Jawfish Poker Review
+ Universal App - Designed for iPhone and iPadJawfish Poker takes Texas hold 'em poker and turns it into a fast-paced, high-risk game with online multiplayer against dozens of players.
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Posts Tagged online multiplayerJawfish Poker Review+ Universal App - Designed for iPhone and iPadJawfish Poker takes Texas hold 'em poker and turns it into a fast-paced, high-risk game with online multiplayer against dozens of players. Read The Full Review » Las Vegas! Review+ Universal App - Designed for iPhone and iPadRoll some dice, place some bets, and hopefully come out on top in this iOS adaptation of a family-friendly board game. Read The Full Review » MiniBattle Deluxe ReviewiPhone App - Designed for the iPhone, compatible with the iPadMiniBattle tries to capture the fun and excitement found in other turn-based games involving chucking ordinance at other players, but in the end it doesn't even come close. Read The Full Review » Magicka: Wizards of the Square Tablet ReviewiPad Only App - Designed for the iPadTorching goblins, crushing trolls, and making harpies explode is just as much fun as it sounds. Read The Full Review » Battle for Niria Review+ Universal App - Designed for iPhone and iPadThis online puzzle rpg could use a bit more time in the oven. Read The Full Review » Please Stay Calm – Zombie Apocalypse Survival MMO RPG Revew+ Universal App - Designed for iPhone and iPadSearch the neighborhood for supplies and desperately fight off the zombie horde in familiar local spots in this apocalyptic MMO. Read The Full Review » Mad Merx: Nemesis Review+ Universal App - Designed for iPhone and iPadMad Merx: Nemesis takes a while to ramp up and suffers from some fairly problematic latency issues, but it still has its moments. On occasion. Read The Full Review »
For those unfamiliar with the series it’s essentially a fantasy action RPG set in the same world (Britannia) but with ever changing threats. Each game also stars a legendary hero known as The Avatar. Hence the title. Ultima Foraver is set over twenty years after the events of Ultima IV with Lord British stepping down from the throne and his progeny, Lady British, taking over. The land is once again in peril and once again in need of The Avatar. A horrible disease referred to as “the Black Weep” is slowly consuming the land; turning people into monsters, ugly-ing up the countryside, and generally being a nuisance. Players must combat the Weep while also conditioning their character to become the next Avatar if Britannia is to have any hope of survival (Spoiler Alert: the series has currently already crossed into double-digits).
As I’ve mentioned, there’s an emphasis on turning each player’s character into The Avatar, and to do that they need to master the Eight Virtues. Each Virtue has its own meter that fills up based on the dialog choices a player makes as well as some of the quests they complete. Once they’ve mastered all eight (no easy task as it requires building up a good reputation in all of Britannia’s many towns, among other things) they can throw their own little Avatar parade. Ultima Forever: Quest for the Avatar is still a few months away with a predicted Spring release, but it’s already looking pretty sharp. And it’s going to be free-to-play, so I expect to see a lot of would-be Avatars running around Britannia when I load it up. Earlier we took a look at the history of Real Racing as well as that of Firemint itself, then it was on to the nitty gritty details of the Real Racing series’ gameplay design issues. Now it’s time to talk about what could be one of Real Racing 3’s most revolutionary features: Time Shifted Multiplayer. Of Two Minds
It’s great for playing anything turn-based on the go because it enables players to jump in and make their move whenever it’s convenient for them. Taking a break to get lunch, turning off the phone for a few hours during a long trip, or even taking a break partway through a match are all possible thanks to this particular form of multiplayer. Real-time multiplayer games are a bit more difficult to execute on iOS devices. Not so much because the technology isn’t there, but because the very nature of mobile platforms creates a different sort of “flow” for users who aren’t tied down to a particular location. And Game Center is still in its relative infancy, so setting up a match among friends typically requires a decent amount of prep work. Especially given the sheer number of titles available for most Apple products these days. Capcom’s Street Fighter IV Volt and Marvel Vs. Capcom 2 are both examples of this particular multiplayer type, and both fun games, but setting up a match takes more work than it does on many gaming platforms. The fast paced nature of the gameplay and the speed with which most bouts are completed fit the real-time online play well, but it still requires players to find a good spot to stop for a moment if they want to get a match or two in. Or they could also always play to their heart’s content while relaxing at home or any other location with proper seating and wireless internet. Real Racing 3’s Time Shifted Multiplayer is a sort of amalgamation of both asynchronous and simultaneous play, and could very well lead to some significant changes in how we play mobile games with other people in the near future. Thinking Freely
