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PGC San Francisco: Very Big Indie Pitch Submission Deadline Extended

Posted by Jennifer Allen on June 12th, 2015

Exciting news for developers keen to enter the Very Big Indie Pitch at PGC San Francisco! The deadline for submissions has been extended to midnight GMT on June 15.

In case you’ve missed the details before, the Very Big Indie Pitch is a great opportunity for indie developers currently working on a new mobile, smart watch, VR, or handheld game. It’s the bigger sibling of our sister site, Pocket Gamer’s regular BIP event, which sees indie developers engage in a speed-dating-styled pitching competition for fame (oh, and a promotional prize worth $thousands).

A handy PDF tells you all the relevant info but here are some useful bullet points to help you out.

  • You can pitch games for mobile, smart watch, VR, and handheld
  • You can pitch your game even if you’ve pitched it at a previous BIP
  • We prefer to see unreleased games, though we’re happy to see games that are out too
  • One submission only per developer/team
  • Each successful applicant gets two free PGC San Francisco developer tickets (worth $800) and additional tickets for other team members are discounted
  • Even if your application is not successful, you’ll still get a discount!
  • Deadline for entries is 15th June 2015 (entry details below)

Want to get involved? Then submit your details and game here. (Should you need to, you can register with the PG.biz Business Network in order to enter.)

All submissions will be notified if they are successful in their application to pitch at the event.

Good luck!

Huge developer-only PG Connects San Francisco 2015 Offer Now On

Posted by Jennifer Allen on June 12th, 2015

For those developers looking to attend PG Connects San Francisco next month, there’s an impressive discount available for the next five days only.

Developer passes for the 2-day show are just $100 per ticket (usually $300). This includes access to all conference tracks, both expos, the epic after party, and lunch boxes on both days!

Just use code SUMMERDEV when booking to get the discount.

A Developer Showcase Table for the 2 days IS ONLY $350 PER TABLE(usually $900). This includes a meeting table, 4 chairs, power socket, and 2 Developer Passes. The Showcase Table is placed within the I Love Indie Showcase expo hall and offers the following features & benefits:

Showcase your game to the mobile & tablet games industry
Meet potential publishers, partners, and distributors
Meet games industry journalists + bloggers/vloggers and gain on-the-spot feedback for your game(s)
Meet and network with other developers and peers

Just use code SUMMERSHOW when booking to get the discount.

Need even more reason to attend? There will be two days packed with five tracks -

  • East Meets West;
  • Indie Survival Guide;
  • The Future of Mobile Gaming;
  • Acquire, Engage, Monetize;
  • The Superstar Sessions;

Along with 80+ speakers, 100+ sessions, 500+ delegates, and our usual fringe events (which include the I Love Indie Showcase, the Very Big Indie Pitch, and after-show PG Party).

The huge discount is on a first come, first served basis, and only for the next five days. Grab a ticket while you can!

The 7th Annual Best App Ever Awards are Now Open for Voting

Posted by Rob Rich on May 22nd, 2015

It's time once again to figure out which mobile apps reign supreme with the 7th Annual Best App Ever Awards.

This year's nominees have been hand-picked from, well, everything. All the apps. And now that the hard part is over with, all you have to do is head on over to the official site to cast your vote by July 3. That's a bit over a month away, so you've got plenty of time to vote in all the categories.

The winners will be announced during Pocket Gamer Connects in San Francisco, which takes place on July 7 and 8.

Want Some Free Games? Then Join AppSpy and Pocket Gamer for #FreeGameFriday

Posted by Rob Rich on May 20th, 2015

This Friday (and every other Friday for as long as they're able), both AppSpy and Pocket Gamer will be doling out the latest and greatest premium games over on their Twitch channel. Here’s how you get your free stuff...

This Week at 148Apps: February 16-20, 2015

Posted by Chris Kirby on February 23rd, 2015

February Fun at 148Apps

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

World Zombination

World Zombination tackles the threat of zombie invasion in a different way than most. For one thing, you can choose to play the role of the zombies or the humans. While the former allows you to unleash hundreds of zombies at once, the later is a bit more tower defense in nature with you opting to carefully place units around a city in order to take out the waves of enemies up ahead. In both cases you gradually gain new units, as well as train them and level them up, watching as they improve their skill set. It’s a lot of fun. There are plenty of single player missions to tackle, as well as PvP. It’s kind of like how various base building games tackle things, but it doesn’t feel as staid as that. Outside of each level you can spend time training your units, as well as accumulating resources for more profit. You can even take a step back and send your troops out on their own without your assistance, although this affects your stamina levels quite significantly. --Jennifer Allen

Puny Stupid Humans

When aliens land on prehistoric Earth, naturally they are scared and confused. But, like the evil invaders they ultimately are, soon they begin terraforming their crash site into a futuristic headquarters and conscripting the vicious local wildlife to their cause. If that sounds suspiciously familiar then congratulations because you’ve successfully deduced that this is yet another game about building a base, improving its defenses against lesser hordes, managing freemium currency, and raising an army to take on real-time strategy missions and other players online. How novel. But as its title foreshadows, Puny Stupid Humans milks enough cleverness out of its stranded aliens premise to give it at least some personality. There is legitimately humorous banter between the dopey overlords as well as some fun fourth wall-breaking moments involving their mind control device. The mechanism is actually a living creature aware of the player’s presence and finds it deliciously ironic that there’s another force controlling the ones who think they are in control. --Jordan Minor

Clear for Action

While it’s fair to say that pirates were ultimately all about making money, their lives were filled with things other than loot. Most pirate-themed media, games, movies, or whatever else captures these more exciting aspects of the job. But Clear for Action steers clear of such unprofitable diversions. After losing their impressive ship due to some family disagreements, players have to build their fleet back up from a single, measly skiff. So they’ll need to purchase new ports and sail between different islands while stealing goods and selling them elsewhere. As players earn money and experience, they can upgrade their ship and recruit new crewmen. They can also buy additional ships to carry out multiple transactions at once. The map starts out small, but players unlock new locations as their nautical forces improve. --Jordan Minor


Swipes is a productivity app designed to help users organize their task lists and get things done. Although the idea of a task app is certainly not new, Swipes has some awesome integrations with Evernote that may make it worth picking up. Most users familiar with any third party task apps like Clear and Wunderlist will feel right at home with Swipes. Its interface shows users the tasks for that day in a simple, minimal-looking list that can be manipulated by tapping or swiping on items to mark them as complete, edit, or ‘snooze’ them for later. The core idea is to present a user’s tasks effectively and beautifully while also being careful to just keep the focus on the most time-sensitive tasks. --Campbell Bird


Haiku is a form of Japanese poetry with many different iterations and nuances, but the format the West is most familiar with is a three-line verse with a five – seven – five syllable count. I’ve always been a writer, but I suck at writing poetry. Whenever I was instructed to put together a poem, I’d go the “easy” route by banging out a haiku. Sometimes the teacher was impressed. Often they weren’t. See, writing haiku is not actually easy. You have to express yourself and paint a visual with a very limited sentence structure. Once you harness the joy of minimalistic creation, you can put together some neat stuff. --Nadia Oxford

Clementine Wants To Know: Where Do Babies Come From?

