Way back in 2009, Crescent Moon Games released an open-world RPG named Ravensword: The Fallen King. After years of titles developed and/or published by the studio, including various other RPGs, it’s returning to its big original hit, and it’s promising to be bigger and better than ever. Meet Ravensword: Shadowlands. Releasing on December 20th, it’s not only going to contain a massive open world, with numerous quests and things to discover, rivaling even console and PC open-world games, but it could be one of the best-looking games on the platform, as evidenced with my time on a near-final build.
The first hours of the game set the tone that this is an open world, and once the opening tutorial scene is finished, it’s open season. A town with dozens of buildings and giant detailed landscapes are immediately available. Want to go on the main quest, to discover what happened to the main character after the battle of Heronmar? Sure, do it. Want to mess around and join a guild, and help random citizens, affecting the character’s reputation? Do that, too. The game won’t say anything about it. In fact, doing a lot of side quests and exploring is highly recommended, because there’s plenty of tough foes that will come in the way, and the game prefers trial by fire. Spoiler alert: trolls and bears are a lot tougher than goblins and deer.
Weapon-based combat is simple: tap the attack button to use a weapon, tap on an enemy to target it, and hold down on attack to raise the shield. It does mean that shielding is not necessarily the most intuitive thing, but it does keep the controls from being overly-complicated. Magical items can add a third button for special attacks, and weapons and items can be set as quick use buttons at the bottom of the screen. In general, the best way to raise a stat like shielding or a weaponry type is to use it, or train it at a guild.
The game is going to be absolutely packed with content, if the sense of scale is anything to be believe: anywhere visible on land may actually be accessible in the game. Even many of the NPCs feature voice acting (usually for their first line), and a voice actor who worked on the Elder Scrolls series provides many of the NPC voices.
iPhone 5 owners are in for a treat: the game looks absolutely stunning, and only stutters occasionally in towns, for example. The build I have is “near-final” so it may or may not be sorted out, though the game is generally quite smooth. The draw distance is unparalleled as well.
Playing Ravensword: Shadowlands for several hours already, it feels like I’ve barely scratched the surface of this game, and there’s still mountains of content to discover. Between the vast landscape to uncover, and stories to unfold, this game could take a long time to truly discover all it holds.
If you have played the first version of this game, Anomaly Warzone Earth you know that besides it’s fantastic graphics it offered original gameplay dubbed a reverse-tower defense. While there is a light story, the focus is on the great gameplay.
While there is just a light storyline, it continues in this sequel that once you finish the first game, the war is not over. It has moved from Tokyo, the scene of the first game, to Korea. In this sequel, everything has been taken to the next level, especially the graphics. Pawel gives a few details.
“We have made slight changes to the interface. In the game there are a lot of visual improvements. Lens flare, particle effects, dynamic lighting. With the first Anomaly we were unable to do these things due to [hardware] limitations. Now with the iPads we are able to implement [these features].”
Changes in Anomaly Warzone Korea include a new vehicle, new powers, and new enemies to battle. The biggest change though are new gameplay modes. In the first version the gameplay was similar from level to level. Korea includes modes that require special strategies.
Anomaly Warzone Korea will be out before Christmas this year, if at all possible. Developed by 11Bit Studios from Poland, and published by Chillingo. Hit the jump for more screens from the game.
I unfortunately missed out on the chance to play Rage of the Gladiator when it was originally released on the Wii, despite my legitimate interest. Luckily I’ve gotten a second chance because Gamelion is porting it over to iOS devices as a fully re-mastered and arguably definitive version.
The basic story is that Gracius, the main character and gladiator extraordinaire, is fighting for his freedom and for revenge against those who’ve slain his father. How? By cutting a swathe through a horde of inhuman bosses. Anyone who’s played Infinity Blade will be familiar with the adapted control scheme (tap arrows to dodge left/right, tap buttons to block, swipe to attack), but combat in Rage of the Gladiator feels decidedly more arcade-like than Epic’s, well, epic. Attack and response time is a bit faster, fights are broken up into three “rounds” much like a boxing match, and there are a number of weapons and skills to unlock and purchase as you progress.
