People love stuff like Google Maps. There’s just something about viewing satellite images of one’s neighborhood that’s kinda neat. Know what’s even neater? Tossing customizable zombie outbreaks into the mix.
Binary Space is set to release an iOS edition of their rather popular PC sandbox thingie. Zombie Outbreak Simulator utilizes Google Maps in order to allow users to unleash the Living Dead practically anywhere. Even right in their own backyard. A number of variables can be tweaked, such as zombie speed and number of law enforcement officials, giving users tons of possible scenarios to set up and watch unfold. New to the iOS release is the ability to zoom in and out to view the action from a detached aerial view to a far more intimate low-flying bird’s eye view, complete with animated characters.
Zombie Outbreak Simulator should be popping up in the App Store by the end of the month. Zombie nuts, crazy survivor types, and anyone simply looking for a fun and goofy map app will be able to get their hands on it for $1.99.
Even with all the praise the Infinity Blade series has gotten since its introduction, there’s usually one major complaint people have: there’s no freedom of movement. A rather silly gripe seeing as open-world style exploration isn’t the point (plus it would be ridiculously taxing on the hardware with those graphics), but it’s still probably the most common one seen in user reviews and the like. Infinity Blade: Dungeons has no such movement restrictions. It’s also a fairly major departure from the gameplay series fans are used to.
Infinity Blade: Dungeons takes place thousands of years before the events in the first game, with players taking control of a weaponsmith on a quest to forge the legendary sword that’s at the center of it all. At its core, it’s a dungeon crawler. No more tapping from point-to-point and watching cutscenes and no more one-on-one bouts. Enemies can and will swarm and the player character can and will destroy them mightily with plenty of fast-paced combat and AOE (area of effect) strikes. And of course, being a weaponsmith means there will also be crafting. No word yet on what that would entail, specifically, but it’s going to be in there.
Infinity Blade: Dungeons is due out later this year (no specific date or price, naturally). It’s looking like it’ll be available across most iOS platforms, but will look its best on the iPad 2 as expected.
Okay folks, time to get ready. Start clearing off some space on that iOS device and set aside plenty of alone time because Hunters 2 is looming on the horizon. And not one of those “further away than it seems” horizons. I’m talking the kind of horizon that’s really, really close.
The original game was something of a smashing success, but it wasn’t exactly perfect. Many users took issue with the somewhat limited arsenal, the lack of much variation for the contracts, the repetitive environments, and so on. Well Rodeo Games has taken the criticism to heart. Hunters 2 will feature the same ridiculously awesome strategy gameplay, but also includes more. As in more of everything. More weapons, more environments, more gear, more environments, and even more features. Such as a full-blown campaign mode (*SQUEEE!!!*) It’s also looking pretty spiffy with the new real-time lighting effects. And are those new enemy types I see in those screen shots? I think they are.
Regrettably there still aren’t any real specifics about the launch, but Rodeo Games estimates that we can all look forward to seeing Hunters 2 on the App Store in just a couple of weeks. How much it’ll cost is still up in the air, but honestly, does it really matter? I’m fairly certain there are a ton of iOS users that are anxious to jump on it as soon as it’s available, no matter the price. Myself included.
Being a cute and cuddly critter must really suck. It seems like the more adorable something is, the more likely it’ll be harassed by zombies or space aliens or something. In the case of Kung Fu Rabbit it’s decidedly the latter. An entire village of fluffy bunny children has been abducted and it’s up to the lone remaining Kung Fu master to bring them all home.
Players will jump, slide, wall-jump/slide and beat the tar out of baddies throughout 70 levels. With two different difficulty modes, no less. Carrots can be earned and spent on various accouterments, lending a bit of a personal touch to each individual’s rabbit. Some will no doubt also like to know that Kung Fu Rabbit will support Airplay (720p), iCloud and the iCade.
Release details are still a bit lacking in specificity, but Kung Fu Rabbit should be making its way onto the App Store in early March. There’s also no official word on a price, but it’s going to be universal so at least we know
Holy crap. No, seriously, holy crap. Pixowl Inc, in collaboration with Bulkypix, are poised to unleash something major on the App Store. It might look like a simple toy at first, but make no mistake: The SandBox is packing some seriously intense concepts behind that cute facade.
