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Slashing Demons Review

+ Universal App - Designed for iPhone and iPad
By Lee Hamlet on February 27th, 2015
Our rating: starstarstarblankstarblankstar ::
Slashing Demons lacks the depth or scope to take it beyond the point of being just another endless tapper.
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Pancake - The Game Review

+ Universal App - Designed for iPhone and iPad
By Lee Hamlet on February 24th, 2015
Our rating: starstarhalfstarblankstarblankstar :: FALLS FLAT
Pancake - The Game is just like flipping a real pancake in that it's only entertaining for about 30 seconds.
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GOL: Legend Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 26th, 2013
Our rating: starstarstarstarblankstar :: SOME SHALL PASS
One-touch controls or not, it takes a fair amount of patience to see even a single level of GOL: Legend through to the end. But it's extremely satisfying when that happens.
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The Tapping Dead Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 3rd, 2013
Our rating: starstarstarblankstarblankstar :: TAP-OUT
The Tapping Dead is easy to play and sports a neat style, but it's just not that much fun.
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Fury of the Gods Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on March 7th, 2013
Our rating: starstarstarstarblankstar :: SMITE THEM ALL
It's not nice to fool Mother Nature, but it's extremely unwise to launch an assault against The Olympians.
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One Tap Hero Review

+ Universal App - Designed for iPhone and iPad
By Kalle MacDonald on August 27th, 2012
Our rating: starstarstarstarhalfstar :: ONE FUN HERO
While there are faults, One Tap Hero both lives up to its name and far exceeds it.
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How Many iOS Devices Does It Take To Reach The Moon?

Posted by Jennifer Allen on August 14th, 2012

UK-based iOS magazine Tap! has sent us some fascinating statistics to demonstrate just how huge the iOS ecosystem has become. It's quite intriguing.

Currently, we're at around 650,000 apps on the App Store, meaning that if you started to read out each name of every app out there, it'd take a full week without stopping to reach the end. Sure, you'd be bored by then and a whole bunch of new apps would have hit the store, but it'd be an unique way of spending that week!

In a similar vein, plenty of money has been earned with Apple determining that $5.5bn has been paid out to developers since the launch of the App Store 4 years ago. To put that into a more imaginable context, that's enough to fill 2.5 Olympic swimming pools with dollar bills! Even Scrooge McDuck would be overwhelmed by that and he's used to swimming in money.

It equates to Apple taking in just over $1,000 every second of every day, all from the App Store. Unsurprising given there are 400m customer accounts on the store, roughly the population of South America.

Hardware wise, that means a ton of devices are out there with enough iPhones and iPads sold to stretch around the Earth, or be stacked up to 1/10 of the way from the Earth to the moon. As well as that, over half of the US could be glazed over with all the glass used to make the devices.

Interestingly for those living in the UK, France, Spain, Germany and Italy, 1 in 3 people who own an iPad also own an iPhone showing that sometimes one iOS device just isn't enough (and I include myself in that statistic!). Perhaps that's because Disney recently determined that 75% of parents share their devices with their kids, meaning there are a lot of different hands keen to enjoy all that App goodness.

What does all this mean? Two things: the App Store is constantly growing and there's a huge amount of options out there, and that everyone loves a fascinating statistic about something.

While you can always keep abreast of the latest developments here, Tap! is also collating their list of the best apps out there so if that appeals, go check out their vote on the magazine's site.

Gauge Review

+ Universal App - Designed for iPhone and iPad
By Kevin Stout on June 25th, 2012
Our rating: starstarstarhalfstarblankstar :: UNIQUE
Gauge is a one-button endurance game that tests player focus.
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Expand It! Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on June 7th, 2012
Our rating: starstarstarstarblankstar :: IT GROWS
Who knew psychedelic dinosaur shapes could make for such an interesting puzzle game?
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Heroes Call Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 1st, 2012
Our rating: starstarstarstarhalfstar :: DELVE
Heroes Call is a fun and accessible dungeon crawler that aims to turn the Freemium model on its head.
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My Army Review

+ Universal App - Designed for iPhone and iPad
By Jason Wadsworth on February 9th, 2012
Our rating: starstarstarhalfstarblankstar :: MARCHING FORWARD
Avoid bombs, barbed wire, enemies, mines, and so many other dangers in this hectic war march.
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Star Trip for iPhone Review

iPhone App - Designed for iPhone, compatible with iPad
By Jason Wadsworth on December 7th, 2011
Our rating: starstarstarblankstarblankstar :: STAR SEARCH
Head off into the ether in search of stars, but watch out for asteroids.
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Ninja Tap Review

iPhone App - Designed for iPhone, compatible with iPad
By Phillip Levin on August 30th, 2011
Our rating: starstarstarblankstarblankstar :: SIMPLISTIC
Tap the screen to take out ninjas while going for the high score.
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TableDrum Review

+ Universal App - Designed for iPhone and iPad
By Jason Wadsworth on August 18th, 2011
Our rating: starstarstarstarhalfstar :: FINGER TAPPING FANTASTIC
This amazing app turns simple table tapping into realistic drum beats and rhythms.
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SwipeTapTap is Free for a Limited Time

Posted by Rob Rich on August 11th, 2011
+ Universal App - Designed for iPhone and iPad

MochiBits' SwipeTapTap is a surprisingly engrossing game despite its utter simplicity. Following on-screen prompts involving (what else?) swipes, taps and various combinations as quickly and accurately as possible is one of those things I'd never have expected to keep me entertained for very long, but it does just that. Not only that, it keeps things from getting stale by including a total of four game modes. And it's free at the moment, did I forget to mention that? Nah, I'm pretty sure I did.

Each of the four modes uses the same basic mechanics in different ways. Classic is all about inputting the correct gestures as they scroll across the screen in a timely manner. Take too long or screw up too often and they'll fill the screen and it's Game Over. Memory is more like a classic game of Simon, only with a touch screen interface. Speed is a race against time, requiring almost super-human-like reflexes at the higher difficulties. Finally, Endurance is one big continuous level with no end in sight and steadily increasing speed. Losing isn't so much a question of "if" but of "when."

And yes, for a limited time (in conjunction with "OpenFeint's Free Game of the Day") this finger-flexing homage to Simon is completely and totally free. All of the games modes. No money down. Zero dollars. There's absolutely no legitimate reason not to check it out.