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Tag: Platformer »

Paper Monsters Recut Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on March 19th, 2015
Our rating: starstarstarhalfstarblankstar :: SAFE PLATFORMS
Paper Monsters Recut looks very charming but it's a little derivative.
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A New Badland Update Brings Daydream Levels to Co-Op

Posted by Ellis Spice on February 27th, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: GLORIOUSLY SIMPLE :: Read Review »

The latest update for Frogmind's popular flying platformer Badland has arrived on the App Store. It brings in the ten levels from the game's Daydream level pack into co-op, lifting the total of co-op levels available up to 100. Furthermore, the game now boasts an additional 30 missions and four achievements.

Badland is available on the App Store now for $3.99.

Moto Joe Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on February 23rd, 2015
Our rating: starstarhalfstarblankstarblankstar :: PERPLEXING PLATFORMER
This motorcycle-based platformer tries to give players a good sense of challenge, but mostly ends up feeling unfair.
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Staying Together Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on February 17th, 2015
Our rating: starstarstarstarblankstar :: SWEET AND SATISFYING
Staying Together is a charming but taxing puzzle platformer about love.
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Genera Games' Naught Reawakening is Set to Arrive on iOS Soon

Posted by Ellis Spice on February 12th, 2015
+ Universal App - Designed for iPhone and iPad

Genera Games, the developers behind Run Forrest Run and Ramboat, have announced that their next game, Naught Reawakening, will be making its way to iOS soon.

The gravity-based platformer will challenge players to control the titular protagonist Naught through a mysterious and dark underground world. Naught will feature procedural animation that allows him to walk, jump, and climb in a dynamic way affected by his surroundings.

Naught Reawakening is set to arrive on iOS soon.

Nobody Said It Was Easy Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on February 11th, 2015
Our rating: starstarstarstarblankstar :: APPROPRIATELY TITLED
Nobody said it was this clever either.
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Ammo Pigs Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on February 10th, 2015
Our rating: starstarstarstarblankstar :: AMERICAN HAM
The only thing wrong with Ammo Pigs' fantastic retro action is that there isn't more of it.
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Yet It Moves Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on February 9th, 2015
Our rating: starstarstarstarblankstar :: FLAWED DELIGHT
Yet It Moves is the iOS release of And Yet It Moves, a great indie puzzle platformer. It suffers from some occasionally annoying controls.
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Potatoman Seeks The Troof Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on February 3rd, 2015
Our rating: starstarstarhalfstarblankstar :: WARM POTATO
Some control issues hamper the satisfaction behind Potatoman Seeks The Troof, but it's still pretty fun.
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King of Thieves - An Interview With ZeptoLab’s Co-Founder Semyon Voinov

Posted by Jennifer Allen on January 23rd, 2015
+ Universal App - Designed for iPhone and iPad

Ahead of the release of ZeptoLab’s King of Thieves, we were able to ask ZeptoLab’s co-founder, Semyon Voinov, a few questions about the inspiration behind the game and what that means for the Cut the Rope franchise.


148Apps: What was the inspiration behind combining so many familiar genres into one package?
Semyon Voinov (SV): The initial idea was brought up by one of our team members. We created a quick prototype, and suddenly many people around the office were eagerly competing with each other, building their defenses and breaking into the opponent's dungeons. There was plenty of laughter and cursing in the process - and we immediately realized that the game had the most important component for success: it drives emotion!

You can find plenty of games in the App Store with the strategic "attack and defend" gameplay (including the famous Clash of Clans), but our game is vastly different because of the arcade skills-based experience at its core. It’s something we haven't seen in any other games and while building King of Thieves, we discovered why: it's a very challenging type of game to build. It took two years of time, dedication, and extensive testing to create a balanced and highly enjoyable game.

Hands-On With Cut the Rope Developer ZeptoLab's King of Thieves

Posted by Jennifer Allen on January 23rd, 2015

Marking quite a departure from ZeptoLab’s past successes, namely the Cut The Rope series, King of Thieves is shaping up to be quite promising. Due for release in February, we were lucky enough to have some time with a preview build to see exactly what it’s all about.

Focused on multiplayer, King of Thieves is best described as part tower defense, part platformer. Your mission is to break into dungeons and steal the opposition’s treasure chest. This requires a certain amount of finesse when it comes to your platforming skills. Controls are fairly simple here, with a series of taps and double-taps being pivotal. You automatically run, with a change of direction only possible when you bounce away from a wall. At first it seems a little awkward, but it turns out to be reasonably effective.

As you’d expect, levels steadily get trickier the further you progress, with up to three stars for the taking depending on how well you perform. There’s a PvP side to things too, with you able to tackle other players' dungeons as well as needing to protect your own. The latter is where things turn more tower defense-like, with it being possible to place turrets and spikes around your dungeon in order to ward off attack. To save your creation, you have to be able to complete it twice to prove it’s possible. Something that may end up testing your own skills as well as other players’ abilities.

So far, King of Thieves is shaping up to be an interesting mixture of puzzle style elements and platforming that’s sure to test your reflexes. My only concern is whether or not it will be able to keep everyone hooked for an extended period of time. There’s the race to be top of the leaderboard and to have the most intricate dungeon, but it’s hard to say just yet whether or not that will keep people hooked for a long time to come.

We’ll be able to see how things unfold once the game goes live worldwide. For now, it’s certainly an interesting combination of genres.

King of Thieves is set for release in February. Of course, we’ll let you know when.

Adventure Time Game Wizard Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on January 19th, 2015
Our rating: starstarstarhalfstarblankstar :: CREATIVELY FLAWED
The control issues are annoying but Adventure Time Game Wizard offers plenty of charm, along with a way to make your own levels.
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Spirefall Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on January 15th, 2015
Our rating: starstarstarstarblankstar :: DARK TOWER
Spirefall is a twisty, terrific platforming tower.
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The Surprisingly Great Ninja Smasher is on Sale for a Limited Time

Posted by Jessica Fisher on January 13th, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: ONE TOUCH CASTLEVANIA :: Read Review »

Ninja Smasher, the Metroidvania style action game by Rogue Ninja, is on sale.

The game will have you jumping around smashing monsters and exploring dungeons in you quest to save the princess. Ninja Smasher touts some adorable 8Bit graphics and fun chip tune music giving the game a fun retro feel.

You can pick up Ninja Smasher for $0.99 for limited time.

Drop Wizard Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on January 12th, 2015
Our rating: starstarstarstarblankstar :: A GOOD KIND OF TOUGH
Harkening back to the challenge of single screen platformers, Drop Wizard isn't for the faint hearted but it is very enjoyable.
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