Posted by Jeff Scott on August 23rd, 2012 iPhone App - Designed for iPhone, compatible with iPad
I’ve been playing an early build of Toybox for a month or so. It’s a fun little multitasking game. It’s kind of like rubbing your belly and patting the top of your head, but you know, in game form.
On the left side of the screen you have a simple little shooter. On the right, you have a match 3 game. Shooting blinking ships on the left drops the corresponding block on the right. The fun comes in keeping both sides moving. We’ll have a full review for you soon.
If you’ve tired of solving a Rubik’s Cube, it’s time for something new. Colorgon takes the simplicity of the match three genre and the challenge of mind-bending puzzles and combines the two into a unique brain training exercise. And now, Colorgon has updated to version 1.1, adding the ability for users to create their own puzzles and share them with their friends. Even better, right now it’s free on the App Store.
In the universal app Colorgon, players manipulate interconnected, multicolor hexagons in an attempt to get colors to match up. Puzzles range from the simple to the sublime, and with the addition of player-created puzzles, the challenges are endless. Players can also compete against friends asynchronously to see if they can solve a puzzle faster than anyone else.
Can you make all the colors gone in Colorgon? It’s available now in the iTunes App Store – what are ou waiting for?
Diamond Dash, the puzzle game that combines the mechanics of a game like Collapse, where 3 or more adjacent gems can be tapped and removed from the board, and the speedy pace of Bejeweled Blitz, is now available as a free download for iOS. The game has been popular on Facebook with over 10 million players per month. This iOS version features the same gameplay, and can synchronize with the Facebook game through Facebook Connect. Users can compare their high scores with their Facebook friends, and compete in tournaments with other Facebook users and friends to try and earn medals for their performance. Each player session uses up a life, which recharge every 8 minutes, or can be purchased through spending gold acquired through in-app purchases. While the App Store lacks not for match-3 games at all, this kind of synchronization between platforms is something that is not seen very often on the the App Store.
Lets just face facts and admit that as much as we would like to believe otherwise, the “match three” puzzle game is here to stay. The success of the gametype could be chocked up to everything from its simple to grasp concepts to the use of bright colors and often flashy animations, but the problem is that no developers are willing to mess with the formula. Hoping to take the nauseatingly stagnant bull by the proverbial horns, a new game named Virus Strike looks to change all of that in one quick swoop of their handkerchief. How are they hoping to breath new life into the stagnant genre? The answer is simple: give it a personal touch. Well, line drawing controls at least.
While much of the competition fumbles with fake analog sticks and gimmicky finger shuffling, Vertigo Software may be onto something with their unique new line drawing scheme that has more in common with Flight Control than it does Tetris. To help you better wrap your brain around how this awesomely simple schema works, glance over the brief gameplay footage below:
After viewing that video, I think it would be reasonable to assume that we have never controlled a “match three” in quite this manner. This may be the kind of change that has been needed for quite some time. Though, I do have to say that I have some concerns over the precision of the above methods; if nothing else, it will give a much needed change of pace that could further drive innovation.
Place your bets on how long these controls are exclusively in Virus Strike. Sadly, I am guessing it will be not long at all before someone from a larger publisher “borrows” it. However, the genre may be better off because of it. Be sure to give credit where it is deserved and take the innovator out for a test spin. The game will only stay free for a limited time.
I know the pieces fit, ’cause I watched them fall away.
On This Episode:
Carter speaks to Jakub Majewski and Tomasz Strezlczyk of Vivid Games about the upcoming Speedball 2: Evolution, discussing what they’re doing to modernize the game while keeping the game true to its roots, and how they’re handling development across multiple platforms, including iOS, Android, and PSN Minis.
Carter talks to Gavin Bowman, discussing not only Retro Dreamer’s new puzzle game Linkoidz, but also about the recent sale of Chillingo to EA.
Who We Are:
Host: Carter Dotson
Guests: Jakub Majewski and Tomasz Strezlczyk, Vivid Games
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