When The SandBox first caught my attention, I thought it looked like a nifty little pixelated world-building game. In a way, it kind of is. However, I was thoroughly unprepared for just how many different aspects of this created world could be manipulated. Water will flow down hills, erode stone into sand, turn dirt into fertile soil, evaporate in extreme heat and freeze in extreme cold. Flowers and trees can grow. Weather will develop based largely on the environment. Players can even make rudimentary circuits to do anything from heating to creating light.
The SandBox is still very much in beta at the moment, but that’s no reason not to get excited. What’s already implemented is pretty amazing, actually. A lot of specifics are still up in the air, such as the final number of “story” levels (currently around 20), price and release date. It’s kind of a shame because this is all so cool, but then again it’s probably best not to rush things. Although the super-curious or anxious can try to get in to the beta. No guarantees, though. Regardless, be sure to keep an eye out for The SandBox whenever it does hit the App Store.
As you may have already read, earlier today Tweetbot just released a fresh new release of their extremely popular iPhone Twitter client. Going along with that, developer Tapbots has also announced that there is finally an iPad version of the application available on the App Store.
The new application makes use of the extra screenspace of the iPad, by streamlining the already exceptional dash interface. Among the highlights of the tool are the gesture controls that greatly simplify Twitter stream navigation. Along with redefining interface, users will also be able to go in and manually modify what is shown on screen. Trust us, customization is always a good thing.
If there were one complaint about this news, it is that Tweetbot is not available as a Universal app. That said, when something is this useful, there isn’t anything wrong with plunking down a few extra bucks to support the developer. Check it out, because it will no doubt be money well spent.
Who doesn’t love a good shooter set in the days of a World War III tainted apocalypse? The wild west has risen again, and the multiplayer shooter Warm Gun will help figure out how it truly was won.
A little birdie from the game’s developer over at Emotional Robots decided to chirp in our ear about a brand spankin’ new update that just moseyed its way into the App Store. Among the most prominent changes, players will immediately begin seeing a 40% increase in performance, no matter what iOS device they are using. Also, lets not lose sight of a newly introduced interface and an entirely new map: Coldshot.
Probably the best part of the entire announcement is the fact that until the end of February Warm Gun will be marked down to a mere $1.99. So now looks to be as good a time as any to holster up and take a step into the past… or is it the future? Where is Marty McFly when you need him?
The darkness is coming. It won’t give up. Ever. The only option is to run. Dodge obstacles, plan ahead and only resort to direct conflict when there’s absolutely no other choice. But most importantly: Never. Stop. Running.
InterWave Studios, in collaboration with EVENT Interactive, is bringing one of the best indie runners this side of Canabalt to iOS. rComplex is a beautifully stylized runner with a story. One that will only fully reveal itself to those with the fortitude and reflexes to brave all seven of the world’s environments. Players control a nameless “running man” as he jumps, ducks, dodges and sprints from his seemingly omniscient pursuer.
Aside from looking super-awesome (no, really, look at those screens!) it also offers up a bit more variety than a standard runner. Each level involves running of a sort, certainly, but some use close-quarters to up the tension while others utilize lane-changing motorcycle chases. Plus there’s that story I mentioned that can be uncovered through a combination of progress and item/secret discovery.
There’s no official price announcement yet, but rComplex is due out at the end of February. All things considered, I don’t think I mind having to wait another month to get some hands-on time. I’m fairly certain it’ll be worth it.
It’s a series that may not be as insanely popular as other Capcom franchises, but it’s certainly no less loved by its fans. The Ace Attorney series is about to get its fifth title – only in Japan thus far and no confirmed platform, no other details are available at present – but it seems like the developer is also interested in giving the series’ roots some love. Andriasang has reported that they’ve also announced Ace Attorney 123HD, an HD remake of the first three Ace Attorney games (back when they were called Phoenix Wright: Ace Attorney) for iOS and other platforms.
