Construction Simulator 2 reaches its first birthday: astragon tells us how it’s marking the occasion
Construction Simulator 2 debuted iOS and Android devices exactly one year ago, and publisher Astragon is marking the game’s first anniversary with a range of time-limited discounts.
It’s been a successful debut for the civil engineering sim, which shot to the top of the App Store chart in 25 countries upon release in March last year, and made the top 10 in no fewer than 66 territories.
The game gives players the chance to head up their own construction business and take to the wheel of more than 40 officially-licensed vehicles. If you dig that sort of thing and want to try it out, Construction Simulator 2 will be available at the discounted price of €0.99 (89p) between March 23 and April 2 on the App Store and in the time period between March 23 and March 30 on Google Play. Players who use the free Lite edition can upgrade to the full version for the same price during the anniversary period.
Moreover, Astragon is offering time-limited discounts on various entries in the series, including Construction Simulator 2014 for mobile devices and the earlier instalments on PC and Mac, along with their DLC packs, while the festivities are in full swing.
If anniversary discounts aren’t enough for you, we caught up with the folks at astragon to discuss Construction Simulator 2’s first-year success, how they went about building the sequel and how its new features have been received.
When you set out to make a sequel to the 2014 mobile instalment, what steps did you take to ensure the new game would be even better than its predecessor?
On the technical side, we took the time to switch to a modular based development to be able to expand Construction Simulator 2 by continuously adding new vehicles, missions and features during its lifetime. Next to this, we made sure to make use of numerous new mobile capabilities in regards to UI and performance resources to increase the performance of the game in different levels like visual quality, physics, etc. These technical steps made it possible to create an even bigger and more detailed game world and to get closer to the gaming experience of the successful PC predecessor by to adding new features like road construction, the ability to build skyscrapers, and even more gameplay features and goals. This also enabled us to create a living town and to make the whole gaming experience more realistic in general.