Clementine Wants To Know: Where Do babies Come From is a warm and charming app for children about where babies come from that focuses on the social side of sexual education as well as including factual material about a baby’s evolution from an embryo to a fetus, including a live birth. Unlike 9 Months!, which I reviewed previously, Clementine Wants To Know takes a decidedly child-centric tone as it tackles this subject from the point-of-view of Clementine: a six year old who has just found out that she is going to be a big sister. From here, the age-old question of “where do babies come from?” is approached in a way that really makes me smile. --Amy Solomon

Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


D-Link Pan & Tilt Wifi Camera

When it comes to a secure home, why no pull out all the stops? Connected cameras are a big part of home safety options, and devices made by D-Link — a company that can actually afford to name drop — are especially interesting. As such, we were eager to check out the D-Link Pan & Tilt Wi-Fi Camera. The review unit D-Link sent us came in retail packaging; in the box, one gets the camera itself, a mounting bracket, ethernet cable, power cable, mounting paraphernalia and documentation. The camera itself is mostly white with black accents. Standing right-side up, it looks like a short lighthouse with a matching white antenna out the back. Dimensions-wise, it is 5.26 x 4.03 x 3.99 inches, and weighs 0.64 lbs. --Tre Lawrence

Blood Brothers 2

We all know that most ‘free’ games are built around hooks. Hooks that get you to come back to the game once a day. Hooks that make you want to spend a little bit of money here, a little bit of money there. Hooks that make you want to know when the next update is coming. Blood Brothers 2 knows exactly what it’s doing when it sets up all of these hooks right off the bat. To start with, Blood Brothers 2 is essentially a strategic card game where you can play through an extensive story mode or play online against human opponents. --Matt Parker

Feed The Cat

When cats aren’t busy playing the keyboard, flying on rainbows across the sky and generally being cute for the Internet, they have to eat. At least that’s what the game Feed the Cat suggests. Feed the Cat turns the concept of feeding the cuddly creatures into a puzzling affair in its most literal sense — players must solve puzzles by swiping food across levels and into hungry cats’ mouths. The concept is simple and adorable, but the execution fails as the game’s levels are about as challenging as actually feeding a cat in real life. --Ryan Bloom

And guns are being censored on the App Store and GEOFF knows why, plus Swap Heroes 2 and a cool new skateboarding game - that's the week according to AppSpy.

Finally, this week Pocket Gamer told you how to make a Minecraft server, reviewed the excellent AG Drive and Alto's Adventure, showed the first footage of Sonic Runners, and went hands-on with games like DomiNations! and Magic Touch. It's all right here.

AppSpy and Pocket Gamer are streaming the best mobile games ever, for charity, for 12 hours

Posted by Peter Willington on February 20th, 2015

This Week at 148Apps: February 9-13, 2015

Posted by Chris Kirby on February 17th, 2015

Warm Your Winter With New Apps!

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Nobody Said It Was Easy

Nobody Said It Was Easy makes no attempts to mask its difficulty from players. The title tells them exactly what to expect. However, what they might not expect is just how creative the fiendish tricks actually are. Right from the start Nobody Said It Was Easy makes all the right choices that separate fair challenging games from purely frustrating ones. Running and jumping feel super precise, even with the added hindrance of virtual buttons. Players have more control over their character’s momentum on the ground and in the air than most games, or real-life, would ever provide, and instant respawns put players right back in the action after the constant, inevitable deaths. Even if the game consisted solely of the merciless enemies and rapid obstacles of most “masocore” games, it would still work because of how well it nails the overall feel that makes those games even remotely playable. --Jordan Minor

The Hardest Flight

Requiring reasonably speedy reactions, The Hardest Flight doesn’t quite live up to its name (there are harder games out there, by a long shot). But that doesn’t stop it being a diverting way of spending five minutes. You have to control a ship as it attempts to negotiate various colored barriers. Controls are very simple: you tilt the iOS device to move the ship around and hold a finger to the left turning the ship blue, while holding a finger to the right turns it to pink. Don’t touch anything and your ship remains purple, the default color. The key here is to keep moving your ship around, while also changing color at the right moment in order to pass through barriers. --Jennifer Allen

Yet It Moves

Previously a PC and WiiWare indie hit (albeit with an extra ‘And’ at the start of its name), Yet It Moves has made the natural move to iOS. Issues with its brevity seem less like a big deal in a mobile format, although its controls are occasionally an irritant. Fundamentally, Yet It Moves is a side-scrolling platformer that has you helping a sketch figure to make his way back to the piece of paper he’s been cut from. No, I’m not sure why either, but it forms the basis of a fun concept. You can move left or right by holding a finger to either side of the screen, but everything else comes down to rotating the world. This is done through a hold and drag motion which, unfortunately, often interferes with movement. --Jennifer Allen

Sons of Anarchy: The Prospect

It hasn’t been long since massive hit Sons of Anarchy officially ended its run on TV. The story of the outlaw motorcycle gang was the perfect amalgamation of family, betrayal, violence, and drama. The TV show might have reached its zenith, but the franchise does get a breath of fresh air in Sons of Anarchy: The Prospect. This saga is based on SAMLIN, a chapter out of Oregon, and the opening sequence gives a bit of insight into the game. The portion reviewed covers the first chapter; it’s a rambling affair – a first-person perspective that starts off on a bike, tosses in brooding dialogue, and also sneaks in some gameplay tips. From there we meet our main protagonist, and learn a bit about the pressures that cause him to go down the dangerous road he goes down. --Tre Lawrence

Gang Nations

It’s easy to dismiss a game as a Clash of Clans clone because there really are a ton of them out there. Gang Nations certainly owes a lot to that format, but it offers a few subtle differences to ensure that it feels more worthy of playing than most. Even if it does feel somewhat racist in terms of its stereotyping, at times. Your mission is to build a significant urban city and keep it safe from attack. It looks kind of slum-like, which is apparently (I guess?) why your defensive forces are comprised of hoodlums, thieves, convicts, and more. The usual format applies here: you use a mixture of cash and juice to buy stuff and upgrade places, and storage areas need to be upgraded as frequently as everything else so that you have any chance of progressing. --Jennifer Allen

9 Months!

Nine Months! is a thoughtfully produced documentary app about the development of a baby growing inside mom’s belly. It’s broken down into nine chapters that do a great job of explaining, in wonderful detail, the growth from embryo to fetus and culminating in a live birth. The major part of this app is seen as a cross-section of a woman’s belly, with the baby becoming larger and more developed month after month, including details such as the uterus complete with cervix, placenta, and umbilical cord, as well as details of how the baby’s body develops. --Amy Solomon

Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


Garden Fever

Good things come in threes, they say. How many ‘connect three’ games make their way onto the marketplace every month? More than three, I’d imagine, so it’s becoming very difficult to find games in this genre that really stand out. Garden Fever, it has to be said, does everything well, though I can’t think of any one thing that it does differently. Which, when the Google Play Store is so flooded with these titles, is a bit of a killer. You should know the drill. Colored block (in this case they’re fruit) are aligned on a grid and it’s your job to slide adjacent blocks so that there’s at least 3 of the same color in a horizontal or vertical line. If you happen to align 4 or even 5 blocks, you not only clear more blocks but you get left behind with more powerful items that can clear even more blocks. To complete each level, you need to meet certain requirements such as ‘clear 60 red apples’ whilst also dealing with squares that have ‘mud’ or ‘ice’ in them. --Matt Parker