The original has already been brought to iOS, but it was pretty much a straight port. Once this Turnabout HD is released (sorry, couldn’t resist) anyone who owns this port can upgrade to the HD version. For everyone else, they can download the first two episodes/turnabouts for free then unlock more via in-app purchases. The prospect of digging into HD renditions of some of my favorite Nintendo DS games (all conveniently located in one place no less) has me very, very excited.
There’s no confirmed release date yet, but Capcom says Ace Attorney 123HD should be available “shortly.” Gotta love that intentionally obscure information.
Remember how Spacetime StudiosannouncedDark Legends, and how we had zero information to go on except the title and some imagination? Well things are different now. Or rather, we know a bit more about it.
Dark Legends is set in a world ripe with conflict. The existence of vampires has only recently been acknowledged and the vast majority of humanity is rather… displeased upon hearing the news. This isn’t one of those “trying to find a peaceful coexistence” kind of scenarios; the non-vampire population is aiming to wipe out the blood-sucking “menace.” It’s kind of like True Blood, only if the majority of the human population was as quick to judge as that weirdo church/cult.
Players take control of a newly raised child of the night as they attempt to survive in this hostile new world and unravel its mysteries. And when I say “unravel its mysteries,” I mean exactly that. Dark Legends will be much more story-focused than Spacetime’s previous offerings, allowing players a more personal look into the narrative along with some Quick-Time Events during some cutscenes. That’s not to say that the combat hasn’t been tweaked as well. Fighting is definitely action-oriented, giving players some new abilities such as draining enemies (a given) and charge attacks.
Dark Legends is still missing a concrete release date, but it’s penned for the “first quarter of 2012.” So soon. Soon-ish, anyway. It’s also going to be available for Android, Google Chrome and (of course) iOS users right from the get-go.
The iOS Moffee experience seems to be a bit of a mixed bag, what with the somewhat lackluster response to their dice app and the fun-but-flawed nature of TheColossusAge. Well if early impressions are any indication, the bag is going to get decidedly full of more awesome once they release The Temple of Ogrosh.
In a nutshell, The Temple of Ogrash is meant to be a gamebook set in the Moffee universe. For those without any prior experience with the genre, try to think of it as a choose-your-own-adventure book with major RPG elements such as an inventory system and dice combat. At the moment there isn’t a whole lot of info to go on but I can reiterate some of the tidbits from the press release. The game will include five chapters, each at about 130 pages apiece, for a total of 650 possible pages of gamebooking. There will indeed be an inventory, as well as experience, sleep and hunger systems. Combat will still involve dice rolling like most gamebooks, but will also feature element attacks (fire, ice, poison, etc…) and a ton of possible weapon combinations (1920, plus unique items). Add to all of that the inclusion of multiple enemies, difficulty levels, several heroes and actual animations (ANIMATIONS, guys!) and this is looking like one heck of an awesome thing.
The Temple of Ogrosh is still a ways out. No pricing or release info has been made available yet, but judging by the checklist in the press release it’s roughly around the halfway mark. We’ll do our best to keep everyone up-to-date on this glorious-looking adventure.
It is hard to pinpoint why, but there is just something about superheroes that make for amazing video games. iNoko Studios thinks that they may have just created the next great hero for iOS gamers: Half Breed.
Players are placed in the form of an unnamed super-soldier that has been abducted by aliens. So what makes this hero so special? He has the ability to shoot lightning bolts from his hands! Talk about a shocking development for enemies, to say the very least. Here is a sneak peek at what you can expect from this intriguing new action game:
Half Breed was actually designed and developed by Clinton Akins, an active duty soldier, while he was fulfilling a yearlong combat deployment in Iraq. Akins has already committed to donating a percentage of the ad-based proceeds to the Wounded Warrior Project, which helps wounded war veterans. Why not download this free app and do your part to support the cause?
When it comes to racing games on iOS, it is safe to say that there are more than a couple of options. However, very few have the look and feel of the gorgeous visuals found in a Square Enix game. Though it isn’t from the famed Japanese developer, the upcoming game Speed Blazers, from developer Fraktalvoid seems to to be hitting on many of the same visual cues. If you are still skeptical, take a look at the trailer below and judge for yourself:
Now do you see what we mean? Regardless of how the game actually looks, there seems to be a very interesting and strategical approach to racing that might be worth taking a good long look at. The title will feature thirty two stages at launch, with more to come down the road. It is slated to hit the App Store in the next couple of weeks, so keep your eye out. But be careful, Speed Blazers might be so fast that you just might miss it!
