Posts Tagged simulator

vvalleytitleSometimes it seems like the majority of free-to-play games focus more on arbitrary time limits and less on actually making a compelling experience. Dave Calabrese, President and CEO of Cerulean Games, feels pretty much the same way. Not content with many of the current freemium sim-style games out there, he and his team set out to create something more akin to one of those meticulous “tycoon” style games that were all the rage back in the 90s. It’s a tall order, but it looks like Vineyard Valley is coming along quite nicely.

148Apps: What inspired you all to create a virtual free-to-play rendition of that “build a vineyard” dream most world-travelers seem to develop?
Dave Calabrese (DC): This entire venture actually started because a friend of mine from school contacted me one evening. She informed me about a large community who used to play a game called My Vineyard. That game went offline over a year ago, however the community has been dying for something new, and nobody would listen. So I did the research, and felt it was a viable business direction! We spent 3 months just having fun and planning out something awesome. So we took all our notes – everything from the community, all of our own ideas, and ideas of what the general public wants and nobody is giving them – and assembled it into the Vineyard Valley that you see planned today!

148Apps: I see in your Kickstarter description that Vineyard Valley won’t be using typical free-to-play “pay to win” models or rely on energy. So how *are* you making use of the freemium model? Is it primarily through Vinos? And what exactly are Vinos, anyway?
DC: We have a pretty cool system that we are using to monetize the game. We call it the Five Point monetization system. The concept is – as you may have guessed – something where we monetize on 5 separate levels. Only one of those actually has the players spending real money – and that is where Vinos come into play. You earn them by running your business properly, and you can purchase them using real money. Aside from that one and only currency exchange, the player won’t have to spend physical money – which allows us to keep it freemium. The other four methods incorporate partners, advertising and more.

vvalley01148Apps: I’m intrigued by the more classic approach to a business sim you’re using for Vineyard Valley, especially the idea of trading wine between players. But why exactly would players want to buy and sell wine from each other? Is there some sort of added incentive to exchanging with someone else aside from simply seeing what other players have created?
DC: Good question – and I think you are going to really dig the reason. Part of your vineyard is you have a shopping village. This shopping village is something you design and build just like anything else in the game. You start from essentially a wooden stand on the side of the road, and build it into a full blown village with shops, cafes and more. This is where some of that classic business sim comes into play. Your vineyard in the game – just like when you go to a real life vineyard – sells bottles of wine. This wine shop is located in your shopping village. You choose what is sold there. Now, each wine will have a type of rating which denotes its quality, uniqueness and more. Say you create a wine that has a very high rating. You can choose to put a bunch of its bottles in your shopping village, however you could also sell a bunch of bottles to your friends. Just like in classic business sims such as Theme Park, NPC visitors come and tour your vineyard, and shop in the shopping village. The higher rated wine you have, the more it will attract more visitors. Not just rating, but also the proper time for the right wine – a pumpkin wine might attract more visitors around Halloween, while a refreshing Ice Wine might attract more visitors in the middle of summer.

148Apps: Since you’re obviously trying to avoid making Vineyard Valley too much like the majority of other freemium sims, what other games might you be using for inspiration? My guess is older PC business/tycoon titles, which I’m all kinds of okay with.
DC: Exactly, older business sims. Specifically, the original Theme Park from the mid-90s. Today’s business sims are nothing more than seeing how well you can follow the leader while mindless clicking things. See, that’s also what made My Vineyard different – there was a lot more you could do than just mindlessly click and follow the leader. We’re of course staying as far away from cloning My Vineyard as possible, however the base inspiration is still there – design and build in a sandbox environment, and have fun with your friends.

vvalley02148Apps: Are there any pointers you’d like to share with prospective winery managers eager to jump in to Vineyard Valley once it’s released?
DC: Once you finish watching the game introduction (yes, the game has an ongoing story), think through the base options and decide on the initial kinds of fruit crops and wines you want to develop. Just like the wine, you can also sell and trade the raw ingredients with your friends. Maybe your vineyard will specialize in grapes along with citrus fruits, while your friend’s vineyard specializes in grapes and stone fruits. That’s a great opportunity to trade with each other. Maybe you will also become an expert in citrus fruits and have very special fruit types available that others won’t so easily get…

Thanks to Dave for setting aside a few minutes to discuss digital wine with us. Anyone interested in backing Vineyard Valley’s multiplatform development can do so on its Kickstarter page, and the sooner it gets funded the sooner we can all presumably start with the fruit fermentation.

Space Agency Review

Space Agency Review

+ Universal App - Designed for iPhone and iPad
This unassuming little space program sim has all the right stuff.