Again, while Rage of the Gladiator is indeed similar to that other popular swipe fighter it’s not exactly a carbon copy. There’s a noticeable emphasis on giving each combatant their own personality, and with the addition of a jump button and some rather complex combo attacks it can be quite the ordeal to make it through a fight in decent shape. It‘s definitely a challenge but every pattern can be learned eventually and it can be exceedingly satisfying to knock a particularly bothersome foe in the jaw with a warhammer in slow motion.
Anyone interested in a first-person arcade-esque gladiatorial beat down should keep an eye on the App Store. There’s no official word on a price but Rage of the Gladiator is set to release sometime in November.
Who doesn’t love a good word game? Nobody, that’s who! With this in mind EA Mobile is working on Word Smack, a new free-to-play spelling puzzler that takes its cues from Mastermind and Hangman.
Word Smack is, at its core, an asynchronous multiplayer word game where the highest score wins the match. Players will have to guess their assigned words using only a couple of hints and their personal spelling knowledge, with proper guesses leading to new words and potentially more points. Once they’ve exhausted their allotted 15 guesses their turn is over, however, so it pays to stop and think for a bit rather than charge blindly ahead. Of course that’s just the first round. The two that follow get progressively more difficult but also yield higher points. So really, it’s the final round that can make all the difference. Assuming someone hasn’t totally botched the first two, anyway.
Word Smack is due out this fall, and it won’t set you back a single pe–y.
Did the Battleship movie get you all pumped up and ready to take on some hostile aliens? Yeah, me neither. In fact it was fairly unimpressive. ClassicBattleship, on the other hand, is all kinds of alright. EA Mobile’s upcoming Battleship Airstrike looks to sit somewhere in the middle, containing the spirit of the classic board game and coupling it with a faster-paced asynchronous multiplayer experience.
Imagine a typical game of Battleship. Each player takes their turn one shot at a time, trying to find their opponent and sink their fleet before they meet a similar fate. Battleship Airstrike ratchets the formula up a bit by allowing players to take multiple shots per turn. In addition to that, special limited use shots can be purchased with money earned through play in order to gain some possible advantages. Advantages such as destroying a ship with a single hit or deploying a kind of artillery sonar that doesn’t cause damage but will reveal vessel locations within a certain number of tiles.
Once a turn is completed – which may consist of several strategic bombings and even paying for repairs on your own damaged (damaged, not destroyed) ships – it’s all submitted to the servers and the opposition is alerted. Typical asynchronous multiplayer stuff, really. It’s more the mold-breaking multi shot turns and special shells (not to mention the possibility of repairs!) that make Battleship Airstrike enticing.
Battleship Airstrike should be out sometime this fall.
I profess I tend to spend a decent amount of time playing virtual solitaire these days, mostly thanks to some ridiculously early commutes. So it’s a game I’m quite familiar with, although I haven’t come anywhere close to mastering it. Why is this significant? Because Popcap is bringing their popular Facebook adaptation, Solitaire Blitz to iOS and I’m expecting to have a grand old time with it.
The rules of Solitaire Blitz are both familiar and totally new. Players still have to empty their cards into piles by following a particular sequence, but suits and linear progression don’t matter anymore. A King can be tossed on a Queen, to be followed by another Queen, then a Jack. Or it could go 2, 3, 4, 3, 2, Ace. But while this might sound like the challenge has been sucked out of the classic solo card game, the fact of the matter is it still makes for an intense game. Mostly thanks to the never pausing 60-second time limit and slots (up to four) for placing cards that have to be unlocked.
It makes for some rather frantic card shuffling as you attempt to spot anything and everything that can get tossed on a pile, attempt to plan ahead to avoid getting stuck, and search out any cards featuring a key icon that will unlock those essential extra card slots. All of this while the clock keeps ticking down. No specifics have been given regarding price yet but we can all look forward to one of the most intense games of solitaire ever this November.
