Posts Tagged Star Wars
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Take the perennially popular Match-3 genre, combine it with a well-loved TV show, and what do you get? Doctor Who: Legacy. That’s all you need to know about it, really. If you enjoy Match-3 games and Doctor Who, you’ll enjoy this. Don’t expect much innovation, though. This is a puzzle game we’ve all played before. Divided up into seasons, you’re able to take The Doctor and his relevant trusty companion on an adventure through time and space by, well, matching gems to defeat Daleks and Cybermen. Yes, it’s a curious use of the license but it kind of works. Deviating from the typical Match-3 path you can move gems anywhere on screen, thereby setting up some great combos. Doctor Who: Legacy keeps it fairly light and easy, but it’s still quite satisfying to take out an enemy in one move. Also, there are special attacks to inflict on your foe that are very loosely Doctor Who-esque. It’s all very typical of the genre but less so of the show. –Jennifer Allen
Oscar winning actor, all-around Hollywood nice guy, and now app creator? Is there anything that Tom Hanks can’t do? It appears not. Hanx Writer taps into the actor’s love of old-fashioned typewriters and attempts to bring the nostalgia to your humble iPad. It’s a pretty cool typing app too, even if it’s not going to replace more modern fare. Replicating the typewriting experience, you’re given a form of typewriter for free with more available via in-app purchases. It brings with it the right noises for when you’re typing, as well as the choice to remove the delete key for the true authentic experience. After so many years of not hearing the ‘proper’ noise of keys being hit on a keyboard, it’s kind of cool to hear Hanx Writer replicate those noises from years gone by. –Jennifer Allen
The Blob have arrived, and all who stand against them will be reduced to ash. Their fleets – massive, terrifyingly organic ships – arrive with the catastrophic finality of a lightning strike, decimating anything in their path. The civilized races of the galaxy respond the only way they know how: they form and break alliances, taking the disastrous arrival of the Blob to grab for power. And so the fleets arise, intent on nothing less than total victory. Star Realms started as a deck-building card game of titanic popularity, and this digital adaptation attempts to successfully capture the fast-paced, simple-yet-engaging gameplay of the physical version. For the most part, it succeeds overwhelmingly. Players take turns drawing cards from their ever-increasing decks in order to gain Trade, Authority, and Combat. Trade is spent on new ships, authority acts as the game’s hit points, and combat is used to destroy your opponent’s outpost and damage their Authority. –Andrew Fisher
Despite marketing positioning it as a turn-based strategy game, Assault Vector feels more like a re-skinned version of some sort of hyper-future checkers where all the other pieces are out to murder you. Players move their ship around a hex-based “sector” of space, trying to either destroy all of the opposing spacecraft or make their way to the green exit gate. Destroying the enemy ships nets you the opportunity to upgrade your own, while making it to the exit space just guarantees safe passage to the next board – without any benefits beyond surviving another day. The player and the enemy fleet alternate turns, moving one hex at a time. Each enemy ship has a firing arc, which can be viewed in red by tapping that specific ship. Most of these are along straight or diagonal lines, but the occasional ship has a circular danger zone surrounding it on all sides. Enemy ships are destroyed by moving into one of their bordering safe hexes, allowing the player’s ship to get the first shot off. Jumping into a hex that’s on the firing line, on the other hand, gets the player’s ship blasted instead, shaving off a point of health. But the player has a couple of other tools on hand to assist, each one usable once per sector. The Hyper Jump allows for one single move of a greater distance than the usual one hex. Similarly, the Neutron Cannon allows one enemy ship to be attacked from a far away, rather than the usual point-blank range. –Rob Thomas
In space, no one can see a ship explode into hundreds of really cool colors. Wait – colors still show up in a vacuum, right? It’s not like sound, or – eh, never mind. What’s really important is that Space Colors by Team Chaos is a fun, fast-paced shooting game that looks great right here on good ol’ Terra. Space Colors is primarily a shooter, but it contains some mild roguelike elements, too. Players travel from planet to planet, each with a randomly-generated mission. There may be asteroids to dispose of, or crates to collect, or enemy forces to trade gunfire with. When players emerge victorious, they’re allowed to move on to the next planet in the system. –Nadia Oxford
