SEGA has released the new Football Manager Classic 2015, which has been streamlined and redesigned to work on newer tablets. You'll be able to manage to a selection of 117 leagues from 51 nations, get to decide who you sign from the over 150,000 players from around the world, work on their training, decide which players get benched, select the tactics your team will use, and more as your guide your chosen team to the win. There is also a challenge mode that will test your skills with a variety of handicaps.
“Getting a full game mode from the home computer version of Football Manager onto tablets has been a dream of ours for a couple of years,” says Miles Jacobson, Studio Director for Sports Interactive, in a press release. “Finally there are some devices powerful enough to allow us to do this and we’re delighted to bring the most sophisticated football management experience to tablets to date.”
You can start your manager career by downloading Football Manager Classic 2015 for $19.99.
SEGA is offering Crazy Taxi for 80% off the normal price until December 11. The sale is enough to make you drive like a madman through the streets.
Just like the old classic from the Dreamcast, Crazy Taxi for iOS, has you racing to pick up fares, shouting at slow buses, and jumping off the highest hills to show off your cabbie skills. The game offers 3, 5, or 10 minute runs in Arcade Mode and Original Mode, and features an awesome soundtrack by Bad Religion and The Offspring.
You should pick up Crazy Taxi for $0.99 on the App Store before SEGA realizes just how crazy their sale is.
The app has a bunch of new features that give it the edge over previous games. The new 2D Match Engine allows managers to better analyse their team's performance on the field, and the Scouting Agency allows them to look at, and monitor, a ranked list of the top 50 players.
Football Manager Handheld 2015 also has an updated ‘My Club’ Mode. Now you can create a club and populate the squad with a selection of real or fictional players. Each member of the squad can be assigned a Player Role. You also have access to more detailed club stats that give you seasonal and historical information.
There are some new World Rankings, for both international teams and national leagues. These rankings evolve over time based on performance. As you win and collect trophies you can get achievements to show off on your Manager Achievements Page.
There are a ton of other improvements as well. You can check them all out by downloading Football Manager Handheld 2015, which is available on the App Store now for $9.99.
Strap in for some news, brother! SEGA Networks has announced that the multiple-time World Wrestling Champion Hulk Hogan is taking over Crazy Taxi City Rush for the month of October.
The month-long Hulkmania Takeover event will feature a Bay City full of Hulkamaniacs, giving players a chance to hire Hulk Hogan as a driver and earn bonus cash for every smash, crash, and pick-up. As players use him they will fill their Hulkameter, unlocking unique Hulk Hogan-themed customizations for their taxis that, along with some bragging rights, add a ride bonus.
Alongside this event, the update also brings full controller support, the ability to share stills of taxis, and the ability to share video via Kamcord.
Crazy Taxi City Rush is available to hulk out download from the App Store now for free.
SEGA has released the biggest update to Dragon Coins yet. Now Coin Masters can battle it out in the Arena. Form your tactics by assembling a team of your most elite monsters and check out their new arena skills. Victories in the arena will give you battle coins for both offensive and defensive wins. SEGA will also be holding Arena Ranking Missions, where your ranking on the leader boards is based off of how many battle coins you collect.
The new Dragon Coins update also includes new Rare, Super Rare, and Ultra Rare monsters. As they level-up the left over experience will now carry over to their evolved forms.
You can pick up a copy of Dragon Coins today for free on the App Store.
Sonic Jump Fever, SEGA's competitive high-score follow-up to their vertical platformer Sonic Jump, is now available on the App Store. To celebrate this a launch a new trailer has been unveiled, showing off the kind of combo jumping Sonic and his pals can pull off in-game now.
You can grab Sonic Jump Fever off the App Store for free.
Over in Los Angeles last week, SEGA announced Sonic Jump Fever - a new competitive multiplayer take on Sonic Jump. Much like the previous incarnation the game will feature jumping gameplay, with the aim of the player being to progress as high as possible via vertical platforming. A bunch of Sonic characters will be available to play as, each with their own unique abilities to go alongside the power-ups scattered along the levels and countless rings to collect.
At the beginning of every round players will be shown the scores of their friends that they'll be trying to beat. Players won't be able to rest easy on their high scores however, as leaderboards will be reset twice a week.
Sonic Jump Fever will be free to download when it launches later this Summer.
AiAi and his primate pals are set to make their way back onto the App Store soon, as SEGA has recently announced Super Monkey Ball Bounce.