Sentinel: Sci-Fi Space Shooter

Space adventurers, take heed: Sentinel: SciFi Space Shooter is here. The game is a bit more involved than might seem at first glance; there are a host of subtle details that are revealed during the tutorial. The game offers two modes, a quick Arcade version and a more complex Campaign mode. Campaign opens up with the optional tutorial, and it walks the player through the basics of gameplay.The backstory highlights the gameplay: somewhat desperate space pilot, mining and unfriendly enemies. the view is first-person, and there are two main virtual control buttons that cover weapons to the right. The game runs in landscape, and this allows the player to control movement and sights with the left thumb. There is a bank of menu buttons towards the leftmost top, and there are life/shield gauges at the top. --Tre Lawrence

Cell Motus

Everyone needs a good puzzle; Cell Motus wants to be that puzzle one can lean on. The game is its own tutorial; it starts off easy, giving a taste of the gameplay. The player is faced with a singular puzzle, with an encompassing “cell” looking to be matched with a small circle of the same color. The trick here is that each cell has an incorporated direction point that controls which way the cell can go; so, when tapped (tapping the cell invokes movement), the cell can only go forward in the direction of the angled pointer. Now, the first level is a gimme — one cell, one circle, and a couple taps to solve. The next few levels are fairly easy too, even as we begin to see multiple cells and matching circles. --Tre Lawrence

And what do Kim Kardashian, quick time events, and a Tigrex all have in common? They're all a part of AppSpy's round up of the biggest videos of the week.

Finally, you can't show guns on the App Store, but you can poke fun of Kim Jong-Un. The App Store is weird, basically, is Pocket Gamer's take on last week.

App Store Downloads Have Room to Breathe as Apple Doubles Their Accepted Size

Posted by Jessica Fisher on February 13th, 2015

Pocket Gamer reports that Apple has decided to allow developers more room for their downloads; bringing the maximum size of iPhone and iPad apps from 2GB to 4GB.

Apple's site said this on the topic:

The size limit of an app package submitted through iTunes Connect has increased from 2 GB to 4 GB, so you can include more media in your submission and provide a more complete, rich user experience upon installation. Please keep in mind that this change does not affect the cellular network delivery size limit of 100 MB.

This is a huge deal, as games and apps can now have double the amount of content - but of course those with 16GB devices are going to fill their libraries a lot faster.

This Week at 148Apps: February 2-6, 2015

Posted by Chris Kirby on February 9th, 2015

Warm Your Winter With New Apps!

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Dark Echo

Monsters aren’t what makes horror movies scary. It’s the idea of the monster that truly frightens us. The shrouded inhuman figure we can barely make out forces us to fill in the terrifying details with our own imagination. That’s why whenever the monster fully arrives, it just looks silly and the fear disappears. What makes Dark Echo one of the tensest, most ingenious horror games on the App Store is that it’s all about not seeing the monster. Based on the development team’s Ludum Dare game You Must Escape, Dark Echo puts players in the poor shoes of some anonymous victim stuck in a pitch black hallway. Virtually blind, the only way to move around is to rely on your other senses, particularly hearing. The game represents this Daredevil-style echolocation by showing sound waves as white lines bouncing around the black screen. Beyond just being a striking visual effect, this gives players enough information they need to progress while also leaving them incredibly vulnerable. --Jordan Minor

The Detail

It’s a good sign when finishing a game causes me to audibly yell “Nooo, don’t finish there!” at my iPad. It’s also a sign that the first episode of The Detail could perhaps do with being a little longer. It offers just enough to really grab your attention, but its premium price tag doesn’t quite match up with the quantity offered here. The App Store description suggests a mixture of The Walking Dead with the grim realism of The Wire. That’s about right, too. The Detail is a pretty dark game, even this early on, but it hooks you in fast. Following two very different characters – a grizzled and cynical veteran detective and a reformed criminal with a family – it’s not long at all before you’re drawn into the storyline. Action is much like other adventure games with you tapping on hotspots to interact with them in some way. Within a few minutes, you’re inspecting a body, trying to glean clues as to what’s unfolding. You can also talk to people, ask them questions, and adjust your tone accordingly. --Jennifer Allen

The Witcher Battle Arena

The Witcher Battle Arena is a MOBA (Multiplayer Online Battle Arena) for people who have never played one before. It lacks the depth of most of the rest of the genre, as well as a few other features that would beguile you. Instead, it’s a bit too simple to really recommend, although I guess it works as a gateway to superior offerings. Unlike other MOBAs, each match is very straightforward with little opportunity for tactical play. Games are 3-vs-3, with teams having to capture the three checkpoints across each map in order to whittle down the opposition’s tickets. Starting out with 500 tickets, games typically take around 10 minutes to complete but will sometimes run a little longer. --Jennifer Allen

Potatoman Seeks The Troof

While games on the whole are noticeably simpler and easier than the games of the 80s and 90s, there’s also a genre full of games keen to remind you of why you enjoyed such challenges once upon a time. Potatoman Seeks The Troof is part of that genre, testing your ability to react exceptionally quickly. Some control issues aside, it’s mostly quite fun if all too brief. With the graphical prowess of an 8-bit console or computer, Potatoman Seeks The Troof is simple looking but also quite charming. Your sole objective is to dodge everything and survive. There’s a certain amount of pattern recognition involved here, but just when you think you fully get it down, it changes things up. Early on, you jump over various cacti. Then, inexplicably, one cactus leaps in the air – usually catching you out the first time round. So, Potatoman Seeks The Troof isn’t just about pattern recognition but also trial and error. Fortunately, it restarts quickly so you never lose out too much. --Jennifer Allen

Radiation Island

As far as conspiracy theories go, the Philadelphia Experiment is a good one to base a game around. Urban legend states the priject, which was supposedly conducted by the United States’ Army in 1943, turned a US Navy destroyer invisible – thus paving the way for technology that would hide other ships and weapons from enemy eyes. But where do “invisible” things go once they’re zapped out of our realm of existence? According to Radiation Island from Atypical Games, the answer is “some mysterious place that’s super-hostile.” Thus begins a game that’s all about survival, crafting, and exploration. --Nadia Oxford

Toca Kitchen 2

Toca Kitchen 2 is a companion to the popular Toca Kitchen – a favorite digital toy for both children and adults. I admire Toca Boca for their willingness to update their apps as well as to develop new versions of their creations in order to continue to challenge the creativity of young people in their various Toca Hair Salon apps, as well as Toca Kitchen apps – be it Kitchen Monsters, the original Toca Kitchen, and now Toca Kitchen 2. A few things have changed from the most recent update of Toca Kitchen; specifically the ability to combine ingredients both in the cooking process as well as on the plate to serve. The other major change here is the use of 3D graphics – as also seen in Toca Nature – when representing the three customers, as well as using muted shades of food textures to replicate the ingredients instead of the bright and colorful food illustrations I was fond of in the original app. --Amy Solomon

Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


Puro Sound Labs Kids Bluetooth Headphones

Here’s the problem: I’ve come to appreciate quality earphones the older I’ve gotten. I won’t describe myself as an audiophile, but I do enjoy the output a quality set of phones can bring. As such, I do have write a few. Wired, wireless, over-ear, in-ear, lounging, sport… you name it, and I probably have a set for the occasion. I baby them too. They’re cased when not in use, and issued in places that negate the possibility of silly mishaps, like (gasp!) sitting on them. All because I like having options, and dislike procuring stuff twice.
You know what is kryptonite to gadget longevity? Kids. Take my daughter for instance. Ariana Grande must be heard, ave outside hearing the SAME song played on loop, I have to reluctantly lend her a pair of mine. Why aren’t there more gadgets available for kids? That’s a question the Puro Sound Labs Kids Headphones looks to answer. --Tre Lawrence

City Island 3

City Island 3 plays somewhat like a simpler version of SimCity. The player begins with a empty island and must construct a city from the ground up. Houses are placed for your citizens to live in and just like SimCity it is best to construct ones that hold more people to make maximum use of space. Businesses can be placed as well and these are the ones that generate money for the player, using a familiar timer based system. Businesses must be staffed with employees and thus you need to balance the amount of houses and businesses so there is always enough staff to crew your profitable businesses. --Allan Curtis

Checkpoint Champion

Checkpoint Champion is a cool new driving game that rewards careful, skilful driving. Taking control of cute SD versions of well-known cars the player weaves their way to greatness. Checkpoint Champion is a great fit for mobile gaming. Using a simple control system, the player must weave their way through very short ten second challenges. These involve driving into checkpoints before time runs out. Each challenge features plenty of fiendish challenges like hairpin turns; handbrake turns, obstacles that need to be avoided and plain tough driving. Checkpoint Champion rewards precision and it is very satisfying to get a level right. --Allan Curtis

And have you met GEOFF? You should really meet GEOFF. GEOFF is going to change the way you think about video games. Come to AppSpy to find out why.

Finally, this week Pocket Gamer got you free currency in Midnight Star and free critters in Pokemon, picked the best iOS and Android games of January, and handed out its first 10/10 of 2015. What was the lucky game? You’ll just have to click here, won’t you?

This Week at 148Apps: January 26-30, 2015

Posted by Chris Kirby on February 3rd, 2015

Warm Your Winter With New Apps!

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Playworld Superheroes

Playworld Superheroes is one of those games that’s unabashedly aimed at younger iOS users. It starts off slow, almost too mildly, as the player learns the crafting process. It begins with selecting a base character from a batch of different prototypes, and after this the player is guided to a treehouse (which is the home location of this digital tale), and guided through the process of finding simple items that can be crafted to make what look like rudimentary parts of a superhero outfit. --Tre Lawrence

Mean Girls: The Game

Positioned as a sequel to the original film, no not the sequel they actually made, Mean Girls: The Game has Cady Heron, Regina George, and the rest teaming up to repel a new generation of cliquey Plastics. But turning stuck-up high schools girls into literally identical endless enemy fodder is just one of a few ways the game uses tower defense tropes as a clever metaphor. The towers themselves represent different groups of students. Cheerleaders damage nearby foes with their routines while jocks hurl basketballs at targets. They start as freshmen and players use earned popularity to level them up all the way until graduation. Matches themselves tend to drag, but there are a bunch of new student groups with intriguing properties to unlock, and the environments, ranging from cafeterias to gyms, feature lots of different snaking path. --Jordan Minor

Battle of Toys

Wouldn’t it be great if toys came to life when we weren’t around like they do in Toy Story? Wouldn’t it be even better if instead of getting up to hijinks and adventure they just beat the stuffing out of each other instead? Battle of Toys seems to think that’s a great idea. From their growing collection, players can choose up to 6 toys to take into battle with them, each with their own special attacks and wide selection of costumes. The controls prioritise reaction time and a set of touch gestures over a standard button layout, requiring players to stop the indicator in one of the green zones to launch one of two combos. One of a handful of reaction mini-games will then pop up to help maximise damage. There is no active defense ability to speak of though, so sometimes an attack won’t land because the opponent has literally beaten the player to the punch. --Lee Hamlet

All Star Quarterback

All Star Quarterback is a free-to-play football game in which players can live out a fantasy of being the quarterback of a pro football team. Unlike most football games, this title tasks players with managing the life of a single football player and their time on and off the field, rather than a whole lineup of eleven players from week to week in a football season. The result of this twist on traditional sports games is surprisingly refreshing, though the game itself isn’t much more than a clicker/management game with some light role playing and action sequences. All Star Quarterback begins with players creating their character by making very simple, but custom choices, like name and skin color. From there, players are drafted to a professional team (though the game is not NFL licensed) and have to train, buy, and play their way to a successful career. --Campbell Bird

Ambition of the Slimes

While it may play more like a Fire Emblem or Final Fantasy: Tactics, in a lot of ways Ambition of the Slimes feels like a deconstructed Dragon Quest. First off, there’s the genre-flipping premise of playing as the lowly slime monsters. Being the cool, big bad villain is one thing, but these are worse than henchmen. Also, the game’s Minecraft-esque aesthetic looks like someone ripped the chunky sprites out of a classic 8-bit RPG and dropped them into a trippy retro 3D world. Rotating the screen and watching pixels shift to maintain perspective is always a neat effect, and even the poorly translated dialogue (intentional or not) adds an appropriate charm hinted at by the absurd title. But what really makes Ambition of the Slimes so spectacular is its ingenious strategy hook. Players start each match with a party of slimes they’ve collected. Being slimes, they aren’t great at fighting directly. They’re underpowered and outmatched. However, if players can position them next to a stronger human enemy unit like an archer or a knight, the slime can hop in that poor person’s mouth and possess them. This adds so many awesome new strategy considerations. What units do I go after? How much should I soften up this target before going in for the steal? Possess first and then attack? Use possessed units to shield weaker slimes? --Jordan Minor

Winky Think Logic Puzzles

There is a new favorite application in our house that I am quite eager to let readers know all about – Winky Think Logic Puzzles from Spinlight Studio. This app, as the name may suggest, consists of logic puzzles that both children as well as adults and all ages in between will enjoy. At 180 levels, this application truly includes hours of activities ranging from those simple and straightforward to complex and difficult tasks even for adults. Winky Think starts out easy enough, with players needing to slide a blue pentagram into a related cutout marked with a smaller gem of the same color and shape. In the next level, things build a bit as now children are asked to slide a red pentagram into a corresponding open spot, now choosing this correct over other colored gems also seen on the board. Soon other shapes are included to color-match as simple maze-like areas of the puzzle are added that one needs to navigate. This app begins slowly for the benefit of young users, but I found these levels utterly engaging as an adult with its dynamic use of jewel colors popping against the grey background, made up with a subtle mix of different shades of warm, bright greys instead of the bleak, stagnant color that a lesser developer may have chosen to use. --Amy Solomon

Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


IOGEAR Tunetap Wireless Audio Receiver

As we become more connected in the digital sense, wireless solutions become that much more relevant. Bluetooth is an oldie but goodie, and the trusted protocol is easily incorporated in several ways. Now that it is all but ubiquitous with regards to mobile devices, it makes sense that mobile devices — especially Android — can be the ultimate hub in connected setups. Looking at the IOGEAR TuneTap Audio Receiver, it’s easy to see why it could be compelling; it’s small, easy to set up and comes from IOGEAR. The review unit sent to us exhibits that size, which is 2.88 x 2.88 x 0.97 inches, weighing only 1.6 ounces. It is a sleek little thing, with solid fusing and ports for audio out, optical out and a power jack; on the top, there is a subtle LED light right under the logo. The package also contained 3,55mm to RCA cable, power cable and documentation. --Tre Lawrence

Laser Quest

Laser Quest has a flashy name that might fool folks. In a good way. It’s a puzzle game, true, but it’s how the puzzles are framed that make this interesting. Our protagonist, Nio the octopus, is an industrious creature with an eye for treasure, and a willingness to travel to procure it. The playing area is a grid made of smaller squares, and the general premise is to move Nio from the start point to the the location square of the treasure chest. these squares can also be occupied by items that can be collected by contact, or otherwise manipulated to effect a solution. There are also stars that can be collected; each level has three. --Tre Lawrence

This past week, Pocket Gamer previewed The Detail, Forgotten Memories, and The Wild, checked out remastered versions of Fahrenheit and Grim Fandango, and asked, "hey, wanna be a dead body?"