Theological discussions aside, I imagine it would be pretty tough to build a massive sea-going vessel and then stock it with two of every animal in the world. I also imagine it would be rather difficult to catch up with said super-sized ship once it’s set sail, but that’s exactly what happens in Chillingo’s Catch the Ark.
Noah and a few of his animal buddies have been left behind. Rather than mope around and wait for the floodwaters they decide to get proactive and attempt to chase down the biblical boat. The gameplay, which is still admittedly in fairly early form, takes place on an endless river. Players must guide the tiny raft back and forth in order to avoid obstacles and snag some coinage. These coins can be gathered and used to purchase new dinghies or special power-ups to give their future runs a better chance at success.
I have to admit I was pretty impressed by Catch the Ark, even with the game in such an early form. The visuals are incredibly stylish and colorful, the controls are responsive, and the little detail of animals hanging on the small boat representing “lives” is just brilliant. It’s also worth noting that, at least in this early build, it avoids many of the pitfalls typically associated with Bible-related games. Which is to say it’s more about the game than the Genesis.
Catch the Ark is still too early in development to have an official release date or price, but it’s definitely coming. And it seems like something worth keeping an eye out for.
Imagine a twisted game show in which contestants have to navigate their way through a maze full of hazards in order to earn some potential big bucks. Possibly even their freedom. Okay, not that game. What I’m talking about is Chillingo’s Man in a Maze. It’s a bit less bleak.
For starters, the Man (pictured) is always grinning like a goof. That’s pretty much the tone to expect from Man in a Maze: goofy and lighthearted. In between levels players can potentially spin a large, Price is Right-style wheel for bonuses or even use gems nabbed within a stage to purchase upgrades. Of course the stages themselves can be a bit more punishing than the bright and colorful themes might make them appear.
In my brief time spent with the game I saw a number of variations to the maps, which required completely different strategies. At it’s core, Man in a Maze functions much like a fairly typical maze chase game. Players guide the hapless grinning fool around with a finger drag and attempt to snag gems, avoid enemies, and possibly nail them with a fancy ball or two.
All the family friendly (and universal!) game show of death shenanigans will be coming to the App Store this winter.
What do you think of when I mention fur underwear, lots of muscles, and a really big sword? Okay, it calls a couple of different pop-culture icons to mind but what if I include flowing blond locks and an alter-ego that wears pink tunics? Couldn’t be anyone other than He-Man, could it? Well it is. And The Most Powerful Man in the Universe is getting The Most Powerful Game in the Universe at the end of the month by way of GlitchSoft (Destructopus, Star Marines) and Chillingo.
The developers have teamed-up with Mattel in order to bring the App Store an interactive celebration of the iconic 80’s action figure’s – I mean action hero’s – 30th anniversary. Hem-Man: The Most Powerful Game in the Universe is quite possibly the first iOS Tap n’ Slash, too. Players will tear through several different environments and over 25 levels throughout Eternia as they attempt to thwart Skeletor yet again. The game features destructible environments, un-lockable and upgradeable attacks, hidden artwork, a very tongue-in-cheek sense of humor, and a surprisingly clever control scheme. I didn’t get the chance to play around with it at all but it looks pretty intuitive with the left side for the screen used exclusively for movement and the right for jumping, attacking, and a bunch of special moves.
The glorious homage to one of the manliest toys ever to have graced the 1980s – with its self-referential humor, giant boss battles, and promise of more content in the form of new playable characters and levels in the future – is due out in the App Store at the end of the month, specifically October 25th. I wasn’t able to get a solid price point but it should go for between $0.99 and $1.99. Very soon we’ll all HAAAAVE THE POWEEEEEER! Make sure to use it wisely.
Things are looking pretty grim. A despicable race of alien beings has planted a doomsday device called “The Cosmic Fuse” deep inside the Earth’s core. Rather than wait for a team of semi-washed up actors lead by Hillary Swank to ride a drill train through the center of the Earth we’ve enlisted the help of Verticus, the world’s first (so far as I know) free-falling superhero.