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If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
Simple games often thrive on phones. The format just suits simple games that can be played for minutes or even seconds when there’s a quiet moment or passing a phone between friends, trying to beat each other’s record. Freaking Math takes simplicity and files it down into something even more simple that simple. The result is a pretty damn simple game that looks like it took a few minutes to make, but is addictive, tough and a bit of fun. Freaking Math is aptly described by its title. It makes you say freaking a lot and it is math. A series of sums appear on a colored screen that may be correct or incorrect. They are always very simple, elementary math level problems, such as 1+1=2 or 2+3=4. There is a tick and a cross button and the object is to tap the button to say whenever the sum is correct or not before time runs out, much like the little known 1977 Atari 2600 game Basic Math. Easy right? The catch is the time limit is literally one second. Taking more than one second to answer the sum or answering it wrong ends the game and displays the high score. The game is hard so games rarely last more than a minute and the game has a distinctly Flappy Bird-ish vibe to it, what with its super simple presentation and short game length. –Allan Curtis
I’m an emotional mess, and it’s all because of Unpossible. On paper, it’s a racing game, but it goes a bit beyond the basic paradigm. It starts from the intro screen, with the dazzling blue interspersed with dark undertones. The background cityscape is bathed in moonlight, and the electric feel is almost tangible in the way it invokes the night. The raceway is a blue-lined dark, tubular affair that extends in seemingly unending fashion over barren land. –Tre Lawrence
Brave Tribe is another freemuiem citybuilder, but this one tells the story of a small Celtic village completely surrounded by Romans who like their food and a good fight. If this sounds familiar it sure is. The opening cutscene has a lot of homages to a certain heroic little Gaul and there is even a Monty Python reference squeezed in there. All this personality pretty much disappears when the game begins though. Taking control of a nearly featureless village, the player must build it up into a stronghold capable of supporting stronger warriors and defeating the encroaching Romans. Fighting off the Romans is as simple as tapping on them a few times though at least after the player has waited an hour or two to produce swords. A few basic quests provide direction and additional things to tap on. –Allan Curtis
And finally, this week the guys on Pocket Gamer subjected Peter Molyneux to a grilling, celebrated the return of Flappy Bird‘s creator Dong Nguyen with a harsh review, experienced disappointment at Clash of Clans clone Star Wars: Commander, and told everybody about Humble’s latest charity mobile bundle. Read all of this, and more, right here.
With a brand new Star Wars trilogy on the horizon, prepare yourselves for Disney and George Lucas’s space fantasy throwback to be more omnipresent than ever before. So it should come as no surprise that new adventures in that galaxy far, far away are coming to mobile as well. The latest example? Star Wars: Commander. We check to see how strong the Force is with this upcoming strategy game in this edition of It Came From Canada!
As much as its creators try to deny it, Star Wars: Commander is Clash of Clans with the Star Wars license. Players begin as independent Tatooine mercenaries who have unfortunately gotten on the bad side of powerful gangster Jabba the Hutt. So to survive, players can either join the Empire as it continues conquering the galaxy or make friends with the Rebels heroically struggling for freedom. Whatever they choose, players then begin building their base and taking on missions.
At their headquarters, players can upgrade new structures and droids to help bolster their forces. Depending on what faction they choose, hero units like Han Solo or giant death machines like AT-ATs will be at their command. With these units, players take on the light real-time strategy missions that make up the game’s single-player campaign. They can also ally with other players or launch offensives against them. However, that means they must remember to keep their own base safe as well by constructing defensive walls and turrets along with deploying strategic air strikes. The missions themselves are brief, easy, and mostly just focus on destruction, but it’s lame how any units brought in can never be used again even if they survive. It leads to needlessly conservative play.
But again, all of this will be familiar to Clash of Clans players. This is mostly just an elaborate Star Wars skin. However, it is hard to deny how great a skin that is. The character models, sound effects, and musical cues are not only fantastic, but almost overwhelmingly nostalgic for the original trilogy.
