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Overkill 3 Head(shot)s to iOS Soon - Check Out the New Launch Trailer While You Wait

Posted by Blake Grundman on July 10th, 2014

We hope you're all ready for a firefight, because the Overkill franchise is coming back for a third dose of action this summer. Craneball Studios' new teaser trailer for the upcoming Overkill 3 features more of the futuristic shooting that fans have come to expect from the series, only this time in third-person.

Though details are scant as of yet, you can definitely spot appearances from drones, gun emplacements, and the remnants of toppling skyscrapers in the footage. So essentially it looks like business as usual, right? 

Start stockpiling your ammo now, because this is the kind of conflict that players won't want to miss.

Chuck E. Cheese's Skate Universe Skates its Way Onto the App Store

Posted by Blake Grundman on July 7th, 2014
+ Universal App - Designed for iPhone and iPad

Everyone's favorite pizza peddling rodent has managed to sneak out of the midway and invade an iOS device near you. In Chuck E. Cheese's Skate Universe, the mousy mascot takes a Temple Run-esque skateboard ride while dodging, jumping, and ollie-ing his way to safety.

This free title not only acts as an advertisement for the popular food chain, but also allows players to rack up as many as 1,000 tickets in-game that can be redeemed toward actual midway prizes! Cue children pleading their parents to make a pizza run in 3... 2... 1...

Chuck E. Cheese's Skate Universe is available for free as a universal app right now.

DeNA Brings the Pain With Super Battle Tactics

Posted by Blake Grundman on July 7th, 2014
+ Universal App - Designed for iPhone and iPad

Years after the Advanced War series successfully melded the world of heavy artillery combat with mobile gaming, DeNA is taking their own whack at the turn-based strategy genre. In their newly debuted game, Super Battle Tactics, players get to build up an impressive armory of tanks and then face off against the competition.

This free-to-play experience revolves around upgrading and purchasing new vehicles, while also performing well strategically in the arena of combat. Successful performances help to attract sponsors, which in-turn brings in the revenue necessary to build out an amazing arsenal. Mix in some social networking features just for good measure, and this may be a recipe for mayhem inducing success.

Super Battle Tactics is now available for free in the iOS App Store as a universal app.

Ascension: Chronicle of the Godslayer will NOT Lose Online Multiplayer, but Receive a New Expansion Soon

Posted by Blake Grundman on July 1st, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: COLLECT THIS :: Read Review »

Three years to the day, after it initially launched on the App Store, it was announced that the Editor's Choice award winning Ascension: Chronicle of the Godslayer will be getting a brand new in-app expansion pack. As part of an extended partnership between Ascension creators Stone Blade Entertainment and publisher Playdek, the expansion Rise of Vigil is set to debut on iOS this summer.

As part of this agreement Playdek is committed to maintaining the current online infrastructure (no fretting over the possible loss of multiplayer anymore, yay!), including cross-platform multiplayer functionality. But wait, isn't Ascension currently iOS-exclusive, you say? Well our friends over at AndroidRundown have plenty to be excited about too, because shortly after the new expansion lands on the App Store, the title will be launching on both PC and Android for the first time.

For now though, you can brush up on your deck building skills by downloading Ascension: Chronicle of the Godslayer for free on the App Store.

Jump Streamlines Charging for Mobile and Home

Posted by Blake Grundman on July 1st, 2014

There is nothing more irritating than when your phone runs out of juice. It is even worse when this happens while on the road. But what if there were a way to constantly have juice on-hand, without needing a handful of different charging devices? The over 6,000 people who Kickstarted the new product, Jump, have felt your pain and have the perfect solution.

Available for a mere $49.99 from BiteMyApple.co, the Jump is a hybrid battery pack/charger for iPhone 5/5S/5C that can either provide a pass-through charge from an electrical source or 3 hours of talk time from the on-board 800 mAh battery. This intelligent charger even waits until the iDevice's battery is full before charging the booster.

Best of all, the product still performs perfectly as a sync cable as well. Move quick, because with impressive features like these, the Jump isn't going to stay in stock for long.

Turn Screenshots into a Shopping List with SnapUp

Posted by Blake Grundman on July 1st, 2014
iPhone App - Designed for iPhone, compatible with iPad

Nowadays mobile shopping is becoming the norm. The problem is that there are too few websites that put a premium on a fantastic shopping experience on the phone. That is where the new app SnapUp comes into play.

Designed as the perfect way to quickly compile a list of products, SnapUp melds an iOS device's screenshot functionality with a streamlined shopping interface. Users can even share and monitor products, all from the comfort of their iOS device.

