Posts Tagged simulation
It’s always nice to see something a little different in a market saturated with a bunch of “Me, Too” freemium titles. Chillingo‘s Zooniverse is one such deviation for a couple of different reasons, not just because of the unobtrusive tutorial. Seriously, it’s incredible how many developers think interrupting the player with pop-up boxes is “good.” *deep breaths*
While Zooniverse is about running a zoo first and foremost, it’s also about keeping the customers happy. These core customer demographics are divided into three main categories: men, women, and children. Each group has its own preferences when it comes to facilities and adorable critters to ogle, so it’s important to find a balance that caters to everyone. Making more people happy means more money, and more money means being able to expand the zoo with more enclosures, animals, and just space in general.
A great deal of critters ranging from woodland to aquatic, and even prehistoric and outright impossible, can be housed in the many available enclosures. Once an animal is settled in, be it through a purchase or breeding, players have to make sure to keep it well fed. Starvation won’t result in horrible complex-forming consequences, but it will cause the creatures to stop earning cash. So, you know, don’t be a jerk and keep them well-fed.
The burning question of what happens with a mouse is bred with a hippo (a Hippopotamouse) will finally be answered for free later this summer.
When the squirrel god – god of squirrels? I’m a little fuzzy on the specifics of this particular theology. No pun intended – sees a lone bushy-tailed critter dragging itself through the desert, he bestows it with a special acorn that creates a rather large tree. This tree becomes an oasis and eventual home to other wayward squirrels; constantly growing to make room for even more denizens. It’s similar to Tiny Tower, no doubt, but Chillingo‘s Happy Squirrels is much more than a simple re-skinning of a familiar concept.
As the tree grows and floors are added, players are able to choose what rooms they would like to create from a total of 25 different options. These rooms can earn nuts, the game’s main form of currency, at different rates and with different caps on how much they can hold. Each chamber can also be upgraded up to five times, with each iteration able to earn even more, faster. These munchies can be used to purchase new rooms and otherwise expand the tree. Potions, the other form of “kinda” currency, are needed to speed things up if players don’t feel like waiting X-number of hours for construction to finish. Or they can be exchanged for more nuts. Whatever the situation demands.
What really sets Happy Squirrels apart is its level of interactivity. At any time the iOS device can be jostled or titled in order to make the tree’s occupants jump or slide around, respectively. A number of other cosmetic interactive touches such as doorbells to ring, as well as a couple of acorn-earning mini-games, make it feel like there’s always something to do while waiting for the workers to finish their tasks.
Happy Squirrles will be setting up shop for free sometime this summer.
SGN, creators of the freemium animal shelter sim Fluff Friends Rescue, are back with a new project. It’s not exactly a radical departure as Rescue Reef still involves rescuing wayward animals, but this time it’s all about the sea life. And I’ve never seen more adorable fish.
Rescue Reef is indeed another free to play animal shelter (of a sort) sim, only this time the goal is to nurture and release as opposed to nurture and adopt. Players will have the chance to save and tend to multiple sea creatures including various crustaceans, seagoing mammals, and all kinds of fish. Even sharks. Cute sharks. It also features daily deals, regular updates with new items and such (Orca whales being the latest addition), and even teaches players a bit about sea life.
Rescue Reef is available on the App Store right now for free. If anyone out there has even wanted to play the part of an oceanic conservationist but doesn’t have the sea-legs for it, now is the time.
Released: 2012-06-15 :: Category: Games
In celebration of Universal’s 100th anniversary, Fuse and Beach Cooler Games (with licensing from Universal) announced a new content update for its simulation game about the movie industry, Universal Movie Tycoon. The update includes new movie content, gameplay enhancements, quests, and better controls.
The new movie content added to the game is Snow White and the Hunstman. Players will be able to build and explore the set of the movie along with the 35 other blockbuster films available in the game.
Universal Movie Tycoon, like other “tycoon” simulation games, give players control to build and supervise over a particular setting, the movie industry in this case (specifical Universal Studios). Players work on building sets and creating movies like ET, The Mummy, and Jurassic Park. Players add buildings to the sets (over 15 studio buildings to use) and add decorations, roads, and more.
Universal Movie Tycoon is $0.99 and is a universal app.
The End of Days draws nearer. But rather than dwell on the inevitable destruction of the world, the Pygmies have been given a bit of a reprieve. Bolt Creative’s newest update to their sandbox of death involves a Pygmies-only dance club. Being Pocket God it should come as no surprise that the club comes with its own set of unique perils. It’s not called Dance Dance Execution for nothing.
Players can pull a balloon down from the ceiling and give it to a pygmy who will promptly suck out the helium and start to ramble a-la David After Dentist. Silly as that might be, the real fun can be found on the dance floor. Dragging a pygmy onto it will begin a Dance Dance Revolution-style mini-game in which the proper arrows must be matched or a massive disco ball will drop down and crush the little semi-naked rug cutter.
An all-new Dance Pack (available for $0.99) rounds out the new stuff, and includes more dance moves for the pygmies. Dropping one of them into the hanging go-go cage will get them boogying to a number of tunes, including the Pocket God theme. Pocket God Episode 45: Dance Dance Execution is live and available to download right now. So Macarena on over to the App Store and get to it.