If this is all part of the master plan to get people excited about Star Wars again, it’s working. Star Wars: Commander is currently in a soft launch phase and will coming to a galaxy near you very soon.
+ Universal App - Designed for iPhone and iPad
Star Wars: Tiny Death Star comes marching in with an imperial update that reworks the Imperial Assignments system to provide players with over 100 new missions. There is also a new events system in place to handle the number of different types of events that arrive weekly. Users can even enjoy new rewards like VIPs, Imperial Bux, Costumes, Levels, and Characters. Now go continue the Imperial march!
Whoever said perfection is overrated obviously never got a five-star review on 148Apps. It doesn’t happen often. Just take a quick look through our reviews and you’ll see lots of well-deserving Editor’s Choice winners, but most only reach four-and-a-half stars. In fact, in all of 2013 there have only been ten five-star reviews. Take a look at some of what we considered the best of the best this year.
Year Walk is a haunting adventure game from Simogo that blends a dark world and involved mythology together to create an absolutely amazing experience. –Carter Dotson
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Knights of the Old Republic Update Inbound – Includes Improved Visuals, Updated Interface, and Goes Universal
Posted by Rob Rich on December 16th, 2013
+ Universal App - Designed for iPhone and iPad
GIVEAWAY: We’ve got four copies of KOTOR to give away! Share/retweet this post on Twitter to be eligible to win. We will send out codes to the winners on Wednesday.
Heads-up, Jedi masters! It’s just been confirmed that Star Wars: Knights of the Old Republic is getting a very substantial update. How substantial, you ask?
First and foremost, it’s going Universal. So if you don’t have an iPad and have been using anything including a 5th Gen iPod Touch or an iPhone 4S and above, good news! The interface is also being tweaked so that the text will display better on smaller devices, and it’s even going to support widescreen formats for the iPhone 5 and 5s! In addition, many of the graphical elements such as lighting and shadows are being dressed up for devices using the new A7 processor (iPad Air, Retina Mini, iPhone 5s). There have also been rumblings of MFi controller support, although it’s still considered to be in the experimental stages.
So when is all this going to be available? Really, really soon. Like this week soon. If the stars align, the update will go live this Thursday, December 19.
For Jon-Paul Dumont and the team at Disney Mobile, the creation of Star Wars: Tiny Death Star was a balancing act. On one side, there was NimbleBit and their hit game, but also their aesthetic of gameplay and of how they approach free-to-play that forms the spirit of their games. On the other side, LucasArts is very protective of Star Wars, and even with Disney owning the brand now they work diligently to make sure that anything Star Wars fits in with the brand.
Getting to work with NimbleBit for Disney’s internal mobile studio was a dream come true, and Dumont had been in touch about working with them but he couldn’t find a partnership that would work out until Disney bought Star Wars. And how did Tiny Death Star come about? Well, Dumont says “Somebody just sort of blurted out, ‘What about Tiny Death Star?’ and lightbulbs sort of went off and it sort of wrote itself from there on out.”
Once the idea was formed, making a game that would feel true to NimbleBit was key. “The team sat down with the guys at NimbleBit and learned from them, what were the fans of Tiny Tower really excited about? What did they love? What were things that they felt like could be improvements?”
“One of the things that we really loved about Tiny Tower was the delightful randomness of the game, and how you never quite know what the next floor is going to be… who the next character is going to be who gets into your elevator. So we wanted to add to that by taking all these fun, iconic villains and heroes and species of Star Wars and giving you a reason to want to see all of them.”
“Even though we built this internally at Disney, this should feel 100% like a Nimblebit game. David and Ian [Marsh] were involved in the game and they reviewed builds often, and helped us stay within what is really important to them as game makers. The great thing is that we were starting from something like Tiny Tower that was very successful and I think really innovative in the market at the time, so we didn’t really feel the need to reinvent their formula. So in the same way that we were really reverential to Star Wars, I’d say we were really reverential to Nimblebit.”
