Lately Microsoft has been making serious strides in the iOS development space. One such example was their recent release of the official Xbox LIVE companion app, My Xbox LIVE. At first the tool was mainly for viewing Xbox LIVE messages, gamerscore and avatars, but now things finally seem to be taking a turn for the more interactive.
As part of their sixth update to the application, functionality has now been patched in to actually remote control and interact with the console from the iPad. Granted the remote control abilities are limited to multimedia playback and they do not apply to the iPhone version, but at least it is a baby step towards Microsoft eventual SmartGlass feature set. It remains to be seen if the My Xbox LIVE software will actually be the vehicle for launching the initiative down the road but as far as we are concerned, any kind of convergence across the platforms is a move in the right direction.
Either way, if you own an Xbox and an iPad there is really no reason not to check the app out anyway, considering it is free. Give it a look. Who knows? You might be surprised at what you find.
As the Tour de France amps up, so does the population’s interest in one of the world’s most accessible sports. Whatever people’s reasons, they are turning in droves to biking, and iBike Powerhouse is ready to help them achieve their goals.
Available for $279, the iBike Powerhouse is both an iOS app and peripheral that measures detailed information about your ride. The software then presents users with a heavily customized training plan that is meant to fit both the users goals and time availability. Among the datapoints that are measure include speed, cadence, and power exerted both in real time and over the entire ride.
When used in combination with dedication and a strict exercise regimen, it would be amazing to see the overall results. Though the pricepoint may seem a little steep for some, there are bound to be plenty that finds this to be just what the doctor ordered. Who says you have to wait until New Year’s to reshape yourself?
I was fortunate enough to get a hands on preview of The Curse and things are shaping up to look pretty great. 100 puzzles will be available to the player, with a creepy nemesis by the name of Mannequin linking everything together.
Puzzles are a varied bunch. While some puzzles will require players to piece together complex jigsaw pieces, others require careful lateral thinking to slide blocks together or draw a set number of lines to block off certain sections. Word based puzzles also feature with plenty of riddles to confound the old gray matter. The bite sized nature of these puzzles lend themselves perfectly to the iOS format and it’s a great sign of how quickly ‘just one more puzzle’ turns into another half a dozen.
Don’t expect an easy ride, though – there are some real brainteasers within the selection and The Curse should prove quite an enjoyable challenge to puzzle fans.
The Curse is set for release this summer. Expect a full review on 148apps when it hits the App Store.
Oh technology, what have you done to our culture? Drinking at local bars and eateries used to involve actually having to make human contact, but thanks to the new app Bartab, all of that good ‘ol fashioned vocal communication could be a relic of the past.
Designed around simplifying the ordering process, Bartab allows users to pre-pay for drinks and select menu items, to be redeemed at participating locations on a moment’s notice. Granted, users can only order items that have been approved by owners of said establishments, but more places are getting on board every day.
As another way to help drum up potential business, users can even gift drinks to their friends in order to lure them out for a night on the town. This seems like as good a reason as any to check this free app out. When free drinks are at stake, you can’t afford to be left in the dark!
Touch based controls are just one of the many things that make iOS games great. Many developers have found interesting ways to use the drawing mechanic to their advantage. A new title that hopes to tap into that vain as well is BlackMoon Design‘s new puzzle game, Scribbles.
Combining equal parts physics simulation and line creation, this brain teaser could usher in a new style of puzzle gaming. Here is a brief tutorial of how the basic mechanics work:
While the concept of capturing all of the marbles in a jar may sound straightforward enough, it is safe to assume that things can get very challenging, very quickly. Ninety awesome levels will be more than enough to keep players occupied for hours. Plus, if you are willing to shell out a $2.99 lifetime subscription fee, you will get every new level pack for free, from now until the end of time or the end of the App Store, whichever happens to come first. Either way, it is a value that you will not want to miss!
There is nothing more frustrating that having the plot of a show spoiled, thanks to some oversharing fan on twitter. That said, some people love to see the realtime reactions of social media during their favorite shows. The invention of DVR and video streaming services complicates matters even further, because now consumers can watch whatever they want, whenever they want.
