Warner Bros Interactive is saying "Happy Star Wars Day" with several goodies for fans of its iconic Star Wars franchise.
This year, "May The Fourth" brings some discounted LEGO Star Wars in-app bundles; the bundles can be acquired now through May 8. Additionally, there is a photo contest in which fans can submit an in-game photograph of their custom minifigure plus a creative caption via the official entry form. There are a number of prizes, including a Death Star Playset, a Hasbro Lightsaber, an iPod Touch, and an iTunes gift card among other prizes. The contest runs from May 4 through May 31. Finally, there is a new trailer out for LEGO Star Wars: The Complete Saga.
We had an opportunity to check out LEGO Star Wars: The Complete Saga late last year. It is available for free (with in-app purchases) on the App Store.
As with any good trilogy, all good things must come to an end. Sadly, this is also holds true for Zen Studios’ epic conclusion to their trifecta of pinball DLC packs. The aptly named Star Wars Pinball: Heroes Within releases for iOS on April 29, but we were lucky enough to get a hands-on look slightly before the masses. Will this be the strong finish that the game deserves, or will it end up feeling a bit more like “Revenge of the Sith,” than “Return of the Jedi?”
Leading off the pack is the most predictable in the pipeline: “Episode IV: A New Hope.” This brings a close to the trio of tables focused on honoring the original films in the franchise, and boy does it send things off in style. Fans of the “Empire Strikes Back” adaption included in the game’s base download will find the design of a central loop ramp rather familiar. That said, flanking ramp layouts make this outing appear far more symmetrical, with the exception of the additional left ramp. The main tweak to Zen’s existing formula is the ability for players to channel their inner Bambino and call their shot, so to speak, and select which ramp they would like to use for their post-launch skillshot. As per Zen’s usual mantra, the feature is nothing game changing, but it is just different enough to keep things fresh. Other highlighted elements include the return of mini-games involving a Tusken Raider or two, a slew of missions inspired by the plot of the groundbreaking film, and even a mini Death Star trench run. Considering that this film is where the magic began, it surprisingly also acts as a strong final act under these circumstances.
After dedicating a table to one specific film, it only seems appropriate to follow that up with a table focused the Droids that have incidentally appeared in every installment of the franchise. The core plot revolves around R2-D2 trying to get the Death Star plans safely into the hands of “Old Ben” Kenobi. Flanked by his trusty companion C-3PO, the duo navigate their way across the massive deserts of Tatooine. In the process, they come in contact with Jawas, sabotage and escape from a sandcrawler, and aid several other droids in need. Every aspect of this fast-paced ramp-heavy layout oozes personality and stays true to the series’ narrative - 3PO never shuts the hell up. But that is a good thing, right?
What would a last look at Star Wars be without something dedicated to the most important Jedi and Sith? The Masters of the Force table manages to do just that by bringing together the likes of Yoda, Count Dooku, Qui-Gon Jinn, Darth Sidious, Darth Maul, and several others, all in the name of reliving the biggest battles throughout the series. Oddly enough, most of the combat reenactments take a more simplistic and “old school” approach, employing what amounts to cardboard cutouts of the combatants that double as targets to either hit or avoid, instead of utilizing the resource-intensive fully rendered characters found across the other offerings in this collection. In another interesting side note, the way that the Jedi Holocron is used to capture the ball and transition between alternate modes loosely harkens back to the magnetic trunk in the classic Bally/Midway table, “Theatre of Magic.” It is hard to put a finger on why, but this decidedly more grounded table feels like something that the Zen series has been missing for quite some time and is a welcome deviation from their current design philosophies.
Bringing the collection to a close is none other than everyone’s favorite “scruffy looking nerf herder,” Han Solo. If there was ever a quip, mannerism, or action that the character was known for, most likely it will be featured on this table. Han teams up with his infallible protector Chewbacca to relive the many moments that made him an amazing anti-hero and cultural icon. Of course, the Millennium Falcon is prominently on display in the top middle of the playfield and can even be taken out for a minigame test flight, bobbing and weaving through an asteroid field. Heck, the player even has the opportunity to engage in a shootout in the Mos Eisley Cantina! Guess it is high time to find out who really shot first.