And making the game fit in with the Star Wars brand was important for them and for LucasArts. “The team started working then with LucasArts to figure out, how do we adapt that fun, humorous, 8-bit style that NimbleBit has over to Star Wars? It was the first at least recent 8-bit game for LucasArts, there was a lot of work and back and forth to make sure that our versions of the characters really worked but still had that tongue-in-cheek style.”
“[LucasArts] are really rigorous, and it makes sense given that Star Wars is a property that has lasted so long, and that they have plans to keep it going for decades to come. They are just making sure that the characters fit and that things are logical within the universe. They’re also making sure that they are making the right creative decisions for the future. They have a kind of legacy to protect. And so when they look at an 8-bit Stormtrooper, they’re trying to figure out not just how does it work for this game, but what does 8-bit mean in Star Wars for next year, 5 years, and 10 years in the future?”
This even came down to making the game make at least some sense narratively. Dumont says “We needed to know even if it’s goofy or silly, like our premise is intentionally, it was important to have that central focus of knowing why is an Ewok on the Death Star? Why is Lando Calrissian around your cantina? So, that gave us a grounding element. It was also really important to the guys at Lucas. They really are the guardians of this legacy of Star Wars. So no matter how silly or goofy the game is, they want to make sure everything fits together. And there are things that we followed along that were important to them. For instance, our game is set roughly in the classical era of Star Wars, which means that characters who died in the prequels are not going to show up in this game. Even for something as cute as this, there are really important sort of structural rules that are important to us and LucasArts.”
“I would not call this game canon, they’re not basing movies on it or anything like that, but having something that fits and makes sense is actually really important to us and we feel like it is important to our audience of Star Wars fans who take things, even goofy things seriously. It is really fun to play around in a version of Star Wars that doesn’t take itself that seriously, so it allows us to have a lot of the fun and lots of fun humor and gags.”
And with Tiny Death Star out now worldwide, players can judge for themselves if Dumont and Disney Mobile found their own balance of the Force between the inspirations from NimbleBit and Star Wars. Thanks to Jon-Paul Dumont for his time.
Tiny Death Star is Tiny Tower but all decked out with Star Wars. The Star Wars parts are great, but those who got their fill of Tiny Tower already might not find much else new here to get hooked to again.
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NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past their defenses and get a shot at the exhaust port in this edition of It Came From Australia!
Now, the game at its heart is essentially Tiny Tower but with Star Wars, and that’s a-okay. The game’s formula hasn’t been changed: players build residential levels for new bitizens to live in, and businesses for them to work at. Each bitizen has certain stats for certain job types that makes them more effective at their job, allowing players to earn more credits. One of the key gameplay additions are new Imeperial levels that help to advance the story by collecting Imperial Officers. Otherwise not much has changed, which isn’t a bad thing: there’s the two-currency system, but Galactic Bux can still be earned through VIPs and by completing certain objectives like putting a bitizen in their dream job.
The Star Wars theme is well apparent. Emperor Palpatine and Darth Vader have been brought to pixelly life as bitizens, and all the other recognizable Stormtroopers, Rebel soldiers, and much of the non-human life from the series make appearances. The music is all based off of the classic John Williams music but in a light, jazzy theme. That almost justifies the game’s existence alone. The whole game is light-hearted fan service for Star Wars fans who get to build levels of the Death Star after recognizable places and themes – the developers have clearly had fun trying to cram reference after reference into the game. The whole thing is just whimsical.
There’s no telling if the Tiny Death Star will ever be blown up by a plucky orphan from Tatooine, though. The game’s likely to come out soon: it works offline so it’s quite likely that this is just a monetization test, or to see if certain elements play well with a real-world audience. So soon the game should be fully armed and operational for the whole world. Until then, watch our video below.
