Posts Tagged real time strategy
Developer Quadriga Games and publisher Serious Games Solutions today announced the availability of a new real-time strategy game for the iPad, EMERGENCY. It is available for one day at $0.99, to celebrate its launch, and will be available for $3.99 on the US and European app stores thereafter.
You’ll need to take on the role of the chief of operations for catastrophic response in this game, with 13 different emergency scenarios, like a plane crash in Berlin, a burning tanker in a harbor, and a derailed maglev train. You’ll need to use combinations of 18 different units, depending on the scenario, to put out fires, find and treat the injured, and maintain order. You’ll need to be quick, of course, but the highest scores will go to those who can be strategic as well, earning gold medals for especially fine tactics in each mission.
The game includes Game Center support, and is available for download in the App Store in English, German, French, Spanish and Polish.
It feels like it wasn’t all that long ago when Samurai Bloodshow (the rest of the title is too confusing so I’m leaving it off) managed to take me completely by surprise. The combination of strategy, card collecting, and over-the-top arterial spray brought a huge smile to my face. And now Sega is poised to do the same thing to me all over again. Albeit without the surprise since I know what’s coming this time around.
Alexandria Bloodshow is the official sequel to that other fantastic genre mash-up. This time players can take control of two separate armies – the Egyptians and the Greeks – as they attempt to collect, cut-up, and conquer. With the requisite art styles (Greek pottery, Egyptian hieroglyphics) to match of course. All the engrossing card gathering and deck building is still on offer, now with a whole new set of units to strategize with. Over 120 in all, actually. And with the two selectable armies, five difficulties, and seventeen stages it makes for a total of 170 campaign levels to conquer. And that’s not even taking the two player versus mode (via WiFi or Bluetooth) into account.
Alexandria Bloodshow is available on the App Store now, and it’s only $0.99. Okay, it’s actually free to download but it’s $0.99 to unlock the full game. Not a bad deal.
It’s been a long time coming. At least, it probably seems like a long time to all those disgruntled iOS users. Anyway, at long last, Plants vs. Zombies has gotten a major update that includes a number of features that many have been missing (i.e. taking issue with their absence). Read on for the nitty-gritty.
More mini-games are being added to the already robust list, including the Zombiquarium, Portal Combat and Beghouled Twist. Anyone unfamiliar with these mini-titles should know that they’re all interesting and fun in their own ways. Especially Beghouled Twist, with its hybrid of classic zombie-on-plant carnage and match-three puzzles. Of course, Portal Combat is interesting, too. The addition of reality-bending gateways that let plants fire across multiple rows (careful that the zombies don’t use them to get closer!) make for some cool overkill moments.
A new puzzle game has also been included in addition to I, Zombie (which itself has received an Endless Mode). Vase Breaker is now a particular favorite of mine as it takes the random “card” distribution used in many other extra modes and hides it underneath a grid of unmarked vases. Some may contain plants, some may contain zombies. Players have to play conservatively and smart if they’re going to have any chance of making it to the end. And yes dear iPad users, at long last the Zen Garden has also been included. Raising oddball plants like our PC counterparts is finally, blessedly, an option.
It’s not all mini-games, however. Popcap has also included support for several languages (Spanish, French, etc), as well as some new items in Crazy Dave’s shop and the expected Game Center achievements. Take note: some of the extra stuff such as bonus I, Zombie levels and the like are gated behind purchases via in-game coins. These coins are earned fairly regularly through simply playing the various modes so it’s not a big problem, but players should know that they won’t be able to jump right in to all the new stuff immediately. Worst case scenario; they get to sample the first level of a given mode or game type, then spend a few rounds of doing whatever to earn enough cash to unlock more stages.
Once this update goes live tomorrow (4/19), the iOS version of Plants vs. Zombies will finally be comparable to its PC counterpart. Both for the iPhone and the iPad. Rejoice, fellow iOS users! Rejoice and stop all the bellyaching!
Released: 2010-02-15 :: Category: Games
Sometimes it’s not the external threat of invasion that is dangerous, but rather what’s happening inside one’s own body. That’s the premise of the upcoming Tentacle Wars, a real-time strategy game in which players dive inside the body of an alien and take control of its last antibody cell in the hopes of fighting off the infection that will kill the creature.
As the trailer shows, gameplay revolves around utilizing uninfected antibody cells to send out “tentacles” to purify the contaminated cells. The infection won’t just sit back and let you kill it though, as it will send out tentacles of its own to try and weaken and convert the few healthy cells you have left. This push/pull mechanic should make for some intense battles, and in many ways reminds of us Eufloria on a cellular scale.
