This week at 148Apps.com, we brought another amazing app into the Editor’s Choice fold. This is what Kalle MacDonald had to say about Horn: “As a fan of both the Legend of Zelda series on Nintendo consoles and the Infinity Blade franchise on iOS, I welcomed HORN with open arms. Believe it or not it delivers on both counts.
HORN is hard to explain. In essence it is an action-adventure game, but the details make it so much more than that. When inn the “adventuring” portions of the story, the game is played in a third-person perspective and the titular Horn is controlled by tapping where the player wants him to go. To go along with this, there are action portions of the game. These portions are played similarly to Infinity Blade, with a swipe to attack, and various ways to evade the enemies.”
Want to know more? Of course you do. Read the full review at 148Apps.
Released: 2012-08-16 :: Category: Games
Over at GiggleApps.com, Amy Solomon gave us an art lesson in her review of PlayArt: “PlayART by Tapook is an interesting art app allowing children and adults to create their own images using the details found within famous works of art. Five artists are covered, specifically Van Gogh, Monet, Klee, Cezanne and Rousseau allowing children to be exposed to different styles of art, also learning about these artists from watching short videos and exploring a museum of these artists’ original paintings.”
Released: 2012-06-27 :: Category: Education
And finally, 148Apps.biz writer Carter Dotson contributed a piece about elblabs: “German studio elblabs is launching a new ad network, GameAdTrading. What elblabs is claiming that their network can do better than other networks is simple: adaptability to many different platforms.
This adaptability is largely because GameAdTrading is currently available as a plugin for Unity, the engine that’s primarily designed for 3D games, but often finds use simply as a cross-platform engine. For example, Cthulhu Saves the World, a 16-bit-inspired RPG that has pretty much nothing three-dimensional about it at all, was ported from XNA to Unity for the mobile versions. The ability to publish to iOS, Android, and PC/Mac makes it an attractive option for even simulation games that aren’t as graphically-demanding. elblabs is also taking requests via email for other engines, including Flash.”
And…..we’re done for this week. But that’s the great thing – one week ends, and another’s just right around the corner. Join us on Facebook and Twitter to get the news, reviews and contests you want, right when you want them, from app experts. Until next weekend, go plunge the depths of Horn.