In the version of the game that released last week, an option existed for players to skip levels, allowing them to skip straight to the end and miss out on the story of Thomas and co, as spoken by Danny Wallace. In today’s update, that option has now been removed – meaning players will now have to actually “skillfully play through all of the levels to complete them rather than cheating and skipping to the end.”
You too can discover how alone Thomas really was, as the game is now available for $8.99 for iPad.
Granted it’s only been a day, but I’ve already found myself surprised. On the surface Ninja Pizza Girl seems like it might end up being a fairly typical endless runner, but in reality it’s something altogether different.
There’s no “endlessness” to it, but rather a series of 24 levels with branching paths and secret areas. What really stuck out to me, though, is Disparity Games’ different approach to a health bar. Rather than taking damage, Gemma (the main character) will lose some of her self esteem as rival ninjas push her down and laugh at her. Seriously, they actually do that. The more Gemma’s feelings get hurt, the more washed-out the screen will start to look, and if she gets too upset she’ll simply give up.
There’s still a lot of work to be done on Ninja Pizza Girl when it eventually releases at the end of the year – with separate iPhone (estimated at $2.99) and iPad (estimated at $4.99) versions available – but what’s there is looking pretty good. If nothing else, it’s certainly refreshing to see a game that’s willing to explore less typical themes and take a new approach to player “health.”
Posted January 31st, 2014 by Arron Hirst Our Rating: :: MUTATIONS ABOUND
Gene's use of physical mutation to control a player's abilities is a refreshing touch, while its throw-back visual art-style will likely see the average platformer fan satisfied, but the way in which mutations are implemented might become irritating to some.