2D action RPGs are always a popular genre. People (myself included) love the simplicity of fighting, looting, leveling, upgrading and crafting. BeerDeer wants to offer players more than that, hence the creation of Nyrthos. It’s still every bit all of those things I’ve mentioned, but it adds a new element to the mix: player influence. It’s not something as pedestrian as choosing from a dialog bog and seeing a good or bad event unfold, however.
In Nyrthos, the exploration of the world and availability of new areas is driven by the player base. One example given is that there might be a broken bridge that can be fixed once enough wood is gathered. If enough players decide to commit to the cause, the bridge will be repaired and the area beyond accessible to everyone. Similarly, players can found and manage their own village. They have a great deal of influence on the game world, and thanks to that the possibilities are practically endless.
Nyrthos will be entering open beta in the very near future (Q1, 2012), and anyone interested in taking a look can sign up on the official website. Pricing and release info are still non-existent at this point, which is to be expected, but we’ll do our best to keep everyone up-to-date.
It isn’t much of a surprise to see that Galaxy on Fire 2, one of the App Store’s most notable space adventures, is going to be getting a second in-game add-on pack. Let’s face it, the game is excellent and the added content from Valkyrie was more than welcome. FishLabs deciding to follow it up with a second batch of new things was only natural. Thus we have (or will have, really) Supernova.
Supernova is set to pick up right after the events of Valkyrie. Keith is taking it easy at the Deep Science space station, but it’s not long before another galactic peril makes itself known. The entire Mido sector suddenly finds itself threatened with annihilation as a supernova “of unknown origin” appears. Keith being Keith, he decides to get involved. The entire adventure is said to last “at least twice as long” as the previous add-on, with promises of 10 hours of gameplay, new mission types, more ships and more story.
Dates and pricing aren’t available at the moment, but it’s probably safe to assume it’ll cost about as much as Valkyrie ($4.99) and will be out sometime in the second quarter of this year. Be sure to keep a look out for release blurbs.
Finding the way around a new city is never any fun. Between not knowing where you are and where anything is, it is a recipe for disaster when it comes to having a night out on the town. But what if there were a personalize mapping app that did all of the legwork for you? The new app Scout from TeleNav does just that, and a whole lot more.
Imagine being lost in a dark part of town and wondering where you could find a nice quiet pub. That frost brew is only a few clicks away thanks to Scout, which will find all of the locations around you that might just fit the bill. Plus, if you liked the place and would like to return there in the future, just place a bookmark and you can find your way back at a later date. When combined with their stellar website, and upcoming integration with vehicles, this could very well be the navigation wave of the future. Climb aboard!
One of the more interesting developments of the last few years has been the introduction of using a website such as Kickstarter.com in order to raise funds for an independent game’s development. One such game that is need of a little aid is UFHO2, a puzzle game from small Italian developer Tiny Colossus. Based off of the studio’s short lived online experience, UFHO, the sequel is hoping to bring the title’s unique brand of brain busting to the masses.
The project is already a quarter of the way to its final goal and needs to raise another few thousand in funds before February 11th. Once that has been reached, the game will kick up into full production, targeting the iOS platform and primarily the iPad. Here is the development team’s elevator pitch for the game:
If you would like to pitch in to help the cause, you can take a look at UFHO2′s Kickstarter page and contribute whatever you see fit. Who knows? It might just be a classic in the making.
If there is one thing that stinks about exercising, it is that it’s nearly impossible to work out and game at the same time. Hoping to make the arduous task of physical fitness slightly more tolerable, developer BitGym has released an awesome new game to make the minutes fly by. Racing fans will be glad to know that Fit Freeway will now allow them to get their daily dose of pedaling in while indulging their inner competitor, all at the same time.