This new game in the series cites Pachinko as its inspiration and is set to contain over 120 levels and seven playable characters, each of which will have their own special ability. Alongside the aim of collecting bushels of bananas, players will also have to fight off the flunkies of the dastardly Professor Boscis.
Super Monkey Ball Bounce is set to roll into a release date sometime this Summer.
Just announced on Monday, May 19, Super Monkey Ball Bounce also showed its face in the Canadian App Store. This free-to-play game puts a Pachinko and Peggle spin on the game of monkeys in spheres. So, I sealed by plastic ball up tight and crossed the border for this edition of It Came From Canada!
This game is very Peggle-like. It uses many of the same tropes and gameplay setups as Peggle does. The general mission is to pop the various star pegs, with other pegs existing as opportunities to get bonus points, including randomly-placed multiplier pegs. Power-up pegs also exist, which grant an ability based on the selected character, though ones beyond AiAi require playing the game to certain levels to unlock. AiAi's is a guided line, which is pretty much identical to the first character in Peggle, though other power-ups start to show some variety. Still, this skews closer to the Peggle formula than even what Papa Pear Saga did - though the physics feel a lot more consistent than King's take on the genre.
How does Super Monkey Ball Bounce operate within the confines of its monetization? The game uses a currency of gold bars, which come with a free supply at the start but are either not earned or only infrequently so. What can be bought with them? Well, there are boost power-ups that players can take into levels with them, including the power-ups of other characters. Also, a slot machine that can be played for every ten spins can get guaranteed win spins for the cost of a few gold bars.
As well, continues can be had for gold bars. That's likely where the money-making comes in: levels can start to ramp up in difficulty, and the temptation to spend real-world money on gold may just set in. As well, there's a lives system like Candy Crush Saga (with a level progression map just like it as well), and these run out whenever the player fails a level, though connecting with Facebook friends can earn more lives.
The monetization might be an interesting thing to track at the final release. Super Monkey Ball Bounce is a slow burn early on so it might not make money for a while, or the early part of the game might get a bump up in difficulty. It'll be interesting to see how Sega approaches this once it releases worldwide.
Sega has announced their new game, Dragon Coins. This takes the coin-collecting gameplay popularized by titles such as Coin Dozer and mixes it with RPG battling. The coins that players drop onto a pile to try and collect go toward charging attacks to take out enemies, with upgrades for being a better battler. And of course, dragons are all throughout the game, because who doesn't love dragons?
Sega's Crazy Taxi City Rush is an interesting game: it takes Crazy Taxi and manages to turn it into a more casual-friendly lane-based auto-runner, akin to Subway Surfers, or even Sonic Dash, developed by the same team. The game is currently out in Canada, and we grabbed our keys and set out to make some crazy money in this edition of It Came From Canada!
While the game is more of an auto-runner now, it still has that Crazy Taxi spirit, and it's not just straightforward. Players swipe between different lanes, collecting Crazy Throughs for close calls with traffic, drifting around corners and into turns, and even side-swiping cars at high speed. The gear-shifting and braking is gone, as is picking up passengers, which all happens automatically. It rally does manage to feel like a more casual Crazy Taxi while still feeling like, well, Crazy Taxi. There's even a punk soundtrack, but no Offspring or Bad Religion.
The thing that is a bit concerning with the game is the rigidity. The original game played things very fast and loose, and that was part of the fun. The lane-based gameplay makes weaving in and out of traffic in two lanes a lot harder, and makes more slow-down crashes happen at a much higher rate. Certainly the spirit of chaotic driving is still there, but it isn't perfectly represented. I certainly understand the simplification, though.
As far as the free-to-play aspects go, there is an energy system and the standard two-tier currency: coins for buying common upgrades, rarer gems for things like energy refills. The energy system feels a bit short, allowing for six level plays before having to spend gems. As well, energy seems silly when one could pass the time by going and playing the original Crazy Taxi. But I imagine this is meant to appeal to more of a casual crowd that might find Crazy Taxi hard to pick up. Sonic Dash launched at a premium price point, and I don't think that it's a guarantee that Crazy Taxi City Rush will be free-to-play when it goes worldwide, because it certainly feels like it could stand as a 'paymium' game. Of course, time will tell just what gets tweaked and what the final decision for the game's release is.
It'll be interesting to see what the reaction from the gaming public will be, at least. Dungeon Keeper certainly made people angry, and as a Dreamcast game, Crazy Taxi has a cult fanbase too. A free-to-play game might not go over well, even though the game itself is more a casualification than anything else.