Verticus is a new “endless faller” headed to the App Store courtesy of Moonshark, Controlled Chaos Media (creators of Texting of the Bread), and Stan Lee. Yes, that’s Stan – The Man – Lee. The comic book legend has created a special story and superhero for his first iOS outing, as well as supplying his own voice as the player’s mission commander. Commence geeking out. I was able to have a chat with Moonshark’s CEO, Matt Kozlov, and he filled me in on the whole world-saving affair.
The titular do-gooder must fall his way through the Earth’s atmosphere, past cities and their streets, and beyond its very center in order to reach and diffuse the alien invaders’ bomb. Then he has to make it through to the other side. This isn’t a mere dodge-em-up, however. The fledgling hero will have both offensive and defensive abilities to aid him in his task, as well as a number of upgrades to earn and unlock through multiple playthroughs. So there’s obviously plenty of incentive for multiple replays, what with the upgrades and new suits to earn. It’s also possible (though not necessary) for players to purchase in-game cash to speed up their development if they so desire.
Verticus is slated for a release sometime this fall (we all see what you did there, Moonshark). If you’re too excited to sit idly by and wait for the action to commence, you can also check out the game’s official Facebook page for more details. Oh, and you can enter to win one of a few pieces of official Verticus artwork signed by Stan Lee while you’re there, too. Wait, what?
The sequel to popular top down arcade racer VS. Racing is set for release soon and we got our hands on a preview build to see exactly what to expect in the full release.
VS. Racing 2 looks set to build on the success of its predecessor rather than revolutionize the genre but that’s nothing to complain about given how much fun the title is.
The top down racer has always lent itself to short bursts of fun and VS. Racing 2 is no different. A series of 36 different tracks ensures there’s plenty to do with it only ever taking a few minutes to complete a track. Controlling the car is conducted through a virtual steering wheel on the side of the screen. There’s an option to change this to tilt based controls but there’s really no need. The virtual steering wheel does a fine job of offering responsive controls that can be relatively easily mastered. Although, one tip worth pointing out, stick to using your thumb to steer rather than another finger. It’s geared towards thumb steering and it’s much more intuitive that way.
VS. Racing 2‘s focus is very much on speed and fun here with impressive drifts achievable in hardly any time at all. Action gets pretty challenging in later stages but consistently enjoyable. A series of upgradeables and new cars to buy ensure the learning curve is pretty smooth and satisfying.
The real stand out feature here, however, is the Race A Friend mode. It’s this that I suspect will keep players coming back for more. Supplementing the local multiplayer, players can challenge friends from any location, providing they have their email address. Players take it in turns to beat their opponent’s fastest time. A ghost car demonstrates where the competition lays at all times, providing some memorable thrills and spills. It’s great fun to play and I can see this being the ideal mode to dive into throughout the day. The preview build I checked out didn’t include Game Center integration but that’s set to be included in the full release, so I’m hopeful that this will boost multiplayer play dramatically.
VS. Racing 2 is shaping up to be a highly enjoyable top down racer. Its arcade spirit won’t beguile more serious racing fans but everyone else should be excited. The asynchronous multiplayer should cement its popularity all the more.
VS. Racing 2 is set for release in the near future. We’ll be sure to let you know when it hits the App Store.
Just about everyone in the world dreams about having super powers. Flight, strength, x-ray vision, that kind of stuff. While DeNA (think Mobage) and Marvel Entertainment’s upcoming Marvel: War of Heroes may not bestow impossible abilities to its players, it does put them in charge of a slew of iconic heroes.
Assuming the role of a S.H.I.E.L.D agent players will collect cards featuring various Marvel heroes and craft their own super team. Powers and abilities can be fused and upgraded as well, making an already powerful legend even more so. If you’re thinking it sounds similar to the more than a little popular Rage of Bahamut, that’s because it is. And because it’s being crafted by the same developers. Although the story – which is a thing that actually exists in this freemium card game. I know, right? – is all original and comes directly from Marvel itself. As does the art, actually, which is ridiculously awesome.