Finding an outstanding use for the front facing camera, the on-screen car can actually be controlled using head tracking. As for the accelerator, the iOS device will use the inner sensors to monitor the vibrations of the workout equipment. So the harder you pedal the faster the car moves. This is an amazing idea that we can’t believe that someone didn’t think about sooner.
Be sure to give the game a download and put the pedal to the metal in your next workout! Let us know what you think of it in the comments.
At this point it pretty much goes without saying that TomTom is one the most widely used GPS services on the market. As part of this expansion, they brought their prowess in the navigation world to iOS. As one might assume, this was a lucrative decision for the company that has paid off for consumers tenfold.
One thing that TomTom has been great about doing is updating their software with different and unique pieces of functionality, features lacking in the competition. At CES they previewed their upcoming 1.10 update, and the name of the game is social networking. The core software will now link up with Twitter and Facebook to share destinations and arrival times, all without ever having to leave the application. Heck, they even made this data available for transfer via text message and email as well!
While this is not exactly in the realm of transportation directions, it certainly makes interesting uses of features already on iOS devices. We will have more information on the update when it nears release sometime this quarter. Until then, keep both hands on the wheel.
If there was one thing that the iPad had working against it, it was the lack of cell service. Sure, it has iMessage and some have 3G, but sometimes a two minute phone call can communicate the same amount of information as twenty texts. This is why the new app Line2 HD is so groundbreaking, because it successfully turns an iPad into a phone.
Accessible via both wifi and 3G, the application keeps users in constant connection with their own personal phone line through the Line2 service. Complete with caller ID, the ability to call out, receive text messages, and even voice mail, the monthly cost for the service is a mere $9.95 a month or $99.50 for the entire year. Though this may sound costly, just remember what we all shell out on a monthly basis just to pay cell phone bills. In the long run it could actually be quite the money saver.
This functionality is just the tip of the iceberg, so check out the video below and give the free app a download. After all, with a free seven day trail, what do you have to lose?
These days it is getting very hard to find something good on television. Between quality content getting cut and Kardashians become even more prevalent, it seems like the deck is stacked against the casual viewer. But what if there were a tool that tracked your preferences and actually could recommend content that you might enjoy? This is exactly what the newest revision to the Peel app can do, along with making that TV Guide all but obsolete.
The new 2.0 update to the application is now leveraging the power of social networks to connect users with even more customized content. All that needs to be done is log in with someone’s Facebook account and the suggestions will start rolling in from other users and friends. This is a great way to see how your tastes compare to friends and maybe discover a hidden gem or two that might have otherwise never been given a chance. Take the free app for a spin and let us know what you think!
Have you ever seen one of those ancient black and whit photos and wished you were there? Yeah, me neither… But in case you feel misplaced in the current century, the upcoming app Old Timey Photo Booth is coming to make your dreams come true.
Will it allow you to climb into a Delorian with Marty McFly to zap yourself into the past for a photo? Of course not, it is impossible to find a functioning flux capacitor is this day and age. Instead it allows you to take photos on an existing iOS device and overlay those images on honest to goodness vintage images.
While it isn’t exactly a time travel, it is still neat to seen ancient looking photos with familiar faces. Keep an eye peeled for this unique tool, because it is slated to hit the App Store by the middle of the month. Until then, you can get back to your research with Doc Brown.
Telltale Games are back at it again, fellow gumshoes, and they are bringing some of the biggest names in Law & Order history along for the ride. With two episodes already in the can for the Law & Order franchise, today marks the launch of the third episode in the series: Killer Smart. Here is the rundown of the case:
In Episode 3: Killer Smart an investigation of bodies dumped along a lonely stretch of road in Long Island is underway. The killers are revealed to be an intelligent sociopath and a dim-witted thug, who bizarrely decide to represent themselves in court. The sociopath attempts to manipulate his partner’s weakness to turn the case against him. But the partner is fiercely loyal. The player must now decide how to wedge them apart—or convict them both.
Can the detectives crack the case, or is this another file that will go cold? The only way to find out is to download this latest $2.99 installment or buy the entire six episode season for $12.99. No matter how you cut it, this is a deal that you shouldn’t let slip through the cracks.
