularly jog. No matter how slow the progress might have been.

    iA Writer



    Yes, I know iA Writer isn't an app that came out in 2012. It has had regular updates but that isn't why it's in my list, either. It's here because 2012 marked the year that I bought my first Mac. A MacBook Pro, to be exact. Since then, there have been many apps that have made my life much easier but none more so than the Mac version of iA Writer. I'm using it right now to write this. Even better, if I have to go away from my laptop for whatever reason, I can carry on where I left this on my iPhone or iPad. That flexibility has made a massive difference to my year.

    The Walking Dead: Assault Released

    Posted by Jeff Scott on November 30th, 2012

    It seems like just last week we got the final episode for the fantastic Walking Dead> The Game from Telltale. Today we see the release of a new Walking Dead game, licensed as the official game of the comic. The Walking Dead: Assault is a top down point and click shooter/strategy game stylized to look very similar to the comics. In the little time I've had with the game it seems really well done. We'll have a full review up soon.