For those that like the best of television on demand and social media, there is a new indispensable application that must be added to your arsenal: Sidecastr. This innovative tool allows you to follow what happened in the twitterverse, almost as if it were on taped delay. Using the internal iPad microphone to determine where the viewer is, Sidecastr syncs up the world’s reactions, like they were watching the program right along with you.
The best part is that this awesome new app is available at no charge. So what are you waiting for? Take it out for a test spin and let us know what you think.
I’m not what anyone would consider a soccer fan, but that doesn’t keep me from appreciating all of the cool stuff players can expect to find in EA’s upcoming FIFA 13. This is, of course, in addition to the expected bullet-points such as improved graphics and such.
FIFA 13 is indeed a great looking game. Player animations are incredibly smooth and their likenesses are captured eerily well considering this is an iOS game. Although they do have that creepy blank look that so many real world based character models tend to have. A bunch of smaller details will no doubt cause salivary glands to work overtime as well, including balls sporting the proper logos and all the tiny graphics typically found on a player’s jersey. And all of these fine details can be enjoyed up close and personal thanks to the game’s instant replay feature.
It doesn’t stop with tie visuals though. For the first time ever EA Sports Football Club will make its way into an iOS title. Even better, preexisting accounts will be carried over, so nobody will have to start from scratch on their iOS device. Of course my personal favorite addition is the way special skill shots and moves can be controlled via a second virtual stick on the right-hand side of the screen. Simply tap and drag in a given pattern or direction and the controlled player will start with the fancy footwork.
No information is available yet on pricing, but football (football, football) enthusiasts can expect to find FIFA 13 in the App Store sometime this fall.
It’s always nice to see something a little different in a market saturated with a bunch of “Me, Too” freemium titles. Chillingo‘s Zooniverse is one such deviation for a couple of different reasons, not just because of the unobtrusive tutorial. Seriously, it’s incredible how many developers think interrupting the player with pop-up boxes is “good.” *deep breaths*
While Zooniverse is about running a zoo first and foremost, it’s also about keeping the customers happy. These core customer demographics are divided into three main categories: men, women, and children. Each group has its own preferences when it comes to facilities and adorable critters to ogle, so it’s important to find a balance that caters to everyone. Making more people happy means more money, and more money means being able to expand the zoo with more enclosures, animals, and just space in general.
A great deal of critters ranging from woodland to aquatic, and even prehistoric and outright impossible, can be housed in the many available enclosures. Once an animal is settled in, be it through a purchase or breeding, players have to make sure to keep it well fed. Starvation won’t result in horrible complex-forming consequences, but it will cause the creatures to stop earning cash. So, you know, don’t be a jerk and keep them well-fed.
The burning question of what happens with a mouse is bred with a hippo (a Hippopotamouse) will finally be answered for free later this summer.
When the squirrel god – god of squirrels? I’m a little fuzzy on the specifics of this particular theology. No pun intended – sees a lone bushy-tailed critter dragging itself through the desert, he bestows it with a special acorn that creates a rather large tree. This tree becomes an oasis and eventual home to other wayward squirrels; constantly growing to make room for even more denizens. It’s similar to Tiny Tower, no doubt, but Chillingo‘s Happy Squirrels is much more than a simple re-skinning of a familiar concept.
As the tree grows and floors are added, players are able to choose what rooms they would like to create from a total of 25 different options. These rooms can earn nuts, the game’s main form of currency, at different rates and with different caps on how much they can hold. Each chamber can also be upgraded up to five times, with each iteration able to earn even more, faster. These munchies can be used to purchase new rooms and otherwise expand the tree. Potions, the other form of “kinda” currency, are needed to speed things up if players don’t feel like waiting X-number of hours for construction to finish. Or they can be exchanged for more nuts. Whatever the situation demands.
What really sets Happy Squirrels apart is its level of interactivity. At any time the iOS device can be jostled or titled in order to make the tree’s occupants jump or slide around, respectively. A number of other cosmetic interactive touches such as doorbells to ring, as well as a couple of acorn-earning mini-games, make it feel like there’s always something to do while waiting for the workers to finish their tasks.