Marvel: War of Heroes is due to hit the App Store this fall. Anyone with even the slightest interest will be able to check it out for free, but those of us who are already curious can head over to the official website to pre-register. Why? Because it earns a free rare card, among other things. And if there’s one thing I’ve learned from playing similar Mobage titles it’s that rare cards, no matter how useful they might be to my strategy, can pay off big. Also it might actually be really cool.
Coaching sports can be both one of the most fulfilling, yet thankless jobs on the planet. You are tasked with taking fundamentally challenged players and transforming them into polished athletes. When it comes to instructing these players it is helpful to have any innovative technology at your disposal. And what could be more helpful than having slow motion video analysis, all available at a moment’s notice. The new tool Coach’s Eye aims to bring this functionality to any iOS device with a camera.
Here is how the application could be put to use:
Without question, this could be put to good use by any trained sports educator. Being able to playback the footage of a player to themselves could be just what they need to make career defining adjustments that could help differentiate between riding the pine or leading off to start an inning. Really, isn’t $4.99 a small price to pay for success?
Life is busy enough as it is, without having to figure schedule balancing into the mix. With so many different calendar services like iCal, Google Calendar and even Facebook events, it is becoming impossible to keep up! Now what if we told you that there was an application that could bring these distinctly seperate worlds together, all in the palm of your hand? Say hello to Upto, because it is ready to transform your social life for the better.
Not only does UpTo allow you to monitor your life across platforms, but it also adds in a new social aspect that allows users to share events and even comment on plans with all of their contacts. There is even a dynamically adjustable group system that ensures that no one is ever left out in the cold. Let us know if this free app transforms your social life the way they claim. Who knows? With the kind of press it has been receiving, it could very well be the wave of the future.
At this point it is safe to assume that any electronic device with some kind of a screen most likely has some permutation of UNO available for purchase. If that wasn’t the case before, it sure is now, thanks to HasbroMattel and Gameloft and the upcoming release of their newest entry into the UNO franchise: UNO & Friends. While this in and of itself isn’t that big of news, what makes it interesting are the new multiplatform features coming to the game.
The title is planned to launch on iOS and Android this fall, wit hNintendo 3DS and PlayStation Vita versions coming early next year. What makes this so cool is that all versions of the game will be able to play together simultaneously. Taking things even one step further, there will also be a Facebook version of the game as well, that can also be used to take part in the action. Suddenly the concept of playing games with friends became even more enticing. Have fun ignoring all those game requests from family members and former classmates!
Sneaking candid shots of yourself and sharing them with the world has become a staple of the iOS ownership experience. There was always the issue of security when it came to apps like instagram. Under most circumstances your photos were essentially being broadcast into the ether, for everyone with an internet connection to consume. Who would you expect to come to the aid of users who wanted to share their images in a more discrete manner? If you guessed Warner Bros. you may want to consider getting your head checked, but oddly enough that is actually the correct answer.
Despite coming from a completely unlikely source, outmywindow is a hybrid of social networking and photo storage that allows you full control of who can see your photos. Users can even import images from their iOS libraries and create albums to once again share with only those that are worthy of permission. The app is free and looks to be a solid alternative to other providers on the market. Plus, when they are offering 5GB of free storage, there is always an added incentive.
Employers are constantly fighting an uphill battle these days. In an age where tax laws are constantly in flux, it has become virtually impossible to conduct business without the aid of serious financial software. Intuit, the developer of the extremely popular Quicken and QuickBooks suites, has decided to lend a small hand to folks struggling to keep their payroll records in order with the release of Snap Payroll.
Though it may not contain the overwhelming feature set of its PC centric counterparts, Snap Payroll is a handy way to calculate paychecks on the move. Here is a video demonstrating the application’s capabilities:
As you can see, the uses of this tool are rather focused, but how can you complain when the app is free? One other thing to note is that it is currently only available in twelve states, with more coming soon. Check to see if you are among the lucky few and take it out for a spin. Let us know if it would be helpful to your business in the comments.