And finally, last week on AppSpy: the very best RPGs on mobile, an early look at The Wild and Forgotten Memories, plus a whole bunch more.

This Week at 148Apps: January 5 - January 9, 2015

Posted by Chris Kirby on January 12th, 2015

New Year - New Apps!

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Marvel Contest of Champions

One of the first comics I can remember buying with my own money as child, purchased from a newsstand near my great-grandmother’s apartment, was an issue of Marvel’s Contest of Champions. Contest of Champions was groundbreaking in a couple of different areas: it was Marvel’s first publication released in a “limited series” format, and it was also one of the first attempts to blatantly strip out any attempt at more nuanced story arc by instead offering three issues of heroes clashing against one another in page after page of epic battles as cosmic puppet masters tugged at their strings. Despite revisiting the concept a couple of times in intervening years, nothing ever quite captured that same spectacle that my five year old self felt while leafing through those pages. However, Marvel and Kabam are dragging the old chestnut out of mothballs again in the form of a head-to-head fighting game. And despite a couple of issues, it’s actually not the worst licensed game I’ve seen. --Rob Thomas

Area 777

How lucky do you feel? Area 777 is heavily dependent on luck, so you’d better hope that you’re a naturally fortuitous person. Thanks to that dependency, it’s not overly gripping. Even when it eventually introduces new chip types it feels like too little, too late. The concept behind it is that it’s part slot machine, part tower defense game. In reality, it’s almost all slot machine with a hint of tower defense. Each level consists of a slot machine, with enemies slowly making their way across it in order to cause you damage. You have to hit the spin button and, mostly, hope that the reels line up and you take them out along the way. There is some element of strategy in there, mostly through the acquisition of chips, but it’s fairly basic. These chips frequently correspond to an element, such as fire or ice, thereby allowing you to set the enemies on fire or freeze a reel in a particular position. It’s helpful but hardly enough to make you feel fully in control of the game. --Jennifer Allen


SimplePlanes gives players all the tools they need to build airplanes from scratch. But successfully making use of those tools means wrapping your head around all the different parts and physics that, presumably, actual engineers need to consider. The game tries to help ease players in with its extensive manuals explaining the difference between an airfoil and a fuselage, but absorbing that data takes time and practice. There are a few convenient shortcuts, like the ability to mirror the plane so players won’t have to waste time sculpting the perfect wing twice. But like Minecraft, the best rewards – whether it’s a speedy biplane or functioning VTOL aircraft – will come to those with the patience to literally construct them piece by piece. --Jordan Minor

Luna League Soccer

Luna League Soccer is the kind of soccer game that you’ll dive into for a few minutes here and there, but not exactly think too deeply about. It’s an arcade sports game through and through, meaning it takes seconds to master. On the left of the screen you have a floating joystick, while the right offers a contextual button that enables you to shoot, pass, tackle, or switch players depending on what’s going on during the match. It’s very simple to pick up, with each team bringing their own special moves to the fold. --Jennifer Allen

Maximum Overdrive

The graphics are pleasantly glitzy; the several environments showcase the developer’s penchant for being able to highlight artistic perspective and use of lighting and corresponding virtual colors. The animations are cool, and one can almost taste the kicked-up dirt. When the optional sound effects are tossed in, it’s hard not to appreciate the complete package of sights and sounds. When it comes to gameplay, off the bat I liked that I could get into the nitty-gritty with a minimum of interactions. As noted, this is mostly about destroying other combatants without being destroyed, and the tool at hand is a heavily weaponized truck on big wheels. The controls are virtual in nature, with buttons for shooting, accelerating, braking/reversing, and steering – the last of which can be switched to tilt or arrow control. With this, and after one picks the format (multiplayer vs single player), it’s off to the races. --Tre Lawrence

Hi.Q Health IQ

Online quizzes are a big deal these days. They’ve always been fairly popular but the rise of Buzzfeed, Playbuzz, Zimbio, and so many other places has really strengthened our love of answering a bunch of questions to figure out what animal/TV show character we are. It turns out such structures can be used for good as well, such as in the case of Hi.Q – Health IQ. It’s an app that offers you thousands of health-related questions, devised by experts, and can therefore teach you some valuable facts. Dive in and you’ll immediately notice that Hi.Q – Health IQ is stylishly laid out. Looking like it’d easily fit into a lifestyle magazine, each quiz is clearly described along with an attractive photo to further sell its purpose. Some quizzes may offer a lot of different questions but they rarely take too long to complete. Each time you answer a question the answer or an explanation is shown, meaning you’re constantly learning. --Jennifer Allen

Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


Amazing Ninja

Ninja. Running. Swords. Enter Amazing Ninja. Side-scrolling action is the name of the game. Our protagonist martial artist runs aggressively from left to right, looking to avoid or confront different obstacles on the left. The ninja is stick-figurish in appearance, is armed with a sword and has enviable ups at speed; jumping and slashing are his only means of recourse. Tapping on the left side of the screen invokes jumping; on the right causes a slashing motion. The first type of obstacle are the blue-colored “deserters” that are seemingly fleeing the very conflagration that our hero is eager to get to. These terrified soldiers can be dangerous in their haste, and can end a run by making contact. Slashing the deserters has dire consequences, and as such, our boy has to jump over the blues. --Tre Lawrence

Olixar Light Bulb Speaker

We get pitched a fair amount of accessories to take a look at, and, frankly, some are very, uh, unique. Not all work, either; some are ambitious, but might have a fatal flaw. Or two. Or seven. In any case, mobile accessories can be interestingly varied. I’d like to say I am open-minded, and I do feel like a decent assessor of product, but every now and then, I am surprised. But hold a sec; let’s talk about the Olixar Light Bulb Speaker. The name says it all: it’s a light bulb that doubles as a bluetooth-enabled speaker. The review package MobileFun sent us highlights the unit; in hand, it is mostly white, with a gold mid-section. It is more streamlined than “regular” bulbs, but also weighs a bit more. It sports LED light too, and emits 3W light (which the distributor says is equivalent to 50W from a standard bulb. It screws into regular receptacles (the package comes with an adapter piece for European light sources) and works the same way. Turn on the switch, and it bathes the room in bright, warm light. It functions well upright and upside down. --Tre Lawrence

Amazon Fire TV

The past couple of years have definitely been the years of the streaming media unit. All the big players have a hat in the Big C, and with good reason: we like content. Lots of it. Enter Fire TV, the still-relatively-new offering from Amazon. Amazon provided us a gaming bundle package to check out, containing the black unit, black remote, power cables, batteries, and the optional bluetooth gamepad (one should ensure one has HDMI cable). It’s fairly svelte, a bit smaller than one would guess, coming in at 4.5 x 4.5 x 0.7 inches and just under 10 oz. It has a quad core processor and 8 GB of storage, and supports output of 720 x 1080p up to 60fps. Specs aside, there is little to dislike about Amazon Fire TV. It looks good, and is a veritable source of content. It has a lot of the go-to programs that can be downloaded to it: Netflix, WatchESPN, Pandora, Crackle, Showtime Anytime (based on provider) and, of course, Amazon Instant and Amazon Music, among other offerings. Setup is easy, and the included control is definitely a huge positive. On its own, as a streaming accessory, it holds its own against the competition. --Tre Lawrence

Also this week, Pocket Gamer reviewed Gunbrick and Sol Invictus, played Metamorphabet and Need for Speed: No Limits, and figured out how to play PS4 games on any Android device. All that and loads more, right here.