Happy Squirrles will be setting up shop for free sometime this summer.
Scientists seem to love locking up tiny animals and experimenting on them. At least in video game fiction. The fortunate thing about this is that it makes for plenty of opportunities to create a game based around escaping the evil scientific facility. In this particular instance it’s the driving factor behind Chillingo and Kiz Studios’ new maze chase iOS title, Critter Escape!.
As is to be expected, players will have to guide a “so ugly it’s cute” critter through level after level of increasingly perplexing mazes full of enemies, obstacles, power-ups, and challenges. Simply completing a stage should be simple enough no matter the player’s gaming prowess, but getting the coveted three star rating will require some fairly significant skills. Especially in the latter half of the game’s 120 levels. This requires not only making it to the exit, but also grabbing the crystal hidden somewhere in the maze, as well as completing a specific challenge such as finishing without being seen or under a certain time limit.
Critter Escape! isn’t just “another” maze chase game, however. While it defaults to a line-drawing control scheme (other options are available, including a virtual stick), it’s a very smart line-drawing controls scheme that automatically finds its way around obstacles. It also features a wealth of customization options that can be cosmetic (i.e. a funny hat) or both cosmetic and game-changing (i.e. a ninja suit that makes it easier to avoid guards). There’s also plenty of hidden content (bonus levels, etc) to encourage repeat play.
Keep an eye out for on-the-lamb potato monsters at the end of the summer, when Critter Escape! will be available to the masses for $0.99.
Move over Downcast and Stitcher, there is a new podcasting sheriff in town! After years of being relegated to an option buried in iTunes, Apple decided to get off their laurels and release their first ever podcast focused application. Apple has never really be known for pushing the envelope, so it is no surprise that the rather obviously titled, Podcasts, attempts to take the existing iTunes podcast abilities and slightly enhance it.
The tool integrates several new features such as subscriptions with automatic downloads, syncing playlists across devices using iCloud, and more straightforward playback controls. However, it is worth noting that several other applications on the platform have had these features for several years. The biggest step forward is in the actual store for discovering new podcasts. This will be a big step forward that will hopefully result in an even deeper public acceptance of the medium. Apple may be quite a bit behind the podcasting curve, but at least they are making strides in the right direction.
So will you be abandoning your podcast app of choice in favor of Apple’s offering? Let us know what you think in the comments.
Ever since Apple first included a microphone recording application in iOS, people have been stretching the limits of what iOS devices are capable of. Do they work reasonably as personal recording devices? Absolutely! But as with any technology, there is a small minority that demands more of the hardware.
This is where the new iRig MIC Cast comes into play. Gone are the days of sounding like you are sitting in a bathtub, because this handy little peripheral promises to make you sound as clear as day. The secret is a “unidirectional condenser capsule that isolates the intended audio source, yielding dramatically better results than an integrated microphone.” We couldn’t have said it any better ourselves!
Aspiring podcasters on the move will find that this coin sized device could be the answer to all of their prayers, not to mention a mobile studio to boot! At only $39.99, the iRig MIC Cast is also a bargain, so give it a spin an let us know what you think. This could be just the evolution you’ve been waiting for!
Throughout history there have been far too many people who have instilled fear with killing sprees. Looking back on these monsters with curiosity would take an especially morbid soul, so the announcement of an iOS app dedicated to the study of Jack The Ripper is equally shocking. Wow, I guess there really is an app for everyone.
Over a century after the monster’s killing spree came to an end, Jack the Ripper still somehow remains a household name. For this very reason, the new app Ripperpedia: The Jack the Ripper Who’s Who is hoping to cut through much of the urban legend surrounding this historic yet deplorable character. Chock-full of first hand accounts, police data, even photos and videos from the actual crime scenes, the app is sure to be an interesting download for those with an eye for history.
Just be careful, I wouldn’t want to be caught dead (pun intended – Ed.)with an piece of software like this in my download history. Call me crazy, but I hear spouses frown upon the study of serial killers.