Dungeon crawlers as a genre have certainly seen much success over the years, but that doesn’t mean that everyone loves them. It takes a certain kind of mentality to find joy in gathering tons of loot through repetitious fighting in order to fight stronger things (repetitiously) for better loot. Now assuming there was something else added to the proceedings to keep things from feeling less monotonous, something like that could draw in a bit more of a crowd. That is to say, draw in even more of a crowd. And what usually sells like crazy regardless of medium or platform? Humor.
With that in mind (I think), Ayopa Games and Drowning Monkeys have decided to unleash Dungeon Crawlers on an unsuspecting App Store. The game itself is a combination of more typical dungeon crawlers with multi-floored dungeons, loot and experience grinding and turn-based strategy RPGs. Players will control a team of four adventurers (an alchemist, priest, barbarian, and dwarven warrior) over the course of five chapters, each with their own distinct environments. They’ll also be going toe-to-toe with plenty of nasty monsters as they scrounge for stuff.
Dungeon Crawlers is slated for a January 26th release. A universal release, might I add. For a special “introductory price” of $1.99 no less.
When looking back over some of the most exciting developments of the last two years, it would be hard to ignore the groundbreaking cloud gaming solution, OnLive. The company was founded around the idea of taking dated hardware and allowing gamers to play a high-end gaming experience, all through the streaming power of the internet.
The technology behind the service is impressive enough to provide a quality gaming experience, with very little lag time, which makes today’s announcement a relative no-brainer. OnLive is planning to apply this streaming technology to desktop virtualization. All those crazy pipe dreams about being able to have a true desktop experience away from the keyboard may finally be coming to fruition.
iPad will be the first iOS device to be able to fully take advantage of this new technology, when they debut their free OnLive Desktop app soon. Among the pieces of software available for virtualization at launch will be Microsoft Word, PowerPoint, and Excel, which are viewed by many as the holy trinity of office productivity.
Though the base application will be a free, there will be microtransations that can be used to add in additional storage space, applications and, you guessed it, games. There are also plans of releasing a professional tier application, for $9.99 a month. This second service would bump the storage space from a mere 2GBs to a hulking 50GBs, as well as add in even more applications and features.
If the technology works as well as their gaming service has, business folks will undoubtedly be lining up in droves to take part. Better yet, the company’s use of cloud computing could put the need for purchasing a high end workhorse PC on the back burner, in exchange for an iPad. That seems like the kind of trade off that the mobile masses could strongly support. Plus, this sure makes it a whole lot easier to suggest expensing an iPad on the company’s dime. THANK YOU ONLIVE!
It is that magic time of the year where electronics manufacturers trot out their prize show ponies at the 2012 Consumer Electronics Show. Aside from being the first big trade show of the year, it is also used as an opportunity for companies to debut their new products. After the standout success of ION Audio’s iCade, at last year’s show, it only seemed like a matter of time before we were treated to their next innovative takes on the peripheral.
Today they were proud to announce that they have not one, but THREE new additions to the iCade line, two of which are aimed at making better use of your more portable iOS devices. Here is the full rundown of what you can expect to see in 2012:
iCade Jr
If it wasn’t obvious from simply eyeballing it, this is a miniaturized version of the original iCade cabinet that started it all. Featuring a fully articulated joystick, the device also has four front facing buttons as well as four that are around the back of the cabinet’s assembly. Why exactly are there four buttons around back? Who knows, but you can bet that the first person to figure it out could stand to make quite a bit of money from the App Store. Meant to nestle a iPod Touch or iPhone inside, this is perfect for the arcade junkie on the go.
iCade Mobile
Just in case you couldn’t tell from the image above, this next re-envisioning of the iCade brand retrofits an iPhone or iPod Touch into something that more resembles the form factor of Sony’s early iterations on the PlayStation Portable. What it lacks in joystick it makes up for in a D-pad, which could be either a really good or really bad thing, depending upon the quality of the materials used to construct the device. Based purely upon the image above there also appears to be some sort of ergonomic hand grips behind the molding of the chassis, which should hopefully ease the wrist strain that has previously been associated with gaming on the smaller iOS hardware.
iCade Core
Remember everything that you liked about the iCade? Well what if we told you that you could have the same functionality, without having to haul around that gigantic cabinet everywhere? The iCade Core will attempt to do this by removing the exterior case assembly and focus on keeping the form factor to a minimum. Simply put, all of the core mechanical pieces of the previous monolith have been shrunk down to fit into a glorified joysick arcade pad. In the back of the station is a grove and docking station where gamers can securely dock their iPad and get back adventuring down retro gaming memory lane.