And finally, AppSpy kicks 2015 off by giving you the definitive rundown of the best Nintendo-esque games on mobile, showing you the first gameplay video of Need For Speed: No Limits, a world exclusive look at Team17's Flockers, and much more. Join us, won't you?

This Week at 148Apps: December 15-19, 2014

Posted by Chris Kirby on December 22nd, 2014

Happy Holidays from 148Apps!

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Dragon Quest III

Fairly tricky to track down in North America, Dragon Quest III’s $9.99 asking price doesn’t seem so bad when placed into the context of eBay prices for a NES or Gameboy Color cartridge. That doesn’t stop Dragon Quest III from seeming rather dated by modern standards, but JRPG fans will enjoy this slice of history. You play the child of a hero, sent to see the King on their 16th birthday before being thrust into an adventure to save the world. Dragon Quest III doesn’t bother with too much originality on this front but it’s forgivable. It adds some more originality and flexibility through its party system. While there’s no chance of being overly attached to your fellow party members, given they’re essentially soulless husks of statistics, they do offer plenty of potential. You simply head to the local tavern to recruit your party and then head out, forming them into exactly what you want of an ally. --Jennifer Allen

Oddworld: Stranger's Wrath

Roaming the Oddworld version of the Wild West is the Stranger: a gruff bounty hunter turning wanted criminals in for cash. There are a few gameplay styles on offer here, the first being the third-person platforming that allows for navigation of each area, as well as basic combat. The second is a first-person shooting mode that enables players to think more strategically by making use of a variety of critters that can be captured and used against enemies. Will they use a Bolamite to tie up their enemies, a Chippunk to draw them away from their buddies, or just electrocute them into submission with a Zapfly? Either way, the freedom of approach is an excellent touch. Last of all is the stealth element, giving players the option to take out enemies one by one by setting off traps or creating them, all while hidden from view amidst tall grass. These different styles come together seamlessly to give players the ability to decide how they resolve the matter at hand, preventing Stranger’s Wrath from feeling too linear and monotonous, and instead feeling fresh and exciting. --Lee Hamlet

Papers Please

As unlikely as it might sound, I had a job once that was vaguely like playing Papers, Please. It wasn’t on the border control of a corrupt state, but it did involve conducting background checks on people and checking that their papers as well as their stories added up. I stuck around as there was a strange satisfaction in looking out for discrepancies, and I also happened to be quite good at it. Papers, Please succeeds partially because of that similar sense of satisfaction, but also because of a storyline that draws you in bit by bit. Not that it should, technically. The idea of a game all about working on border control, checking over people’s papers before either admitting them to the country or rejecting them, really isn’t that fascinating on the surface. Two things save Papers, Please from being monotonous, however. The first is how, on a simple level, it gradually introduces new elements to what’s expected of you. --Jennifer Allen


Text editing apps are fairly commonplace on the App Store, but every now and then one will come along that clicks that bit more easily than the last. 1 Writer is one such app. Simple to use but reasonably powerful as well, it’s the kind of text editor that works just as well for taking notes quickly as it is for more powerful markdown-based work. A quick tap on the plus sign guides you straight into things. You can choose to just type away as normal or opt to throw in links, bold, italics, lists, and even images. Along the way, 1 Writer can upload it all to Dropbox and generate the relevant markdown syntax for you. A cursory swipe to the right takes you to a built-in web browser, lending itself well to research purposes. --Jennifer Allen

Flyhunter Origins

Flyhunter Origins from Ripstone and Steel Wool Games offers a solid demonstration of how mobile games are getting a bit ahead of themselves. Players zip through Flyhunter Origins as Zak, an alien janitor aboard a flyhunting spaceship. During some impromptu roleplay, Zak accidentally jettisons the ship’s crew and its cargo (bugs) into space. Then they promptly fall back to Earth. Zak needs to round up the crew and the bugs or else he risks making his powerful boss very unhappy. --Nadia Oxford

10 Digits Learning Toy Hardware

Recently, I was given the chance to review the 10 Digits learning toy – wood numbers that interact with the iPad and other tablets. Two apps work in tangent to this number set that teaches basic number recognition, addition and the manipulation of numbers up to one hundred within these Montessori-styled applications. I was eager to test this new toy as its brightly colored classic good looks and wooden construction remind me of the wood number puzzle my son had as a toddler, which he loved and oddly anthropomorphized by dragging these numbers within their frame to listen to stories or play with other toys as though this puzzle would take an interest in these activities. A close look at each of these wooden numbers from the 10 Digits toy will find three soft plastic feet on the back to allow these pieces to work on top of the screen of the device. Each foot pattern is unique; they’re akin to Braille and work with the iPad and other tablets to recognize each number in use. Both the apps 10 Fingers and Up to 100 have free lite versions to download and unlock easily using the 10 Digit toy pieces. I admire the clean look of these apps; the white screen, boldly colored numbers, and other details seen with bright translucent colors and subtle brush strokes are details reminiscent of felt tip markers on a dry erase board. --Amy Solomon

Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


Pear Sports System Hardware

Being fit is gently moving on from being a pastime to being a habit of successful people. Of course, as the need to be healthy becomes more pervasive, it is natural to see more and more tools that have a mobile component. It makes sense… smartphones are the ubiquitous pocket companions. The Pear System looks to bridge this gap, first by being a veritable heart rate measuring tool, and then by wirelessly connecting data via one’s Android device. The review package Pear send to us highlights the system; the review packet contains the Pearl heart rate monitor, a chest strap, headphones and a carrying pouch. Most of th pieces are bathed or accented in bright blue. The HRM unit is diminutive, with the company logo tastefully stamped on the front. The back has two press-in buttons and the battery cover. The strap is black, with the press-in receptacles, and is adjustable and stretchy. The headphones look simple, but have interesting buds, and there is a button on the right ear. Finally, the carry pouch is light and zippered. --Tre Lawrence

Star Wars Galactic Defense

Star Wars Galactic Defence is a pretty basic tower defence game. Enemies of different types run along lanes in each level. The player must build a series of towers to prevent the m enemies reaching a certain area . After each level the player receives a rank depending on how many enemies they managed to stop. Player can also select 1-3 heroes for each level. These heroes can be freely controlled. Star Wars Galactic Defence doesn’t stray far from this formula and indeed lacks fairly basic tower defence features, like an upgrade system or hero skills. The only hint of progression in the game is new towers that are unlocked at certain levels. Galactic Defence doesn’t just encourage players to replay previous levels, it requires it. Every level after the first is so difficult that it is nigh on impossible to repeat earlier levels to gain money and hero experience. Enemies simply flood in and getting three stars is difficult indeed. This is the polar opposite of fun and is compounded by the fact that to unlock later levels the player must acquire a certain amount of stars. --Allan Curtis

Call of Duty: Heroes

Call of Duty: Heroes, despite its action game roots has more in common with Clash of Clans than with Modern Combat. Does the mammoth license of CoD make it a good game? After an initial battle, like other city builder games, the player is put in charge of constructing a base from the ground up including resource buildings, troop training facilities and base defence. This proceeds slowly. After a few resource buildings are ticking over the player can begin to crank out an army. These range from average rifle wielding grunts to..other slightly different soldiers such as RPG ones. --Allan Curtis

And finally, what were the ten most watched videos on AppSpy? What are the best gamebooks on Android? And just how good is Galcon 2? All of these questions, and at least four more, are all answered on AppSpy's lovely website this week.

