Tag: Simulator »
Bio Inc., by DryGin Studios, is the real time strategy game where you infect a human body with the worst virus your evil brain can design. Recently, the game was updated to add a whole lot of new features. Now you can play the new “Lethal” difficulty, which chakllenges even hardcore players. If you aren't quite there yet you can still enjoy the “Specialized M.D” section with its 6 new stages.
DryGin has also added 25 new boosters such as Economics, Diseases, Risk Factors, Recovery, and Environmental. You'll be able to buy these boosters with Bio Coins that you earn by playing the game. And if you manage to beat all the levels you'll be in for a benevolant treat - you can change your dark hearted ways and try to save John Smith on the last stage. This time an AI is infecting the poor sod and it is your job to try to stop it. Can you heal him in time?
Bio Inc. has a bunch of other features added in this new expansion. You can download it now for free to experience them all.
Space Agency, by Nooleus, is a rocket launching simulation game. The app lets you build rockets, launch satellites, create a space station, and explore the solar system. Nooleus has released the latest update with a ton of new features! Version 1.4.0 gives you a slew of new missions, parts, and sandboxes as well as allowing you to see inside your spacecraft, carry and transfer cargo, and share sandboxes with friends. Space Agency has also gotten better graphics, improved controls, and a bunch of other quality of life upgrades.
You can download Space Agency for $1.99 and check out all the new stuff.
Do you have fond memories of playing SimpleRockets? Well, maybe "fond" is the wrong word. I mean those things are awfully prone to blowing up. But anyway, if you have a special place in your heart set aside for the madcap rocket-building sim, you should probably make room for the follow-up that just released on the App Store: SimplePlanes.
Much like SimpleRockets, SimplePlanes tasks you with engineering a very complex piece of machinery, then trying to keep it in one piece. This time you'll be snapping various parts together to make all sorts of aircraft - even some with VTOL (Vertical Take Off and Landing) abilities. Where it gets ridiculous (in a good way) is in how pieces of your craft can break off as you crash into things or get shot at, which can have a pretty big impact on performance.
If you're in the mood to fly seemingly impossible aircraft that you've cobbled together yourself, you can grab SimplePlanes off the App Store now for $1.99.
Want to know what we liked about this virtual pet sim, and maybe a little of what we didn't like so much? Check out our Hatchi 2 review!
So, you’ve downloaded Hatchi 2 and you feel in need of some guidance when it comes to what to do next? Don’t worry! We’re here to help with some general tips and tricks on how best to care for your delightful little pet.
The key is to make sure you keep your pet (or pets) happy and alive. Fortunately, it’s not too hard to do. Four things keep them happy enough.
- Cleanliness - Keep your pet clean whenever their hygiene bar drops. This is just a matter of tapping the shower button then ‘scrubbing’ the pet with one finger. It’ll take a few seconds and your pet will be much happier afterwards. This is particularly worth doing after they’ve had a bathroom break.
- Hunger - Feeding your pet is easy. Pick a type of food and drag it in front of their mouth. The pet will happily munch away at it and be all the cheerier for it. Most food is the same, but experimenting will feel more personal.
- Energy Levels - Like all of us, your pet needs sleep and plenty of it. Make sure you send them to sleep sometimes. There’s a useful tip here for multiple pets, too. Whichever pet you leave active is your dominant pet, meaning the others can be left alone without their bars decreasing. It’s worth remembering so you don’t have to juggle quite so many needs at once.
- Happiness - Happiness is boosted by playing games. We’ll go more into depth with that later, but remember that it doesn’t take long to play a quick game of something and it makes all the difference to your pet’s happiness levels.
Is Real Racing not real enough for you? How about a game where you can drive cars, buses, and trucks in accordance with local statutes to try and get your license? Then that's what School Driving 3D will offer for you. Stop at train crossings! Wait for pedestrians! Safely overtake other cars! Use your blinker and obey all the rules! Awwwwwwwww yyyyyyyyeeeeahhhhh.
School Driving 3D's only unrealistic aspect? It's free, unlike real driving school.
Version 1.3 adds in a host of improvements, including a completely rewritten graphics engine, a new Story Mode, redone ship models, tweaked controls, improved enemy AI, and more.
Strike Wing: Raptor Rising is available for $0.99 on the App Store. The new update will be available later this week.
