Posts Tagged real time strategy
iPad Only App - Designed for iPad
If you haven’t gotten the chance to play this fantastic RTS game on the PlayStation 3, you need to stop reading this, right now, and grab it from the App Store. Seriously, it’s one of my favorite games to play. We’ll have a full review soon, but for now, enjoy the video above.
iPad Only App - Designed for iPad
Autodesk is known for computer assisted drawing apps from the way back, but this is a real-time strategy game that shows off their new Autodesk Scaleform Mobile SDK, which features hardware accelerated graphics and streamlined mobile deployment, so there.
The year is 3072 and humanity is at war. Galactic colonization brought about a golden age for humanity, filled with abundant resources and a new way of life. But greed is never far when wealth is at stake. Humanity has broken into two factions: the United Earth Alliance (UEA) and the Outlier Forces, a rebel group who will stop at nothing to steal wealth and resources from the UEA.
You are a general in the UEA and it’s your job to defend colony outposts throughout the galaxy. You have a full arsenal at your disposal: UEA mechs, tanks, infantry, and the ability to call in orbital strikes.
Developer Quadriga Games and publisher Serious Games Solutions today announced the availability of a new real-time strategy game for the iPad, EMERGENCY. It is available for one day at $0.99, to celebrate its launch, and will be available for $3.99 on the US and European app stores thereafter.
You’ll need to take on the role of the chief of operations for catastrophic response in this game, with 13 different emergency scenarios, like a plane crash in Berlin, a burning tanker in a harbor, and a derailed maglev train. You’ll need to use combinations of 18 different units, depending on the scenario, to put out fires, find and treat the injured, and maintain order. You’ll need to be quick, of course, but the highest scores will go to those who can be strategic as well, earning gold medals for especially fine tactics in each mission.
The game includes Game Center support, and is available for download in the App Store in English, German, French, Spanish and Polish.
It feels like it wasn’t all that long ago when Samurai Bloodshow (the rest of the title is too confusing so I’m leaving it off) managed to take me completely by surprise. The combination of strategy, card collecting, and over-the-top arterial spray brought a huge smile to my face. And now Sega is poised to do the same thing to me all over again. Albeit without the surprise since I know what’s coming this time around.
Alexandria Bloodshow is the official sequel to that other fantastic genre mash-up. This time players can take control of two separate armies – the Egyptians and the Greeks – as they attempt to collect, cut-up, and conquer. With the requisite art styles (Greek pottery, Egyptian hieroglyphics) to match of course. All the engrossing card gathering and deck building is still on offer, now with a whole new set of units to strategize with. Over 120 in all, actually. And with the two selectable armies, five difficulties, and seventeen stages it makes for a total of 170 campaign levels to conquer. And that’s not even taking the two player versus mode (via WiFi or Bluetooth) into account.
Alexandria Bloodshow is available on the App Store now, and it’s only $0.99. Okay, it’s actually free to download but it’s $0.99 to unlock the full game. Not a bad deal.
It’s been a long time coming. At least, it probably seems like a long time to all those disgruntled iOS users. Anyway, at long last, Plants vs. Zombies has gotten a major update that includes a number of features that many have been missing (i.e. taking issue with their absence). Read on for the nitty-gritty.
More mini-games are being added to the already robust list, including the Zombiquarium, Portal Combat and Beghouled Twist. Anyone unfamiliar with these mini-titles should know that they’re all interesting and fun in their own ways. Especially Beghouled Twist, with its hybrid of classic zombie-on-plant carnage and match-three puzzles. Of course, Portal Combat is interesting, too. The addition of reality-bending gateways that let plants fire across multiple rows (careful that the zombies don’t use them to get closer!) make for some cool overkill moments.
A new puzzle game has also been included in addition to I, Zombie (which itself has received an Endless Mode). Vase Breaker is now a particular favorite of mine as it takes the random “card” distribution used in many other extra modes and hides it underneath a grid of unmarked vases. Some may contain plants, some may contain zombies. Players have to play conservatively and smart if they’re going to have any chance of making it to the end. And yes dear iPad users, at long last the Zen Garden has also been included. Raising oddball plants like our PC counterparts is finally, blessedly, an option.
It’s not all mini-games, however. Popcap has also included support for several languages (Spanish, French, etc), as well as some new items in Crazy Dave’s shop and the expected Game Center achievements. Take note: some of the extra stuff such as bonus I, Zombie levels and the like are gated behind purchases via in-game coins. These coins are earned fairly regularly through simply playing the various modes so it’s not a big problem, but players should know that they won’t be able to jump right in to all the new stuff immediately. Worst case scenario; they get to sample the first level of a given mode or game type, then spend a few rounds of doing whatever to earn enough cash to unlock more stages.
Once this update goes live tomorrow (4/19), the iOS version of Plants vs. Zombies will finally be comparable to its PC counterpart. Both for the iPhone and the iPad. Rejoice, fellow iOS users! Rejoice and stop all the bellyaching!
Released: 2010-02-15 :: Category: Games
Sometimes it’s not the external threat of invasion that is dangerous, but rather what’s happening inside one’s own body. That’s the premise of the upcoming Tentacle Wars, a real-time strategy game in which players dive inside the body of an alien and take control of its last antibody cell in the hopes of fighting off the infection that will kill the creature.
As the trailer shows, gameplay revolves around utilizing uninfected antibody cells to send out “tentacles” to purify the contaminated cells. The infection won’t just sit back and let you kill it though, as it will send out tentacles of its own to try and weaken and convert the few healthy cells you have left. This push/pull mechanic should make for some intense battles, and in many ways reminds of us Eufloria on a cellular scale.
Tentacle Wars will be out on the iPad in April, with an iPhone version planned to launch later in the year. If you can’t wait another minute then feel free to try out the Flash version of the game to tide you over.