Also this week, Pocket Gamer finished off its advent calendar with five more amazing freebies, reviewed the new SimCity and Brothers in Arms games, and reported on the most Googled game of 2014. It wasn't Destiny... All that and loads more, right here.

This Week at 148Apps: December 8-12, 2014

Posted by Chris Kirby on December 15th, 2014

Happy Holidays from 148Apps!

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Boulder Jack

Boulder Jack is a free-to-play endless runner that mixes up the standard formula by having players view the action from in front of their character rather than behind. For fans of the Crash Bandicoot series, this isn’t a particularly new trick, and the developers of Boulder Jack seem to be keenly aware of this as the game also stars a character that is remarkably similar to Crash. Playing Boulder Jack is very, very similar to other endless runners. Players must swipe left, right, up, and down to move between lanes, leap over obstacles, or slide under others, all in the hopes of outrunning a large boulder. Along the way there are invincibility power-ups, speed boosts, and coins to collect – all of which create some risk vs. reward mechanics, but everything presented gameplay-wise is pretty standard. --Campbell Bird

Space Age

Space Age: A Cosmic Adventure is an ambitious adventure game that hearkens back to sci-fi tropes of of the 1960s and 70s – complete with alien saucers, fishbowl helmets, and a deep sense of exploration. While the game achieves this aesthetic beautifully, Space Age suffers when it abandons its roots as a game about exploration and decides to try to be something else. Playing Space Age can be kind of difficult to describe. It’s simultaneously an adventure game, a real-time strategy game, a stealth action game, a puzzler, and something of a visual novel. Going into any one of the available ten missions, players might encounter just one or all of these gameplay elements. One thing is for sure, though: every part of Space Age is oozing with character and style that is super-charming, funny, and endearing. --Campbell Bird

Astro Boy Flight

There’s a word that keeps bouncing around my head as I play Astro Boy Flight. Rather appropriately, that word is ‘repetitive’. It sums up this endless 2D shooter, based around the famous Japanese manga character, oh so very well. A few seconds of Astro Boy Flight and you’ll see everything the game offers, with little there to mix things up later on. You glide through the skies, all via a portrait perspective, using one finger to move Astro Boy around. Shooting is done automatically, so your sole method of interaction is via this one finger. Waves of enemies come at you, so you have to line up quickly to shoot them down. This isn’t R-Type though, so it’s not exactly challenging stuff. Instead, you’re more likely to fail because you got bored for a moment and stopped paying attention. --Jennifer Allen

Shadowrun: Dragonfall

When you start the game, you’re given the chance to design a character. There are quite a few classes to choose from, as well as several races. Without a knowledge of the system in advance, I had a very hard time designing my character and just picked an elf and went with the basic warrior type. Then I was presented with detailed statistics to tweak, again with no idea of what was good or needed in this game’s world. The walkthrough/tutorial said that if I wanted more help I could consult the full rules on their website (linked within the app). When I went to check it out it was pages and pages long and very hard to digest, so I went with a few random choices instead. Shadowrun: Dragonfall is set in a futuristic world where society has changed dramatically. It’s futuristic cyberpunk meets high fantasy, and information is the commodity everyone trades in. You’re part of a group of criminals that’s been hired to raid someone’s mansion and steal data from them. Of course once we moved into the mansion, we tripped an alarm and security came in to stop us. --Jade Walker

Adobe Premiere Clip

Over the years, Adobe has done a fantastic job of giving us a plethora of powerful yet user-friendly tools for video and graphic editing. They’re doing a pretty good job of converting that magic to iOS. Adobe Premiere Clip is the latest example, allowing you to easily create videos from earlier clips or brand new ones. Taking you step by step through the process, Adobe Premiere Clip can take as long or as brief a time as you want it to. You can choose to just edit one clip or you can bundle a few of them together, creating a montage of your media. Working mostly through dragging and dropping, as well as a few swipes to trim parts out, it doesn’t take long to line things up correctly. In each clip’s case, you can adjust the color, exposure, or shadow effects before moving onto arranging some transitions between each clip. Slow motion effects can also be included. --Jennifer Allen

Sago Mini Road Trip

I am always happy to introduce a new Sago Sago app to readers. As many know, Sago Sago is now a part of the Toca Boca family, which develops charming and colorful apps for toddlers and beyond. Their most recent app, Sago Mini Road Trip, allows children the chance to go on a road trip with their favorite orange cat, Jinga. Young ones will appreciate being able to choose from three destinations among a larger selection of choices such as jungle or desert adventures, as well as travels to the beach, mountains, forest, or city. They also will have a chance to pack their own bags with a variety of clothing, toys, and other objects into their bottomless suitcase, adding as much or as little in the way of personal effects as there is always room in their bag – details that will make both parents as well as children smile. --Amy Solomon

Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


Bitcoin Billionaire

At first glance Bitcoin Billionaire hardly seems like a game and in some ways it isn’t. It is in fact a devilishly addictive habit that uses a finely tuned system to show you ads while ensuring you won’t care and will in fact welcome the sight of ads! Bitcoin Billionaire as you might expect is a game about mining the virtual currency known as Bitcoins. After customizing your avatar with clothes and a spiffy pirate bandana it’s simply a matter of tapping the screen as quickly as possible to generate riches; the faster you tap the more Bitcoins you earn. Once a few Bitcoins have been earned, these can be spent on investments like lottery tickets or collectable comic books. These generate a constant stream of income whenever the player is actively mining or not and also while the app is closed. --Allan Curtis

NBA All Net

To say that the card battler is a well worn genre on Android would be the understatement of the year. A basketball card battler is much rarer however. Is NBA All Net swish? NBA All Net’s gameplay is mind numbing and no different to other card battlers on the platform except it’s in the form of basketball. Players simply tap on the “challenge” they would like to play (Which features a description that has nothing to do with the game) and then sit back and watch the game as it unfolds. Players play no role in the game once it has started and it is based on card stats only. Games are dreadfully boring to watch and feature more repetitive animation than an entire season of Scooby Doo so they are best skipped. --Allan Curtis

RAVPower USB Charging Station

I know we’ve been harping on being organized… with good reason, too. With all the devices and accessories, it gets busy. Toss in a kid or two (with their own electronics and such) and a company-issued device, and one begins to approach wired purgatory. So, it makes sense that accessories that help us to more effectively manage these devices will be if a high premium. Thankfully, proprietary cables are not the norm on Android, because solutions like the RAVPower USB Charging Station use cable standardization as a means to being order to chaos. In essence, this series of products looks to a central port for multiple USB cables, theoretically eliminating the need for several plugs and outlets. --Tre Lawrence

And finally, this week, Pocket Gamer investigated Apple's ban on nudity in Papers, Please; gave away five amazing iOS games in its Advent Calendar; picked the best MFi controllers for iOS; and reviewed Tales from the Borderlands. All that and loads more, here.