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Cafeteria Nipponica Review

Cafeteria Nipponica Review

+ Universal App - Designed for iPhone and iPad
Kairosoft takes a stab at the restaurant business and, surprise surprise, knocks another one out of the park.

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Organ Trail: Director’s Cut Review

+ Universal App - Designed for iPhone and iPad
Organ Trail: Director's Cut might just look like an Apple 2 classic with a "fresh" coat of Zombie Paint, but it does more than simply re-skin a classic gaming gem.

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Monster Life Review

Monster Life Review

+ Universal App - Designed for iPhone and iPad
Manage a ranch, raise and train adorable monsters, then make them fight each other in a vibrant papercraft world.

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Airline Tycoon Deluxe Review

Airline Tycoon Deluxe Review

+ Universal App - Designed for iPhone and iPad
This iOS port of a PC classic could've used a lot more time in the shop. I mean a LOT more.

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Dungeon Village Review

Dungeon Village Review

iPhone App - Designed for the iPhone, compatible with the iPad
Even after game development, feudal Japan, malls, alien worlds, indie racing, and even high school, Kairosoft still manages to find new territory to cover.

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Plague Inc. Review

Plague Inc. Review

+ Universal App - Designed for iPhone and iPad
It might not be the first extinction of the human race via a deadly virus simulator, but it just might be one of the best.

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The End of Days draws nearer. But rather than dwell on the inevitable destruction of the world, the Pygmies have been given a bit of a reprieve. Bolt Creative’s newest update to their sandbox of death involves a Pygmies-only dance club. Being Pocket God it should come as no surprise that the club comes with its own set of unique perils. It’s not called Dance Dance Execution for nothing.

Players can pull a balloon down from the ceiling and give it to a pygmy who will promptly suck out the helium and start to ramble a-la David After Dentist. Silly as that might be, the real fun can be found on the dance floor. Dragging a pygmy onto it will begin a Dance Dance Revolution-style mini-game in which the proper arrows must be matched or a massive disco ball will drop down and crush the little semi-naked rug cutter.

An all-new Dance Pack (available for $0.99) rounds out the new stuff, and includes more dance moves for the pygmies. Dropping one of them into the hanging go-go cage will get them boogying to a number of tunes, including the Pocket God theme. Pocket God Episode 45: Dance Dance Execution is live and available to download right now. So Macarena on over to the App Store and get to it.



$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-01-09 :: Category: Entertainment

Pandemic 2.5 Review

Pandemic 2.5 Review

+ Universal App - Designed for iPhone and iPad
Who knew wiping out all life on Earth with a plague could be this much fun?

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People love stuff like Google Maps. There’s just something about viewing satellite images of one’s neighborhood that’s kinda neat. Know what’s even neater? Tossing customizable zombie outbreaks into the mix.

Binary Space is set to release an iOS edition of their rather popular PC sandbox thingie. Zombie Outbreak Simulator utilizes Google Maps in order to allow users to unleash the Living Dead practically anywhere. Even right in their own backyard. A number of variables can be tweaked, such as zombie speed and number of law enforcement officials, giving users tons of possible scenarios to set up and watch unfold. New to the iOS release is the ability to zoom in and out to view the action from a detached aerial view to a far more intimate low-flying bird’s eye view, complete with animated characters.

Zombie Outbreak Simulator should be popping up in the App Store by the end of the month. Zombie nuts, crazy survivor types, and anyone simply looking for a fun and goofy map app will be able to get their hands on it for $1.99.


Adventure Bar Story Review

Adventure Bar Story Review

+ Universal App - Designed for iPhone and iPad
By all rights Adventure Bar Story should be a delightfully odd rpg romp, but it feels eerily lifeless.

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Rebuild Review

Rebuild Review

+ Universal App - Designed for iPhone and iPad
The gritty, almost awkward presentation in this zombie apocalypse strategy game might cause some hesitation. Make no mistake, however, it's one heck of a Must-Own for genre fans.

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There’s no Safari like a Fantasy Safari

Create and customize a wildlife reserve. Manage various park minutiae. Upgrade facilities and inhabitants in order to bring in the big bucks. It sounds fairly typical of a good number of freemium park sims, but Fantasy Safari twists it up a bit. By adding fantasy creatures, naturally.

Dragons, frozen wolves, phoenixes and more. It’s a bit of a departure from the usual fare, to say the least. Now, thanks to EA Mobile, we can all try our hand at running our own zoo full of non-existent animals. 40 different non-existent animals, at that. 40 non-existent animals that can learn new abilities (i.e. fire breathing) as savvy players futz with their enclosures.