Oh, and did we mention that SnapUp also has the ability to provide real-time price drop push notifications on "snapped" products? No wonder it was able to secure $600,000 in venture capital funding before the software even launched!

SnapUp is available now on the App Store for free.

Duel Your Friends Soon With Dual

Posted by Jessica Fisher on June 26th, 2014

Sebastian Gosztyla, a programmer for such games as Guilty Party and Avengers Initiative, wanted to make games less escapist and more interactive with other human beings. After experimenting with different gameplay styles he has come up with Dual.

The game involves two players and each of their screens make up half of the play area. Players fling missiles at each other and attempt to doge them by physically moving and tilting their phones. The game communicates between phones using bluetooth or wifi on the iPhone and Android, which makes it a great play-anywhere-anytime game.

There is no set release date, but Sebastian Gosztyla is hoping to make Dual available sometime near the end of summer.

BlazBlue Trades in Swords for Decks this Fall

Posted by Blake Grundman on June 23rd, 2014

There are very few contenders left in the 2D fighting game arena. One of the last standing combatants are the beautifully hand-drawn sprites of the BlazBlue franchise. Recently it was announced that the series is going to be making its iOS debut this fall, in a form that you may not quite expect.

BlazBlue: Battle Cards aims to blur the lines between fast-paced combat and deliberate strategic card games, all the while revisiting characters that fans have come to know and love on their home consoles. Look for more information as the game nears launch in a few months. In the meantime, be sure to enjoy the little sneak peak, below.

Cultures Makes the Jump from Browser to iOS This Summer

Posted by Blake Grundman on June 20th, 2014

German developer Headup Games recently announced that they are partnering with Funatics Software to bringing the studio's browser-based MMORPG, Cultures to the iPad. But this isn't just any run of the mill port: the iOS version of the game will be optimized to make best use of everything that a touch-based gaming platform has to offer. Take that, PC Master Race!

Featuring aspects of world-building, boss battles. and looting opportunities aplenty, Cultures is currently on schedule for a summer launch on the App Store. Stay tuned for more details in the coming weeks.

It Came From Canada: Tony Hawk's Shred Session

Posted by Carter Dotson on June 13th, 2014

It's always easy to be way too cynical when it comes to free-to-play games, and when Tony Hawk's Shred Session was announced there was certainly some thought that it could be a cheap licensed affair. Well the game has soft-launched in New Zealand, so I put on my helmet, grabbed my board, and found out this is a more casual game - but not a cash-in.

The game is set up as a lane-based runner a la Subway Surfers, but it truly is just a Tony Hawk game set up in that vein of being friendly for mobile and casual play. Levels include ramps, rails, and even half pipes. Tricks can be strung together through the gesture-based system for grabs, flips, and grinds. Extended gestures exist for more complicated tricks. These complicated tricks can be unlocked and bought with coins over time as players level up, or unlocked instantly with bucks (the hard currency).

The game takes place in two modes: Shred Session and Survival. Shred Session is a level-based mode where each level tasks players with short-form goals to chase after. Some levels involve scoring a certain number of points before the timer or level runs out. Others involve collecting a certain number of orbs, collecting time tokens, and participating in trick-offs with other skaters where the prescribed tricks must be matched. All are managed by a three-star system, with higher scores or more collectibles necessary to get more stars.

While the game is free-to-play, and more advanced tricks will help with combos, it does a great job at not letting the monetization get in the way of playing the game. There are boosts to buy along with new boards and skaters, but purchases largely feel optional instead of necessary. Having no energy system helps out a lot, too. Given that style is a huge part of skating culture, I can see cosmetic upgrades contributing to the game's moneymaking - particularly as hard currency is needed to unlock many of the skaters and cooler tricks early on. But there's no replacement for skill.

While certainly the monetization could change, it seems as if there's a really interesting core here; one that could appeal to those who like skateboarding games, but want a mobile-friendly experience. We'll see how the world reacts when Tony Hawk's Shred Session eventually goes worldwide.

Soccerinho Teaches Players to 'Bend it Like Beckham'

Posted by Blake Grundman on June 11th, 2014
+ Universal App - Designed for iPhone and iPad

There was once a time in nearly every person's life when they enjoyed partaking in childish shenanigans. A perfect example of these events include things like pickup games of football in the yard, involving all of the neighborhood kids. Well now, thanks to the new game Soccerinho, you can relive these childhood memories - only with a different kind of football.

Featuring a collection of soccer-centric mini-games, Soccerinho will take players on an atmospheric adventure back to the streets of Prague, long before the days of this World Cup madness. The title's 84 levels should offer more than enough ball bending fun to keep players busy for the foreseeable future.