When you can end your playing career landing a nickname like “The Worm,” you know that you’ve got to have a little personality. Dennis Rodman, former standout forward for the Detroit Pistons, San Antonio Spur and Chicago Bulls, was known just as well for his off the court antics as he was for his prowess on the hardwood. One thing that he struggled with for his entire career was free throw shooting. That is why it is extra curious to hear about Rodman FT, a new free throw simulation from Tantrum Solutions, starring the former great.
With a career free-throw percentage hovering around 58%, it is a wonder that anyone would want to painstakingly recreate his “unique” shooting form. Part of the reason why it was so different to begin with was because his technique was deplorable! If you can get away from the obvious disconnect from reality, the game offers several different locations to shoot, as well as different dresses to wear – seriously! Dennis certainly is an interesting character. This free app is the perfect chance to finally take a step in the future Hall of Famer’s dubiously over-sized sneakers.
I’m not being sarcastic when I say that I wish more browser-based games made their way onto iOS. A lot of them are fantastic, but due to various software/hardware constraints they typically don’t function on handheld Apple devices. It’s a shame, really. But what isn’t a shame is that another browser MMO is coming to iOS. And it’s going to be playable across all (read: iOS, Android, HTML 5) platforms.
Dragon Eternity affords players many of the luxuries they expect in their MMOs; more than 1,000 quests, loot drops, 200+ crafting recipes, mounts, powerful bosses, crafting professions, pets, over 500 monsters to fight, custom character development, and five different PvP modes. So yeah, there’s a lot on offer here. The beta version is already sporting over a million registered users, so I think it’s safe to say that it won’t be one of those Massively Multiplayer Ghost Towns that some of these games tend to be when they first launch.
It’s still in open beta via the browser version, but once Dragon Eternity is complete it will be available for iOS (most likely iPad) and Android devices as well. It’s also going to be free-to-play so there’s no need to start saving up for the eventual release.
Ocarina was one of those ubiquitous apps that hit early on in the life of the App Store and cemented itself as one of the top downloads of all time. Even our own founder, Jeff Scott, gave the musical emulator a full five star rating, almost four years ago. It is safe to say that had we established the Editor’s Choice awards when that all went down, most likely it would have even snagged one of those as well.
Several iOS devices later, Smule, the developer of the groundbreaking app is finally getting around to releasing a sequel to their smash hit. This time around, Ocarina 2 will actually be free for everyone, with downloadable song tabs available for a minor additional cost. Just when you think something couldn’t get any better, they blow your expectations out of the water. We will leave you with a small sample of what you can do in the new app, inspired by a certain television show that is close to many of our hearts.
Ham in the Fridge, those responsible for the well received if a bit disturbing 5 Minutes to Kill (Yourself), have been up to something. They’ve been lurking in the shadows, left to their own devices, doing something altogether unseemly. They’ve been Bumpin’ Uglies. I’ve recently had the chance to talk a bit with Brett Hummel (Creative Director) and Drew Pearson (Director, Business Development) about their odd little creation and have come away from the discussion feeling more than a little excited. Not that kind of excited.
Bumpin’ Uglies isn’t quite the depiction of debauchery that many would expect given the (awesome) title. Uglies are, in fact, these small lima bean-looking critters who are about as smart as a sack of dirt and can only get around by way of being flung. Players have to guide their ugly through a given level (32 total at the moment), gathering shinys and coins along the way, until they manage to collide with the ugly waiting at the other end. Hence the bumping. This creates a temporary whirlwind of activity, followed by the production of a number of “bumplings” possessing traits from both parent uglies. And some recessive genes, naturally. Coins gathered throughout each level can be used to unlock new level packs (3 available at launch with more to follow), more ugly parts for further customization, and special boosts (4 types available at launch) that can be used to make getting around a bit easier.
Bumpin’ Uglies is slated to release later this summer for free. If it sounds like a game worth playing (and it should), head on over to the Kickstarter page to lend a financial hand. Come on, you know you want to.
A couple of weeks back Namco Bandai released a game on the Xbox 360 and PlayStation 3 by the name of Inversion. While the game never really received a huge amount of press, the crux of the title was that the player had the ability to shift, or in this case invert, gravity, in order to manipulate the environment and gain an advantage over enemies.
