Posted by Rob Rich on April 18th, 2014 + Universal App - Designed for iPhone and iPad
Tilt to Live 2: Redonkulus has received its very first content update!
The tilt-happy arcade survival game from One Man Left Studios is now offering Brimstone Pinball DLC. You’ll have to use finesse if you’re going to survive inside this pinball machine of horrors. This new mode adds more types of enemies, more achievements, and new leaderboards.
You can grab Tilt to Live 2: Redonkulus off the App Store for $2.99, and the Brimstone Pinball DLC is available for $0.99.
Posted by Tre Lawrence on April 8th, 2014 + Universal App - Designed for iPhone and iPad
Tilt to Live 2: Redonkulous has released an official trailer to accompany the game; additionally, it has announced an upcoming update. According to its information:
The new Brimstone Pinball mode throws players into a malevolent pinball machine, where every bumper is armed to the teeth and out to destroy you. Your only weapon is the wild, ricocheting brimstone, which you’ll have to tame if you want to survive.
This new one-player gametype will launch with 15 of its own achievements and a fresh leaderboard to climb. It’s a 99¢ DLC coming to the App Store this month.
We looked at the app late last year. Tilt to Live 2: Redonkulous is available for $2.99 on the App Store.
Posted by Andrew Stevens on December 4th, 2013 + Universal App - Designed for iPhone and iPad
Tilt to Live 2: Redonkulous has received its first update, adding tilt sensitivity control and an old school gameplay option for Classic Mode and Code Red. Old School mode removes boss fights and revival mini-games from the typical gameplay, letting users focus primarily on the dots while collecting high scores for the new Old School leaderboard.
Adam and Alex of One Man Left come back on the podcast to discuss Tilt to Live 2: Redonkulous. Find out how long the title had existed, why the powerup selection in the sequel is so different, and why Classic mode is actually good now!
Tilters should be happy to hear that Tilt to Live 2: Redonkulous!, which is the sequel to the popular arcade tilting game Tilt to Live, will be available in the next month (or so). The sequel will offer more fast-paced arcade action throughout two modes: Classic and Code Red. It also brings a brand-new scoring system for players to master, along with new weapons to unleash.
Posted by Rob LeFebvre on November 19th, 2012 + Universal App - Designed for iPhone and iPad
One of the coolest digital board games out there, Outwitters, has just gotten a new update, and it’s a doozy. It contains a new team pack called the Vegginators, which comes with new maps, as well. There are also some rule fixes along in the update, plus some interface tweaks. Check it out.
What’s New in Version 1.2
The Veggienauts Team Pack has arrived
- Includes a new special unit, two new 1v1 maps, and a new 2v2 map.
- Free for those who purchased the über pack!
- Base avatars are available in the store. You can change them in your profile.
- Player 2 now starts with 8 wits to counter the advantage of going first.
- You now get a bonus wit for each enemy you kill.
- Spawn menus have become prettier.
- Mobi shows up in replays when used within the fog of war.
- Fixed issue with local data cache growing to very large sizes.
- Fixed issue with re-installing causing users to be locked out of on-going games.
- Other numerous bugs and performance improvements.
Posted by Rob LeFebvre on September 7th, 2012 + Universal App - Designed for iPhone and iPad
One of our favorite asynchronous strategy games, Outwitters, has just updated the app to include less crashing, and a new item that increases the limit of games from 20 to 35. Here’s what’s new:
New item in the store. Increase your max game limit to 35! Fixes:
fixed a crash on new league game
fixes for games not timing out after 4 days
fixes for large turn count games not loading
fixed crash on viewing profile and exiting quickly
fixed crash when joining a game due to a desynced server/client game state
no active games list bug fixed
fixed crashing when servers are down for maintenance Map Change:
Starting soldier has been moved back on Foundry, helping to neuter one rush strategy
Carter welcomes back One Man Left to talk about their upcoming turn-based strategy game Outwitters, discussing the game’s mechanics and testing and why they decided to go free to play with in-app purchases to unlock content. As well, the studio brings up the unique league system that will differentiate it from other asynchronous multiplayer games.