Gameloft has released a new game based on the Ice Age franchise, with Ice Age Village. As the title somewhat implies, this is a simulation/social game, where players must try to build a home for all the ice-dwelling creatures that the movie series is known for. Not only do players try to complete missions, sidequests, and daily challenges by building up their village and visiting friends’ villages, but they can also play mini-games featuring series main character Scrat. Villages can be shared either through Gameloft Live, or through Facebook. The game also boasts sneak peeks of the upcoming movie Ice Age: Continental Drift, which is sure to be hot! I apologize for the cheap pun.
This game explains why the Two Tribes-developed Ice Age: Dawn of the Dinosaurs game was pulled from the App Store; Chillingo lost the license to the property as Gameloft acquired it. While some gamers may grumble, fans of the Ice Age franchise may find this social game up their alley. It’s available now as a free to play universal app.
Released: 2012-04-05 :: Category: Games
Ever wonder what to do in case of a zombie outbreak? I know I have. I’ve got the plan all lined up, ready in case of attack. Living in a country where guns aren’t easily accessible limits my options but I have backup ideas, even if they are rather inspired by Dead Rising. Even better, soon there’ll be a way to simulate what would happen during such an outbreak.
Zombie Outbreak Simulator is the app I’m talking about. Previously a website, its aim is to track just what would happen if zombies emerged and started attacking humans.
As it’s a simulation, interaction is quite limited. Like on the website, users can adjust certain parameters then it’s just a matter of watching to see the action unfold. The preview build I checked out seems pretty complete and offers plenty of variables. Civilian numbers can be adjusted between 100 and 4000, with up to 1000 zombies available to unleash. Armed civilians can be assigned, along with police numbers. In both cases, accuracy can also play a vital role in their chance for survival so that can be adjusted. Any fan of zombie films knows that zombies react differently so infection time and speed can also be changed.
Together, this makes a pretty comprehensive spectrum of situations. The red dots representing zombies and green dots of humanity then descend upon the Google Map image, with users able to zoom in a bit further to see some of the action. Only one map was available in the preview build but I’m hopeful that the full release will enable Location Services so that players can check out how things work out in their local area. The website offers similar and it’s fun to see what happens.
No one would expect just watching action unfold to be quite so entertaining, but it is. I’m not sure how long the novelty will last but for now, it’s fun to see how adjusting certain numbers can change things so drastically. Even if, all too often, humanity appears to be doomed in this scenario.
Zombie Outbreak Simulator is set for release next week. We’ll be sure to give it the full review treatment nearer the time.
People love stuff like Google Maps. There’s just something about viewing satellite images of one’s neighborhood that’s kinda neat. Know what’s even neater? Tossing customizable zombie outbreaks into the mix.
Binary Space is set to release an iOS edition of their rather popular PC sandbox thingie. Zombie Outbreak Simulator utilizes Google Maps in order to allow users to unleash the Living Dead practically anywhere. Even right in their own backyard. A number of variables can be tweaked, such as zombie speed and number of law enforcement officials, giving users tons of possible scenarios to set up and watch unfold. New to the iOS release is the ability to zoom in and out to view the action from a detached aerial view to a far more intimate low-flying bird’s eye view, complete with animated characters.
Zombie Outbreak Simulator should be popping up in the App Store by the end of the month. Zombie nuts, crazy survivor types, and anyone simply looking for a fun and goofy map app will be able to get their hands on it for $1.99.
Despite not ever being interested in girl’s toys like doll houses, I’ve adored The Sims series, even though I invariably play myself in it, sitting indoors all the time writing away. The arrival of The Sims Medieval on the iPhone marked a change for the usually furniture-focused title, allowing players to go down a more fantasy RPG route. Now that experience is available in an optimized format for the iPad.
The Sims Medieval iPad edition, offers the chance for sims and their players to join parties across the medieval realm, as well as ‘quest their way to destiny’ and great rewards. A guild system enables the Sim to participate in these quests and even fight with weapons such as Thor’s Hammer. Medieval themed mini games such as fishing, agriculture and spell casting adds to the general experience.
For those furniture and interior design obsessed players, new avatars such as the jester and vampire are available, plus the ability to add items like four-poster beds and more to the home.
Sims fans such as myself will no doubt love it.
The Sims Medieval is out now and it’s priced at $2.99 for a limited time only.
In a move that’s not entirely unexpected, another popular Facebook title is being brought over to iOS devices. Bulkypix, in collaboration with Kobojo, are adapting PyramidVille for Apple devices. Dubbed PyramidVille Adventure this time around.
This is looking to be more than a mere straight port, however. While the developers have indeed carried the Ancient Egyptian city-building and citizen-gathering mechanics over, they’ve gone and added some new stuff as well. Players will be able to find special items that allow them to build special structures such as the Great Sphinx, as well as take part in a new collection of mini-games that can actually reduce the amount of real-time waiting required for various actions. And, of course, the entire interface has been redesigned for iOS with touch controls and the like.
Those looking to become the next Ramses (or Cleopatra!) will still have to wait a bit before they can experience the 6 million player strong Facebook phenomena on the go. PyramidVille Adventure isn’t set to come out for another month or so, towards the tail end of January. It’ll be free-to-play, and universal, so once it does come out there won’t be much of a reason to avoid it. Aside from the obvious ones like “free time” and “loved ones” anyway.