Posts Tagged tap
UK-based iOS magazine Tap! has sent us some fascinating statistics to demonstrate just how huge the iOS ecosystem has become. It’s quite intriguing.
Currently, we’re at around 650,000 apps on the App Store, meaning that if you started to read out each name of every app out there, it’d take a full week without stopping to reach the end. Sure, you’d be bored by then and a whole bunch of new apps would have hit the store, but it’d be an unique way of spending that week!
In a similar vein, plenty of money has been earned with Apple determining that $5.5bn has been paid out to developers since the launch of the App Store 4 years ago. To put that into a more imaginable context, that’s enough to fill 2.5 Olympic swimming pools with dollar bills! Even Scrooge McDuck would be overwhelmed by that and he’s used to swimming in money.
It equates to Apple taking in just over $1,000 every second of every day, all from the App Store. Unsurprising given there are 400m customer accounts on the store, roughly the population of South America.
Hardware wise, that means a ton of devices are out there with enough iPhones and iPads sold to stretch around the Earth, or be stacked up to 1/10 of the way from the Earth to the moon. As well as that, over half of the US could be glazed over with all the glass used to make the devices.
Interestingly for those living in the UK, France, Spain, Germany and Italy, 1 in 3 people who own an iPad also own an iPhone showing that sometimes one iOS device just isn’t enough (and I include myself in that statistic!). Perhaps that’s because Disney recently determined that 75% of parents share their devices with their kids, meaning there are a lot of different hands keen to enjoy all that App goodness.
What does all this mean? Two things: the App Store is constantly growing and there’s a huge amount of options out there, and that everyone loves a fascinating statistic about something.
While you can always keep abreast of the latest developments here, Tap! is also collating their list of the best apps out there so if that appeals, go check out their vote on the magazine’s site.
MochiBits‘ SwipeTapTap is a surprisingly engrossing game despite its utter simplicity. Following on-screen prompts involving (what else?) swipes, taps and various combinations as quickly and accurately as possible is one of those things I’d never have expected to keep me entertained for very long, but it does just that. Not only that, it keeps things from getting stale by including a total of four game modes. And it’s free at the moment, did I forget to mention that? Nah, I’m pretty sure I did.
Each of the four modes uses the same basic mechanics in different ways. Classic is all about inputting the correct gestures as they scroll across the screen in a timely manner. Take too long or screw up too often and they’ll fill the screen and it’s Game Over. Memory is more like a classic game of Simon, only with a touch screen interface. Speed is a race against time, requiring almost super-human-like reflexes at the higher difficulties. Finally, Endurance is one big continuous level with no end in sight and steadily increasing speed. Losing isn’t so much a question of “if” but of “when.”
And yes, for a limited time (in conjunction with “OpenFeint’s Free Game of the Day”) this finger-flexing homage to Simon is completely and totally free. All of the games modes. No money down. Zero dollars. There’s absolutely no legitimate reason not to check it out.
Released: 2011-03-04 :: Category: Games
Big changes and a small price tag. Tapulous have submitted and are awaiting approval of their latest instalment of the highly popular Tap Tap Revenge game, according to Business Insider. A myriad of new features include in-app purchasing of avatars and music, a new feature of 3.0, allowing users to download two tracks for $0.99 or six tracks for $2.99.
Tap Tap Revenge 3 is due to be live on the App Store “sometime next month” at the price tag of $0.99 (£0.59). The price tag was unavoidable with in-app purchasing, which Apple requires all developers to price the application itself also. Expect to hear more in the next coming weeks, and as always, we’ll have a review up within days of its release.