One Man Left, developers of Tilt to Live, sure have been coasting on that little game for a while now. Sure, it was cool that they added 3 new free modes, as well as the in-app purchase Viva la Turret mode and Viva la Coop mode post-release, even to the iPad version, which not only lets you enjoy playing the game, but also feel very rich at the same time as you and another iPad owner play with each other. And of course, they’re But as time wore on, the masses clamored for more. Have we all grown tired of seeing red? Are we ready to do something besides tilting? The time has come for something new, One Man Left!
And something new is indeed in the works, as One Man Left have revealed the beginnings of their newest project – so unknown that they have yet to reveal a title for it. The upcoming game is a turn-based strategy title, designed “for everyone.” What this apparently means is no extraordinarily long unskippable dialogue, a simple control scheme and interface (because who really likes overly complex strategy games?), and the ability to play as something other than space marines and aliens. Instead, you’ll get to play with such teams as plants, robots, and a cuddly team – although their cuddlyness can be debated, as they do apparently rip off robot heads, as you can see in the artwork.
As far as actual game details go, multiplayer is definitely in the works, with plans for both local and online multiplayer with matchmaking – I personally am hoping that this includes asynchronous multiplayer. The game is still very early on in development, as a prototype has just been completed for the game, but production on the game “is now in full swing” for release later this year, and we can expect plenty more in the way of details and updates on the game’s progress as time goes on from the folks at One Man Left; keep an eye on their blog for more exciting and entertaining updates from the fellas.
Viva la Tilt to Live! Few games have received the kind of post-release support that Tilt to Live has since its initial release on the iPhone last February, and the updates just keep on coming for the game. A new mode available via In-App Purchase, Viva la Turret mode, has been released for the iPad version of the game, after being released back in December for the iPhone version.
Viva la Turret mode probably changes the way that Tilt to Live plays the most out of any of the other additional modes. Here, your only weapon is the Perforator turret powerup, which, when you pick it up, spawns a turret that locks you in place, which you can then use to shoot at the waves of enemies that spawn around you. Each enemy you kill drops a gem that increases your multiplier by one, which you can collect whenever you get out of the turret. The turret powerup only lasts about 6 seconds and resets your multiplier whenever you leave the turret, though you can replenish this by shooting at the other turret powerup in play, attracting it towards you, which also helps out by blowing away enemies near you, as you are not invincible while in the turret in Viva la Turret mode.
So, the game becomes a balancing act in Viva la Turret mode – you want to try to rack up a huge multiplier, but you need to be careful as you can easily lose all your gems by inadvertently picking up a loose Perforator icon. Also, it can be very difficult to kill enemies that are near you, and you may be helplessly waiting for the escape from your turret lest one stray red dot comes by and kills you. It fits in the game’s original formula, but it really does feel like a brand new game in the original Tilt to Live shell. If you want to hear more about the development of Viva la Turret, listen to the episode of The Portable Podcast featuring developers One Man Left where we talk about the expansion.
This mode is available as an in-app purchase in both the iPhone and iPad versions. It’s just $0.99 for the iPhone version, but the iPad version (which features the same larger playing field of the other HD modes, as well as a new enemy wave only in the HD version) is priced slightly differently. If you have bought the full version of Tilt to Live HD in the app, Viva la Turret will cost you $0.99 to unlock. If you haven’t bought the full version in-app yet, then you can unlock all the modes, including Viva la Turret for $4.99. The updates aren’t quite done yet, either: a cooperative multiplayer mode via wifi or Bluetooth entitled Viva la Coop will be coming to the iPhone version of the game as a free update to the Viva la Turret expansion, where one player mans the Perforator turret, and the other player collects jewels and powerups. This update should hit in February for the iPhone, around the one year birthday of the original Tilt to Live, which is practically an eon in terms of App Store gaming.
Carter speaks with One Man Left’s Adam Stewart and Alex Okafor about the upcoming Tilt to Live HD, and how they adapted the game from the iPhone to the iPad, including a reworking of the Gauntlet mode. Tangents are also gone off upon.
Carter speaks with Vijay Thakkar, Technical Director at Newtoy, talking about the challenges of working with server-based architecture with their games, and he sets the record straight about any alleged cheating anyone might have done in Words With Friends.
Who Are We:
Host: Carter Dotson
Guests: Alex Okafor and Adam Stewart, One Man Left
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