As has always been the case with Star Wars Pinball, each environment is lavishly populated with nods to the lore that will no doubt please hardcore and casual fans alike. The voice acting continues to be fantastic, once again breathing life and credibility into the Force-inspired experience. It's a good thing that this is the last pack of DLC, because topping Heroes Within would be a tall order. No Jedi mind tricks are needed here, because each table’s midichlorian counts are off the scale.
Star Wars: Tiny Death Star comes marching in with an imperial update that reworks the Imperial Assignments system to provide players with over 100 new missions. There is also a new events system in place to handle the number of different types of events that arrive weekly. Users can even enjoy new rewards like VIPs, Imperial Bux, Costumes, Levels, and Characters. Now go continue the Imperial march!
Disney has announced that a new Star Wars game is on the way, titled Star Wars: Assault Team. It's said that players will be able to collect classic characters from the Rebel Alliance and more in this turn-based combat game that focuses on strategy and card-battle elements. Missions will have players visiting planets and locations from the original trilogy this spring when the game releases on iOS.
Whoever said perfection is overrated obviously never got a five-star review on 148Apps. It doesn't happen often. Just take a quick look through our reviews and you'll see lots of well-deserving Editor's Choice winners, but most only reach four-and-a-half stars. In fact, in all of 2013 there have only been ten five-star reviews. Take a look at some of what we considered the best of the best this year.
More Star Wars is on its way as Disney announces Star Wars: Attack Squadrons, a free-to-play online space combat game that's currently set for PC only. Polygon mentions that the game is in development by Area 52 Games, a studio that focuses on PC and mobile gaming, but we'll have to wait and see if this title officially makes its way to our part of the galaxy or not.
GIVEAWAY: We've got four copies of KOTOR to give away! Share/retweet this post on Twitter to be eligible to win. We will send out codes to the winners on Wednesday.
Heads-up, Jedi masters! It's just been confirmed that Star Wars: Knights of the Old Republic is getting a very substantial update. How substantial, you ask?
First and foremost, it's going Universal. So if you don't have an iPad and have been using anything including a 5th Gen iPod Touch or an iPhone 4S and above, good news! The interface is also being tweaked so that the text will display better on smaller devices, and it's even going to support widescreen formats for the iPhone 5 and 5s! In addition, many of the graphical elements such as lighting and shadows are being dressed up for devices using the new A7 processor (iPad Air, Retina Mini, iPhone 5s). There have also been rumblings of MFi controller support, although it's still considered to be in the experimental stages.
So when is all this going to be available? Really, really soon. Like this week soon. If the stars align, the update will go live this Thursday, December 19.
For Jon-Paul Dumont and the team at Disney Mobile, the creation of Star Wars: Tiny Death Star was a balancing act. On one side, there was NimbleBit and their hit game, but also their aesthetic of gameplay and of how they approach free-to-play that forms the spirit of their games. On the other side, LucasArts is very protective of Star Wars, and even with Disney owning the brand now they work diligently to make sure that anything Star Wars fits in with the brand.
Getting to work with NimbleBit for Disney's internal mobile studio was a dream come true, and Dumont had been in touch about working with them but he couldn't find a partnership that would work out until Disney bought Star Wars. And how did Tiny Death Star come about? Well, Dumont says "Somebody just sort of blurted out, 'What about Tiny Death Star?' and lightbulbs sort of went off and it sort of wrote itself from there on out."
Once the idea was formed, making a game that would feel true to NimbleBit was key. "The team sat down with the guys at NimbleBit and learned from them, what were the fans of Tiny Tower really excited about? What did they love? What were things that they felt like could be improvements?"
"One of the things that we really loved about Tiny Tower was the delightful randomness of the game, and how you never quite know what the next floor is going to be... who the next character is going to be who gets into your elevator. So we wanted to add to that by taking all these fun, iconic villains and heroes and species of Star Wars and giving you a reason to want to see all of them."
"Even though we built this internally at Disney, this should feel 100% like a Nimblebit game. David and Ian [Marsh] were involved in the game and they reviewed builds often, and helped us stay within what is really important to them as game makers. The great thing is that we were starting from something like Tiny Tower that was very successful and I think really innovative in the market at the time, so we didn't really feel the need to reinvent their formula. So in the same way that we were really reverential to Star Wars, I'd say we were really reverential to Nimblebit."