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Ten years ago, BioWare released the revolutionary Star Wars: Knights of the Old Republic (KotOR). This took the Dungeons and Dragons combat that BioWare were masters of in the PC niche they had carved out, placed it in the Star Wars Expanded Universe, and had a non-linear story where decisions have a major role in what happens. BioWare made all this complexity accessible in a way that both new and existing audiences–including console gamers–fell in love with KOTOR. The success propelled the gaming company to become one of the most important game developers of the past decade, with wildly successful original franchises like the Mass Effect series. Flash-forward to today, and a new generation of gamers gets to play KotOR thanks to renowned port producer Aspyr, known for bringing many titles to the Mac. While the game isn’t always a perfect fit for the iPad and shows its relative age in spots, KotOR is still as transcendent an experience as it was a decade ago, thanks to its sheer depth. –Carter Dotson
Rodeo Games knows strategy. Hunters was a fantastic game that seemed to come out of nowhere, and Hunters 2 pretty much set the bar for a lot of iOS strategy RPGs that would follow it. In fact, they set the bar so high I was worried that Warhammer Quest wouldn’t quite measure up. Either that or end up feeling like more of the same. Turns out I worried for nothing. Warhammer Quest puts players in charge of a group of warriors as they travel the realm seeking fame and fortune. Mechanically the gameplay is similar to Rodeo’s earlier titles with its top-down view and simple but intuitive tap interface, however there’s a much bigger emphasis on close quarters combat since there aren’t any sniper rifles or machine guns to be found. There’s also a liberal sprinkling of more traditional RPG elements such as extra dungeon encounters or even random events, such as a hero getting partially digested by a slime monster, that can keep even the most well prepared players on their toes. –Rob Rich
Find it tough to wake up? I know the feeling. While I struggle to get to sleep at night, I have as much trouble trying to wake up. That snooze button is all too tempting. Wake Alarm is out to stop any such problems and ensure that one gets up at the time they want to. Immediately simple to look at, the app works on a scroll wheel basis, one that’s immediately reminiscent of the classic iPod interface. Simply spin the virtual dial to set the alarm and away it goes. That’s the most basic way to use Wake Alarm, but there’s a little more to it. –Jennifer Allen
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Recently, I was given the chance to try out the Crayola Light Marker. This piece of hardware, as the name may describe, allows children to use this chubby crayon-like tool – part laser pointer of sorts – to draw and in other ways interact with the free app associated with this Light Marker. Included with the Light Marker is a simple but nicely functional green plastic stand for the iPad that is thoughtfully included as this app is used on a propped iPad, with children standing between two and three feet away from their target. –Amy Solomon
Jazzy World Tour is a delightful exploration of music around the world, including the same characters and watercolor stylings as seen in the earlier companion app, A Jazzy Day. This app opens up with different countries marked with a flag on a world map. Tap to select a flag to explore the related country. Three sections are included, specifically Learn, Play, and Create. –Amy Solomon
The Conduit HD is probably the finest console-quality FPS available on mobile because it actually is a console FPS on mobile. Originally released as a Wii game by High Voltage Studios, they have now brought it to Android with a fresh coat of paint for HD devices, but with the same gameplay. On mobile scale, it’s quite an achievement, but does the title actually work on mobile? It’s a mixed bag. Players control Michael Ford, a government agent who soon finds himself facing down an alien invasion after being betrayed by a shadow government, and forced to work for the ‘terrorist’ Prometheus who may not be as bad as he seems. Players swap between a variety of weapons and use the “All Seeing Eye” to activate switches, unlock doors, and find hidden items and messages spread throughout the game world. –Carter Dotson
I’m a brave man. I believe a couple centuries ago, I would have been an explorer of sorts. I love a challenge, and few things scare me. Except spiders. In any case, the prospect of switching from a device with a physical keyboard to one with a virtual one made me nervous. I was okay with switching from from one OS to another; I had done my research, liked the new ecosystem and liked the hardware available to me. The thing that really bothered me was the eventuality of having to peck on a touchscreen. I’m here to tell folks: Swype made the switch possible. –Tre Lawrence
“And lo, the hero’s adventure did come to an end because he couldn’t unlock the chest in time.” This is something that does happen in 10000000, the indie match-3 RPG from EightyEight Games (aka Luca Redwood) that has been brought to Android. Sometimes it’s not the enemies that fell the player, it’s the inability to get the keys to unlock doors and chests, leading to one’s doom. Wait, why? Well, in the world of 10000000, players exist on a horizontal scale where they need to keep moving, and anything that slows them down or keeps them from advancing it a threat. Sure, the enemies are greater threats because they’ll actually knock the player back, stopping them on their quest to get ten million points and free the protagonist from his mysterious imprisonment. –Carter Dotson
Star Wars: Knights of the Old Republic is a huge game. Especially when starting out, you will get lost. Here’s some tips to help you out on your way early on.