Ever wanted to start up a tech firm? Got an idea that seems stupidly awesome and original? Or just fancy running a business, warts and all? There's a fairly safe and inexpensive way of experiencing that life coming to iOS later this year. That title is Hipster CEO, a game which challenges players to "take an idea from their dorm room to Wall Street, Zuckerberg-style". We had a word with Dublin-based developer, Ger Kelly, on his vision for the game and just how it came to be.
148apps: Where did the idea for Hipster CEO come from?
Ger Kelly (GK): Well firstly I have a huge passion for tech startups - I love reading about the causes behind startups' success and failure, exciting new technologies, marketing techniques, stuff like that. Whenever I tell someone I work in a startup they always say that they'd love the opportunity to do just that. I wanted to give people a taste of what running a startup company is like - fun but difficult. It isn't all air hockey tables and free beer but when it works, it's the best feeling in the world.
Secondly, I was a video game addict as a kid - particularly sports/business simulations like Championship Manager and Theme Park. I always felt games like that were different in the sense that you were especially proud of what you did - like bringing some low-tier football team all the way to the Cup Final - you always wanted to tell your friends. Even now one of my fondest teenage memories is winning a league title with my favorite football team - which probably says a lot about my adolescence! I felt that there was room for a tech startup simulator in the same vein.
The name came about when a friend called me a total hipster because I guess I can be a little snobby about my musical taste at times. I had a few other ideas for a title but people really reacted really well to Hipster CEO so I went with it.
148apps: The idea of the game seems pretty lighthearted, will that continue throughout the game?
GK: The Hipster element of the game is simply a veneer, the game will create the experience of building a tech startup as closely as possible. I think the Hipster shtick appeals to a lot of people in a fun way and I want people to have fun playing this game. However, the gameplay will be firmly rooted in reality so there won't be any "wacky" investment offers tabled or disgruntled developers setting fire to their desks. On second thoughts I might include that last one!
Stuff like the Social Network movie and TV shows like Dragon's Den and Shark Tank makes every man and his dog feel like they could grow a startup company into a huge success but, as anyone who has ever built a startup will know, it's a lot of hard work. There are so many things you need to get right to build a winning product: quality development, creative marketing, and of course sales. It might sound crazy but so many tech startups out there have no sales strategy starting off - Hipster CEO will encourage players to start making revenue from day one.
Players will need to get the right balance of these three in order to succeed, all the while keeping their staff happy, handling investors, and dealing with the media. That sure seems like a lot but trust me that's what a startup CEO has to deal with on a day-to-day basis!
I hope my app puts a smile of the face of those who play it because they feel rewarded not just because of some jibe at hipsters.
148apps: Will the game solely be quite text focused, or will there be more game-style graphics too?
GK: I really wanted to have a basic graphics pane which displayed your character, your employees, your office and stuff like that but it's just not feasible for the first version. Like being able to see your little team graduate from your parent's basement to some swanky, playground-esque office would be awesome. I have some design skills but nothing on the level that would be required for proper animation so I've had to shelve that idea for now. It will probably be one of the first things addressed if the game takes off.
I think Championship Manager showed that you can just have words and numbers on the screen and still create a totally immersive experience.
148apps: Will it be a one-off payment game, or will there be in-app purchases involved?
There will be a one-off payment and the option to get additional investment via in-app purchases. I want to stress, however, that you don't need to make any in-app purchases after getting the app in order to build a great startup - it's merely there as an option. I'd actually prefer if players declined the option to take investment completely and slowly but surely built a solid company but I know there's people out there who will just want to get to a certain level as fast as possible.
148apps: Is there a way of completing Hipster CEO? Or is it more open ended than that?
GK: It's open ended. Each character in the game (including you as CEO) has certain stats that will grow and shrink based on their performance. If your company goes broke you'll have the option to build another startup with the skill set you've developed. Most entrepreneurs fail with their first few startups so it may take players a few different cracks of the whip before they really hit the big time. It's totally possible of course that they have a huge success of things and start getting acquisition offers to decide upon.
There will be an online leaderboard of all the players worldwide so you can see how you measure up as a CEO in the game. I've a lot of long term ideas for the game too - like inviting the top players around the world to become virtual venture capitalists in later versions of the game which other people can pitch to.
Sounding a pretty intriguing idea, we'll be keeping a close eye on Hipster CEO's progress. Further information is also available at the game's site. It's hopefully set for release in October. Thanks to Ger for taking the time to answer our questions!