It has been said that music is the one true universal language. Going along those same lines, music can speak to your mood and feelings as well. For example, who wants to listen to “Don’t Worry, Be Happy,” when they are depressed? That is why death metal was created! With this specific scenario in mind, developer Gravity Mobile set out to make a tool to provide folks with tunes to suit their emotions. The result of these efforts is the new multimedia app, HABU Music.
Thanks to a little help from Gracenote, users will be able to analyze their music collection to see what it says about their personality. Along the same lines, HABU Music will also help in organizing specialized playlist that cater to the whim of a listener. Remember those wicked mood rings from grade school? Now there is finally a multimedia player that can adapt just as easily. The future of music has arrived!
Freemium social games are all well and good, but a number of them are decidedly lacking in certain places. Namely in action. That’s probably why it’s so easy to take notice when companies like Pangalore announce a game like Knightly Adventure.
Knightly Adventure is indeed a social game, and it does indeed possess a bunch of typical fantasy RPG elements; stuff like medieval kingdoms, quests, hostile monsters, colorful storybook-like graphics, and so on. But while it adheres to many freemium norms, it also attempts to deviate in that one key area. Amidst all the kingdom building, character customizing, friend gathering, and so on is a much more interactive action RPG approach to the quests. With the option of choosing between four character classes (swordsman, wizard, bowman, or knight) available to further sweeten the deal.
This free-to-play cross-platform (mobile, tablet, or Facebook) super-hyphenated fantasy adventure will be setting up shop in the App Store sometime next month. Presumably and preferably soon.
Finding your way around large cities can be hard enough. When you mix in being a tourist and possibly not even living in the same country, things are bound to turn out disastrously. What if there were a tool that could integrate with the GPS in your phone and help point out the best attractions in a bustling metropolis like London? Say no more, because the new app Recce – London has got your back.
Centered around the goal of making the most of your visit to London, the awesome new tool combines the iOS device’s GPS with their 3D mapping technology. You can use the application for many different purposes such as locating landmarks and special experiences close to your geographical location. Heck, they even managed to throw in an updating subway schedule, just to make sure that you end up at the destination on time.
If you plan on visiting London anytime soon, this seems the kind of free app that you couldn’t afford to leave home without.
Lately Microsoft has been making serious strides in the iOS development space. One such example was their recent release of the official Xbox LIVE companion app, My Xbox LIVE. At first the tool was mainly for viewing Xbox LIVE messages, gamerscore and avatars, but now things finally seem to be taking a turn for the more interactive.
As part of their sixth update to the application, functionality has now been patched in to actually remote control and interact with the console from the iPad. Granted the remote control abilities are limited to multimedia playback and they do not apply to the iPhone version, but at least it is a baby step towards Microsoft eventual SmartGlass feature set. It remains to be seen if the My Xbox LIVE software will actually be the vehicle for launching the initiative down the road but as far as we are concerned, any kind of convergence across the platforms is a move in the right direction.
Either way, if you own an Xbox and an iPad there is really no reason not to check the app out anyway, considering it is free. Give it a look. Who knows? You might be surprised at what you find.
As the Tour de France amps up, so does the population’s interest in one of the world’s most accessible sports. Whatever people’s reasons, they are turning in droves to biking, and iBike Powerhouse is ready to help them achieve their goals.
Available for $279, the iBike Powerhouse is both an iOS app and peripheral that measures detailed information about your ride. The software then presents users with a heavily customized training plan that is meant to fit both the users goals and time availability. Among the datapoints that are measure include speed, cadence, and power exerted both in real time and over the entire ride.
When used in combination with dedication and a strict exercise regimen, it would be amazing to see the overall results. Though the pricepoint may seem a little steep for some, there are bound to be plenty that finds this to be just what the doctor ordered. Who says you have to wait until New Year’s to reshape yourself?