These all look like great additions to the already outstanding iCade family. What could be coming next an even smaller model for your iPod Nano? We sure hope not, but only time will tell…
With not one but two popular MMORPGs under their belt already, one would think that Spacetime Studios might be interested in taking a little break. Nope. DroidGamers have discovered that, rather than simply being content with resounding success they’ve decided it’s time to make yet another one. It’s planned for mobile devices, it’s going to be “… a bit of a departure from the formula that Pocket Legends established,” and its called Dark Legends.
I wish I had more info to share about it, but after checking the initial forum announcement, their official Facebook page and the completely unhelpful teaser site (I know, what else could I expect from a teaser site?) I’ve come up with zip. Well okay, that’s not entirely true. It’s fair to assume that it’ll probably have a somewhat darker theme than either of the developer’s previous titles. It’s also looking like Spacetime will be refining their Massively Multiplayer craft even further, and given the leap in quality from Pocket Legends to Star Legends it’s certainly something to be excited about.
148apps will no doubt be keeping an eye out for further developments. In the meantime, I’d advise being patient. Or possibly keeping busy with one (or both) of those other mobile MMOs while waiting. Patiently.
Egg Ball and BulkyPix are about to release a new platformer on the App Store. Please hold all sarcastic golf claps until I’ve finished. It’s not exactly an under-represented genre, but JAZZ: Trump’s Journey certainly looks to be a stand-out title.
It’s not just the traipsing through New Orleans circa the 1920′s. It’s also the awesomely stylized graphics, as well as the plot (inspired by the life of one Louis Armstrong no less) involving bringing jazz music to life for the first time in human history. Then there’s the way the game’s music will build, layer upon layer, as Trump begins recruiting musicians. There’s so much about this game that sounds awesome.
Of course, we’ll have to wait for it to come out before knowing if it lives up to expectations. It certainly looks like it will, though. Fortunately it won’t be an incredibly long wait. JAZZ: Trump’s Journey is scheduled for a universal January 19th release. No word yet on a price but I’m going to assume that whatever it is, it’ll be worth it.
A wise man once said that “imitation is the sincerest form of flattery.” If that is the case, then developer Jinqi Pang might as well be writing Popcap a love note in the most gushing prose imaginable. Just a look at their game Castle Attack – Ultimate HD+ and you will see why.
In case it wasn’t apparent, this new puzzler set during the Han Dynasty, seems just a tad like the Popcap powerhouse, Plants vs Zombies.
Instead of gathering sun beams, Castle Attack has players gathering food that is produced on a regular basis by cook units. These can then be expended to purchase other units used to protect the castle. Though unit names may be different, the core conceit of the game remains the same.
Lets just hope that the production values live up to the Popcap standard as well, because this game will set you back a hefty $9.99. If you have the chance to check it out, let us know what you think of it in the comments below.
Rob like-a-the point-and-click adventure games. He’s also rather fond of hyphens. Only one of those things is on SkyGoblin‘s agenda right now, but it’s the more important of the two by far.
The Journey Down is (surprise, surprise) an adventure game that looks like it would fit right in with any of those classic Lucasarts titles. Seriously, Bwana there looks like he’d fit right in with the likes of Guybrush Threepwood and Manny Calavera. In fact, the use of African masks as artistic inspiration (coupled with the use of some reggae and jazz music) isn’t all that different from Grim Fandango‘s incorporation of the Dia de los Muertos motif.
Episode one, which is slated for a Q1 2012 release, sees Bwana and his sidekick Kito getting torn from the drudgery of their down-and-out gas station and thrust into a web of intrigue and corruption. No word yet on pricing or a more solid date (or high resolution in-game footage), but The Journey Down definitely seems like a game worth looking out for.
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