Posts Tagged match-3

Zombie Puzzle Panic Review

Zombie Puzzle Panic Review

+ Universal App - Designed for iPhone and iPad
Zombie Puzzle Panic puts some pretty neat undead twists on Match-3 puzzling.

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Arr Mateys, Scurvy Scallywags Be Free For A Limited Time

Posted by on July 17th, 2014
+ Universal App - Designed for iPhone and iPad

Scurvy Scallywags by Beep Games, is a match-3 puzzler with tons of piratical humor. As players complete levels, they level up their pirates, dress them up in funny costumes, build ships, and choose special abilities, moves, and weapons to give them an edge in combat.

Beep Games is running a sale for Scurvy Scallywags for a limited time. You can pick it up in the App Store for free!

 

via: Our Review
Cascade Review

Cascade Review

+ Universal App - Designed for iPhone and iPad
Cascade is a fairly typical Match-3 game but it offers a minor twist in the form of what gems are at your disposal.

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The Basics

Those familiar with mobile gaming will be incredibly famililar with the premise of Farm Hero Saga. Swap the squares to form a row of three or more and remove the tiles to earn points, hopefully beginning a cataclysmic chain reaction of destruction. Farm Heroes Saga exists in a world that begins on a small farm but gradually expands to include ice cover fjords, African savannahas, and fantastical locales such as prehistoric jungles and, finally, a hidden temple. This is all hours, if not weeks, of play time away though as just taking the time to scroll through the map seems to take an eternity. This quick walkthrough will help you grasp the basics in order to make Farm Heroes Saga the go to game on the subway or in the waiting room for months to come.

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Starting Out

The first few levels are a walk in the park, so to speak, and the myriad of rudimentary tutorials will probably frustrate seasond veterans of the genre. Getting three stars on a puzzle is really the goal to these kinds of games and this can be done by completing it with enough moves remaining to knock out as many tiles are required for each star “level”. In “Hero Mode”, after the objective is completed, tiles randomly get bonuses and long chain reactions are seemingly easier to come across which allows for major points and a satisfying feeling after solving a tricky puzzle. It should go without saying, but you want to complete the puzzle as efficiently as possible because some are hard enough to solve with the alotted moves let alone when considering how many leftovers are there.

The main way to get ahead is either matching four or five tiles in a row or by causing chain reactions. Because the game is not timed, take your time and look for potential fours or fives and pay special attention to the consequences of your move. Getting four in a row adds additional points to surrounding tiles which means that that apple with a +2 button on it now counts for 3 apples if it is matched out. Matching 5 in a row causes every similar tile to be removed from the board which can become incredibly powerful. However, it is rare that this happens by accident so be on the lookout to set up possible 5s. There are other combinations that give out bonuses such as completing a corner of 3×3 and creating two 3s with one move.

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Settling In

It is tempting at first to add moves to a tough puzzle with in-game currency but be warned it is a predictably slippery slope. I perfer to ignore it for the most part, but luckily the boosters repopulate over a lengthy time period so they can be incredibly effective if used correctly. For those playing in long stretches or multiple times a day, the long reload time will almost make it seem like they don’t really exist. It is also slightly annoying that the game puts a strange arbitrary “heart” limit on length of gameplay, but this is easily avoided by not quitting or restarting games, as every time a level isn’t played to the end, you lose a heart which slowly regenerates over five minutes or so.

What you will find as the game progresses is the inclusion of special tiles that quickly become a major pain to remove from the field.

The first of these is the flower tile which cannot be moved and needs 3 separate matches to be made in a non-diagional adjacent square. These, frustratingly, are usually placed in hard to reach spots generally around empty squares which limit the avenues for attack. The challenge comes from removing “dead zones” of unrelated tiles that inevitably stagnate around these cute little flowers. Levels will usually have you collect 5 or 6 of these and the best strategy is to try to get matches that hit more than one flower at a time. The shovel booster sometimes comes in handy late in a game with these.