Anyone looking to try their hand at managing a theme park/zoo with a bit more… “flavor” can do so right now. Fantasy Safari is already on the App Store and, like most (read: all) free-to-play titles it doesn’t require any money to get started.



FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-11-02 :: Category: Games

C.H.A.O.S. Pro Review

C.H.A.O.S. Pro Review

+ Universal App - Designed for iPhone and iPad
This helicopter combat sim has lots of features and tons of content.

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RC Plane 2 Review

RC Plane 2 Review

+ Universal App - Designed for iPhone and iPad
A very realistic and well made flight simulation, albeit with model planes.

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Pocket Academy Review

Pocket Academy Review

iPhone App - Designed for the iPhone, compatible with the iPad
As with virtually every Kairosoft game on the App Store, Pocket Academy could use a bit more of a tutorial. Those who stick with it will find an experience just as rewarding, entertaining and addicting as any of their previous titles, however.

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Dragooo HD for iPad Review

Dragooo HD for iPad Review

iPad Only App - Designed for the iPad
Virtual Pets have come a long way, and Dragooo HD shows that progression.

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Alpine Crawler World Review

Alpine Crawler World Review

iPhone App - Designed for the iPhone, compatible with the iPad
Alpine Crawler World is a fun, remarkable, well-polished feat of gaming gold worthy of a place within your iPhone/iPod Touch’s game library. The real-time physics game play, sound and graphics provide an addictive, enjoyable game play experience you’ll find hard to put down.

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Screen shot 2010-01-29 at 20.29.07

A while ago I gave you the heads up on WordCrasher. Developed by Kevin Ng who has consequentially worked with gaming outfits such as EA and RockStar Games, WordCrasher is Kevin’s first debut app for iPhone. Colorful and fast-paced WordCrasher is a letter match-up title which sees you matching letters in any way which suits you. With its various challenging game modes and graphically exciting UI, it’s not surprising that the game, having launched, is currently sitting at number 2 in the iTunes UK charts for the gaming category ‘Word Games’.

Yesterday though, to my surprise, Kevin dropped me a note that he actually had a full version of WordCrasher up and running on the iPad simulator. He was kind enough to give me some insight into the process of taking WordCrasher from the iPhone to the iPad. Talking to Kevin a little further, he was able to tell me that the physics simulation is up and running at a decent speed, and that the game is responding to the touch events. He has not tried hooking up the sound yet, however, but he explains that basically it is possible to play a game of WordCrasher natively on the iPad, (albeit through the simulator).

There were not too many changes necessary to make the game work on iPad due to similarities in the SDK (iPad runs iPhone OS 3.2), but the real work will be making iPad WordCrasher a stand-alone game which takes advantage of the format, rather than just a straight port. Using the iPad simulator, a lot of work can be started in creating high fidelity graphics for the big screen, but many of the UI and gameplay decisions will have to be held back until I can get my hands on the hardware itself. There are other issues to consider too though, such as whether OpenFeint will step forward and support the iPad, which is in my opinion likely, but I haven’t heard anything from them.

Continue reading Word Crasher for iPhone Could Be Headed to iPad! Kevin Ng Gives an Insight Into Developing for iPad. »

Virtual Families

Virtual Families

iPhone App - Designed for the iPhone, compatible with the iPad
If you're a fan of the Sims or any of the other "Virtual" games that Last Day of Work has created then you will feel right at home with Virtual Families. You should still be leery of the fact that this game is in fact a port of a PC/Mac game and it shows in the difficulties I had with controlling the game.

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Ant Hill

Ant Hill

iPhone App - Designed for the iPhone, compatible with the iPad
Ant Hill is an interesting, but limited, little simulation of an ant colony and the area around it. The ants swarm and meander about their environment fluidly while trying to deal with the sadistic actions of a, seemingly bored, observer.

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Star Walk

Star Walk

iPhone App - Designed for the iPhone, compatible with the iPad
When someone new asks to see what an iPhone can do, all of us have a list of apps prepared to wow them. Some of these apps may be useful, some may be beautiful, and some may have changed our lives. Star Walk is a gorgeous, dynamic application that, while it may not be technically useful to some, will tease your eyes skyward on clear, starry nights.

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AirCoaster 3D

AirCoaster 3D

iPhone App - Designed for the iPhone, compatible with the iPad
Riding the fall of the stock market? Eh? AirCoaster 3D is a roller coaster simulator with a built-in track editor and an online database for community uploads. Besides the thrill of riding a fake coaster, you can also get some bitter laughs out of riding a track based on the Dow Jones index.

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