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Search the neighborhood for supplies and desperately fight off the zombie horde in familiar local spots in this apocalyptic MMO.
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I’ve only ever positively associated two franchises with the word “Avatar.” The first is the fantastic animated series on Nickelodean (watch it if you haven’t yet, seriously), and the second is Ultima. It was never quite as huge an RPG franchise as Final Fantasy, but it’s got more than enough die-hard fans to justify an iOS rekindling. Hence the upcoming Ultima Forever: Quest for the Avatar.
For those unfamiliar with the series it’s essentially a fantasy action RPG set in the same world (Britannia) but with ever changing threats. Each game also stars a legendary hero known as The Avatar. Hence the title. Ultima Foraver is set over twenty years after the events of Ultima IV with Lord British stepping down from the throne and his progeny, Lady British, taking over. The land is once again in peril and once again in need of The Avatar. A horrible disease referred to as “the Black Weep” is slowly consuming the land; turning people into monsters, ugly-ing up the countryside, and generally being a nuisance. Players must combat the Weep while also conditioning their character to become the next Avatar if Britannia is to have any hope of survival (Spoiler Alert: the series has currently already crossed into double-digits).
Ultima Forever is going to be an online RPG, but without all the rampant ganking found in Ultima Online (thank goodness). The focus this time is on co-op, with up to four players able to team up to take on an assortment of the game’s dungeons. Dungeons that scale in difficulty, depending on the number of participants of course. The number of players can also have an effect on what areas can be accessed as certain locks and other puzzles require a specific number of people present to interact with them. Combat itself is also a bit more involved with position playing a key role. Attacking from the sides and especially the back will typically do more damage, and many enemies incorporate attacks with specific hit zones that can be avoided with enough practice. And as one would expect there’s going to be loot aplenty. But this is looking to be more than a mere dungeon crawler, however.
As I’ve mentioned, there’s an emphasis on turning each player’s character into The Avatar, and to do that they need to master the Eight Virtues. Each Virtue has its own meter that fills up based on the dialog choices a player makes as well as some of the quests they complete. Once they’ve mastered all eight (no easy task as it requires building up a good reputation in all of Britannia’s many towns, among other things) they can throw their own little Avatar parade.
Ultima Forever: Quest for the Avatar is still a few months away with a predicted Spring release, but it’s already looking pretty sharp. And it’s going to be free-to-play, so I expect to see a lot of would-be Avatars running around Britannia when I load it up.
Gameloft’s juggernaut of a mobile phone MMO has just hit the 1 year-old mark. While celebrating the occasion with a huge update isn’t exactly out of the ordinary it’s still certainly something worth talking about. Especially because it includes a number of additions as well as one particular feature players have been clamoring for over the past twelve months.
The list of new stuff is fairly extensive. Various bug fixes are to be expected, as well as some new quests. Players will also receive a free gift box, a special Thank You letter, access to new items and pets, and will be able to mess around with the new Lottery system. Those who have been playing for over three months will also get a special Anniversary pet. And it wouldn’t be a proper celebration without some flagrant fashions (i.e. new clothes for NPCs) and fireworks that can be purchased as well as simply viewed in all their explosive glory. Last but certainly not least, Gameloft has given the fans what they want and included 3G support. So now Order and Chaos can be enjoyed pretty much anywhere.
The festivities have already begun, so make sure to get on that downloading. Everyone else who isn’t already playing can download it now for $6.99, which includes a free 3 months of play ($0.99/month after that).
So those folks over at Spacetime Studios, they’re alright. After releasing two more than a little successful iOS MMOs (Pocket Legends, Star Legends), they’ve gone and put out a third. But what’s left after anthropomorphic woodland creatures and space-faring explorers? Vampires, natch.
Taking a page or two from the modern day vampire handbook, Dark Legends puts players in control of a young (as in recently turned) vampire simply trying to survive in a world that knows they exist and wants them gone. It takes a slightly different approach to the player’s interactions with the world this time around. Some missions put the player in direct control of their character as they cut a bloody swath through their enemies while others simply take real time to complete automatically at the cost of a little energy. Both provide experience and the like, of course. As expected, avatars can be customized with a number of special weapons and clothing items, as well as proudly displayed to others when playing together in a group or with guild mates.
Dark Legends is lurking on the App Store right now. Joining the ranks of the Undead is completely free, too. Typical micro-transactions and in-app-purchases are available those who want to show their support with money or pick up a few vanity items, though.
Clear the calendar and kiss those loved ones goodbye, celebrated iOS MMO Pocket Legends is turning 2 years-old. But this isn’t any old birthday party, no sir. Spacetime Studios is doing it backwards by giving gifts to the party-goers, not the guest of honor.