Soccerinho is available now as a Universal app for $4.99.

Hitman: Sniper Lines Up a Lethal Dose of Fun Later This Year

Posted by Blake Grundman on June 6th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: GO HITMAN :: Read Review »

It looks like Agent 47 is at it again. Fresh off of his Editor's Choice garnering first iOS outing in Hitman GO, everyone's favorite assassin is back for more bloodshed.

This time around the ubiquitous manslaughter machine is placed behind the scope of a sniper rifle in the aptly named Hitman: Sniper. Though the details are rather scant as of now, you can bet that we will be hear quite a bit more about the title over the span of E3 week. Oh, and spoiler alert: the game will probably feature players shooting a person or ten. But don't worry, the targets have undoubtedly done something heinous to deserve their strategically-placed hot lead injection.

You can look forward to checking out Hitman: Sniper for yourself when it hits the App Store later this year.

ScrollMotion Studio Hopes to Redefine Multimedia on iPad

Posted by Blake Grundman on June 4th, 2014
iPad App - Designed for iPad only

Multimedia on iPad is hit or miss when it comes to producing quality presentations. Luckily ScrollMotion has our back. Fresh off of being highlighted at Monday's World Wide Developers Conference, the team is proud to announce their next innovative tool: SmartStudio.

This next evolution of the ScrollMotion platform is a web-based tool that can be used to create great new multimedia presentations using simple drag and drop gestures. Better yet, the tool helps integrate seamlessly with other forms of traditional media such as PDFs, videos and even charts.

If huge organizations like Campbell's and General Electric are already on the ScrollMotion bandwagon, why aren't you?

Gameloft Lets Slip New Modern Combat 5 Multiplayer Details

Posted by Blake Grundman on May 30th, 2014

At this point, everyone is more than familiar with Gameloft's extremely successful Modern Combat series of first person shooters. That's why it's huge news to hear that the next installment will be renewing the focus on multiplayer.

According to a battle-hardened birdie that just whispered in our ear, the core four multiplayer modes of Capture The Flag, VIP, Free for All, and Team Battle will all be returning. Each mode will allow for up to twelve players on a map at any given time. Along with the use of leaderboards and special in-game events, there will be a new persistent squad system in place. These glorified "clans" will allow players to group up with friends to share in the Team Battle action. There will even be squad chat functionality baked in on day one.

And to whet your whistle that much more, here are a couple of screenshots of what can be expected when the Modern Combat 5 launches, later this summer.


Shadowgate is Making a Comeback - zojoi to Reboot the Franchise Later this Summer

Posted by Rob Rich on May 6th, 2014

The classic (and brutal) first-person adventure series that is Shadowgate has amassed a pretty decent following over the years. More than decent, really, which is why zojoi has been in the process of rebooting it by way of an all-new re-imagined Shadowgate for Windows, Mac, Android, and of course iOS. And goodness gracious does it look pretty.

The new Shadowgate isn't so much a port with improved visuals as a relaunch (hence all the "re-imagining" business). It will certainly include several nods to the originals such as familiar rooms and such, but it's intended to be a whole new thing. A whole new thing with plenty of classically brutal puzzles and gameplay, an all-new orchestral soundtrack, a retro soundtrack for the nostalgia fiends, some very nice visuals, animations, and a whole lot more.

Keep an eye out for Shadowgate on the App Store later this summer.

SHADOWGATE FEATURES:
- First Person Adventuring: Utilize your inventory, spell book, mapping system and on-screen commands to complete your quest
- Rooms: Tons of Beautifully illustrated rooms featuring both new and familiar locations, offering a new play experience
- Puzzles: Lots of new and updated puzzles that seamlessly expand on the original game
- Difficulty Levels: Three different difficulty levels that actually change the game play experience and puzzle structure
- Commands: Intuitive command-based UI allows you to interact extensively with the environments (includes features like key binds, command locking/unlocking, retractable/maximizable HUD, etc.)
- Storytelling: Features dramatic cut-scenes and all the same great storytelling you expect from a Shadowgate adventure
- Cinematic Score: A full, digitally-orchestrated, dynamic soundtrack by composer Rich Douglas
- 8-bit Score: A second retro soundtrack featuring Hiroyuki Masuno’s original NES composition
- Soundscapes: A complete atmospheric and puzzle-based sound design
- Achievements: Dozens of in-game and Steam-based achievements to find and unlock
- Animations: Environmental and object-specific animations and particles bring each location to life