I was fortunate enough to get a hands on preview of The Curse and things are shaping up to look pretty great. 100 puzzles will be available to the player, with a creepy nemesis by the name of Mannequin linking everything together.
Puzzles are a varied bunch. While some puzzles will require players to piece together complex jigsaw pieces, others require careful lateral thinking to slide blocks together or draw a set number of lines to block off certain sections. Word based puzzles also feature with plenty of riddles to confound the old gray matter. The bite sized nature of these puzzles lend themselves perfectly to the iOS format and it’s a great sign of how quickly ‘just one more puzzle’ turns into another half a dozen.
Don’t expect an easy ride, though – there are some real brainteasers within the selection and The Curse should prove quite an enjoyable challenge to puzzle fans.
The Curse is set for release this summer. Expect a full review on 148apps when it hits the App Store.
Oh technology, what have you done to our culture? Drinking at local bars and eateries used to involve actually having to make human contact, but thanks to the new app Bartab, all of that good ‘ol fashioned vocal communication could be a relic of the past.
Designed around simplifying the ordering process, Bartab allows users to pre-pay for drinks and select menu items, to be redeemed at participating locations on a moment’s notice. Granted, users can only order items that have been approved by owners of said establishments, but more places are getting on board every day.
As another way to help drum up potential business, users can even gift drinks to their friends in order to lure them out for a night on the town. This seems like as good a reason as any to check this free app out. When free drinks are at stake, you can’t afford to be left in the dark!
Touch based controls are just one of the many things that make iOS games great. Many developers have found interesting ways to use the drawing mechanic to their advantage. A new title that hopes to tap into that vain as well is BlackMoon Design‘s new puzzle game, Scribbles.
Combining equal parts physics simulation and line creation, this brain teaser could usher in a new style of puzzle gaming. Here is a brief tutorial of how the basic mechanics work:
While the concept of capturing all of the marbles in a jar may sound straightforward enough, it is safe to assume that things can get very challenging, very quickly. Ninety awesome levels will be more than enough to keep players occupied for hours. Plus, if you are willing to shell out a $2.99 lifetime subscription fee, you will get every new level pack for free, from now until the end of time or the end of the App Store, whichever happens to come first. Either way, it is a value that you will not want to miss!
There is nothing more frustrating that having the plot of a show spoiled, thanks to some oversharing fan on twitter. That said, some people love to see the realtime reactions of social media during their favorite shows. The invention of DVR and video streaming services complicates matters even further, because now consumers can watch whatever they want, whenever they want.
For those that like the best of television on demand and social media, there is a new indispensable application that must be added to your arsenal: Sidecastr. This innovative tool allows you to follow what happened in the twitterverse, almost as if it were on taped delay. Using the internal iPad microphone to determine where the viewer is, Sidecastr syncs up the world’s reactions, like they were watching the program right along with you.
The best part is that this awesome new app is available at no charge. So what are you waiting for? Take it out for a test spin and let us know what you think.
I’m not what anyone would consider a soccer fan, but that doesn’t keep me from appreciating all of the cool stuff players can expect to find in EA’s upcoming FIFA 13. This is, of course, in addition to the expected bullet-points such as improved graphics and such.
FIFA 13 is indeed a great looking game. Player animations are incredibly smooth and their likenesses are captured eerily well considering this is an iOS game. Although they do have that creepy blank look that so many real world based character models tend to have. A bunch of smaller details will no doubt cause salivary glands to work overtime as well, including balls sporting the proper logos and all the tiny graphics typically found on a player’s jersey. And all of these fine details can be enjoyed up close and personal thanks to the game’s instant replay feature.
It doesn’t stop with tie visuals though. For the first time ever EA Sports Football Club will make its way into an iOS title. Even better, preexisting accounts will be carried over, so nobody will have to start from scratch on their iOS device. Of course my personal favorite addition is the way special skill shots and moves can be controlled via a second virtual stick on the right-hand side of the screen. Simply tap and drag in a given pattern or direction and the controlled player will start with the fancy footwork.
No information is available yet on pricing, but football (football, football) enthusiasts can expect to find FIFA 13 in the App Store sometime this fall.