Around the same time, The Inversion Project shot its way onto iOS. This free-to-play facsimile of the console game’s universe was primarily aimed to increase the public’s awareness of the full release. On top of that, this third person shooter acts to help gamers familiarize themselves with some of the core mechanic of the world. Check out this gameplay video to get a better idea of what is in store.
For a completely free title, it looks like there are at least some innovative gameplay ideas at work. For that price, you can afford to roll the dice and check it out. Let us know what you think of it in the comments.
Remember back when that new fangled CD-ROM technology was just starting to make an impact on the PC market? Suddenly developers went from having to squeeze their software onto floppy diskettes to having virtually unlimited storage space. One game that redefined this era in PC gaming was a little game by the name of Myst. Taking advantage of CD hardware, the game was one of the first puzzle/adventure games to feature a fully rendered three dimensional world. It was technology far ahead of its time.
Fast forward nineteen years, and developer Cyan Worlds is bringing the game to a completely new audience on iPad as realMyst. Designed for iPad 2 and newer, the developers are taking full advantage of the hardware, allowing players to navigate the world, without loading, for the first time ever. It is awesome to see that this classic has been reborn for a completely new generation of players to enjoy. You don’t want to miss out on this chance to interact with this piece of history.
The Game Bakers’ unique turn-based strategy game Squids is back with a sequel releasing later this month on iOS. Squids: Wild West brings new gameplay elements, new environments, and new squids in a planned set of 48 levels for the squids to launch around. The Game Bakers has gotten our hands on a preview build of the game that shows off some, but not all of what fans of fighting squids can expect.
The core of the game is roughly the same, which combines turn-based strategy with the kind of slingshot physics of Angry Birds. Players still pull back to aim their squids in a certain direction in a top-down two-dimensional playing field, and release at the desired power to launch into enemies, with harder hits doing more damage. Four new squids are in the game; two of the new ones, Calamary Jane and Cleef were ones we got to play with, and they are both shooting types, with Cleef able to shoot twice per turn, and Jane having well-balanced stats. All the squids from the original game will be back.
One of the key additions to gameplay are the new seahorses. These appear in some of the levels, and can be ridden when a squid comes in contact with them. The player pulls to aim them like they do the squids, but power is set by a circle that grows and shrinks under the seahorse. Releasing when the circle is the biggest causes the furthest fling and most damage to be done to enemies, with a bonus available for maxing it out. The seahorses can also take multiple moves in one turn with a squid.
We shouldn’t forget about the most important addition to the game: new hats! Plenty of western-themed hats will be available for all the characters, along with many of the hats from the original game. iCloud synchronization is not implemented in this version yet, but is planned to be in the final version. Currently, the plan is for the game to release in late June. Those who can’t wait to play the sequel can check out a small taste of Wild West in the original Squids, available now.
Everyone’s messed around with building bocks in some form or another at some point in their life. Everyone. It’s kind of a universal thing. Which is a big reason as to why I’m somewhat amazed that very few people have attempted to merge the concept with interactive design. It’s one of those ideas that doesn’t seem obvious until someone comes up with it. And Boldai came up with it.
Blocksworld is, in essence, a set of virtual building blocks. Structures can be cobbled together, tiny people can be crafted, and all manner of impossible creations can appear with a few taps and flicks. But simply creating a thing is only the beginning. Once that mutant frog or towering skyscraper is complete, it can be brought to life or used as an asset in an animated movie or even video game. This is because it’s more than just a sandbox, it’s an incredibly easy to use toolset for creative types.
Any iOS user can open up Blocksworld and create whatever their imagination can come up with. Then they can use it to create their own action movie or turn it into a game, then they can share it with the world on the official website. Or Twitter and Facebook, of course. The tools are rudimentary but the sky is indeed the limit.
Blocksworld is still in beta but is expected to release later this summer. There’s no official word on pricing yet but users will be able to purchase additional content packs (prices also TBD) in order to bolster their creative arsenal.
When a super nova threatens a planet full of cats (multiple planets, actually), the self-appointed task of saving them falls on a pair of big-hearted extraterrestrials. The duo will have to hop from world to world, gathering as many kitties as they can before the time limit runs out. Then doing it again, of course. Because CATS, people. Because cats.