This Week at 148Apps: December 1-5, 2014

Posted by Chris Kirby on December 8th, 2014

Apps Are Us

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Peggle Blast

Take the monetization format of Candy Crush Saga and add the wonderfully addictive Peggle, and what do you get? Peggle Blast – a suitably enjoyable yet similarly cynical version of everyone’s favorite adaptation of Pachinko and Bagatelle. First things first: Peggle Blast plays just as well as any other Peggle game. It’ll still occasionally feel a touch random, but it’s satisfying for the most part. Dragging a finger around the screen manipulates where the ball goes, with holding it down will magnify the area. Lining things up perfectly to perform a loop-the-loop in order to take out loads of tiles at once is particularly satisfying. And, of course, Ode to Joy is still in there for when you succeed at a level. --Jennifer Allen

Wicked Lair

It’s like some kind of unspoken rule that floats through the universe: good guys build towers to the heavens, and bad guys build underground lairs that go down, down, down. Wicked Lair by Stefan Pratter is all about building a hideout that stretches down into the Earth’s molten bowels. If that’s not enough of a hint, let’s just say it outright: Wicked Lair casts players as a lair-loving bad guy. And that’s OK, because foiling goodie-goods with a trapped underground hideout is as fun as it sounds. Wicked Lair is a mash-up between tower defense and tower building. Players assume the role of a berobed baddie whose subterranean lair is under constant threat from heroes that don’t know how to keep their noses in their own business. --Nadia Oxford

Offroad Legends 2

Clearly heavily influenced by the Trials series of games, Offroad Legends 2 is a less refined but mostly enjoyable physics-based racer. It can’t quite compare with the mighty Trials, but given the limited options for the franchise on iOS it’s a worthy substitute. With plenty of variety at hand, you won’t just be racing motorbikes either. Instead, you’ll be using trucks, buses, monster trucks, and more to negotiate the various obstacles within each level of Offroad Legends 2. That comes with its own issues – namely that you never quite get fully comfortable with one vehicle before you move onto the next, but this does keep things interesting. --Jennifer Allen

Earn to Die 2

At first, Earn to Die 2 is a lot of fun. Kind of like an endless runner but with more of a structure, you attempt to drive a vehicle from one end of the level to the other. The problem is that there are waves of zombies in the way, plus the terrain itself is far from safe. The other, more significant problem is that things soon turn a bit repetitive and Earn to Die 2 turns out to be too long for comfort. That’s a real shame, as early on Earn to Die 2 easily has that ‘one more go’ factor. Controlling your vehicle is simple enough with buttons to the right adjusting for acceleration or using a boost, while the left side of the screen offers buttons that dictate the trajectory of your vehicle while you’re in the air – much like in a physics based racing game. At first you can mostly get away with hitting the accelerate button and seeing what happens, but soon enough those little tweaks make all the difference in helping you explore. --Jennifer Allen

Bruce Lee: Enter the Game

When dealing with the legacy of its title character, Bruce Lee: Enter the Game smartly opts for a more old-school approach – in more ways than one. The gameplay is classic beat ‘em up and has players swiping the screen to clobber goons with fast fists and feet of fury. It’s not the deepest fighting style, but it unfolds at a blistering pace that feels great to execute. In fact, it’s when the system awkwardly tries something more complex, like charging special moves to take down guarded opponents, that it stumbles. Players can also augment Bruce with limited shields and health boosts as well as a power-amplifying fury attack. They can even give him outfits lifted from his films, each with their own bonuses. --Jordan Minor

Duckie Deck Bird Houses

Toddlers and preschool-aged children will be delighted to try the new app, Duckie Deck Bird Houses, which allows them to explore this helpful craft. From first glimpse, adults will marvel at the use of the depth of field that this app has to offer as a lush green and mildly interactive landscape can be seen in the distance while one chooses a tree to build a birdhouse for. I am fond of the look of all of the tree selections as they are various shades of brown and grey – wonderful representations of real trees that most people have come across, complete with distinguishing features such as maple leaves, apples, or acorns. They are all very nice choices that will jog the memories that children have of trees from their adventures in nature. Also of note is the well-crafted background music used throughout – upbeat and a little quirky, which adds to the overall experience for both children and adults. --Amy Solomon

Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


MageCraft: The War

Magecraft: The War is yet another in a very long line of freemium city builders for mobile. Aping games like Clash of Kings and injecting a well-worn fantasy vibe does it stand out? Magecraft starts off a lot like most city builders. Starting with a threadbare base, the player must construct buildings and crank out troops to capture resources from enemies and become stronger and gain experience to become even stronger and so on. All player cities exist on the same map so rather than the arbitrary “neighbors” system common in other social games cities must be marched to to be attacked and distance always matters. --Allan Curtis

Antec PULSE Lite Bluetooth Headphones

Antec should be known by now for its mostly great, affordable accessories; we’ve had the opportunity to look at several of its offerings. Its line of headphones, as exemplified by the PULSE (which we reviewed a few months ago), are nice value propositions, and we expected similar of the Antec PULSE Lite Bluetooth Headphones that were sent to us to review. So what comes in the box? Well, there’s the white headphones, matching white micro-USB charging cable, and ( I liked this small touch) a simple black drawstring carrying pouch. --Tre Lawrence

Red War

Red War may look a bit like Clash of Clans but it is in fact a mobile clone of War Commander, a Facebook game that allows players to build a base and take the fight to other players. Red War has the player take control of a basically non-existent base. After rebuilding some basic structures and receiving a small force of units the player must build a base, crank out more troops and generally roll over anyone who gets in their way. The game features a pretty familiar set of units. There are the ever useful rifle armed infantry, heavy machine gunners and snipers. Later on vehicles such as tanks and APCs come into play and medics and engineers round out the tactical options. --Allan Curtis

And finally, Pocket Gamer returned from the Basque Country with the winners of another Big Indie Pitch, reviewed Game of Thrones and Oddworld: Stranger's Wrath, picked the best iOS and Android games of November, and recommended some freebies to hold you over until Christmas. Check it all out right here.

Pocket Gamer is Giving Away a Different Premium iOS Game for Free, Every Day, Between 12/8 and 12/19

Posted by Rob Rich on December 5th, 2014

Nothing says "Holiday Season" like an Advent Calendar, right? Well the folks at Pocket Gamer, in collaboration with a lot of very generous and generally awesome developers, have set up a special one just for you, the iOS gaming enthusiast.

Starting next Monday, 12/8, they'll be giving away one top-rated premium game for $0, for 24 hours. After that a new game will go free for anther 24 hours, and so on. And it will continue right up through 12/19. That's ten days of freebies!

All you have to do is check this list each day between 12-8 and 12-19 to get those free games. Simple, right?