“What could we do if we had no limitations?” is the mantra that was used throughout Real Racing 3’s development according to the game’s Development Director, Kynan Woodman. “The answer to that question for many of us,” he said, “is that we would be able to play against our friends and other real people anytime and anywhere.” It might not seem like a big deal but not everyone has the same daily schedule. Anyone who’s ever tried to play games online with a friends who lives in another state, even one that’s in the same time zone, knows just how problematic it can be at times to try and coordinate. Being able to play with friends without needing to adhere to a specific schedule means everyone can play when they have a moment rather than having to set aside a specific time or possibly turn down an open invitation. And thus Time Shifted Multiplayer was conceptualized. Without worrying about whether it was “possible” or not, they got to work figuring out a way to combine the accessibility of asynchronous play with the pulse-pounding action of simultaneous play. In essence, it’s meant to be the best of both worlds. Blazing a Trail
Firemonkeys hasn’t revealed the exact details of Time Shifted Multiplayer just yet, but it has explained the basics of how everything comes together in practice. When a Real Racing 3 player begins a race against someone else it’s not actually a direct competition. Rather than racing against their opponent directly they’re in fact racing against “… their fully interactive time-shifted double,” Woodman said, “which emulates their performance and skill.” In other words it’s like racing against their ghost, only this particular ghost is tangible. This “non-ghost” can be driven off the track, react to other racers jostling for position, and all the other stuff a real player would do automatically. Imagine racing against a snapshot of another person; a sort of virtual player that’s compiled from data based around their particular skill level and performance. If left to its own devices it’ll achieve a time similar (if not equivalent to) the player’s original run, but that’s only if it’s left alone. This is, in essence, what Time Shifted Multiplayer is. It’s never a good idea to get too far ahead of things when it comes to speculation, but it’s also incredibly difficult not to get swept up in all the Time Shifted Multiplayer madness. It’s a technology that combines the two primary forms of online play iOS users have come to rely on for all of their games, and as such stands to create quite a stir once more and more titles begin to adapt similar techniques. Fusing the play anywhere/anytime convenience typical of most mobile multiplayer games with the more directly interactive (and often more competitive) nature of real time multiplayer certainly seems like a brilliant idea on paper. Firemint (and now Firemonkeys) has been on an interesting road trip up to now; full of all kinds of unexpected detours, the occasional paint job, maybe a trade-in here and there, picking up a few new passengers along the way, and bittersweet goodbyes to those who’ve been dropped off. Of course it’s not over yet. There’s still a lot of road to travel. We’ll have to wait until next month to see how well everything Firemonkeys has experienced and created comes together for the newest pit stop, but the potential is definitely there. SketchPhrase Review+ Universal App - Designed for iPhone and iPadA whole lot of SketchPhrase's fun depends on who's playing but when it all "clicks" it can be incredibly silly fun. Read The Full Review » Critical Missions: SWAT Review+ Universal App - Designed for iPhone and iPadIt would be so much easier to enjoy this attempt at bringing a PC classic to iOS if the controls weren't such a mess. Read The Full Review » Modern Combat 4: Zero Hour Review+ Universal App - Designed for iPhone and iPadModern Combat 4 is a military FPS built for mobile devices, and while Gameloft definitely brings exceptional production values to the table, it still is held back by the nature of touchscreen controls. Read The Full Review » Arcane Legends Review+ Universal App - Designed for iPhone and iPadArcane Legends is the newest MMORPG from Spacetime Studios, and it represents a dramatic improvement on its predecessor. Read The Full Review » Writer Rumble Review+ Universal App - Designed for iPhone and iPadWriter Rumble combines word games with fighting games. Oh, and Jane Austen gets to pummel Cthulhu. Read The Full Review » War of Words Apocalypse Review+ Universal App - Designed for iPhone and iPadWar of Words Apocalypse might look like a rehash of an all-too-familiar favorite, but that's just on the surface. Go a little deeper and it becomes a rather hectic battle of cunning, luck, and of course spelling. Read The Full Review » ErnCon Review+ Universal App - Designed for iPhone and iPadErnCon is a game with online multiplayer capability that is much like Zelda, in that it's dangerous to go alone. Well, that's if one considers boredom to be dangerous. Read The Full Review » Shadowgun: Deadzone Review+ Universal App - Designed for iPhone and iPadShadowgun: Deadzone boasts impressive cross-platform play and beautiful graphics, but poor controls and technical flaws hold it back. Read The Full Review » Swing Shot Review+ Universal App - Designed for iPhone and iPadThe only thing more fun than commanding swinging animals to throw things at other animals is when the other animals are being controlled by a live person. Read The Full Review » HumStar Free ReviewiPhone App - Designed for the iPhone, compatible with the iPadHumStar is adequate filler for iOS pop song fans that abhor or fear karaoke, but some of the smaller details drag it down. Read The Full Review » Arcane Empires Review+ Universal App - Designed for iPhone and iPadKabam's latest free-to-play is every bit as fantastic as their last one, but that's kind of the problem. Read The Full Review » Wannabat Plus Review+ Universal App - Designed for iPhone and iPadWannabat is a ringer of a one-on-one baseball game that should please fan and non-fan alike. Read The Full Review »
This means that games often have an interesting pacing to them: a slow build-up as players try to carefully tread on their way to becoming bigger, then when a player gets the opportune moment to strike, a rapid chase occurs. Of course, sometimes what happens is that one player gets stuck, but might still win if the other player messes up. Or a player chasing after the other might think they have a clear shot at victory by absorption, before a larger mote comes along and drains them enough, sending them careening to their doom. It’s something that makes for a surprisingly great fit with the established gameplay, while adding a whole new dimension to it. The update is live on both the iPhone and iPad versions of the game. $2.99 ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2010-08-05 :: Category: Games Pocket Heroes ReviewAn asynchronous iOS rpg is definitely a cool idea, but as cool as this attempt at the concept can be it could still do with a bit more polish.Read The Full Review » Soctics League HD ReviewiPad Only App - Designed for the iPadSoctics is a turn-based soccer game with a focus on online multiplayer. Read The Full Review »
The list of new stuff is fairly extensive. Various bug fixes are to be expected, as well as some new quests. Players will also receive a free gift box, a special Thank You letter, access to new items and pets, and will be able to mess around with the new Lottery system. Those who have been playing for over three months will also get a special Anniversary pet. And it wouldn’t be a proper celebration without some flagrant fashions (i.e. new clothes for NPCs) and fireworks that can be purchased as well as simply viewed in all their explosive glory. Last but certainly not least, Gameloft has given the fans what they want and included 3G support. So now Order and Chaos can be enjoyed pretty much anywhere. The festivities have already begun, so make sure to get on that downloading. Everyone else who isn’t already playing can download it now for $6.99, which includes a free 3 months of play ($0.99/month after that). $6.99 ![]() + Universal App - Designed for iPhone and iPad Released: 2011-04-27 :: Category: Games So those folks over at Spacetime Studios, they’re alright. After releasing two more than a little successful iOS MMOs (Pocket Legends, Star Legends), they’ve gone and put out a third. But what’s left after anthropomorphic woodland creatures and space-faring explorers? Vampires, natch.
Dark Legends is lurking on the App Store right now. Joining the ranks of the Undead is completely free, too. Typical micro-transactions and in-app-purchases are available those who want to show their support with money or pick up a few vanity items, though. N.O.V.A. 3 Review+ Universal App - Designed for iPhone and iPadN.O.V.A. 3 is Gameloft's latest first-person shooter, and it's quite a looker, but does the technical expertise lead to a fun game underneath? Read The Full Review »
FREE! ![]() + Universal App - Designed for iPhone and iPad Released: 2011-12-21 :: Category: Games
What this means is that the developer has made all premium areas free to access. Now anyone can quest, loot grind, or pointlessly emote in each of the six exclusive zones (Sandstone Caves, Skeller’s Return, Croc Feud, Frozen Nightmares, Shadow Caves, and Wyldwood). Those who’ve dropped some cash to access these areas already have no need to fret. All players who have paid to unlock these environments will be getting a special in-game vanity helm (the Frozen Crown of Gratitude) to lord over all those plebeians who didn’t show their support monetarily. Similarly, everyone will be able to purchase a special 2012 Anniversary hat during the event which can bestow tiny clones of itself atop the heads of those who wave to the original wearer. Star Legends users haven’t been forgotten either. Bird, Elf, and Bear “Bobble Head” masks will be available throughout the week-long celebration. Anyone curious to see what all the fuss is about, get back to a game they might have been absent from for a while, or might just be between marathon sessions can check out both MMOs for absolutely free. Just act fast if oddball hats are a priority. The festivities will only last through the end of next week. FREE! ![]() + Universal App - Designed for iPhone and iPad Released: 2010-04-08 :: Category: Games Air Wings Review+ Universal App - Designed for iPhone and iPadControl an armed paper plane and take down online competitors. Read The Full Review » |