What this means is that the developer has made all premium areas free to access. Now anyone can quest, loot grind, or pointlessly emote in each of the six exclusive zones (Sandstone Caves, Skeller’s Return, Croc Feud, Frozen Nightmares, Shadow Caves, and Wyldwood). Those who’ve dropped some cash to access these areas already have no need to fret. All players who have paid to unlock these environments will be getting a special in-game vanity helm (the Frozen Crown of Gratitude) to lord over all those plebeians who didn’t show their support monetarily. Similarly, everyone will be able to purchase a special 2012 Anniversary hat during the event which can bestow tiny clones of itself atop the heads of those who wave to the original wearer.
Star Legends users haven’t been forgotten either. Bird, Elf, and Bear “Bobble Head” masks will be available throughout the week-long celebration. Anyone curious to see what all the fuss is about, get back to a game they might have been absent from for a while, or might just be between marathon sessions can check out both MMOs for absolutely free. Just act fast if oddball hats are a priority. The festivities will only last through the end of next week.
Released: 2010-04-08 :: Category: Games
Overkill, Craneballs’ free target shooter, has gotten a major update bringing Game Center online head-to-head multiplayer to the proceedings. It operates in a similar fashion to Fruit Ninja’s online multiplayer. There are three sets of enemies: blue enemies that the player must shoot for points. These enemies, if not taken care of before they firing circle meter diminishes, will shoot at the player, which causes the player to lose points. The red enemies are the other player’s enemies; shooting them causes a point penalty to be assessed. The white enemies are worth a lot of points, but can be shot by either player, so getting to them before the other player is the goal. As well, there are powerups that can be shot, granting temporary upgrades or attacks to obscure the other player’s view. Lag does not appear to affect the player’s aiming, though the view of the opponent’s target may be delayed.
There are two tiers of gameplay: Novice, where everyone has the same weapon, and Elite where gun upgrades, flying bots, score bonuses, and Game Center leaderboards get involved. This mode costs 30 Overkill Medals to unlock. The free update is available now.
WonderCraft is a new iOS game coming soon in which players can lead large naval fleets into battle against other players or with other players against CPU controlled enemy fleets. In this game, players will be able to customize their futuristic fleets down to the types of boats that make up their flotilla and the types of weapons each boat wields.
The game controls with a simple touch control where players will touch enemy boats on the screen to direct their boats’ weapons. Sometimes players will be fighting each other for victory, and other times CPU controlled boats will attack during PvP play and the players will have to fend of these attacks as well. The game will include lots of different items to use and equip to change the tide of battle. This game looks like it could be a great real-time strategy titles on the iOS platform.
The official release date and price for WonderCraft have not yet been announced, but developer NPC Interactive assures the game is on it’s way.
Today, the internet is full of ways for users to connect and interact with each other and with the brands vying for their engagement. It can sometimes be overwhelming just trying to navigate this landscape. Engagement Media Technologies is making things a little easier with their new Stringfly app.
Stringfly features a whole suite of services designed to help users communicate through various online outlets. Engage.Me connects consumers directly to brands and advertisers. OneNews is a citizen journalism news portal that allows users to upload text, videos and photos for quick crowwdsourcing. Finally, Gevius is a database providing consumers with text, video, and photo information on everything from product security to product compliance. Stringfly even boasts that users can earn money by cooperating with these partners.
Stringfly is a hub for the latest forms of digital communication and interaction. Best of all, it is available now on the App Store for free.
Released: 2012-02-09 :: Category: Social Networking
I make no secret of the fact that I am seriously addicted to Ticket to Ride on iOS. Of all the designer board games currently rushing to the App Store, none is as polished in presentation and gameplay as TtR. Unbelievably, the translation from analogue to digital is seamless.
Yet, something has been missing from the iPhone version of the game, Ticket to Ride Pocket.
Until now, that is.
Version 1.1 has just be released to the App Store and it contains what many fans (including me) have been waiting for: Multi Mode. Is Multi Mode true online play or something more akin to Words With Friends-style asynchronous play? From my experience, the answer is both.
Multi Mode is designed primarily to be played in asynchronous mode, with players taking turns at their whim over the course of hours, days, or even weeks. However, my experience has shown that many online players prefer to simply play their game online in real time, and Multi Mode easily accommodates that choice. So, it’s the best of both worlds: head-to-head play when time permits, and asynchronous play for when it doesn’t.
In fact, the straight-up multiplayer version of the game is preferable, as turns in Ticket to Ride can be very short indeed. While I don’t want to imply that there are no strategic choices to be made in the game (quite the opposite, actually), the time it takes to play a turn is miniscule compared to a turn in Scrabble or Words with Friends. Asynchronous play is a welcome addition, but you may find yourself playing more than one game in real time.
If you’ve never heard of Ticket to Ride (gasp!) or never played TtR Pocket, I urge you to take a moment and read our glowing review of the game when it was released. Then, take the plunge and start building your railroad empire. I’ll meet you online. My Gamecenter user name is Skinnerbox. Challenge me to a game anytime!