The gameplay functions as a sort of weird combination of gravity-based claw machine meets incremental in-game improvements found in titles like Katamari Damacy. The ship’s tractor beam can only pick up the smaller felines at first, but after enough of them are carried off it gains strength and can be used to lift much larger targets. Coins earned through play can be used to buy new ships or upgrade a specific one, while stars acquired through achievement-like progress will unlock new worlds. And there are always special hidden kitties to find and (hopefully) rescue.
The US release of Cats Away should be out sometime around the end of June/beginning of July and $0.99 is all that’s needed to secure this universal iOS cat carrier.
After a recent SHMUP release (okay, not so recent. And they pretty much do SHMUPs exclusively), Cave is poised to drop another one on us. Kind of. Bug Princess 2 Black Label is more like a Director’s Cut than a real sequel, but it might just be the be-all-end-all version for series fans to get.
The key story and gameplay elements are exactly the same as the original Bug Princess 2. Make no mistake, however, there’s new stuff to justify the purchase. Even more bullets are included in this version, which is something I would never have considered possible but there it is. Players can also recreate a near arcade-perfect experience by slowing down the action (i.e. simulating processor strain). But by far the most interesting addition is the new Boss Rush Mode. All of the massive bosses from the first and second game are here, and high scores can be posted for bragging rights. There was also mention of an option to save progress, but details are still a little scarce at this point.
Bug Princess 2 Black Label has no definitive release date or price at the moment. Presumably it should be out in the next few months, and most likely sell for anywhere between $5 and $15 using Cave’s previous titles as a guide, but that’s all speculation. It is coming, though. And it’s looking like it’ll be glorious.
It seems like just yesterday that radio giant Clear Channel announced the launch of their new music streaming app iHeartRadio. A few months later the company announced the first annual iHeartRadio Music Festival, bringing in big name acts like Jay-Z, Coldplay and Lady Gaga to perform. Talk about a way to get your app out there!
Eight months since the launch of the tool, it looks like their marketing blitz has payed off in a big way. Today, Clear Channel was pleased to announce that they have surpassed ten million registered users.
If you are unfamiliar with the application, you most likely haven’t turned on a radio in the last year or so. It has been getting plugged everywhere within Clear Channel’s massive circle of influence, and thus, has become tremendously popular. As far as free music streaming tools go, if you don’t own it already it is well worth giving a look.
It seems like just yesterday that the Super Bowl had just wrapped up and we were still discussing what were the funniest commercials of the night. As hard as it may be to believe, that was almost three months ago. Though players won’t take the field for the next couple of months, this is actually the time of year when champions are made: Draft Season.
Now that the draft weekend is in the books, the NFL ’12 app has been updated with all of the draft knowledge you could possibly need to win those arguments that are bound to ensue around the water cooler. Every draft pick of every round has been analyzed by hand, to provide the hardcore fan with all of the information necessary to know what to expect next season.
Once again the NFL brings the passion of the sport to the audience that craves it.
In some ways the original Shadowrun was a little before my time. Only a little, though. I was actually just too young to appreciate tabletop role playing games when I was eight. But I did appreciate the kick-ass SNES video game spin-off, and I even managed to come back to (and run) the pen and paper original in high school. Like many people I have very fond memories of street samurai and wage mages, so the news that Jordan Weisman (the original creator) plans to bring it back to PC, Mac, and tablets fills me with glee and makes me squeal like an excited school girl. Complete with jumping up and down repeatedly.
As is the apparently very successful trend right now, Harebrained Schemes has taken their idea to the Kickstarter community instead of a publisher. Ordinarily I’d try to rally the troops in an attempt to ensure that they meet their goal but that’s already happened. Like, a while ago. The developer is already at three times their goal to start working on the turn-based, player-driven RPG. That’s not to say that people should stop donating, though. If they can make another 200K or so (reaching 1.75 million) then Physical Adepts will be added. As one of many who have “seen” what physical adepts are capable of, this excites me.