The second is even more devilish than the first as it comes in two steps. First the player has to match three or more eggs in a row to form a little hatching chick and after further combining three of these hatchling chicks, you are finally rewarded with just one little bird. Matches over 3 do not count for anything extra, and no bonuses are given. The best method of attack for this is to not worry about getting the other fruits in the objective because the volume is usually fairly low and usually “accidentially” obtained by focusing on the eggs.

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Going Forward

I will stop there as not to spoil anything else. By now, I am sure that you have a good head start to truly become a Farm Heroes Saga master, which is a title that will surely make every one of your friends jealous.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2014-01-02 :: Category: Games

JELLIES! Review

JELLIES! Review

+ Universal App - Designed for iPhone and iPad
Simple yet surprisingly entertaining in short bursts, this is a Match-3 game worth looking at.

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Moshling Rescue! Review

Moshling Rescue! Review

+ Universal App - Designed for iPhone and iPad
Moshling Rescue! offers a few twists to the Match-3 format, but it's still fairly familiar yet fun stuff.

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Order Up!! Fast Food Review

Order Up!! Fast Food Review

+ Universal App - Designed for iPhone and iPad
Matching colored food might be very familiar, but Order Up!! Fast Food is a quite fun example of the genre.

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Devil Shard Review

Devil Shard Review

+ Universal App - Designed for iPhone and iPad
Devil Shard looks and sounds wonderful, and its match-three battle mechanics are addictive. Its difficulty combined with its in-app purchases might make you grimace, however.

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Maleficent Free Fall, a Match 3 Puzzle/Film Tie-in, Out Now

Posted by on May 19th, 2014
+ Universal App - Designed for iPhone and iPad

Following on from Frozen Free Fall, Disney has released Maleficent Free Fall: a free-to-play match-three puzzle game inspired by the film of the same name. Using Maleficent’s magic, players can instantly vanish gemstones and rearrange the board with Maleficent’s raven, Diaval. As players conquer each puzzle, mysterious surprises may arise along the way.

Maleficent Free Fall is available now for free.

Contact Game Review

Contact Game Review

iPhone App - Designed for the iPhone, compatible with the iPad
Simple to play but lacking that extra 'oomph' for the 'one more go' factor, Contact is a fast-paced matching game.

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Puzzle Breaker Review

Puzzle Breaker Review

+ Universal App - Designed for iPhone and iPad
Puzzle Breaker combines simple match-3 gameplay with a surprisingly strong RPG feel.

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Time Gap Review

Time Gap Review

+ Universal App - Designed for iPhone and iPad
With a mixture of different casual gaming elements, Time Gap is pleasant enough even despite its control issues.

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Hoots Review

Hoots Review

+ Universal App - Designed for iPhone and iPad
A Match-3 game taken right back to its basics, but sometimes that's all anyone could want.

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Everplay Interactive is partnering with CookieBit to bring iOS users Horde of Heroes. The game melds Match-3 gameplay and RPG elements to create a medieval fantasy that has upgradeable equipment and quests.

Everplay Director Kris Jones says: “We are attempting to break into the popular puzzle genre by combining hardcore elements with a casual experience, all while keeping Everplay’s snarky humor, retro art-style, and pick-up and play personality. Being free to play allows us to bring Horde of Heroes to the widest audience possible by eliminating the paid barrier of entry. To ensure that we made our free to play experience as fair and fun as possible, we made each member of our team complete the game without spending any money.”

Horde of Heroes is due out on the App Store April 24.

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GERMONSTER: Germ Monster Saga Review

GERMONSTER: Germ Monster Saga Review

+ Universal App - Designed for iPhone and iPad
GERMONSTER is a basic match-three puzzler that requires players to line up identical germs vertically and horizontally to send them back to the lab.