It’s always nice to see something a little different in a market saturated with a bunch of “Me, Too” freemium titles. Chillingo‘s Zooniverse is one such deviation for a couple of different reasons, not just because of the unobtrusive tutorial. Seriously, it’s incredible how many developers think interrupting the player with pop-up boxes is “good.” *deep breaths*
While Zooniverse is about running a zoo first and foremost, it’s also about keeping the customers happy. These core customer demographics are divided into three main categories: men, women, and children. Each group has its own preferences when it comes to facilities and adorable critters to ogle, so it’s important to find a balance that caters to everyone. Making more people happy means more money, and more money means being able to expand the zoo with more enclosures, animals, and just space in general.
A great deal of critters ranging from woodland to aquatic, and even prehistoric and outright impossible, can be housed in the many available enclosures. Once an animal is settled in, be it through a purchase or breeding, players have to make sure to keep it well fed. Starvation won’t result in horrible complex-forming consequences, but it will cause the creatures to stop earning cash. So, you know, don’t be a jerk and keep them well-fed.
The burning question of what happens with a mouse is bred with a hippo (a Hippopotamouse) will finally be answered for free later this summer.
When the squirrel god – god of squirrels? I’m a little fuzzy on the specifics of this particular theology. No pun intended – sees a lone bushy-tailed critter dragging itself through the desert, he bestows it with a special acorn that creates a rather large tree. This tree becomes an oasis and eventual home to other wayward squirrels; constantly growing to make room for even more denizens. It’s similar to Tiny Tower, no doubt, but Chillingo‘s Happy Squirrels is much more than a simple re-skinning of a familiar concept.
As the tree grows and floors are added, players are able to choose what rooms they would like to create from a total of 25 different options. These rooms can earn nuts, the game’s main form of currency, at different rates and with different caps on how much they can hold. Each chamber can also be upgraded up to five times, with each iteration able to earn even more, faster. These munchies can be used to purchase new rooms and otherwise expand the tree. Potions, the other form of “kinda” currency, are needed to speed things up if players don’t feel like waiting X-number of hours for construction to finish. Or they can be exchanged for more nuts. Whatever the situation demands.
What really sets Happy Squirrels apart is its level of interactivity. At any time the iOS device can be jostled or titled in order to make the tree’s occupants jump or slide around, respectively. A number of other cosmetic interactive touches such as doorbells to ring, as well as a couple of acorn-earning mini-games, make it feel like there’s always something to do while waiting for the workers to finish their tasks.
Happy Squirrles will be setting up shop for free sometime this summer.
Scientists seem to love locking up tiny animals and experimenting on them. At least in video game fiction. The fortunate thing about this is that it makes for plenty of opportunities to create a game based around escaping the evil scientific facility. In this particular instance it’s the driving factor behind Chillingo and Kiz Studios’ new maze chase iOS title, Critter Escape!.
As is to be expected, players will have to guide a “so ugly it’s cute” critter through level after level of increasingly perplexing mazes full of enemies, obstacles, power-ups, and challenges. Simply completing a stage should be simple enough no matter the player’s gaming prowess, but getting the coveted three star rating will require some fairly significant skills. Especially in the latter half of the game’s 120 levels. This requires not only making it to the exit, but also grabbing the crystal hidden somewhere in the maze, as well as completing a specific challenge such as finishing without being seen or under a certain time limit.
Critter Escape! isn’t just “another” maze chase game, however. While it defaults to a line-drawing control scheme (other options are available, including a virtual stick), it’s a very smart line-drawing controls scheme that automatically finds its way around obstacles. It also features a wealth of customization options that can be cosmetic (i.e. a funny hat) or both cosmetic and game-changing (i.e. a ninja suit that makes it easier to avoid guards). There’s also plenty of hidden content (bonus levels, etc) to encourage repeat play.
Keep an eye out for on-the-lamb potato monsters at the end of the summer, when Critter Escape! will be available to the masses for $0.99.