The project still has a little over two days before it’s finished so we all have time to make our pledges. Virtually all of the game is pure speculation at this point, but I have every confidence in Mr. Weisman and his team. And I could not be looking forward to raiding mega corporations more.
For many of us, “organization” is a foreign and even dirty word. Why would you bother to clutter the brain with something that can just be searched for on Google later, right? For those of you keeping track at home, no, this is not the right answer, and the new app Clipix hopes to show you why.
Clipix‘s new iOS app will help bring convergence to your online life, no matter if you are at the PC or on the road. Users can view anything “clipped” from within the application itself, or from a browser. Adding new items via the application is as simple as taking a picture, scanning a barcode or adding clips from the internet. It is even possible to view friend’s clips from the app as well. Though this service sounds suspiciously similar to pinterest, it might be worth looking into. After all, a little competition never hurt anyone.
Oh childhood, how quickly you leave us all behind. No one knows this plight more than parents. One minute they can barely hold themselves up, and seemingly in the flutter of an eyelid they are running circles around you. As a parent, these first 12-18 months are among the most critical in a child’s development, so what is one to do if they are a first time parent? Thankfully, the team over at Alt12 Apps has their back.
The new app Kidfolio is all that a parent could ever ask for from a mobile tool. Not only does it supply users with daily updated parenting advice and information, but it also is a digital scrapbook! Remember how those pesky memory books can’t record video of the first steps or audio of the first grunts that kind of resemble words? Now parents have their memories stored for ages to come, all from the comfort of the nearest iOS device. Check it out as soon as possible. Who knows how long the free price will last.
Hearing about an adventure/music/rpg is enough to pique my interest, and that’s exactly what Arman Bohn‘s Arranger is setting out to be. However, reading over a few of the more descriptive elements has gotten me more than interested. It’s gotten me downright excited, actually.
“The game is an Adventure/RPG that combines elements from classics like The Legend of Zelda, WarioWare and the original Sierra adventure games,” according to the developer. Now if that doesn’t get people’s attention then I suppose there’s no hope for the world. The mini-game laden adventure is looking pretty fantastic in a simple, retro-esque sort of way. Players will be controlling the tiny musician as they attempt to save the world in a less-then-typical fashion. Rather than direct combat or level-grinding, they’ll be gathering a number of musical instruments in order to craft a tune that will avoid whatever this particular catastrophe entails.
Arranger is still a little ways out, being slated for a Summer 2012 release, but it definitely looks like something to keep an eye on. If the trailer below is any indication, it just might be worth the wait. It’s also apparently going to have some great music.
Ever wonder what to do in case of a zombie outbreak? I know I have. I’ve got the plan all lined up, ready in case of attack. Living in a country where guns aren’t easily accessible limits my options but I have backup ideas, even if they are rather inspired by Dead Rising. Even better, soon there’ll be a way to simulate what would happen during such an outbreak.
Zombie Outbreak Simulator is the app I’m talking about. Previously a website, its aim is to track just what would happen if zombies emerged and started attacking humans.
As it’s a simulation, interaction is quite limited. Like on the website, users can adjust certain parameters then it’s just a matter of watching to see the action unfold. The preview build I checked out seems pretty complete and offers plenty of variables. Civilian numbers can be adjusted between 100 and 4000, with up to 1000 zombies available to unleash. Armed civilians can be assigned, along with police numbers. In both cases, accuracy can also play a vital role in their chance for survival so that can be adjusted. Any fan of zombie films knows that zombies react differently so infection time and speed can also be changed.
Together, this makes a pretty comprehensive spectrum of situations. The red dots representing zombies and green dots of humanity then descend upon the Google Map image, with users able to zoom in a bit further to see some of the action. Only one map was available in the preview build but I’m hopeful that the full release will enable Location Services so that players can check out how things work out in their local area. The website offers similar and it’s fun to see what happens.
No one would expect just watching action unfold to be quite so entertaining, but it is. I’m not sure how long the novelty will last but for now, it’s fun to see how adjusting certain numbers can change things so drastically. Even if, all too often, humanity appears to be doomed in this scenario.
Zombie Outbreak Simulator is set for release next week. We’ll be sure to give it the full review treatment nearer the time.