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Lost Light Review

Lost Light Review

+ Universal App - Designed for iPhone and iPad
Simple to play and simple to look at, Lost Light is still a fairly enjoyable Matching game, even if it isn't overly exceptional.

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Faif Review

Faif Review

+ Universal App - Designed for iPhone and iPad
Faif needs some work before it becomes worthy of ranking amongst the likes of Blackjack, but the combination of match-three and gambling is unquestionably addictive.

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Caveboy Escape Review

Caveboy Escape Review

+ Universal App - Designed for iPhone and iPad
A fun concept, mixing together Match-3 and tile sliding, Caveboy Escape is a little too easy for comfort.

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Another Case Solved Review

Another Case Solved Review

+ Universal App - Designed for iPhone and iPad
Another Case Solved is a fun take on crime solving with a mixture of strategy and Match-3 action, but its freemium elements are a little restrictive.

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Perplexity Review

Perplexity Review

+ Universal App - Designed for iPhone and iPad
A neat, nouveau spin on the match-3 puzzler.

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Glyph Quest Review

Glyph Quest Review

+ Universal App - Designed for iPhone and iPad
Requiring a certain leap of faith, Glyph Quest proves to be quite a satisfying and complex Match 3/RPG crossover, but one that requires some time to really appreciate.

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Hollywood Fighter Review

Hollywood Fighter Review

+ Universal App - Designed for iPhone and iPad
Matching games meet fighters in this odd hybrid puzzle title.

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Farm Heroes Saga Review

Farm Heroes Saga Review

+ Universal App - Designed for iPhone and iPad
There's a new freemium based Match-3 game to lose one's self to, and Farm Heroes Saga is a great example of the genre.

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Crystal Storm Review

Crystal Storm Review

+ Universal App - Designed for iPhone and iPad
We've seen this game before, but now it's got an Arabian Nights motif that doesn't make a ton of sense.

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Stack Rabbit Review

Stack Rabbit Review

+ Universal App - Designed for iPhone and iPad
Moving the Match-3 genre to a 3D perspective, Stack Rabbit is fun but surprisingly tricky after a time.

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Juice Cubes Review

Juice Cubes Review

+ Universal App - Designed for iPhone and iPad
Sure it might look like something we've all played before, but that doesn't stop Juice Cubes from being pretty enjoyable.

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Zombie! Zombie! Zombie! Review

Zombie! Zombie! Zombie! Review

iPad Only App - Designed for the iPad
Zombie! Zombie! Zombie! is a free-to-play action-packed match-3 title with a deep campaign and survival mode. Match zombies to kill 'em or toss a grenade for even more damage - it's all good!

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Cavemania Review

Cavemania Review

+ Universal App - Designed for iPhone and iPad
Battle prehistoric creatures and reunite warriors in Cavemania; a chest-beating, arrow-slinging, tribal adventure packaged in a match-3 strategy puzzle.

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Dragon Academy Review

Dragon Academy Review

+ Universal App - Designed for iPhone and iPad
Sticking very close to some familiar source material, it's not so much that Dragon Academy is a poor Match-3 game, more that it offers nothing new.

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Candy Crush Saga meets X-Com meets Game of Thrones? It’s an impressive mix of genres and ideas, and it forms the basis for a new title called Pocket Titans. A turn based RPG puzzle adventure game, Pocket Titans certainly sounds pretty exciting. Its origins are quite something too, having been conceived by veteran developers, John Payne & Ian Pestridge. Between them, they’ve worked on a number of console releases, including Herdy Gerdy, In Cold Blood, SEGA Rally, Reservoir Dogs, and Dead to Rights: Retribution.