Choose wisely, padawan.
Choosing a class and starting attributes without having ever gotten to play the game is rough, because it really takes getting in to the game and playing it a lot to realize just what is possible, and the path you might want to take with your characters.
If you’re the type that prefers beating people down and being the tank, then the Soldier class is for you. Scoundrels are best at most non-combat abilities like Persuasion and Security, meaning Jedi mind tricks and breaking in to doors. Scouts provide a balance between the two. However, there’s two things to consider when choosing a class early on: one, it’s possible to travel with a party of three, so even if one play style is preferred, it’s possible to have party members fill a different but useful role. Two, the main character is always gonna be there, and there’s certain skills like Persuasion that only they can really use. So, why not have them focus on that? Use the wookiee to beat stuff up.
Focus, you must.
Jack of all trades, master of none. That saying is a warning in KotOR. You’re going to get the best effects and stat bonuses by choosing to focus on particular paths, whether it be a certain set of combat skills, or going down the Dark or Light Side path. Have a plan and stick to it and you’ll get the best results. Again, if you’re worried about any deficiencies, remember that you have three party members and can control any individual character, so you can cover most any area of expertise at any time if your party is set up accordingly.
Blow it up like Alderaan.
Your first playthrough is going to be one giant mass of confusion. Taris, the first planet, is big and confusing and you will get lost often. Plus, you won’t quite know what everything in and out of combat is until you experience it in the game.
By the time you’re ready to leave Taris, you’ve gotten to experience the gist of the game’s elements, so this is time to make a decision: do you want to keep going with your selected main character? Don’t be afraid to start anew at this point. It will take significantly less time to get back to where you started, and odds are, you’ll be far more satisfied with the results. And if not, hey, there’s multiple save slots for a reason. Use them!
Exploit the game like the Death Star’s exhaust port!
Need a quick heal? If you can warp out the area on the map screen, you can get healed instantly and for free. And unlike on the Xbox, loading is so brief that you’ll save yourself thousands of credits on medpacks.
If you have a tough Persuasion roll, know that some characters can be re-rolled by going through the conversation again. This doesn’t always work, but consider it. Just quicksave before making any important decisions.
The structure of the game isn’t perfect – you’ll discover the gaps and how to take advantage of them as time goes on.
Google is more powerful than the Force
This is a console/PC game from 2003 that’s based on Dungeons and Dragons which is even older than that. There is a lot of info out there. Don’t be afraid to use it if you’re confused or get stuck. StrategyWiki’s KOTOR guide has a fantastic database of numbers and information. IGN has a great guide with plenty of visual aids if you get stuck. GameFAQs can pretty much fill in the rest, because hey – it’s GameFAQs and KotOR was originally released in the prime era of GameFAQs’ existence.
Of course, part of the fun of KotOR is the ability to dig in and find a lot of this stuff out yourself. Don’t just follow the guides. Experiment! The quicksave and multiple save slots are there for a reason. Explore! There’s a lot to find, and when you discover it yourself, it’s the most satisfying.
We got a chance earlier this week to take a deep look at Star Wars: Knights of the Old Republic. It’s a very long and involved RPG style game set in the Star Wars universe many years before Episode 1. KotOR has hours and hours of gameplay, and here’s just a bit of those many hours to whet your appetite for the real thing.
You know you’ve made it big today when you’re showing up in memes. Star Wars: Knights of the Old Republic (aka KotOR) while not a modern game by any means, is still one of (if not the) most popular Star Wars games of all time.
