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Tag: Rhythm »

Dub Dash review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on October 22nd, 2015
Our rating: starstarstarstarblankstar :: RHYTHMIC RIDE
This rhythm game is equal parts punishing, satisfying, and replayable
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You Got Beat Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on July 13th, 2015
Our rating: starstarstarstarblankstar :: RHYTHM TO THE BEAT
You Got Beat is a fun game, all about maintaining the beat.
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BeatDefense Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on March 19th, 2015
Our rating: starstarstarblankstarblankstar :: NICE IDEA
Tap to the beat to succeed, but expect some ads to get in your way with BeatDefense.
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Planet Quest Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on February 23rd, 2015
Our rating: starstarstarstarhalfstar :: STELLAR RHYTHMS
This quirky rhythm game has all of the necessary ingredients for it to be out of this world.
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Experimental Rhythm Game Incandescence is Coming to the App Store Soon

Posted by Jessica Fisher on October 13th, 2014

Guerilla Tea Games has announced that they will be releasing their new experimental rhythm game, Incandescence, on October 16.

To play Incandescence, you tap a finger on a mystical pyramid to create a rave-like visual displays and increasingly intense music. The game may seem simple, but it asks the player to maintain that rhythm and can be played with 2, 3 or 4 fingers at a time.

Incandescence will be available for free on the App Store later this week.

Just Dance Now Review

+ Universal App - Designed for iPhone and iPad
By Brittany Vincent on October 7th, 2014
Our rating: starstarstarstarhalfstar :: EVERYBODY DANCE NOW
Get your groove on just about anywhere with Ubisoft's free version of the popular dance game.
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Beatbuddy HD Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on October 2nd, 2014
Our rating: starstarstarstarblankstar :: KEEP TO THE BEAT
While its puzzles might not be exceptional, Beatbuddy HD's musical score and visual style are pretty great.
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HipstaFox Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on September 18th, 2014
Our rating: starstarstarstarblankstar :: FANTASTIC MR. FOX
HipstaFox is a great single that makes players long for the whole album.
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Robot Dance Party Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 10th, 2014
Our rating: starstarstarhalfstarblankstar :: BUST SOME MOVES
Bust some moves in this easy to learn but tricky to master dance game.
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The Rhythm of Fighters Review

iPhone App - Designed for iPhone, compatible with iPad
By Lee Hamlet on July 11th, 2014
Our rating: starstarstarblankstarblankstar :: OFF-BEAT
The Rhythm of Fighters can't capture the excitement of its beat-em-up equivalent, due largely to a lacklustre soundtrack.
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Alphabeats Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on July 11th, 2014
Our rating: starstarstarhalfstarblankstar :: WORDY MUSICAL MASH-UP
Tricky due to an awkward control system, Alphabeats is still an interesting combination of rhythm gaming and word play.
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Bounden Review

iPhone App - Designed for iPhone, compatible with iPad
By Nadia Oxford on May 30th, 2014
Our rating: starstarstarhalfstarblankstar :: DANCE DANCE REVOLUTION
Bounden is an odd title that probably won't entertain "casual" dancers for long, but experienced (and patient) dancers should get a kick out of it.
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Melodrive Review

+ Universal App - Designed for iPhone and iPad
By Lee Hamlet on May 5th, 2014
Our rating: starstarhalfstarblankstarblankstar :: OUT OF TUNE
Melodrive translates songs into haphazard tracks in an intense but flawed rhythmic racer.
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It Came From Canada: Record Run, Harmonix's Rhythmic Endless Runner

Posted by Carter Dotson on April 29th, 2014

Harmonix, creators of the Rock Band series, have soft-launched Record Run on to the Canadian App Store. You will likely not be surprised to learn that it's a rhythm-based game, but in a mobile-friendly endless runner format. So, I put on my athletic boogie shoes for this edition of It Came From Canada!

The gist of the game is to dodge obstacles and make it to the end of each level, but that's oversimplifying things. See, each obstacle is meant to be dodged in time, with more points scored and more of a multiplier boost for timing the jumps, slides, and sideways movements properly. Of course everything is set to music, and players can import their own music to listen to while they play, with the game's levels synchronized to the music. This does tend to work better with tracks that have a consistent tempo to them: the Animals as Leaders tracks I tried didn't work so well, but electronic tracks worked a lot better.

Essentially, much like Rock Band, Record Run becomes about maintaining success in order to get high scores and the elusive five-star rating. In particular, continued success is necessary: getting and maintaining high multipliers is key. And they can get really high, I've seen as high as 10x, so repetition becomes important. Figuring out when to make swipes is harder once the 3x multiplier is reached, because that's when the world shifts to its extremely-colorful mode - where the main character transforms into a creature of some sort (the first one available transforms into a flaming skeleton), and the world dances to the music. But most importantly, the indicators for when to swipe go away, and players are on their own as for when they have to.

Record Run is monetized through the standard two-tier currency, with records being used for upgrades, and backstage passes as the hard currency used for unlocking additional song slots and additional characters. It will be interesting to see how well the game monetizes: when I spoke with Harmonix at GDC, they gave off the attitude that they were just jumping in feet-first with this sort of free-to-play game, so balancing everything could take some time. I expect some sort of daily challenge incentive to be added as well, along with perhaps an energy system - the game is fairly simple and would be most rewarding perhaps through a system that conditions the game to be played in short bursts. So, before it launches worldwide, it could have a long way to go, and could still change a lot.

PAX East 2014 - Get Ready to Feel the Rhythm with Jungle Rumble

Posted by Rob Rich on April 14th, 2014

It’s been a long time coming, but Disco Pixel’s Jungle Rumble is almost upon us!

Jungle Rumble is very much a rhythm game. It’s also kind of a real time strategy game. It’s being described as “Patapon meets Advance Wars” and I have to say it doesn’t seem too far from the truth. Controlling your monkey (or squads of monkeys) is simply a matter of tapping your commands in time with the beat. Move, run, toss coconuts, that sort of thing. The goal was to make an iOS rhythm game that allows the player to make decisions rather than simply trying to stick to a specific script or pattern.

I have to admit Jungle Rumble feels pretty good. It doesn’t necessarily look like it from the screen shots but it really does call to mind games like Patapon in a very pleasant way. I had a little trouble keeping the rhythm at times but I’m fairly certain that had more to do with a noisy show floor than anything. Still, I’m interested in seeing how it plays in a much quieter setting.

Jungle Rumble should be releasing within the next couple of weeks (probably). I didn’t get a set number for the price, but it’s definitely going to be a premium game because the folks at Disco Pixel “don’t want to monkey around with micro-transactions.” Yeah.