And making the game fit in with the Star Wars brand was important for them and for LucasArts. "The team started working then with LucasArts to figure out, how do we adapt that fun, humorous, 8-bit style that NimbleBit has over to Star Wars? It was the first at least recent 8-bit game for LucasArts, there was a lot of work and back and forth to make sure that our versions of the characters really worked but still had that tongue-in-cheek style."
"[LucasArts] are really rigorous, and it makes sense given that Star Wars is a property that has lasted so long, and that they have plans to keep it going for decades to come. They are just making sure that the characters fit and that things are logical within the universe. They're also making sure that they are making the right creative decisions for the future. They have a kind of legacy to protect. And so when they look at an 8-bit Stormtrooper, they're trying to figure out not just how does it work for this game, but what does 8-bit mean in Star Wars for next year, 5 years, and 10 years in the future?"
This even came down to making the game make at least some sense narratively. Dumont says "We needed to know even if it's goofy or silly, like our premise is intentionally, it was important to have that central focus of knowing why is an Ewok on the Death Star? Why is Lando Calrissian around your cantina? So, that gave us a grounding element. It was also really important to the guys at Lucas. They really are the guardians of this legacy of Star Wars. So no matter how silly or goofy the game is, they want to make sure everything fits together. And there are things that we followed along that were important to them. For instance, our game is set roughly in the classical era of Star Wars, which means that characters who died in the prequels are not going to show up in this game. Even for something as cute as this, there are really important sort of structural rules that are important to us and LucasArts."
"I would not call this game canon, they're not basing movies on it or anything like that, but having something that fits and makes sense is actually really important to us and we feel like it is important to our audience of Star Wars fans who take things, even goofy things seriously. It is really fun to play around in a version of Star Wars that doesn't take itself that seriously, so it allows us to have a lot of the fun and lots of fun humor and gags."
And with Tiny Death Star out now worldwide, players can judge for themselves if Dumont and Disney Mobile found their own balance of the Force between the inspirations from NimbleBit and Star Wars. Thanks to Jon-Paul Dumont for his time.
Tiny Death Star is Tiny Tower but all decked out with Star Wars. The Star Wars parts are great, but those who got their fill of Tiny Tower already might not find much else new here to get hooked to again.
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past their defenses and get a shot at the exhaust port in this edition of It Came From Australia!
Now, the game at its heart is essentially Tiny Tower but with Star Wars, and that’s a-okay. The game’s formula hasn’t been changed: players build residential levels for new bitizens to live in, and businesses for them to work at. Each bitizen has certain stats for certain job types that makes them more effective at their job, allowing players to earn more credits. One of the key gameplay additions are new Imeperial levels that help to advance the story by collecting Imperial Officers. Otherwise not much has changed, which isn’t a bad thing: there’s the two-currency system, but Galactic Bux can still be earned through VIPs and by completing certain objectives like putting a bitizen in their dream job.
The Star Wars theme is well apparent. Emperor Palpatine and Darth Vader have been brought to pixelly life as bitizens, and all the other recognizable Stormtroopers, Rebel soldiers, and much of the non-human life from the series make appearances. The music is all based off of the classic John Williams music but in a light, jazzy theme. That almost justifies the game’s existence alone. The whole game is light-hearted fan service for Star Wars fans who get to build levels of the Death Star after recognizable places and themes – the developers have clearly had fun trying to cram reference after reference into the game. The whole thing is just whimsical.
There’s no telling if the Tiny Death Star will ever be blown up by a plucky orphan from Tatooine, though. The game’s likely to come out soon: it works offline so it’s quite likely that this is just a monetization test, or to see if certain elements play well with a real-world audience. So soon the game should be fully armed and operational for the whole world. Until then, watch our video below.
Disney today announced Star Wars: Tiny Death Star for release very soon. It's a version of Tiny Tower based in the Star Wars universe. It's about time Disney started putting out Star Wars games! Though I don't think this is the first one I would have thought of. What do you think, is this a good first release for Disney and Star Wars?
The Empire needs your help! In collaboration with LucasArts and Tiny Tower creators NimbleBit, Disney Mobile introduces Star Wars™: Tiny Death Star™, a new game for mobile devices. Live life on the dark side and join Emperor Palpatine and Darth Vader on a mission to attract Galactic bitizens, run intergalactic businesses, and build an all-new Death Star. Construct unique Star Wars themed locations to attract iconic characters and species to your space station in this 8-bit style game. Star Wars: Tiny Death Star will soon be available worldwide.