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Tag: Real time strategy »

Block Fortress: War Review

+ Universal App - Designed for iPhone and iPad
By Rob Thomas on March 6th, 2014
Our rating: starstarstarblankstarblankstar :: BLOCKED OUT
Questionable design choices and punishingly punitive gameplay make for a somewhat disappointing follow-up to Foursaken Media's smash hit.
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Autumn Dynasty Warlords Review

+ Universal App - Designed for iPhone and iPad
By Cata Modorcea on March 3rd, 2014
Our rating: starstarstarstarhalfstar :: AWESOME!
Autumn Dynasty Warlords is an innovative strategy game that combines both RTS and turn-based elements as it sets players on an epic quest for the ultimate domination of China.
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Oil Rush to Bring its Real-Time Strategy Gameplay to iOS, Offers a 10 Hour Story-Based Campaign

Posted by Andrew Stevens on October 17th, 2013

Oil Rush is making its way to iOS devices, bringing its real-time strategy gameplay to the App Store on October 24th. It features naval strategy in a world that's been ravaged by nuclear war, and comes with a 10 hour campaign where players must capture, upgrade, and defend production platforms while supporting their naval and air forces.

Check out the action-packed trailer below!

ControlCraft 3 Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on August 27th, 2013
Our rating: starstarstarblankstarblankstar :: OVERWHELMING NUMBERS GAME
Fight for total control in this numbers-based real-time strategy game.
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Godsrule: War of Mortals Review

iPad App - Designed for iPad
By Carter Dotson on July 3rd, 2013
Our rating: starstarstarblankstarblankstar :: MORTAL COMBAT
This city-builder-meets-RTS game has novel ideas to it, but when push comes to shove, the actual game falls flat on its face.
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Great Battles Medieval Review

iPad App - Designed for iPad
By Rob Rich on July 3rd, 2013
Our rating: starstarstarstarblankstar :: AIMLESS KNIGHTS
Guiding soldiers around the field can be a pain, but aside from that Great Battles Medieval is pretty sweet.
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MechCom Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on July 2nd, 2013
Our rating: starstarstarstarblankstar :: BUILD YOUR ARMY
Mix and match robot parts in this real-time strategy for ultimate territory control.
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Pyramus Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 26th, 2013
Our rating: starstarstarhalfstarblankstar :: SPACE: THE FRUSTRATING FRONTIER
As a real time strategy game, Pyramus has a lot going for it. Except a few key fundamentals.
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Kingdom Rush: Frontiers HD Review

iPad App - Designed for iPad
By Rob Rich on June 6th, 2013
Our rating: starstarstarstarhalfstar :: MORE OF THE SAME
Sometimes more *is* better.
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ERA Deluxe Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on May 20th, 2013
Our rating: starstarstarstarblankstar :: JACK OF ALL TRADES
ERA Defense offers a little something for everybody, so long as they like tower defense.
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Frozen Synapse Review

iPad App - Designed for iPad
By Rob Rich on May 20th, 2013
Our rating: starstarstarstarblankstar :: A GOOD DUST-UP
The slightly weird PC strategy game has crept onto the iPad and made itself right at home.
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Zerg Must Die! Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 16th, 2013
Our rating: starstarstarstarblankstar :: NOT WITHOUT MERIT
Take away the shameless cry for attention, and Zerg Must Die! is actually a fairly solid tower defense game.
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Go Home Dinosaurs Review

Posted by Rob Rich on May 13th, 2013
iPad App - Designed for iPad

Developer: Fire Hose Games
Price: $4.99
Version: 1.0
App Reviewed on: iPad 3
Graphics / Sound Rating: starstarstarstarblankstar
User Interface Rating: starstarstarstarhalfstar
Gameplay Rating: starstarstarstarhalfstar
Re-use / Replay Value Rating: starstarstarstarblankstar


Having a barbeque can often be tricky. Not only is it important to stockpile enough food and beverages, there's also the matter of actually preparing it all. And then there are the pests. Flies and mosquitoes are irritating enough, but Go Home Dinosaurs takes it to the next level with Pteranodons, T-Rexes, and a whole menagerie of other Jurassic (and Cretaceous, and Triassic, and so on) party crashers.

I could try to summarize Go Home Dinosaurs as a tower defense game, and to an extent that's accurate, but there's a bit more to it than that. Yes players have to construct automated defenses and attempt to fend off the dino hordes using limited resources, and yes the nuisances follow a set path, but terrain and character placement is also a major factor. First off, players are in control of a sort of lead gopher. He chucks rocks for an okay amount of damage and has some good range, but his best function is gathering coconuts that are needed to build stuff. Once enough have been collected it's then a matter of dragging a card - one of several pre-selected at the start of the level from a library, a-la Plants Vs. Zombies - onto the field. The catch is that each structure has a specific shape, not unlike Tetris pieces. It both allows from some pretty devastating combos when two complimentary bits of ordinance are placed near each other, and forces players to change up their strategy since some levels simply will not accommodate certain choices.

I found virtually every one of Go Home Dinosaurs' quirky hybridized elements to be fantastic. Having direct control over that one gopher leads to some exciting moments spent bouncing between coconut collecting and doing direct damage. The resource collection and card management also do a fantastic job of keeping players from relying on a single strategy and requires that they really pay attention to the terrain. And I absolutely love how the puzzle-like structure placement feeds in to the terrain strategy.

The only thing about Go Home Dinosaurs that bugs me is the shop. It's possible to collect lots of coins during most of the levels, then turn around and spend them to unlock temporary power-ups that can be equipped and used much like regular defense cards, but I never really used them much. They just feel like a pointless option. Not that there's anything wrong with giving players a choice to develop strategies around these items if they'd like, but for me it just felt unnecessary.

Going in to Go Home Dinosaurs I was half-expecting a cute but typical tower defense game. Turns out it's anything but. Okay, it's still cute, but it's far beyond typical. It's also well worth checking out.

Cosmic Conquest Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 25th, 2013
Our rating: starstarstarstarblankstar :: OVERWHELMING TACTICS
Cosmic Conquest is a pretty fun rush-style strategy game, but its difficulty doesn't so much curve as it does spike. Dramatically.
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Galcon Fusion Review

iPad App - Designed for iPad
By Rob Rich on April 21st, 2013
Our rating: starstarstarstarblankstar :: CONQUEST-ILICIOUS
It's like playing Chess, only everyone goes at the same time and the price for losing is being wiped out of existence.
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