Tentacle Wars will be out on the iPad in April, with an iPhone version planned to launch later in the year. If you can’t wait another minute then feel free to try out the Flash version of the game to tide you over.
It’s not the most obvious choice of franchises to make its way to iOS devices but regardless, Total War Battles: Shogun has just been announced, set for release next month.
Promising to be a re-imagining of the popular Real Time Strategy PC game, Total War Battles: Shogun has been designed with touch based gaming in mind. It’s a different experience from the PC with elements of Plants vs. Zombies in there through the use of lanes to direct attack and defense. The campaign promises to weigh in at around 10 hours alongside bonus challenge missions and head to head multiplayer which complete the package.
Throughout, experience can be gained in order to unlock new buildings and troop upgrades. So far, there’s no sign of microtransactions and hopefully it’ll stay that way for the sake of purist strategy gamers keen to enjoy the series on the move.
We’ll have more information when we get it but for now, check out the screenshots below.
Total War Battles: Shogun is set for release April 19th.
The iPad is a nearly perfect platform for real-time strategy games. And yet, quality RTS games made specifically for the iPad isn’t a booming category. Rochambeau is a real-time strategy for the iPad that breaks the genre down into its basic parts: paper, scissor, rock.
It’s an “area control” game that takes place on the increasingly popular hexagonal board or a linear board with only three pieces for each player. It’s a local multiplayer game; the players sit across from each other and play on the same iPad. On the hexagonal board, gameplay consists of dragging one of the three pieces (paper, scissor, or rock) in a path on the board. The game mixes the simplicity of a game of rock-paper-scissors with the complexity and strategy involved in a real-time strategy. It’s even possible to play multiplayer with more than just two players!
Rochambeau is currently available on the App Store for free. Rochambeau was released on February 11 by Randall Li of Triple Li.
Released: 2012-02-11 :: Category: Games
I’m obviously excited about Legendary Heroes. It’s got me all in a tizzy, so to speak. But why is it so noteworthy? Read on for a better explanation than “it’s looking freaking awesome!”
First of all, it does indeed look awesome. It’s another iOS strategy game, which tend to fit the platform quite well. It features some pretty impressive-looking graphics. It takes the typical 2D castle defense genre and adds a third dimension, so there will be multiple paths to take in order to reach the enemy’s tower. Lots of power-ups can be used to bolster the team’s stats. And then there are the heroes.
Eight different heroes, each with their own abilities. Smaller units are still around, but it’s the direct control of the hero unit that really sets Legendary Heroes apart. Plus it sort of fits with the name. Anyway, it’s looking like an iOS mash-up of castle defense strategies, the fodder-pounding available in games like Dynasty Warriors and the inclusion of unique player-controlled hero classes that has been all the rage lately thanks to League of Legends.
Really now, how could someone not get excited about that combination? Oh but don’t just take my word for it. There’s a cleverly placed trailer sitting down there that should close the deal. Legendary Heroes will be out sometime in early 2012 and will be free-to-play.
Zombie Invasion HD, previously known as Defense Craft, has just seen an update for the iPad. Why any of this required a name change, which subsequently led to a bunch of time wasted trying to figure out why the heck the game I was trying to link to didn’t exist, is completely beyond me. However, it’s a thing and it exists now. Best to talk about it.
Whatever it’s official name is at this point, the game is primarily about tower defense. Players fend off hordes of weird floating zombies using even weirder towers. The original release offered up close to 25 levels, multiple enemy and tower types as well as a handful of themes. This update increases the amount of stages on hand, giving players even more zombie-fighting goodness.
As some added incentive, Zombie Invasion HD will be free for the next few days. Why not take a look? Try out some of those new levels perhaps?
It appears as though a new tower defense game has been thrown into the mix, and it offers up something that most others in the genre don’t: two more sides. That is to say, it takes the concept of grid-based tower construction and bumps things up from 4 sided boxes to 6 sided cells. It’s name is HexDefense and it’s the new, Open-GL using kid on the block.
HexDefense adheres to the more “open” style of defense gameplay in which the towers themselves are used to block enemy movement. At least, some of the levels do. Others appear to be of the more traditional set-path variety. Regardless of the layout, players will have to protect their base from enemy waves for 35 levels. Earning funds to place and upgrade more towers, naturally.
Seeing as it’s already in the App Store and is totally free, it’s something for strategy aficionados to consider.