It’s not surprising, then, that the internet has taken its own inability to refrain from putting big blocky letters on top of images and mashed that up with images and references to this most geeky of geek games. Here are several of the best from around the ‘net. Click on each image to go to the original source.
Let’s start with a meme from a popular series of beer commercials, the world’s most interesting man.
And, keeping within the classic meme concept, here’s a good one, referencing KotOR, the new Star Wars MMO, The Old Republic, and, well, Xzibit.
Of course, no meme bank would be complete without actual images from the game itself. Here’s one of the main characters, Bastila Shan, who apparently has a bit of a judgmental attitude.
Then there’s the angry droid companion, assassin HK-47, who refers to all non-droids as, well, you get it.
Darth Malak has Bastila up against the torture table, and leans in close, menacing. Suddenly…
“A long time ago, in a galaxy far, far away,” a young child was enchanted by the Star Wars Universe. In more recent history, that same boy came down with a chronic case of pinball addiction. So you can only imagine how the child rejoiced when learning of Zen Studios’ intentions to meld their passion for pinball with Lucas’ brainchild. If you haven’t read between the lines yet, allow me to clarify that the aforementioned child was me, cleverly shrouded as an adolescent, in hopes of hiding the fact that I am a grown man rendered shamelessly giddy by the proposition of my beloved Star Wars bleeding into my favorite past time. Oh well, so much for that.
Much to my glee, the good folks over at Zen Studios invited me to get some early hands on time with their newest masterpiece: Star Wars Pinball. The base install will be its own stand-alone pinball hub, consisting of a healthy collection of three tables at launch, set to the themes of The Empire Strikes Back, everyone’s favorite bounty hunter Boba Fett, and the animated Clone Wars franchise. Before moving on to the meat of the preview, it is worth mentioning that each of the tables will also be available for individual purchase in the Zen Pinball 2 hub as well, but there are special features associated with the specific Star Wars Pinball app that you wouldn’t want to miss out on.
Trying to please Star Wars fans has become an increasingly difficult task over the decades. With that in mind, the creative team at Zen has taken every necessary precaution to make sure their tables are the definitive embodiment of the franchise, only featuring a steel ball. Lightsabers, sound effects, and even reasonably similar sound-alikes have been brought in to re-create seminal moments of the series. There is no greater example of this than the Empire Strikes Back table. Players have the opportunity to relive the most important scenes of the film, all while still playing an authentic pinball game. Everything from downing Tie Fighters to dueling Darth Vader are on the list of highlights, so it is certainly not to be missed.
Boba Fett is a character from the Star Wars mythos that has taken on a life of his own. A relative bit character in the original trilogy, fans have clamored to know more about the mysterious masked man. Drawing heavily upon his actions freezing Han Solo in carbonite and the resulting events on Tatooine, the Boba Fett themed table follows the notorious bounty hunter in his manhunts across the galaxy. Featuring a set of bounty missions that can scale in difficulty depending upon the user’s confidence, this is sure to once again be a fan favorite.
The last, but certainly not least of the trio of tables takes place in the fairly recent Clone Wars animated franchise. Tom Kane, the narrator from the television program and film reprises his role, informing the player of their immediate activities throughout the action. Of the three tables in the set, this is by far the biggest opportunity to run up the scoreboards. A big key to success is managing to chain together long combos, thanks to the fluid layout heavily favoring ramp play.
No matter what your level of appreciation is for the Star Wars brand, you will find something to appreciate in these tables. Even those that don’t like the franchise will still find plenty of fantastic pinball shenanigans to enjoy, because they are simply awesome tables to sit down and pick away at. We look forward to seeing what other tables are waiting in the wings for the coming months. Stay tuned for our full review of Star Wars Pinball, coming soon.
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In case you missed it last night, Angry Birds Star Wars (iPhone $0.99), (iPad $2.99) was released at midnight. Carter gave it 4 stars and noted “Angry Birds Star Wars may not come from a galaxy far, far away, but it does add some interesting new variations on the famous gameplay, along with plenty of Star Wars references.”
Rovio has also released this killer cinematic trailer for the game.