For the past 18 months, the pair have been working on Pocket Titans in their spare time, all in the name of flexing their creative muscles. With the game set for release soon, we took the time to find out more.
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148apps: Where did the inspiration for Pocket Titans come from? 
John Payne (JP): There were a few different strands of inspiration which led to Pocket Titans. I’ve always been a fan of RPG fighting mechanics like the semi-turn-based Final Fantasy battles, or the group dynamics of big World of Warcraft boss fights. My original idea was to do a game which was a series of these massive fight moments without the RPG story and running around in between. Then I got in to Zoo Keeper on my iPhone (entirely my wife’s fault), and I mean really in to it, in a way I’d not really experienced with match 3 games before. The game play felt really tactile, and moving through levels with just a little bit of story felt right. I’d always been a fan of the old X-COM games (not knowing at the time that there was a brilliant new one coming out that year!) and games like Advance Wars, and those three strands came together to form the idea for Pocket Titans. It’s the class based RPG battles of World of Warcraft, the tactile movement and easy pick-up play of a match 3 and the tactical positioning of X-COM.

Ian Pestridge (IP): I’m a huge fan of all things fantasy, I was raised on [Ray] Harryhausen and the ‘greats’ of the 80′s. I spent most of my youth playing Fighting Fantasy, D&D, AD&D and some of my favourite fantasy authors are [David] Gemmell, [Terry] Pratchett & Robin Hobb… oh and [J.R.R] Tolkien which goes without saying. So much of the inspiration for the visual is a distillation of those influences through the lens of my own styling. 

As John says the game condenses many of the elements associated with RPGs and has been developed to be very accessible. I took recognisable fantasy motifs and caricatured them, resulting in a look that ‘feels’ familiar and yet ‘looks’ unique and full of spirit.
Pocket_Titans_1
148apps: How difficult has it been to find the spare time to create Pocket Titans
IP: The short answer is not very difficult at all. We believe that if you had fun making a game it shows through. The players can sense that freedom and enjoyment. So we promised ourselves that we would focus on having fun and avoiding stress.

JP: The great thing about a home project is you can park it for as long as you need to when life gets in the way. During development there were weeks when I didn’t really do anything on the game, and weeks where I’d do an hour or two most nights, it fitted in around everything else. I set myself a rule very early on that I’d never let it distract me from my day job and in the end the whole process was fun and relaxing. The game’s been 99% finished for quite a while so its certainly the most relaxed end to a project I’ve ever had!

IP: We both have similar family situations and day jobs. I’ve generally been using the couple of hours I’d usually spend watching TV or a movie after the kids have gone to bed to jump on the PC and create some artwork. Ultimately, we enjoy making games, so this has been a great experience.
Pocket_Titans_2
148apps: What challenges have you faced during the production?
JP: Early on in development it became clear I wasn’t going to be able to do it by myself, especially when I realised quite how bad my programmer-art was. At that point I almost gave up on the project and probably would have if I hadn’t shown it to Ian. 

IP: I loved the game from the moment I saw John’s early prototype. The greatest challenge was translating the aesthetics of the world we both imagined onto the moving tile mechanic, it’s that challenge that first attracted me to John’s concept and has kept it so interesting. 

148apps: How different is it working on a personal project rather than as part of a big studio?
JP: I’ve been lucky enough to work with lots of talented and creative people in my day job and I love every minute of it. That said, creating Pocket Titans has given us a chance to do something that’s just ours, without any other stakeholders or any outside direction. It was great fun to make but also a little bit terrifying now people are playing it other than our friends! 

148apps: Will there be any micro-transactions within the game? 
JP: The best way to play the game is to work through story mode looting weapons and armour from the Orcs and Skeletons you defeat. But we’ve also got multi-player battles in there and if people want to tool up to level things out with their friends we’re not going to stop them. You can use gold you collect during quests to grab any items you’re missing and if you really want to make things easy you can buy a bit of gold, but we hope people play through the whole story as there’s some amazing battles at the end that you don’t want to miss!
Pocket_Titans_3
Thanks to John and Ian for taking the time to answer our questions.

Pocket Titans is set for release later this month. We’ll be sure to track its development. In the mean time, why not check out the beta trailer below? It’s looking pretty sweet.

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